Magic
Primary Magic: Lightning
Secondary Magic: Metal
Caster or Holder: Caster
Description: Metal Magic is a basic but versatile Caster-type Magic that allows you to manipulate any metal existing around the area, or simply generate metals with magical energy for offensive and defensive purposes, such as hardening your skin into various metals with magical energy, allowing the user to easily endure high-powered attacks while also empowering the damage you deal to your opponents. Also, your metals aren't limited to you using only things such as iron or steel, they can use any type of metal.
Strengths:-Conductive when needed
-Can freely change the type of metal used
-Doesn't require external source(s) of metal
Weaknesses:-Can be eaten by metal slayers
-Rapid temerature changes can cause the metal to break
-The metal can melt if in a high enough heat
-Metal can be destroyed by brute force or strong enough spell(s)
Unique Abilities:-Metal Manipulation: Allows Nightken to manipulate any metal up to his rank whether it be changing the shape, where it goes, the state it is in(liquid, solid, or gas), or even the type of metal being used with in a 60 foot area.
-Physical Defense Boost: Able to take up to an extra A-ranks worth of physical damage
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Forge
Rank: D
Type: Metal Magic
Duration: 2 posts
Cooldown: 3 posts
Description: The caster creates a weak class object that doesn't exceed five feet in size either out of already existing metal or making it out of nothing. This spell is fast in casting as the item is generally in hand.
Strengths:-Allows the caster to create objects either out of nothing or already existing metal
-Doesn't require external metal
-Can be used in and out of battle
Weaknesses:-Can be broken by any non-electric spell(s)
-Can be eaten by metal slayers
-Objects created are weak class
-When duration ends the object breaks into chunks of metal
Name: Reflective Barrier
Rank: C
Type: Metal Magic
Duration: 2 posts
Cooldown: 5 posts
Description: The caster creates a reflective dome covering a twenty foot area around them to act as a temerary barrier that reflects all light based attacks back at the caster. When the barrier is out in the sun or is hit by a light based spell it blinds all of those who look at it for 1 post. The main down side to the spell is fire attacks heat up the inside thus cooking those inside making them suffer the effects of heat exhaustion(slowed movement, dry throat, possibility of fainting)
Strengths:-Reflects all forms of light based attacks back at the caster
-When hit by light based attacks or in by the sun's rays it blinds all of those who look at it
-Can be created without external metal
Weaknesses:-Fire attacks heat up the inside of the Barrier
-Can be eaten by metal slayers
-Takes 2 C-rank damage to break
-When broken it shatters over its area of effect
Name: Razor Strings
Rank: B
Type: Metal Magic
Duration: 6 posts
Cooldown: 8 posts
Description: The caster creates razor wires at the end of each of their fingers that can freely be controlled by them. The wires stretch out to 30.5 meters giving the caster a large area they can effect with them. They can be used to close off small areas, make open rooms lethal, even capture a target.
Strengths:-Can be created without the need for external metal source(s)
-Does C-rank slashing damage per wire
-Can be used to bind or cage a target
Weaknesses:-Can be eaten by metal slayers
-Takes 1.5 C-rank worth of damage to break the wires
-Can catch allies if not extremely careful
-Max range of each wire: 30.5 meters
Name: Shrapnel Storm
Rank: A
Type: Metal Magic
Duration: 3 posts
Cooldown: 6 posts
Description: This is an offensive and defensive spell in one. The caster either uses exististing metal shards or just simply creates the shards for the tornado of electrically charged shrapnel theat circles the caster in a ten meter safe zone while it stretches over a sixty meter cylindrical area. The sheer amount of electrically charged metal makes getting to the caster dificult unless you're able to fly or jump sixty meters into the air and over the shrapnel storm. The consurn about using this spell is the caster is unable to end the spell early and that it destroys the sixty meters the shrapnel circles in. Thanks to the shrapnel being electrically charged it moves in that circle at speeds of 100 MPH, this makes trying to move through the storm extremely difficult. The main thing that is dangerous about the shrapnel is even if it is inside an object it will continue to move until it is out of whatever it is stuck in.
Strengths:-Can be created without the need for external metal source(s)
-Does a mixture of B-rank Slashing/Piercing damage and C-rank Shock damage per post
-Takes a lightning and metal slayer for this spell to be eaten
Weaknesses:-Allies can be caught in the storm
-Damages the surrounding area
-Caster can't end the spell early
-"Eye of the storm" is the safe zone
Name: Metal Golem
Rank: S
Type: Metal Magic
Duration: 8 posts
Cooldown: 12 posts
Description:
Strengths:-Can be created without the need for external metal source(s)
-Deflects B-rank and lower spells(except for electric based spells) causing no damage to the golem
-Weak and Strong items break when used to attack the golem(melee only)
-Does 1.5 A-rank worth of damage if arms are appart, S-rank if togeher and charging
Weaknesses:-Slow moving(max speed normally: 25 MPH can be boosted by electric charges from the caster)
-Can be eaten by metal slayers
-Can't be summoned in some locations due to size
-Takes 2 S-rank worth of damage to destroy
-Attacks are easy to dodge
Primary Magic: Lightning
Secondary Magic: Metal
Caster or Holder: Caster
Description: Metal Magic is a basic but versatile Caster-type Magic that allows you to manipulate any metal existing around the area, or simply generate metals with magical energy for offensive and defensive purposes, such as hardening your skin into various metals with magical energy, allowing the user to easily endure high-powered attacks while also empowering the damage you deal to your opponents. Also, your metals aren't limited to you using only things such as iron or steel, they can use any type of metal.
