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    Gamon's Metal Make Magic

    Gamon_Kinzoku
    Gamon_Kinzoku

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    Lineage : Nature's Blessing
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    Bump Gamon's Metal Make Magic

    Post by Gamon_Kinzoku 31st August 2015, 7:02 pm

    Primary Magic: Metal Molding Magic (Maker Magic)
    Secondary Magic:
    Caster or Holder: Caster
    Description:
    Molding Magic allows the user to mold or create something by concentrating their Magic Power into their hands, like an element, into different shapes or forms. If the user uses both of their hands in molding an element, they can create an accurate form of their element. In this case the element that Gamon is using metal.
    Gamon uses his magic in multiple ways. Mainly he uses it for offensive purposes but has a spell or two for defense when he needs to. He can produce any type of metal (such as copper, iron, steel, etc.) that will benefit him in battle. He can also use his magic outside of battle to help build things.

    Strengths:

    • Against a fire mage, their attacks will enhance the natural strength of his attacks. Attacks from ranks below or the same will enhance and do little damage.  But attacks from ranks above will enhance less and less as the ranks go up, and do more and more damage.



    • His magic is strong in being able to adapt to what needs to be done.



    • On metal surfaces or surroundings he has the ability to sense movements up to 20 feet around him.



    Weaknesses:

    • Against a water mage his attacks will be weak or rendered useless (depending on rank) due to having the metal rust.



    • Against a air mage his attacks will be weak or rendered useless (depending on rank) due to having the metal rust.



    • If direct heat is applied to one of his spells, mainly his defense spell(s), it will cost more magic to sustain the spell or it will render it useless.


    • If he makes a spell using a harder metals (such as titanium or steel) it will cost more magic to use.


    Lineage: (This is an additional bit of lore or abilities your roll for in the The Ancient One forum, when you roll and find out what you have, copy and paste the lineage here!)

    Unique Abilities:

    • On metal surfaces or surroundings he has the ability to sense movements up to 20 feet around him. With each rank he climbs the area goes larger by 10 ft.


    • He can create a suit of armor to protect him or others when needed.


    • When desperate he can use mercury to poison/ kill an enemy, he doesn’t like to use this.



    Spells:

    Name: Sword
    Rank: D
    Type: Metal/ Offensive
    Duration: Up to 4 posts
    Cooldown: Up to 5 posts
    Description:
    The spell is casted with two hands. Well it looks like a sword. The size of the sword depends on how much magic he puts into it. This will affect the damage that the spell gives off and the area of effect. The normal area of effect is only a few feet around. He has the ability to wield the sword and use it for hand to hand combat, or he has the option to fling it at his opponent. As he is wielding the sword he can only move as fast as his body will let him. When he flings the sword it travels at a speed of 10 miles per hour. It has a range of 50 feet. It could go further but with less and less accuracy as the distance increases.

    Strengths:

    • Gamon is able to wield the sword if he needs to do close quarter combat

    .

    • It doubles as a long range spell as well as close quarters


    • A long duration, which could lead to more damage done.


    Weaknesses:

    • From a distance it is easy to dodge.


    • It requires to get in close to use for when it is being wielded.


    • Has a long cool down.


    • Fire could make it too hot to hold and therefore unable to be wielded.


    Name: Shield
    Rank: D
    Type: Metal/ Defensive
    Duration: 2 Posts
    Cooldown: 3 Posts
    Description: The spell is cased with two hands. It is a full body length shield that comes to a point at the bottom and is rounded at the top. The shield is able to be placed into the ground and used as a wall if needed. It is an inch thick and only a few inches taller than Gamon.

    Strengths:

    • With stands explosions.



    • Gives him time to think of his next move behind it.


    • Possibly shield his team mates as well.



    Weaknesses:

    • Doesn’t hold out against more powerful attacks.


    • Fire could melt through it


    • Easy to get around and attack


    • Heavy, not easy to carry


    Name: Falcons
    Rank:  D
    Type: Metal/ Offensive
    Duration: Instant
    Cooldown: 2 Post
    Description: This spell is cast with two hands, and doesn’t appear to be much of anything special at first. However, his hands pull apart, they reveal two metallic falcons. The birds are fast and predatory, making their actions known through a loud screech. They are incredibly detailed, and look rather lifelike. Within a split second, the avians fly toward their opponent in a direct manner. The birds then dive bomb their opponent, hopefully hitting. When they do manage to impact their opponent, the are known to explode and splinter, causing a large amount of shrapnel.

