Magic
Magic Name: The Force
Magic Type: Solitary: Spectral
Description: The force is a mysterious energy that surrounds all living things and binds the universe together and for those few who are sensitive to it, it can be a great source of strength. With this power, the user is able to enhance their magical and physical attributes, unleash a wide array of destructive, defensive and supportive abilities, as well as more subtle uses, such as being able to trick and deceive. It is an incredibly broad magic although each ability is usually classed as either dark or light, meaning that repeated use of certain skills can cause the user to lose their balance and to become a slave to their darker emotions. A certain amount of control is required to use this magic properly and requires years of dedication to truly master it.
Unique Abilities:
(My lineage grants me three extra signature spells and a bond pet spell that I've added at the bottom of my app.)
Magic Name: The Force
Magic Type: Solitary: Spectral
Description: The force is a mysterious energy that surrounds all living things and binds the universe together and for those few who are sensitive to it, it can be a great source of strength. With this power, the user is able to enhance their magical and physical attributes, unleash a wide array of destructive, defensive and supportive abilities, as well as more subtle uses, such as being able to trick and deceive. It is an incredibly broad magic although each ability is usually classed as either dark or light, meaning that repeated use of certain skills can cause the user to lose their balance and to become a slave to their darker emotions. A certain amount of control is required to use this magic properly and requires years of dedication to truly master it.
Unique Abilities:
- Ability: Force Telepathy: Kalama is able to communicate non verbally by speaking directly to another's mind and vice versa.
- Ability: Animal Control: Kalama can not only communicate with beasts but also control them using the Force.
- Ability: Force Sense: Using the Force, Kalama is able to sense the world around her.
- Ascendant Abilities:
- X Rank:
- Name: Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
* Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Strong
* B-Rank: Strong+
* A-Rank: Strong+
* S-Rank: Legendary
* SS-Rank: Legendary+
* 10Y: Legendary+
* 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)
- Y Rank:
- Name: Glory of the Slayer
Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.
Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%. Passively regardless of berserker state drawing blood will increase damage by 10%, reducing by 5% per post (0% increase minimum)
- Z Rank:
- Name: Eagle Vision
Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
Usage: Passive
(My lineage grants me three extra signature spells and a bond pet spell that I've added at the bottom of my app.)
- A Rank Spells:
- Name: Force Push
Rank: A
Duration: 7
Description: Kalama launches a telekinetic blast in the direction of her choice, knocking back all opponents and stunning them for one post, as well as lowering their speed for the spell's duration.
Name: Force Healing
Rank: A
Duration: 7
Description: Kalama taps into the force's energy for a moment, before even sending it towards an ally or releasing it inside herself, healing the target. This can only occur once per post. The target of this spell will also recover some of their maximum HP and MP per post for the duration of the spell.
Name: Force Scream
Rank: A
Duration: 7
Description: Kalama unleashes a powerful scream of force energy that is loud enough to disorient all targets in front of her for one post and lower their spell range for the spell's full duration.
Name: Force Defense
Rank: A
Duration: 7
Description: Kalama creates a bubble of energy around her, shielding her from harm, healing her and allowing her to negate a single spell up to A rank per post.
Name: Battle Meditation
Rank: A
Duration: 7
Description: Kalama focuses intensely and starts to send out waves of force energy that boosts the morale of her allies. While this spell is in effect, all allies will be shielded, restore some HP each post and have their magical and physical damage increased. All effects last for the duration of the spell.
Name: Force Pull
Rank: A
Duration: 7
Description: Kalama uses the Force to reach out and try to pull her targets towards her. All those effected will be disorientated for a post and have their spell durability lowered for the duration of the spell.
Name: Force Blind
Rank: A
Duration: 7
Description: Kalama causes the Force to flash suddenly, releasing a powerful light that briefly blinds all opponents. It also lowers their spell range for the duration of the spell.
Name: Force Convection
Rank: A
Duration: 7
Description: Kalama uses the Force in order to increase her body temperature, allowing her physical attacks to burn her opponents. All targets struck by her while spell is active will lose some HP and MP for the duration of the spell.
Name: Force Sleep
Rank: A
Duration: 7
Description: Kalama fires a small sphere of Force energy that travels towards an opponent. If it makes contact, the trget will fall asleep for a short time, as well as have their strength lowered for the duration of the spell.
- S Rank Spells:
- Name: Force Choke
Rank: S
Duration: 10
Description: Kalama makes a gripping gesture with one of her hands and sends out a force created version of it towards her target. If it hits, it will raise them into the air and immobilise them for one post and will also cause them to lose some of their maximum HP each post.
Name: Force Lightning
Rank: S
Duration: 10
Description: Kalama fires an arc of lightning from her fingertips which electrocutes all enemies in front of her, paralysing them for one post and lowering their spell healing for the duration of the spell.
Name: Force Domination
Rank: S
Duration: 10
Description: Kalama releases a small pulse of force energy that dominates the mind of the first foe it strikes and briefly makes them do as Kalama wishes. The damage is a form that erodes the mind rather than the body.
Name: Force Drain
Rank: S
Duration: 10
Description: Kalama unleashes a purple tendril of force energy which travels quickly towards her target. If it makes contact, the damage dealt will heal Kalama for the same amount, as well as cause the target to become paralysed by fear for a post.
