Now before everyone begins to roast me worse than they normally do, these are just my opinions and how I see things. I'm a 1st Gen Slayer myself, and am willing to see both sides of the coin. I'm more for the changes
obviously and my lean towards that since it's my opinion. That applies for every post, just an opinion, so please no hard feelings? Kay? Kay ^.^
Chances are I won't get a chance to see the replies to my comments anyways. Nimbus wrote:As some of us already know, Dragon/God/Demon Force has been Nerfed. The nearly impossible to activate form for all slayers, that used to amplify stats by 100% now buffs mages 30%... a 70% drop in stats, and yet it still requires a mage to achieve 150% MP via consumption to activate. Physical Attacks no longer deal Rank damage, they now only buff physical strikes with elemental effects. A feat most of us achieve with a simple Unique Ability Considering a handful of Free Abilities have been given with the rules alone to Slayers, I doubt even with said simple Unique Ability that they would catch up with current Slayer abilities. Not unless they want to sacrifice UA's, or item abilities which... I really hope others don't consider doing..
Albeit we do still get 150% spell power, which is a lot. I'm uncertain if everyone feels that this is enough That's 50% more Magic Power! It takes about 3 or 4 of the users best spells to get rid of that first 50%, and that's without any MP gains.. Keep in mind that at the end of Force, which God knows how any of us managed to activate with that 150% required MP and the limiting Regeneration Rules, we are left with barely anything... 5% MP after 7 posts 7 posts of pretty much going all out while the opponent refrains from attacking so they can conserve magic power, those posts are going to take quite a while.. Worth it 10% if you're a 3rd Generation, which you PAID MONEY Some also paid money for Artifacts before they became available for jewels. Whether or not that be good or bad is up to the reader, but I feel that should be said x3 To be. Why would anyone even bother being a 3rd Generation now that Force has been nerfed? It's way more beneficial to just have a second element now, making 3rd Gens obsolete. I can't seem to find the part where you get Effect Control abilities that your element provides. Or how you have no need to consume anything to hit it while being 3rd Gen. Or how you can spend literally 100% of the MP you have, leaving you at 50% MP, and still be able to hit force with 3rd Gen, which in this case, if you spent that much MP, I doubt you have much less to lose.
I feel that the staff should just sit back on this one and just see how much of the community is against this change. All those who feel that this nerf should be changed back to how it was, please reply...
Shard wrote:In truth, i'd say that perhaps if we adjusted how easy it was to get into force and then also adjusted the numbers then perhaps it might be ok.
However, as it stands this is far too big a drop in power for the supposed 'strongest' buff possible on site. For the amount of effort it takes to enter it...its just not worth it B-But... I just heard that this can be recovered with just 1 UA ability! D: Is everything I know a lie!? *Flips table* . In all seriousness, the number drop is all that I can imagine being changed. Not much else has been affected, and I don't think that 40% made that big a difference. And if it did, well, it an be recovered with a UA : D
Tatsumi Yamato wrote:This isn't even worth technically using as plot But what about Ana's post? pwp It promised me that these numbers don't have to be this way during socials! You know... Where most plot happens?. What made it worthy if using in plot was the fact that the stat boost were a decent amount, giving you the full feel of Force That 40% gives you a full feel of Force?. Now the star boost alone only rival that of a C-Rank stat buff Then make the C rank Stat buff and you get it back! : D. And for note I fully agree with Nimbus.
Kirahunter wrote:Force has always been like Exodia. There's no way to pull it off but it was always super good. Now it's not even that. It's like Exodia if you had to keep Exodia in your hand for 4 turns. Like the illegitimate child of Final Countdown and Exodia I like to think of 3rd Gen Force activation like a Winged Dragon of Ra. Where at 50% MP, you can take the Force without consumptionn, since there is not much to lose left for extra power x3.
Third gen slayers are my favorite slayers and force was all they had going for them Damn right actually now that I think about it owo... They still do have very easy activation though, because 50% MP is very low compared to consuming 70% MP and having 150% MP ^.^; and with it's nerf they aren't worth anything anymore The immunities and easy activation has yet to be touched! owo. Force is supposed to be a rare super power up. Now it's a rare decent buff. That isn't right.
Shard wrote:In terms of 'physical damage' I preferred it where it boosted your physical attacks so they did your rank in magic damage rather than the melee rules.
E.g. for a H rank it goes from like 35 to 140hp damage.
Of course they will still likely rely on magic, but that's boosted by 150% and if built properly for melee can be devastating and thats fine because its damn near impossible to enter and its meant to be the ultimate buff
Not... A bad suggestion actually... x3 Maybe..Eh that's really all that I have time for. As for what I think of it, well... I do admit that it IS hard to get into Force mode, even as a 1st Gen. But this is normally use din EXTREME cases, and the main objective of Slayers is to overpower a certain element, not hit force. It's just a little bonus when all else seems to fail for the Slayer, so of course hitting it will be hard. In the end though, it is just a last resort for a Slayer, hence why it is normally hard to get (Just the fact that third Gen slayers can activate it almost at free will seems quite... Special. But, eh. They paid real money for it like Shu said). Overall, the nerf was not as heavy as it could have been, considering there are perfect Effect controls to certain effects. I read somewhere here that those effects have yet to be put to an attribute. Imagination :3 That's all I will say about that. Overall, I don't really mind these changes, and that is coming from a 1st Gen Slayer, who has yet to even hit force for the duration of him being a Slayer. That is all, and nothing I said is personal, but just merely my opinions x3