Strengths:-Conductive when needed
-Can freely change the type of metal used
-Doesn't require external source(s) of metal
Weaknesses:-Can be eaten by metal slayers
-Rapid temerature changes can cause the metal to break
-The metal can melt if in a high enough heat
-Metal can be destroyed by brute force or strong enough spell(s)
Unique Abilities:-Metal Manipulation: Allows Nightken to manipulate any metal up to his rank whether it be changing the shape, where it goes, the state it is in(liquid, solid, or gas), or even the type of metal being used with in a 60 foot area.
-Physical Defense Boost: Able to take up to an extra A-ranks worth of physical damage
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Forge
Rank: D
Type: Metal Magic
Duration: 2 posts
Cooldown: 3 posts
Description: The caster creates a weak class object that doesn't exceed five feet in size either out of already existing metal or making it out of nothing. This spell is fast in casting as the item is generally in hand.
Strengths:-Allows the caster to create objects either out of nothing or already existing metal
-Doesn't require external metal
-Can be used in and out of battle
Weaknesses:-Can be broken by any non-electric spell(s)
-Can be eaten by metal slayers
-Objects created are weak class
-When duration ends the object breaks into chunks of metal
Name: Reflective Barrier
Rank: C
Type: Metal Magic
Duration: 2 posts
Cooldown: 5 posts
Description: The caster creates a reflective dome covering a twenty foot area around them to act as a temerary barrier that reflects all light based attacks back at the caster. When the barrier is out in the sun or is hit by a light based spell it blinds all of those who look at it for 1 post. The main down side to the spell is fire attacks heat up the inside thus cooking those inside making them suffer the effects of heat exhaustion(slowed movement, dry throat, possibility of fainting)
Strengths:-Reflects all forms of light based attacks back at the caster
-When hit by light based attacks or in by the sun's rays it blinds all of those who look at it
-Can be created without external metal
Weaknesses:-Fire attacks heat up the inside of the Barrier
-Can be eaten by metal slayers
-Takes 2 C-rank damage to break
-When broken it shatters over its area of effect
Name: Razor Strings
Rank: B
Type: Metal Magic
Duration: 6 posts
Cooldown: 8 posts
Description: The caster creates razor wires at the end of each of their fingers that can freely be controlled by them. The wires stretch out to 30.5 meters giving the caster a large area they can effect with them. They can be used to close off small areas, make open rooms lethal, even capture a target.
Strengths:-Can be created without the need for external metal source(s)
-Does C-rank slashing damage per wire
-Can be used to bind or cage a target
Weaknesses:-Can be eaten by metal slayers
-Takes 1.5 C-rank worth of damage to break the wires
-Can catch allies if not extremely careful
-Max range of each wire: 30.5 meters
Name: Shrapnel Storm
Rank: A
Type: Metal Magic
Duration: 3 posts
Cooldown: 6 posts
Description: This is an offensive and defensive spell in one. The caster either uses exististing metal shards or just simply creates the shards for the tornado of electrically charged shrapnel theat circles the caster in a ten meter safe zone while it stretches over a sixty meter cylindrical area. The sheer amount of electrically charged metal makes getting to the caster dificult unless you're able to fly or jump sixty meters into the air and over the shrapnel storm. The consurn about using this spell is the caster is unable to end the spell early and that it destroys the sixty meters the shrapnel circles in. Thanks to the shrapnel being electrically charged it moves in that circle at speeds of 100 MPH, this makes trying to move through the storm extremely difficult. The main thing that is dangerous about the shrapnel is even if it is inside an object it will continue to move until it is out of whatever it is stuck in.
Strengths:-Can be created without the need for external metal source(s)
-Does a mixture of B-rank Slashing/Piercing damage and C-rank Shock damage per post
-Takes a lightning and metal slayer for this spell to be eaten
Weaknesses:-Allies can be caught in the storm
-Damages the surrounding area
-Caster can't end the spell early
-"Eye of the storm" is the safe zone
Name: Metal Golem
Rank: S
Type: Metal Magic
Duration: 8 posts
Cooldown: 12 posts
Description:
- Appearance:
Strengths:-Can be created without the need for external metal source(s)
-Deflects B-rank and lower spells(except for electric based spells) causing no damage to the golem
-Weak and Strong items break when used to attack the golem(melee only)
-Does 1.5 A-rank worth of damage if arms are appart, S-rank if togeher and charging
Weaknesses:-Slow moving(max speed normally: 25 MPH can be boosted by electric charges from the caster)
-Can be eaten by metal slayers
-Can't be summoned in some locations due to size
-Takes 2 S-rank worth of damage to destroy
-Attacks are easy to dodge
Last edited by Nightken on 14th June 2016, 10:47 pm; edited 3 times in total