Name: Force Throw
Rank: S
Duration: 10
Description: Kalama uses the force in order to lift up an object and hurl towards her opponent, stunning them for a post if she hits them and lowering their spell damage considerably for the duration of the spell. If there are no items for her to throw then Kalama will throw a Force orb instead.
Name: Force Maelstrom
Rank: S
Duration: 10
Description: Kalama briefly channels the force around her, before unleashing it in a powerful blast, hurling everyone close to her away and stunning them for a post. They will also have their spell durability lowered for the full duration of the spell.
- H Rank Spell:
- Name: Force Cloak
Rank: H
Duration: 20
Description: Kalama briefly channels the force around her, causing her to become invisible and allowing her to move through solid objects. She is still vulnerable to damage though and should she be struck by a spell, she will become visible again. While this spell is active, she recieves a shield, is healed, restores some of her maximum HP per post and also receives a boost to her movement speed.
- Advanced Spells:
- Name: Death Field
Rank: H+
Duration: 25
Description: Kalama taps into her darkest emotions and unleashes a field of force energy that covers the area around her. All those caught inside will be drained of their HP and MP, as well as have their strength and spell damage reduced. Not only that but the field can also penetrate through shields and armour.
Name: Force Judgement
Rank: S+
Duration: 12
Description: Kalama harnesses the force's energy and releases a black coloured barrage of power which not only stuns the first target struck but lowers their spell and physical damage. The debuffs of the effects last for the full duration and the this attack can also pierce through shields and armour.
Name: Force Quake
Rank: A+
Duration: 9
Description: Kalama harnesses the force's energy in order to make an earthquake in the area of her choice by slamming her foot into the ground, which causes the force to travel towards the region she specifies. After a second, all foes struck by this spell lose their balance for once post, as well as having their spell damage lowered for the duration of the spell. The stun lasts for a single post.
Name: Force Rage
Rank: A+
Duration: 9
Description: Kalama briefly dwells on her darker memories and channels them in order to boost her magical strength. However, there is a risk when using this ability that she may lose control of herself. During the use of this spell, her spell damage increases, she gains some of her maximum MP and HP each post and can also teleport once per post. All effects last for the duration of the spell.
Name: Force Storm
Rank: B+
Duration: 8
Description: Kalama fires a bolt of lightning into the air which then rains down on the area of her choice after a second, stunning all targets that are struck for a post and lowering their spell range and speed for the duration of the spell.
Name: Force Whirlwind
Rank: B
Duration: 8
Description: Kalama makes a twirling motion with her hand, causing the force's energy to spiral out in front of her, capturing all those it hits and raising them into the air for a post. They will also have their spell durability and healing lowered for the duration of the spell.
- Signature Spells:
Name: Force Boost I
Rank: S
Duration: Passive
Description: Increases Kalama's spell damage.
Name: Force Boost II
Rank: S
Duration: Passive
Description: Increases Kalama's spell damage.
Name: Force Boost III
Rank: S
Duration: Passive
Description: Increases Kalama's movement speed.
Name: Force Boost IV
Rank: S
Duration: Passive
Description: Increases Kalama's movement speed.
Name: Force Boost V
Rank: S
Duration: Passive
Description: Increases Kalama's HP.
Name: Force Boost VI
Rank: S
Duration: Passive
Description: Increases Kalama's HP.
- Lineage Spell:
- Dullahan’s Steed:
Name: The Dullahan’s Steed
Grade: Ethereal (+)
Type: Combat Pet
Description: A beast of stunning height, appearing as imposing as it looks majestic, were it not for its ghastly appearance and the spectral mist following in its wake. It regards you with a soulless stare, blood-red eyes seeming to pierce your very being, its fur darker than the darkest voids, and its manes akin to sleek black feathers, stained with its victims’ blood. This steed beckons the coming of death, its very tread signaling the beginning of a hunt none will come to survive.
Abilities:
Name: Hunt of the Damned
Rank: User Rank (Up to S)
MP Cost: 50% of User Rank MP
Category: Offensive
Type: Burst - Debuff
Damage: User Rank Burst Damage
Range: User Rank Burst Range
Speed: User Rank Burst Speed
Duration: User Rank Max
Description: A shrill neigh echoes through the air as a thick mist starts rolling out from the steed to cover the area within range of the ability. Its cries steadily grow louder and more high-pitched the longer it continues, making those hit by the ability hearing it feel like their head’s being filled with shards of glass. The pain is so unbearable that it deals damage and leaves its victims with a user rank active debuff to Spell Range until the end of the ability's duration.
Name: Damned Stampede
Rank: User Rank Advanced (Up to A+)
MP Cost: 50% of User Rank Advanced MP
Category: Offensive
Type: Multi Target - Immobilization
Damage: User Rank Advanced Multi Target Damage
Range: User Rank Advanced Multi Target Range
Speed: User Rank Advanced Multi Target Speed
Duration: 1 post
Description: Dullahan’s Steed spurs itself into a full-speed gallop, its hooves thundering with the same weight and sound as an entire cavalry rallying into a head-on charge as spectral copies of itself manifest around you. It will aim for up to five targets within range and send its spectral copies into each of said directions at break-neck speed, dealing the ability's damage upon hit, as well as leaving the target paralyzed until the next turn from the cheer impact.
Last edited by Kalama on 31st January 2023, 10:33 am; edited 30 times in total