I get where this is coming from...not really though. But yeah, the first part of it is obvious, it kicks in when you take damage, that's fair enough.
But, making it work on every other post, will break lineages and magics that are already present . What i'm going to suggest won't remove the rule, but make it work a bit differently, mainly on passive regen. Stuff like unique abilities and etc, things that a person doesn't need to activate. Those could be on every other post, without a problem.
But getting to regen you pay mp or anything else for or lineage active ones. These should still be able to work every post, as they have a cost most of the time and you are sacrificing something. This rule utterly breaks these spells or actives, making them quite a lot weaker and not just a bit weaker. If regen is a serious issue, why not just tone down the numbers, instead of making it clunky like this.
Making it only work on actives would circumvent the problems, as you'd have to choose weather to spend mp for regen or use it to deal more damage. Now with the rule, it seems like dealing damage is the best option. But keeping the every other turn rule for passive regen, is a good idea.
I don't mind if it gets accepted, as it doesn't affect my magics, but i know there are people who will be affected by this a lot. A compromise is which i suggest with the change.
But, making it work on every other post, will break lineages and magics that are already present . What i'm going to suggest won't remove the rule, but make it work a bit differently, mainly on passive regen. Stuff like unique abilities and etc, things that a person doesn't need to activate. Those could be on every other post, without a problem.
But getting to regen you pay mp or anything else for or lineage active ones. These should still be able to work every post, as they have a cost most of the time and you are sacrificing something. This rule utterly breaks these spells or actives, making them quite a lot weaker and not just a bit weaker. If regen is a serious issue, why not just tone down the numbers, instead of making it clunky like this.
Making it only work on actives would circumvent the problems, as you'd have to choose weather to spend mp for regen or use it to deal more damage. Now with the rule, it seems like dealing damage is the best option. But keeping the every other turn rule for passive regen, is a good idea.
I don't mind if it gets accepted, as it doesn't affect my magics, but i know there are people who will be affected by this a lot. A compromise is which i suggest with the change.