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    Nu Wa Force

    YoungBridge
    YoungBridge

    Player 
    Lineage : Truth
    Position : None
    Posts : 189
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1462.5

    Character Sheet
    First Skill: Nu Wa Force
    Second Skill:
    Third Skill:

    Nu Wa Force Empty Nu Wa Force

    Post by YoungBridge 25th November 2016, 10:12 am

    Magic

    Primary Magic: Nu Wa Force
    Secondary Magic: NIL
    Caster or Holder: Caster
    Description: Nu Wa was the creator of life to some, for she forged humans from clay, and giving them life. Her 5 elemental stones gave her much power, and it served as the basis for shaping the world for humans, giving them abilities some animals lacked. Nu Wa however sensed a great evil brew, and thus, granted a chosen human her power before going into a deep slumber, hidden from the world, which legend says is protected by great forces of incorruptible power, though all that has faded from history.

    However this human was not granted immortality, and thus the power was always passed down to a student. Many years of peace, the power was deemed slowly useless and unneeded in times of peace, thus no one learnt it anymore, living one man capable of it's power. Nu Wa granted this man immortality, till he finds a worthy student to fully teach and train. In the deep cold mountains of Midi, Hebisha inherited the powers, however threw them aside after the death of her master, not wanting to remind herself of losing someone who accepted her.

    Nu Wa Force embodies the heavenly elements of Nu Wa; Metal, Earth, Water, Wood and Fire, into a body that has trained to control this power. Possessing intense discipline and control, Hebisha can unleash the very elements on to her enemies while supporting her allies with magical tags to ward off evils. In tune with Nature, Nu Wa Force is one to reckon out in the open world. 
    Strengths:

    • Nu Wa Force is a strong mix between range and melee. The elements make her a versatile force to be reckoned with.
    • Nu Wa Force was a magic built to fight spirits and other underworldly forces.
    • Nu Wa Force has several capabilities that allow Hebisha to become a strong fighter in battle, even if she does not want to.


    Weaknesses:

    • Energy: Nu Wa Force is made from natural earthly energy from the Nu Wa stones. Man made energy deals more damage to Hebisha.
    • Poison: Nu Wa Force makes Hebisha attune with the natural forces. Poison that destroys these natural forces will affect Hebisha greatly.
    • Man Made environments: Nu Wa Force works better in areas with more greenery. Cities and towns that have little life in them counts to degrading her powers.
    • Life Drain: Like Poison, things that drain life deal more damage to Hebisha while her magic is active.
    • God Slayer: Surprise surprise, due to Nu Wa's power being in Hebisha, Hebisha becomes weak to God Slayers.


    Lineage: Truth. The only silencing lineage
    Unique Abilities:

    • Paper Shower(Passive): Hebisha can make endless amounts of steel like paper that she can control. Hebisha can create things with paper like for example beds and cardboard boxes. It cannot replicate weapons though, just everyday items.
    • Earthly Presence(Passive): Attuning with the Earth element, Hebisha is in tune with the earth, allowing her to heal minor injuries with her touch. Flowers also happen to grow around Hebisha if she travels across fertile land. Heals 5% per post if you wanna math
    • Stainless Steel(Passive): Attuning with the Metal element, Hebisha reduces all incoming damage by 15% when Hebisha casts a defensive spell, adopts a blocking position or fleeing, as long as it does not hurt the other party. The passive that benefits acting passive or pacifistic. Damage from rank higher than Hebisha is not reduced.
    • Celestial Armaments(Passive):Hebisha can create three pairs of floating arms that are ethereal and space like. Energy visibly flows through them. Upon entering a meditative state with the arms out, she gains 5% more mana regeneration. The arms can pick things up and seemingly follow hand gesture commands from Hebisha's real pair.
    • Brine Verity(Passive): Hebisha senses the unnatural and spiritual, and solves it by slapping them with holy salt, allowing her to deal 50% more damage to spirit barriers and anything that is underworldly or hellish(she breaks them in plot). Hebisha becomes a living holy salt shaker, and may occasionally leave trails of salt.

    Spells:
    Sigy:

    D Rank:

    C Rank:

    B Rank Spells:


    List of Spell Fusions:None Yet
    Fusions!:


    Last edited by YoungBridge on 9th April 2018, 5:42 am; edited 54 times in total
    YoungBridge
    YoungBridge

    Player 
    Lineage : Truth
    Position : None
    Posts : 189
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1462.5

    Character Sheet
    First Skill: Nu Wa Force
    Second Skill:
    Third Skill:

    Nu Wa Force Empty Re: Nu Wa Force

    Post by YoungBridge 27th November 2016, 6:31 pm

    boop waiting for butchering
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    Nu Wa Force Empty Re: Nu Wa Force

    Post by Guest 28th November 2016, 4:07 pm

    Requests are in this color.
    YoungBridge wrote:Magic

    Primary Magic: Sealing Magic
    Secondary Magic: NIL
    Caster or Holder: Holder
    Description: If there is something strange, in your neighbourhood, who you gonna call? Sealers! Well thats what you call people with Sealing Magic. Sealers are a special group of magicians who are a mix between Spirit, Light, Dark and Melee. Sealers trap spirits or yokai within seals, the stronger the spirits are the harder and longer to seal. Higher skilled Sealers can of course seal spirits faster and with ease. Sealers can be identified by the fact that they tend to keep brushes and ink with them. They can also  also make rectangular strips of paper from thin air.

    Sealing magic can work two ways. One is too seal magic and spells or enchant something or someone by writing certain symbols on the paper they make, but this makes a small part of their magic so not many remember they can use it. Fenghuang would forget if it weren't for a certain someone.

    The second part is where the name is more notable for. Sealing spirits. Spirits can range from banshees to yokai to even Celestial Spirits. In a way, it is rather evil but it never had restrains from what spirits can be sealed back when it was first made. Using a sealing technique, Haia can seal spirits within the slips of paper and use them for later, imprisoning them within until she decides to let them go. The intentional use of the magic was to capture spirits to fight stronger spirits to capture or exorcise them, this magic is full on exorcism.

    Now the Sealed, which are the labels given to spirits sealed by Sealing Magic. Sealed can be differenciated from unsealed spirits by a slip of paper attached to a body part or article of their clothing wth the words in a different language that means Sealed. Sealed can not remove the paper. They are free to do what they wish other than intent to harm the Sealer not ally. When a spirit is allowed this freedom, the technique is called Unleash.

    Now Sealers can attach the seals to themselves to gain the spirits powers. For example if the spirit has fire powers, the Sealer gains the same powers. Spirits do not have free will in this form. This technique is called Embrace. Weak mages can have up to 1-2 on them, while stronger ones can reach 4. The most numbers of a successful Embrace is 7 so far. The guy died after intense mana burnout.

    The last, but rather useless part is that Sealed can come out as chibi versions of themselves, though a certain someone claims they can. Chibi Sealed cannot stray further than a meter away from the Sealer. They can use their powers like in Unleash, but it gets weak, to the point it is not combat worthy. This does not even have a name.

    Strengths:
    Sealing Magic is a strong mix between range and melee. Sealing Magic's Embrace allows the Sealer to become a quick nimble fox or spewing fireballs from a distance.

    Sealing Magic can stop alot of Spirit based magics. Sealing Magic is a ghostbuster.

    Sealing Magic is not spatial magic. So any magic that stops spatial magic does not work on Sealing Magic.

    Sealing Magic can make allies. It is a pseudo summoning magic after all.

    Sealing Magic paper can't be burnt and are as strong as steel, its made of entirely magic energy.

    Weaknesses:
    Sealing Magic takes time and concentration to seal. It takes 3 post of no hit to seal a spirit successfully and even longer on stronger spirits.

    Sealing Magic's strength is highly dependant on the user's strengths and abilities, so low ranks like D are not going to be show a lot ferocity with this maguc's full power.

    Sealing Magic's can't seal magic strong than the user.

    The Sealed if defeated in battle can not be summoned again for till the end of the day, so defeatint every spirits renders the Sealer almost useless.

    The Sealed still have freedom, so they can run about without listening to the Sealer and cause a hinderance.

    The Embrace technique can be stopped by peeling off the slip on them, so get close and rip the paper off.

    Tearing the slips set the spirit free, if you can tear steel.

    Lineage: Magician's Spirit. She calls the guy Galileo.
    Unique Abilities:
    Paper Shower(Passive): Fenghuang can make endless amounts of steel like paper that she can control. Makes turning the guild walls pink easy as making paper. She can make the paper different colors or put images on them, even make a dress out of paper if she can will it.

    Spirit Immunity(Passive): Fenghuang is immune to spirit based magics, like Necromancy. I'm fine with this as long as it's only spirit-based magics that are equal to or lower in rank to the user. Higher-ranking spirit magics should be able to do some sort of damage still.

    Cleansing Presence(Passive): Fenghuang's presence removes debuffs, status ailments and curses of her allies. However, debuffs, status ailments and curses from spells of a rank higher than her are reduced by 25% while those any higher are not affected.

    Spells:
    Name: Bakeneko
    Rank: D
    Type: Fire Offensive Buff
    Duration: Once per post This should be Instant, not 'once per post'
    Cooldown: 4 posts
    Description: Bakeneko the Demon Cat. A black cat with red eyes, green spirit fire coming out from its mouth, enveloping the paws and forked tail. It possesses a long tail about a meter long. It speaks in an aristocratic manner and even walks like one. All his attacks cause Burn.

    Embrace: Bakeneko's seal is place on Fenghuang's hand, granting her the ability to use spirit fire and gain immunity to fire. I'll allow immunity to fire-based spells of equal to or lower in rank to the user.

    Unleash: Bakeneko becomes Fenghuang's ally in battle. He uses spirit fire as a breath attack, swipe enemies with fire claws or shoot fireballs with his forked tail. He is immune to fire. of equal or lower rank to his own. Takes 2 D rank damage to defeat. What is the range of the fiery breath and fireballs? How many fireballs can there be so we know how much the damage is divided by?

    Strengths: Bakeneko is a useful ally in battle for its fire immunity.
    Weaknesses: Bakeneko's water weakness is passed to Fenghuang upon Embrace.

    Like the many spirits, if sealed again without being defeated, Fenghuang cannot use their slip until the cooldown is over.

    Name: Seal Physical
    Rank: D
    Type: Dark Offensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: Haia casts a seal upon a single target, rendering the target unable to use physical capabilites or magic with physical contact for 3 posts. Only mages of higher ranks than Fenghuang are not affected by the Seal. I'd like this also to affect the user. It's only fair that if they can't use magic or physical capabilities for a long amount of time, that the user cannot either. If you don't want this, please change the spell to something else.

    Strengths: Stops those who rely on their physical capabilities too much.
    Weaknesses: Not really useful on mages who prefer magic to physical.

    Seals don't work on mages of a higher rank.

    Name: Corrupted Spirit Rooster.
    Rank: D
    Type: Fire/Dark Offensive
    Duration: Once per post This should say Instant, not 'once per post'
    Cooldown: 6 posts
    Description: There are spirits out there, once godly and divine, but due to corruption of their worshippers or property, they too become corrupted. The Holy Spirits of the Zodiac, the great Beasts of Directions and many more out there maybe corrupted. The Corrupted Spirit Rooster is one, and its up the Sealers to return them back to normal.

    The Rooster, the feathers are black, eyes purple and no sign of the holy presence it has. It carries a purple smoking pipe that it channels its amazing firepower through. It has no heart, but it sure is cocky.

    Embrace: Fenghuang puts the seal on her back, granting her wings of black and fire. She gains the ability to be immune to Dark and Fire magic and controls both elements. of equal or lower rank to her.

    Unleash: Unleashes the Rooster into battle, causing a major heat wave that buffs Fire Mages and debuffing Water and Ice mages. It strikes with its talons and fires dark element smoke from its pipe. It has a move where it dives bomb and explodes, killing itself before coming back after 5 posts. Takes 2 User rank damage to defeat him. Okay, so we have a lot going on here. I'd like a few of the effects removed because there's so much. But I'll write out my requests as is. How much are Fire magi buffed by and what is buffed? How much are water and ice magi debuffed by and what is debuffed? It should take 2 C-rank damage to defeat, not user-ranked.

    Strengths: Massive colletaral damage is everything about this bird.

    Fire mages become buff but Water and Ice mages get nerfed.

    Weaknesses: The risky one to unleash, due to the corruption and its cockiness it may not listen to Fenghuang.

    Colletaral AoE may affect nearby allies.

    Mages who are immune to Fire and Dark are the best counters to the Rooster.

    Name: Koropokkuru
    Rank: D
    Type: Nature Buff/Offensive
    Duration: Once per post Instant
    Cooldown: 4 posts
    Description: The tiny people of the Butterscotch Flowers, so small that they are as tall as your thumb. Rarely has people seen them. The pesky ones are the ones that get sealed.

    Koro-chan(Fenghuang's nickname for the tiny guy) is a tiny little swordsman that nimbly travels across the battlefield and annoying enemies. He can fly around on his butterleaf cape and unlock some crazy locks.

    Embrace: Fenghuang shrinks to thumbsize and becomes faster, nimble and gains an annoyingly high pitched voice. How much faster?

    Unleashes: Unleashes the annoying flea. Takes 1 hit to defeat him, if you can hit him.

    Strengths:
    Koro-chan's tiny size makes him the hardest thing to hit, making him immune to physical strikes and single target spells.

    Koro-chan can stop channels rather easily.

    No lock is safe with him around.

    Weaknesses:
    He is the easiest to defeat, just throw down an AoE spell.

    He does no damage, he just annoys.

    He is hardly a problem for those in armor or have thick skin.

    Wind is his biggest counter.

    List of Spell Fusions:None Yet
    Fusions!:
    YoungBridge
    YoungBridge

    Player 
    Lineage : Truth
    Position : None
    Posts : 189
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1462.5

    Character Sheet
    First Skill: Nu Wa Force
    Second Skill:
    Third Skill:

    Nu Wa Force Empty Re: Nu Wa Force

    Post by YoungBridge 28th November 2016, 6:15 pm

    Boop done editing.

    Hopefully 3 times faster isn't too much for a tiny person


    _____________________________________________________________________________________

    RIP Character, it was nice making you:


    Hebisha - Weapon - Magic

    Hebisha Philosophy: "Oi of pot filthy!"

    All mighty cupcake by Leah
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    Nu Wa Force Empty Re: Nu Wa Force

    Post by Guest 29th November 2016, 4:29 pm

    Requests are in this color.
    YoungBridge wrote:Magic

    Primary Magic: Sealing Magic
    Secondary Magic: NIL
    Caster or Holder: Holder
    Description: If there is something strange, in your neighbourhood, who you gonna call? Sealers! Well thats what you call people with Sealing Magic. Sealers are a special group of magicians who are a mix between Spirit, Light, Dark and Melee. Sealers trap spirits or yokai within seals, the stronger the spirits are the harder and longer to seal. Higher skilled Sealers can of course seal spirits faster and with ease. Sealers can be identified by the fact that they tend to keep brushes and ink with them. They can also  also make rectangular strips of paper from thin air.

    Sealing magic can work two ways. One is too seal magic and spells or enchant something or someone by writing certain symbols on the paper they make, but this makes a small part of their magic so not many remember they can use it. Fenghuang would forget if it weren't for a certain someone.

    The second part is where the name is more notable for. Sealing spirits. Spirits can range from banshees to yokai to even Celestial Spirits. In a way, it is rather evil but it never had restrains from what spirits can be sealed back when it was first made. Using a sealing technique, Haia can seal spirits within the slips of paper and use them for later, imprisoning them within until she decides to let them go. The intentional use of the magic was to capture spirits to fight stronger spirits to capture or exorcise them, this magic is full on exorcism.

    Now the Sealed, which are the labels given to spirits sealed by Sealing Magic. Sealed can be differenciated from unsealed spirits by a slip of paper attached to a body part or article of their clothing wth the words in a different language that means Sealed. Sealed can not remove the paper. They are free to do what they wish other than intent to harm the Sealer not ally. When a spirit is allowed this freedom, the technique is called Unleash.

    Now Sealers can attach the seals to themselves to gain the spirits powers. For example if the spirit has fire powers, the Sealer gains the same powers. Spirits do not have free will in this form. This technique is called Embrace. Weak mages can have up to 1-2 on them, while stronger ones can reach 4. The most numbers of a successful Embrace is 7 so far. The guy died after intense mana burnout.

    The last, but rather useless part is that Sealed can come out as chibi versions of themselves, though a certain someone claims they can. Chibi Sealed cannot stray further than a meter away from the Sealer. They can use their powers like in Unleash, but it gets weak, to the point it is not combat worthy. This does not even have a name.

    Strengths:
    Sealing Magic is a strong mix between range and melee. Sealing Magic's Embrace allows the Sealer to become a quick nimble fox or spewing fireballs from a distance.

    Sealing Magic can stop alot of Spirit based magics. Sealing Magic is a ghostbuster.

    Sealing Magic is not spatial magic. So any magic that stops spatial magic does not work on Sealing Magic.

    Sealing Magic can make allies. It is a pseudo summoning magic after all.

    Sealing Magic paper can't be burnt and are as strong as steel, its made of entirely magic energy.

    Weaknesses:
    Sealing Magic takes time and concentration to seal. It takes 3 post of no hit to seal a spirit successfully and even longer on stronger spirits.

    Sealing Magic's strength is highly dependant on the user's strengths and abilities, so low ranks like D are not going to be show a lot ferocity with this maguc's full power.

    Sealing Magic's can't seal magic strong than the user.

    The Sealed if defeated in battle can not be summoned again for till the end of the day, so defeatint every spirits renders the Sealer almost useless.

    The Sealed still have freedom, so they can run about without listening to the Sealer and cause a hinderance.

    The Embrace technique can be stopped by peeling off the slip on them, so get close and rip the paper off.

    Tearing the slips set the spirit free, if you can tear steel.

    Lineage: Magician's Spirit. She calls the guy Galileo.
    Unique Abilities:
    Paper Shower(Passive): Fenghuang can make endless amounts of steel like paper that she can control. Makes turning the guild walls pink easy as making paper. She can make the paper different colors or put images on them, even make a dress out of paper if she can will it.

    Spirit Immunity(Passive): Fenghuang is immune to spirit based magics, like Necromancy. If the mage is ranked higher than Fenghuang, they can still affect Haia but their effectiveness is reduced by 25%. Higher ranking magic should not be affected at all.

    Cleansing Presence(Passive): Fenghuang's presence removes debuffs, status ailments and curses of her allies. However, debuffs, status ailments and curses from spells of a rank higher than her are reduced by 25% while those any higher are not affected.

    Spells:
    Name: Bakeneko
    Rank: D
    Type: Fire Offensive Buff
    Duration: Instant
    Cooldown: 4 posts
    Description: Bakeneko the Demon Cat. A black cat with red eyes, green spirit fire coming out from its mouth, enveloping the paws and forked tail. It possesses a long tail about a meter long. It speaks in an aristocratic manner and even walks like one. All his attacks cause Burn.

    Embrace: Bakeneko's seal is place on Fenghuang's hand, granting her the ability to use spirit fire and gain immunity to fire. Users ranked higher than Fenghuang deal only 50% of their damage to Fenghuang. This is too high of a debuff for D-rank, I'll allow a 25% damage reduction on Fenghuang, but 50% is too much. Again, higher ranking magics should not be affected.

    Unleash: Bakeneko becomes Fenghuang's ally in battle. He uses spirit fire as a breath attack, swipe enemies with fire claws or shoot fireballs with his forked tail. He is immune to fire of ranks lower and equal to Fenghuang's. Takes 2 D rank damage to defeat.

    His breath attack covers a cone with a radius of 1.5m and deals D rank damage.

    He summons two fireballs with his tail that deal 0.5 D rank damage each.

    Strengths: Bakeneko is a useful ally in battle for its fire immunity.
    Weaknesses: Bakeneko's water weakness is passed to Fenghuang upon Embrace.

    Like the many spirits, if sealed again without being defeated, Fenghuang cannot use their slip until the cooldown is over.

    Name: Seal Physical
    Rank: D
    Type: Dark Offensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: Haia casts a seal upon a single target, rendering the target unable to use physical capabilites or magic with physical contact for 3 posts. Only mages of higher ranks than Fenghuang are not affected by the Seal. Fenghuang suffers reprecussions from sealing, she needs to not move for 3 posts and taking no damage during that duration for the seal to be successful.

    Strengths: Stops those who rely on their physical capabilities too much.
    Weaknesses: Not really useful on mages who prefer magic to physical.

    Seals don't work on mages of a higher rank.

    Name: Corrupted Spirit Rooster.
    Rank: D
    Type: Fire/Dark Offensive
    Duration: Instant
    Cooldown: 6 posts
    Description: There are spirits out there, once godly and divine, but due to corruption of their worshippers or property, they too become corrupted. The Holy Spirits of the Zodiac, the great Beasts of Directions and many more out there maybe corrupted. The Corrupted Spirit Rooster is one, and its up the Sealers to return them back to normal.

    The Rooster, the feathers are black, eyes purple and no sign of the holy presence it has. It carries a purple smoking pipe that it channels its amazing firepower through. It has no heart, but it sure is cocky.

    Embrace: Fenghuang puts the seal on her back, granting her wings of black and fire. She gains the ability to be immune to Dark and Fire magic and controls both elements of equal or lower rank than Fenghuang

    Unleash: Unleashes the Rooster into battle, causing a major heat wave that buffs Fire Mages and debuffing Water and Ice mages. It strikes with its talons and wings and fires dark element smoke from its pipe.Takes 2 C rank damage to defeat him.

    Fire mages have their spell damage increased by 25% while the opposite happens for Water and Ice, 25% spells damage reduction.

    Strengths: Massive colletaral damage is everything about this bird.

    Fire mages become buff but Water and Ice mages get nerfed.

    Weaknesses: The risky one to unleash, due to the corruption and its cockiness it may not listen to Fenghuang.

    Colletaral AoE may affect nearby allies.

    Mages who are immune to Fire and Dark are the best counters to the Rooster.

    Name: Koropokkuru
    Rank: D
    Type: Nature Buff/Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: The tiny people of the Butterscotch Flowers, so small that they are as tall as your thumb. Rarely has people seen them. The pesky ones are the ones that get sealed.

    Koro-chan(Fenghuang's nickname for the tiny guy) is a tiny little swordsman that nimbly travels across the battlefield and annoying enemies. He can fly around on his butterleaf cape and unlock some crazy locks.

    Embrace: Fenghuang shrinks to thumbsize and becomes 3 times faster This would mean you have a 300% buff to speed. So no. The best I can offer at your rank is 25-35%, nimble and gains an annoyingly high pitched voice.

    Unleashes: Unleashes the annoying flea. Takes 1 hit to defeat him, if you can hit him.

    Strengths:
    Koro-chan's tiny size makes him the hardest thing to hit, making him immune to physical strikes and single target spells.

    Koro-chan can stop channels rather easily.

    No lock is safe with him around.

    Weaknesses:
    He is the easiest to defeat, just throw down an AoE spell.

    He does no damage, he just annoys.

    He is hardly a problem for those in armor or have thick skin.

    Wind is his biggest counter.

    List of Spell Fusions:None Yet
    Fusions!:
    YoungBridge
    YoungBridge

    Player 
    Lineage : Truth
    Position : None
    Posts : 189
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1462.5

    Character Sheet
    First Skill: Nu Wa Force
    Second Skill:
    Third Skill:

    Nu Wa Force Empty Re: Nu Wa Force

    Post by YoungBridge 1st December 2016, 8:55 am

    Boooooooop done~
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    Nu Wa Force Empty Re: Nu Wa Force

    Post by Guest 1st December 2016, 9:16 am

    Nu Wa Force AESz729
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    Nu Wa Force Empty Re: Nu Wa Force

    Post by Guest 11th January 2017, 8:03 pm

    What was changed in this?
    YoungBridge
    YoungBridge

    Player 
    Lineage : Truth
    Position : None
    Posts : 189
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1462.5

    Character Sheet
    First Skill: Nu Wa Force
    Second Skill:
    Third Skill:

    Nu Wa Force Empty Re: Nu Wa Force

    Post by YoungBridge 12th January 2017, 2:11 am

    Okay(then again it has been how long since i finally finished?)

    1. Added new UA: Improvement Presence
    2. Added Sigy Spells
    3. Added C rank Spells


    _____________________________________________________________________________________

    RIP Character, it was nice making you:


    Hebisha - Weapon - Magic

    Hebisha Philosophy: "Oi of pot filthy!"

    All mighty cupcake by Leah
    avatar
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    Nu Wa Force Empty Re: Nu Wa Force

    Post by Guest 12th January 2017, 8:57 am

    It's just common courtesy toward mods to list what's been added/changed as mods aren't going to automatically know if anything was changed. Which means everything that is changed should be listed, just so you're not getting away with anything small that was changed that could end up being OP. Anyway, you can find my requests in this color.
    YoungBridge wrote:Magic

    Primary Magic: Sealing Magic
    Secondary Magic: NIL
    Caster or Holder: Holder
    Description: If there is something strange, in your neighbourhood, who you gonna call? Sealers! Well thats what you call people with Sealing Magic. Sealers are a special group of magicians who are a mix between Spirit, Light, Dark and Melee. Sealers trap spirits or yokai within seals, the stronger the spirits are the harder and longer to seal. Higher skilled Sealers can of course seal spirits faster and with ease. Sealers can be identified by the fact that they tend to keep brushes and ink with them. They can also  also make rectangular strips of paper from thin air.

    Sealing magic can work two ways. One is too seal magic and spells or enchant something or someone by writing certain symbols on the paper they make, but this makes a small part of their magic so not many remember they can use it. Fenghuang would forget if it weren't for a certain someone.

    The second part is where the name is more notable for. Sealing spirits. Spirits can range from banshees to yokai to even Celestial Spirits. In a way, it is rather evil but it never had restrains from what spirits can be sealed back when it was first made. Using a sealing technique, Fenghuang can seal spirits within the slips of paper and use them for later, imprisoning them within until she decides to let them go. The intentional use of the magic was to capture spirits to fight stronger spirits to capture or exorcise them, this magic is full on exorcism.

    Now the Sealed, which are the labels given to spirits sealed by Sealing Magic. Sealed can be differenciated from unsealed spirits by a slip of paper attached to a body part or article of their clothing wth the words in a different language that means Sealed. Sealed can not remove the paper. They are free to do what they wish other than intent to harm the Sealer not ally. When a spirit is allowed this freedom, the technique is called Unleash.

    Now Sealers can attach the seals to themselves to gain the spirits powers. For example if the spirit has fire powers, the Sealer gains the same powers. Spirits do not have free will in this form. This technique is called Embrace. Weak mages can have up to 1-2 on them, while stronger ones can reach 4. The most numbers of a successful Embrace is 7 so far. The guy died after intense mana burnout.

    The last, but rather useless part is that Sealed can come out as chibi versions of themselves, though a certain someone claims they can. Chibi Sealed cannot stray further than a meter away from the Sealer. They can use their powers like in Unleash, but it gets weak, to the point it is not combat worthy. This does not even have a name.

    Strengths:
    Sealing Magic is a strong mix between range and melee. Sealing Magic's Embrace allows the Sealer to become a quick nimble fox or spewing fireballs from a distance.

    Sealing Magic can stop alot of Spirit based magics. Sealing Magic is a ghostbuster.

    Sealing Magic is not spatial magic. So any magic that stops spatial magic does not work on Sealing Magic.

    Sealing Magic can make allies. It is a pseudo summoning magic after all.

    Sealing Magic paper can't be burnt and are as strong as steel, its made of entirely magic energy.

    Weaknesses:
    Sealing Magic takes time and concentration to seal. It takes 3 post of no hit to seal a spirit successfully and even longer on stronger spirits.

    Sealing Magic's strength is highly dependant on the user's strengths and abilities, so low ranks like D are not going to be show a lot ferocity with this maguc's full power.

    Sealing Magic's can't seal magic strong than the user.

    The Sealed if defeated in battle can not be summoned again for till the end of the day, so defeatint every spirits renders the Sealer almost useless.

    The Sealed still have freedom, so they can run about without listening to the Sealer and cause a hinderance.

    The Embrace technique can be stopped by peeling off the slip on them, so get close and rip the paper off.

    Tearing the slips set the spirit free, if you can tear steel.

    Lineage: Magician's Spirit. She calls the guy Galileo.
    Unique Abilities:
    Paper Shower(Passive): Fenghuang can make endless amounts of steel like paper that she can control. Makes turning the guild walls pink easy as making paper. She can make the paper different colors or put images on them, even make a dress out of paper if she can will it.

    Spirit Immunity(Passive): Fenghuang is immune to spirit based magics, like Necromancy. If the magic is ranked higher than Fenghuang, they can still affect Fenghuang with no reprecussions.

    Cleansing Presence(Passive): Fenghuang's presence removes debuffs, status ailments and curses of herself and allies. However, debuffs, status ailments and curses from spells of a rank higher than her are reduced by 25% while those any higher are not affected.

    Improvement Presence(Passive): Fenghuang's presence that improves herself and her allies. Depending on the situation, she and her allies gain a buff, hence she can't scroll through which she wants. If she is moving, her Improvement Presence gives 5% Movement Speed. If she is attacking someone, Improvement Presence gives 10% Magic and Physical power. If she drops below half her health points, Improvement Presence gives 5% damage mitigation from all sources.
    For this, I suggest choosing 1 solid buff and keeping it that way. When you choose what buff you want to keep, I then suggest bumping it up to a +25% increase (unless you keep the Magic Power buff, which I'll allow for a buff of 15% for MP; otherwise, the +25% would only go to the physical strength buff).

    Spells:
    Sigy:

    D Rank:

    C Rank:

    List of Spell Fusions:None Yet
    Fusions!:
    YoungBridge
    YoungBridge

    Player 
    Lineage : Truth
    Position : None
    Posts : 189
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1462.5

    Character Sheet
    First Skill: Nu Wa Force
    Second Skill:
    Third Skill:

    Nu Wa Force Empty Re: Nu Wa Force

    Post by YoungBridge 14th January 2017, 8:49 am

    Done Marshy san~
    1. Changed UA to something different while keeping a buff.
    2. Added require to D rank sigy.
    3. Changed the way User rank sigy works so it is one effect.
    4. Changed spells to suit your requirements, Seal:Pet is now Seal: Elemental, Yuki Onna and Cow changes done.
    Note: Considering adding an aesthic thing to the magic Embrace mechanic.


    _____________________________________________________________________________________

    RIP Character, it was nice making you:


    Hebisha - Weapon - Magic

    Hebisha Philosophy: "Oi of pot filthy!"

    All mighty cupcake by Leah
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    Nu Wa Force Empty Re: Nu Wa Force

    Post by Guest 14th January 2017, 9:54 am

    Nu Wa Force S1SnyFE
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    Nu Wa Force Empty Re: Nu Wa Force

    Post by Guest 10th March 2017, 9:54 pm

    moved upon user's request.

    YoungBridge wrote:Magic

    Primary Magic: Sealing Magic
    Secondary Magic: NIL
    Caster or Holder: Holder
    Description: If there is something strange, in your neighbourhood, who you gonna call? Sealers! Well thats what you call people with Sealing Magic. Sealers are a special group of magicians who are a mix between Spirit, Light, Dark and Melee. Sealers trap spirits or yokai within seals, the stronger the spirits are the harder and longer to seal. Higher skilled Sealers can of course seal spirits faster and with ease. Sealers can be identified by the fact that they tend to keep brushes and ink with them. They can also  also make rectangular strips of paper from thin air.

    Sealing magic can work two ways. One is too seal magic and spells or enchant something or someone by writing certain symbols on the paper they make, but this makes a small part of their magic so not many remember they can use it. Fenghuang would forget if it weren't for a certain someone.

    The second part is where the name is more notable for. Sealing spirits. Spirits can range from banshees to yokai to even Celestial Spirits. In a way, it is rather evil but it never had restrains from what spirits can be sealed back when it was first made. Using a sealing technique, Fenghuang can seal spirits within the slips of paper and use them for later, imprisoning them within until she decides to let them go. The intentional use of the magic was to capture spirits to fight stronger spirits to capture or exorcise them, this magic is full on exorcism.

    Now the Sealed, which are the labels given to spirits sealed by Sealing Magic. Sealed can be differenciated from unsealed spirits by a slip of paper attached to a body part or article of their clothing wth the words in a different language that means Sealed. Sealed can not remove the paper. They are free to do what they wish other than intent to harm the Sealer not ally. When a spirit is allowed this freedom, the technique is called Unleash.

    Now Sealers can attach the seals to themselves to gain the spirits powers. For example if the spirit has fire powers, the Sealer gains the same powers. Spirits do not have free will in this form. This technique is called Embrace. Weak mages can have up to 1-2 on them, while stronger ones can reach 4. The most numbers of a successful Embrace is 7 so far. The guy died after intense mana burnout.

    The last, but rather useless part is that Sealed can come out as chibi versions of themselves, though a certain someone claims they can. Chibi Sealed cannot stray further than a meter away from the Sealer. They can use their powers like in Unleash, but it gets weak, to the point it is not combat worthy. This does not even have a name.

    Strengths:
    Sealing Magic is a strong mix between range and melee. Sealing Magic's Embrace allows the Sealer to become a quick nimble fox or spewing fireballs from a distance.

    Sealing Magic can stop alot of Spirit based magics. Sealing Magic is a ghostbuster.

    Sealing Magic is not spatial magic. So any magic that stops spatial magic does not work on Sealing Magic.

    Sealing Magic can make allies. It is a pseudo summoning magic after all.

    Sealing Magic paper can't be burnt and are as strong as steel, its made of entirely magic energy.

    Weaknesses:
    Sealing Magic takes time and concentration to seal. It takes 3 post of no hit to seal a spirit successfully and even longer on stronger spirits.

    Sealing Magic's strength is highly dependant on the user's strengths and abilities, so low ranks like D are not going to be show a lot ferocity with this maguc's full power.

    Sealing Magic's can't seal magic strong than the user.

    The Sealed if defeated in battle can not be summoned again for till the end of the day, so defeatint every spirits renders the Sealer almost useless.

    The Sealed still have freedom, so they can run about without listening to the Sealer and cause a hinderance.

    The Embrace technique can be stopped by peeling off the slip on them, so get close and rip the paper off.

    Tearing the slips set the spirit free, if you can tear steel.

    Lineage: Magician's Spirit. She calls the guy Galileo.
    Unique Abilities:
    Paper Shower(Passive): Fenghuang can make endless amounts of steel like paper that she can control. Makes turning the guild walls pink easy as making paper. She can make the paper different colors or put images on them, even make a dress out of paper if she can will it.

    Spirit Immunity(Passive): Fenghuang is immune to spirit based magics, like Necromancy. If the magic is ranked higher than Fenghuang, they can still affect Fenghuang with no reprecussions.

    Cleansing Presence(Passive): Fenghuang's presence removes debuffs, status ailments and curses of herself and allies. However, debuffs, status ailments and curses from spells of a rank higher than her are reduced by 25% while those any higher are not affected.

    Brave Presence(Passive): Fenghuang's presence boosts ally morale and confidence, which is good because it actually gives them a solid 15% Magic Power buff. They also are less likely to falter under fear.

    Spells:
    Sigy:

    D Rank:

    C Rank:

    List of Spell Fusions:None Yet
    Fusions!:
    YoungBridge
    YoungBridge

    Player 
    Lineage : Truth
    Position : None
    Posts : 189
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1462.5

    Character Sheet
    First Skill: Nu Wa Force
    Second Skill:
    Third Skill:

    Nu Wa Force Empty Re: Nu Wa Force

    Post by YoungBridge 13th March 2017, 6:42 am

    Oops, bloop.

    Removed immunities and changed them to strong resistances instead, and change her Cleansing presence to work differently.


    _____________________________________________________________________________________

    RIP Character, it was nice making you:


    Hebisha - Weapon - Magic

    Hebisha Philosophy: "Oi of pot filthy!"

    All mighty cupcake by Leah
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    Nu Wa Force Empty Re: Nu Wa Force

    Post by Guest 13th March 2017, 7:11 pm

    Requests can be found in this color.
    YoungBridge wrote:Magic

    Primary Magic: Sealing Magic
    Secondary Magic: NIL
    Caster or Holder: Holder
    Description: If there is something strange, in your neighbourhood, who you gonna call? Sealers! Well thats what you call people with Sealing Magic. Sealers are a special group of magicians who are a mix between Spirit, Light, Dark and Melee. Sealers trap spirits or yokai within seals, the stronger the spirits are the harder and longer to seal. Higher skilled Sealers can of course seal spirits faster and with ease. Sealers can be identified by the fact that they tend to keep brushes and ink with them. They can also  also make rectangular strips of paper from thin air.

    Sealing magic can work two ways. One is too seal magic and spells or enchant something or someone by writing certain symbols on the paper they make, but this makes a small part of their magic so not many remember they can use it. Fenghuang would forget if it weren't for a certain someone.

    The second part is where the name is more notable for. Sealing spirits. Spirits can range from banshees to yokai to even Celestial Spirits. In a way, it is rather evil but it never had restrains from what spirits can be sealed back when it was first made. Using a sealing technique, Fenghuang can seal spirits within the slips of paper and use them for later, imprisoning them within until she decides to let them go. The intentional use of the magic was to capture spirits to fight stronger spirits to capture or exorcise them, this magic is full on exorcism.

    Now the Sealed, which are the labels given to spirits sealed by Sealing Magic. Sealed can be differenciated from unsealed spirits by a slip of paper attached to a body part or article of their clothing wth the words in a different language that means Sealed. Sealed can not remove the paper. They are free to do what they wish other than intent to harm the Sealer not ally. When a spirit is allowed this freedom, the technique is called Unleash.

    Now Sealers can attach the seals to themselves to gain the spirits powers. For example if the spirit has fire powers, the Sealer gains the same powers. Spirits do not have free will in this form. This technique is called Embrace. Weak mages can have up to 1-2 on them, while stronger ones can reach 4. The most numbers of a successful Embrace is 7 so far. The guy died after intense mana burnout.

    The last, but rather useless part is that Sealed can come out as chibi versions of themselves, though a certain someone claims they can. Chibi Sealed cannot stray further than a meter away from the Sealer. They can use their powers like in Unleash, but it gets weak, to the point it is not combat worthy. This does not even have a name.

    Strengths:
    Sealing Magic is a strong mix between range and melee. Sealing Magic's Embrace allows the Sealer to become a quick nimble fox or spewing fireballs from a distance.

    Sealing Magic can stop alot of Spirit based magics. Sealing Magic is a ghostbuster.

    Sealing Magic is not spatial magic. So any magic that stops spatial magic does not work on Sealing Magic.

    Sealing Magic can make allies. It is a pseudo summoning magic after all.

    Sealing Magic paper can't be burnt and are as strong as steel, its made of entirely magic energy.

    Weaknesses:
    Sealing Magic takes time and concentration to seal. It takes 3 post of no hit to seal a spirit successfully and even longer on stronger spirits.

    Sealing Magic's strength is highly dependant on the user's strengths and abilities, so low ranks like D are not going to be show a lot ferocity with this maguc's full power.

    Sealing Magic's can't seal magic strong than the user.

    The Sealed if defeated in battle can not be summoned again for till the end of the day, so defeatint every spirits renders the Sealer almost useless.

    The Sealed still have freedom, so they can run about without listening to the Sealer and cause a hinderance.

    The Embrace technique can be stopped by peeling off the slip on them, so get close and rip the paper off.

    Tearing the slips set the spirit free, if you can tear steel.

    Lineage: Magician's Spirit. She calls the guy Galileo.
    Unique Abilities:
    Paper Shower(Passive): Fenghuang can make endless amounts of steel like paper that she can control. Makes turning the guild walls pink easy as making paper. She can make the paper different colors or put images on them, even make a dress out of paper if she can will it.

    Spirit Resistance(Passive): Fenghuang is resistant to spirit based magics, like Necromancy. If you are equal or lower, Fenghuang is resistant by 75%. If the magic is ranked higher than Fenghuang, they can still affect Fenghuang with 25% reduction. A 75% resistance is not possible; the most I can allow for is 50% damage reduction, but even then, that would take all of your damage reduction allowed. So, I suggest lowering this to 25% or less.

    Cleansing Presence(Passive): Fenghuang's presence removes debuffs, status ailments and curses of herself and allies every 2 posts. However, debuffs, status ailments and curses from spells of a rank higher than her are reduced by 25% while those any higher are not affected.

    Brave Presence(Passive): Fenghuang's presence boosts ally morale and confidence, which is good because it actually gives them a solid 15% Magic Power buff. They also are less likely to falter under fear.

    Spells:
    Sigy:

    D Rank:

    C Rank:

    List of Spell Fusions:None Yet
    Fusions!:
    YoungBridge
    YoungBridge

    Player 
    Lineage : Truth
    Position : None
    Posts : 189
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1462.5

    Character Sheet
    First Skill: Nu Wa Force
    Second Skill:
    Third Skill:

    Nu Wa Force Empty Re: Nu Wa Force

    Post by YoungBridge 14th March 2017, 1:51 am

    Edits don!


    _____________________________________________________________________________________

    RIP Character, it was nice making you:


    Hebisha - Weapon - Magic

    Hebisha Philosophy: "Oi of pot filthy!"

    All mighty cupcake by Leah
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    Nu Wa Force Empty Re: Nu Wa Force

    Post by Guest 14th March 2017, 7:56 am

    Nu Wa Force AESz729
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Nu Wa Force Empty Re: Nu Wa Force

    Post by Julius Seas 15th April 2017, 9:44 am

    YoungBridge wrote:Magic

    Primary Magic: Sealing Magic
    Secondary Magic: NIL
    Caster or Holder: Holder
    Description: If there is something strange, in your neighbourhood, who you gonna call? Sealers! Well thats what you call people with Sealing Magic. Sealers are a special group of magicians who are a mix between Spirit, Light, Dark and Melee. Sealers trap spirits or yokai within seals, the stronger the spirits are the harder and longer to seal. Higher skilled Sealers can of course seal spirits faster and with ease. Sealers can be identified by the fact that they tend to keep brushes and ink with them. They can also  also make rectangular strips of paper from thin air.

    Sealing magic can work two ways. One is too seal magic and spells or enchant something or someone by writing certain symbols on the paper they make, but this makes a small part of their magic so not many remember they can use it. Fenghuang would forget if it weren't for a certain someone.

    The second part is where the name is more notable for. Sealing spirits. Spirits can range from banshees to yokai to even Celestial Spirits. In a way, it is rather evil but it never had restrains from what spirits can be sealed back when it was first made. Using a sealing technique, Fenghuang can seal spirits within the slips of paper and use them for later, imprisoning them within until she decides to let them go. The intentional use of the magic was to capture spirits to fight stronger spirits to capture or exorcise them, this magic is full on exorcism.

    Now the Sealed, which are the labels given to spirits sealed by Sealing Magic. Sealed can be differenciated from unsealed spirits by a slip of paper attached to a body part or article of their clothing wth the words in a different language that means Sealed. Sealed can not remove the paper. They are free to do what they wish other than intent to harm the Sealer not ally. When a spirit is allowed this freedom, the technique is called Unleash.

    Now Sealers can attach the seals to themselves to gain the spirits powers. For example if the spirit has fire powers, the Sealer gains the same powers. Spirits do not have free will in this form. This technique is called Embrace. Weak mages can have up to 1-2 on them, while stronger ones can reach 4. The most numbers of a successful Embrace is 7 so far. The guy died after intense mana burnout.

    The last, but rather useless part is that Sealed can come out as chibi versions of themselves, though a certain someone claims they can. Chibi Sealed cannot stray further than a meter away from the Sealer. They can use their powers like in Unleash, but it gets weak, to the point it is not combat worthy. This does not even have a name.

    Strengths:
    Sealing Magic is a strong mix between range and melee. Sealing Magic's Embrace allows the Sealer to become a quick nimble fox or spewing fireballs from a distance.

    Sealing Magic can stop alot of Spirit based magics. Sealing Magic is a ghostbuster.

    Sealing Magic is not spatial magic. So any magic that stops spatial magic does not work on Sealing Magic.

    Sealing Magic can make allies. It is a pseudo summoning magic after all.

    Sealing Magic paper can't be burnt and are as strong as steel, its made of entirely magic energy.

    Weaknesses:
    Sealing Magic takes time and concentration to seal. It takes 3 post of no hit to seal a spirit successfully and even longer on stronger spirits.

    Sealing Magic's strength is highly dependant on the user's strengths and abilities, so low ranks like D are not going to be show a lot ferocity with this maguc's full power.

    Sealing Magic's can't seal magic strong than the user.

    The Sealed if defeated in battle can not be summoned again for till the end of the day, so defeatint every spirits renders the Sealer almost useless.

    The Sealed still have freedom, so they can run about without listening to the Sealer and cause a hinderance.

    The Embrace technique can be stopped by peeling off the slip on them, so get close and rip the paper off.

    Tearing the slips set the spirit free, if you can tear steel.

    Lineage: Magician's Spirit. She calls the guy Galileo.
    Unique Abilities:
    Paper Shower(Passive): Fenghuang can make endless amounts of steel like paper that she can control. Makes turning the guild walls pink easy as making paper. She can make the paper different colors or put images on them, even make a dress out of paper if she can will it.

    Spirit Resistance(Passive): Fenghuang is resistant t[size=44]o spirit based magics, like Necromancy. If you are equal or lower, Fenghuang is resistant by 50%. If the magic is ranked higher than Fenghuang, they can still affect Fenghuang with 25% reduction.[/size]

    Cleansing Presence(Passive): Fenghuang's presence removes debuffs, status ailments and curses of herself and allies every 2 posts. However, debuffs, status ailments and curses from spells of a rank higher than her are reduced by 25% while those any higher are not affected.

    Brave Presence(Passive): Fenghuang's presence boosts ally morale and confidence, which is good because it actually gives them a solid 15% Magic Power buff. They also are less likely to falter under fear.

    Spells:
    Sigy:

    D Rank:

    C Rank:

    List of Spell Fusions:None Yet
    Fusions!:

    Unlocked upon user's request


    _____________________________________________________________________________________

    Squable:


    Nu Wa Force X9tEBuc
    Jiyu Kazehime
    Jiyu Kazehime

    Player 
    Posts : 1917
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wind Magic
    Second Skill: Demonic Takeover
    Third Skill:

    Nu Wa Force Empty Re: Nu Wa Force

    Post by Jiyu Kazehime 3rd October 2017, 1:15 pm

    I was having issues getting it all together without looking at it, so I did it here. Also please note you must state what takeover's your normal spells are attached to as you are utilizing takeovers.
    YoungBridge wrote:Magic

    Primary Magic: Nu Wa Force
    Secondary Magic: NIL
    Caster or Holder: Caster
    Description: Nu Wa was a naga, think like lamia but more divine. Nu Wa brought order to the world with her divine powers and with help from 5 scared stones, she made her world peaceful. However she knew that she is to become dormant. So she granted knowledge of her power into a monk in the mountains before sleeping, telling him of his great destiny.

    So the monk trained and trained, to learn to control the power this power. His training allowed him to move mountains, bring forth rain, purify demons, bring fire, borne nature and many more. The monk aged slowly, remaining in solitude as he trained and trained. The monk had named his power Nu Wa Force.

    The monk knew that, he was going to leave the world. Then Nu Wa returned and gave him a blessing. He will live until the day he can fully teach a student what he has learnt. That student was Hebisha.

    Nu Wa Forces allows Hebisha to have access to several powers based around the 5 elements of Nu Wa.

    Fire granted Hebisha the power of purity through burning. Hebisha could throw magical paper to burn her enemies in blue fire. If it is a spirit however, she can choose to seal it away and purify it.
    Water granted Hebisha the power of clarity, allowibg her to see the world without her eyes. Hebisha could feel the universal energy flow through her more easily in a meditative state, allowing her mana regenaration to increass while granting her extraodinary vision of what she cannot see.
    Earth granted Hebisha the power of strength and force. Hebisha displayed monstrous strength yet clear discipline in controlling her powers. Even better she gets hands.
    Metal granted Hebisha the power of refinement. Hebisha could summon weapons and use them like a god. Hebisha prefers the katanas and lances though.
    Wood granted Hebisha the power of purity, allowing her to heal her wounds and clear herself of unwanted effects. Small flora tends to grow around her if she is on something that once belonged to nature.

    Strengths:
    Nu Wa Force is a strong mix between range and melee. The elements make her a versatile force to be reckoned with.

    Nu Wa Force was a magic built to fight spirits and other underworldly forces.

    Nu Wa Force is not spatial magic, so anti spatial magic will not have an effect.

    Nu Wa Force has several capabilities that allow Hebisha to become a strong fighter in battle, even if she does not want to.

    Weaknesses:
    Energy: Nu Wa Force is made from natural earthly energy from the Nu Wa stones. Man made energy deals more damage to Hebisha.

    Poison: Nu Wa Force makes Hebisha attune with the natural forces. Poison that destroys these natural forces will affect Hebisha greatly.

    Man Made environments: Nu Wa Force works better in areas with more greenery. Cities and towns that have little life in them counts to degrading her powers.

    Life Drain: Like Poison, things that drain life deal more damage to Hebisha while her magic is active.

    God Slayer: Surprise surprise, due to Nu Wa's power being in Hebisha, Hebisha becomes weak to God Slayers.

    Lineage: Truth. Hush little baby, and tell me all you know~
    Unique Abilities:
    Paper Shower(Passive): Hebisha can make endless amounts of steel like paper that she can control. Hebisha can create things with paper like for example beds and cardboard boxes. It cannot replicate weapons though, just everyday items.

    Spirit Resistance(Passive): Hebisha is resistant to spirit based magics, like Necromancy. Damage dealt to Hebisha is reduced by 25% from spirit magic attacks.

    Purity Presence(Passive): Hebisha' presence removes debuffs, status ailments and curses of herself and allies every 2 posts. However, debuffs, status ailments and curses from spells of a rank higher than her are reduced by 25% while those any higher are not affected. This affects to many thing's for a sinlge UA please reduce the number of thing's this can purge and state you expend the same MP rrequired to cast those effects to cancel them.

    Ba Gua(Passive): Hebisha can create herself 3 pairs of arms, not real though. They are blue and look very celestial like. Each arm has a mark on the back of the palm. Meditating while the arms are out allows her to regain mana at a 25% per 5 posts. She can punch also the heck of you or use her many swords to chop you. This causes mp to regain at 5% per turn when 4% per turn is the max per turn.

    Spells:
    Sigy:

    D Rank:

    C Rank:

    List of Spell Fusions:None Yet
    Fusions!:


    _____________________________________________________________________________________


    Nu Wa Force Miku_chibi_by_kenneos-d4l2s2w

    Nu Wa Force H6NcPbM Nu Wa Force H6NcPbM Nu Wa Force H6NcPbM Nu Wa Force H6NcPbM

    Jiyu Kazehime
    Jiyu Kazehime

    Player 
    Posts : 1917
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wind Magic
    Second Skill: Demonic Takeover
    Third Skill:

    Nu Wa Force Empty Re: Nu Wa Force

    Post by Jiyu Kazehime 14th November 2017, 9:39 pm

    YoungBridge wrote:Magic

    Primary Magic: Nu Wa Force
    Secondary Magic: NIL
    Caster or Holder: Caster
    Description: Nu Wa was a naga, think like lamia but more divine. Nu Wa brought order to the world with her divine powers and with help from 5 scared stones, she made her world peaceful. However she knew that she is to become dormant. So she granted knowledge of her power into a monk in the mountains before sleeping, telling him of his great destiny.

    So the monk trained and trained, to learn to control the power this power. His training allowed him to move mountains, bring forth rain, purify demons, bring fire, borne nature and many more. The monk aged slowly, remaining in solitude as he trained and trained. The monk had named his power Nu Wa Force.

    The monk knew that, he was going to leave the world. Then Nu Wa returned and gave him a blessing. He will live until the day he can fully teach a student what he has learnt. That student was Hebisha.

    Nu Wa Forces allows Hebisha to have access to several powers based around the 5 elements of Nu Wa.

    Fire granted Hebisha the power of purity through burning. Hebisha could throw magical paper to burn her enemies in blue fire. If it is a spirit however, she can choose to seal it away and purify it.

    Water granted Hebisha the power of clarity, allowibg her to see the world without her eyes. Hebisha could feel the universal energy flow through her more easily in a meditative state, allowing her mana regenaration to increass while granting her extraodinary vision of what she cannot see.

    Earth granted Hebisha the power of strength and force. Hebisha displayed monstrous strength yet clear discipline in controlling her powers. Even better she gets hands.

    Metal granted Hebisha the power of refinement. Hebisha could summon weapons and use them like a god. Hebisha prefers the katanas and lances though.

    Wood granted Hebisha the power of purity, allowing her to heal her wounds and clear herself of unwanted effects. Small flora tends to grow around her if she is on something that once belonged to nature.

    Strengths:
    Nu Wa Force is a strong mix between range and melee. The elements make her a versatile force to be reckoned with.

    Nu Wa Force was a magic built to fight spirits and other underworldly forces.

    Nu Wa Force is not spatial magic, so anti spatial magic will not have an effect.

    Nu Wa Force has several capabilities that allow Hebisha to become a strong fighter in battle, even if she does not want to.

    Weaknesses:
    Energy: Nu Wa Force is made from natural earthly energy from the Nu Wa stones. Man made energy deals more damage to Hebisha.

    Poison: Nu Wa Force makes Hebisha attune with the natural forces. Poison that destroys these natural forces will affect Hebisha greatly.

    Man Made environments: Nu Wa Force works better in areas with more greenery. Cities and towns that have little life in them counts to degrading her powers.

    Life Drain: Like Poison, things that drain life deal more damage to Hebisha while her magic is active.

    God Slayer: Surprise surprise, due to Nu Wa's power being in Hebisha, Hebisha becomes weak to God Slayers.

    Lineage: Truth. Hush little baby, and tell me all you know~
    Unique Abilities:
    Paper Shower(Passive): Hebisha can make endless amounts of steel like paper that she can control. Hebisha can create things with paper like for example beds and cardboard boxes. It cannot replicate weapons though, just everyday items.

    Spirit Presence(Passive): Spirit based magic like Necromancy deals 25% less than to Hebisha. Ranks higher than Hebisha's by one have their effects reduced by 15% instead, any higher having no reduction.

    Purity Presence(Passive): Reduces all incoming damage by 15% when Hebisha casts a defensive spell, adopts a blocking position or fleeing, as long as it does not hurt the other party. The passive that benefits acting passive or pacifistic. Damage from rank higher than Hebisha is not reduced.

    Ba Gua(Passive): Hebisha can create herself 3 pairs of arms, not real though. They are blue and look very celestial like. Each arm has a mark on the back of the palm. Meditating while the arms are out allows her to regain mana at a 4% per post. She can punch also the heck of you or use her many swords to chop you.

    Spells:
    Sigy:

    D Rank:

    C Rank:

    List of Spell Fusions:None Yet
    Fusions!:

    Make sure all active's have a cool down and duration of some kind.


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    Nu Wa Force Miku_chibi_by_kenneos-d4l2s2w

    Nu Wa Force H6NcPbM Nu Wa Force H6NcPbM Nu Wa Force H6NcPbM Nu Wa Force H6NcPbM

    YoungBridge
    YoungBridge

    Player 
    Lineage : Truth
    Position : None
    Posts : 189
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1462.5

    Character Sheet
    First Skill: Nu Wa Force
    Second Skill:
    Third Skill:

    Nu Wa Force Empty Re: Nu Wa Force

    Post by YoungBridge 23rd December 2017, 8:48 pm

    I DID THE EDITS!


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    RIP Character, it was nice making you:


    Hebisha - Weapon - Magic

    Hebisha Philosophy: "Oi of pot filthy!"

    All mighty cupcake by Leah
    Jiyu Kazehime
    Jiyu Kazehime

    Player 
    Posts : 1917
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wind Magic
    Second Skill: Demonic Takeover
    Third Skill:

    Nu Wa Force Empty Re: Nu Wa Force

    Post by Jiyu Kazehime 24th December 2017, 2:26 am

    Takeover still requires six weaknesses, I mentioned it on Dm that you were still short on weaknesses, the takeover rules say so. Each active and passive is treated like a spell, which means each one plus the spell needs two weaknesses, making six.


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    Nu Wa Force Miku_chibi_by_kenneos-d4l2s2w

    Nu Wa Force H6NcPbM Nu Wa Force H6NcPbM Nu Wa Force H6NcPbM Nu Wa Force H6NcPbM

    YoungBridge
    YoungBridge

    Player 
    Lineage : Truth
    Position : None
    Posts : 189
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1462.5

    Character Sheet
    First Skill: Nu Wa Force
    Second Skill:
    Third Skill:

    Nu Wa Force Empty Re: Nu Wa Force

    Post by YoungBridge 24th December 2017, 4:10 am

    6 weaknesses done!


    _____________________________________________________________________________________

    RIP Character, it was nice making you:


    Hebisha - Weapon - Magic

    Hebisha Philosophy: "Oi of pot filthy!"

    All mighty cupcake by Leah
    Jiyu Kazehime
    Jiyu Kazehime

    Player 
    Posts : 1917
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wind Magic
    Second Skill: Demonic Takeover
    Third Skill:

    Nu Wa Force Empty Re: Nu Wa Force

    Post by Jiyu Kazehime 24th December 2017, 5:35 pm

    Nu Wa Force Approv10

    Spoiler:


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    Nu Wa Force Miku_chibi_by_kenneos-d4l2s2w

    Nu Wa Force H6NcPbM Nu Wa Force H6NcPbM Nu Wa Force H6NcPbM Nu Wa Force H6NcPbM

    Lester Drynedi
    Lester Drynedi

    Gentleman florist


    Gentleman florist

    Player 
    Posts : 1584
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 23

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Nu Wa Force Empty Re: Nu Wa Force

    Post by Lester Drynedi 4th February 2018, 1:58 pm

    Unlocked and Moved at Users request

    ❀:


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      Current date/time is 23rd November 2024, 8:20 pm