    Strengths:

    • Usually causes some some sort of damage. Be it direct or indirect (shrapnel).


    • Can also be used as a distraction.


    • Quick attack


    Weaknesses:

    • Not guaranteed to hit/is easily evaded


    • Can be a waste of magic if attack is slightly off


    • You see a bird die. Who wants to see that?


    • Attack could be blocked by use of a shield


    Name: Brass Knuckles
    Rank: D
    Type: Metal/ Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: This spell is cast with two hands, by punching his hands together. When his knuckles are pulled apart, it’s apparent that a pair of brass knuckles have formed. They are extremely effective in close range fighting, and are of moderate lasting use.

    Strengths:

    • Powerful punches


    • Doesn’t take a lot of magic to create


    • Effective in close range fighting


    Weaknesses:

    • Useless in long range fighting


    • Leaves him largely open to being attacked


    • Can’t cast another spell until this one has expired, therefore has to be used with extreme caution


    • This spell is extremely weak to fire, as it can cause them to heat up and he is unable to remove them.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name: (Name of the Spell )
    Rank: (What rank is your spell or spells?? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells: (What Spells Went into the Fusion and their Ranks?)
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Bump Re: Gamon's Metal Make Magic

    Post by Mistress Venir 15th September 2015, 4:12 pm

    Sorry for the delay! I shall be doing your magic! ^o^ Let's get this started! All edits requested will be made in this wonderful color! If there's anything you felt like I've done wrong just let me know and we can talk it over, I'm always willing to reach an agreement!

    Gamon_Kinzoku wrote:
    Primary Magic: Metal Molding Magic (Maker Magic)
    Secondary Magic:
    Caster or Holder: Caster
    Description:
    Molding Magic allows the user to mold or create something by concentrating their Magic Power into their hands, like an element, into different shapes or forms. If the user uses both of their hands in molding an element, they can create an accurate form of their element. In this case the element that Gamon is using metal.
    Gamon uses his magic in multiple ways. Mainly he uses it for offensive purposes but has a spell or two for defense when he needs to. He can produce any type of metal (such as copper, iron, steel, etc.) that will benefit him in battle. He can also use his magic outside of battle to help build things.

    Strengths:

    • Against a fire mage, their attacks will enhance the natural strength of his attacks. Attacks from ranks below or the same will enhance and do little damage.  But attacks from ranks above will enhance less and less as the ranks go up, and do more and more damage.(Alrighty so I'm gonna need something a little more specific than enhance and do little damage like what is it that's enhancing and by how much, also how much extra damage? On another note, Lower ranks enhance/damage thing is okay, equal has no effect, and higher will do more damage?)



    • His magic is strong in being able to adapt to what needs to be done.



    • On metal surfaces or surroundings he has the ability to sense movements up to 20 feet around him.



    Weaknesses:

    • Against a water mage his attacks will be weak or rendered useless (depending on rank) due to having the metal rust.(Lower rank = no effect, equal rank is weakened, and higher rank would be useless I suupse.)



    • Against a air mage his attacks will be weak or rendered useless (depending on rank) due to having the metal rust. (Same as above.)



    • If direct heat is applied to one of his spells, mainly his defense spell(s), it will cost more magic to sustain the spell or it will render it useless.(How much more magic?)


    • If he makes a spell using a harder metals (such as titanium or steel) it will cost more magic to use.(How much?)


    Lineage: (This is an additional bit of lore or abilities your roll for in the The Ancient One forum, when you roll and find out what you have, copy and paste the lineage here!)

    Unique Abilities:

    • On metal surfaces or surroundings he has the ability to sense movements up to 20 feet around him. With each rank he climbs the area goes larger by 10 ft.


    • He can create a suit of armor to protect him or others when needed.(This would be an actual spell instead of an ability.)


    • When desperate he can use mercury to poison/ kill an enemy, he doesn’t like to use this.(I don't know about kill but as far as poison it would have to be for a certain amount of posts before fading and the damage would be kept to a minimum, probably could only be used like once per thread or something.)



    Spells:

    Name: Sword
    Rank: D
    Type: Metal/ Offensive
    Duration: Up to 4 posts(3 posts)
    Cooldown: Up to 5 posts(4 posts)
    Description:
    The spell is casted with two hands. Well it looks like a sword. The size of the sword depends on how much magic he puts into it. This will affect the damage that the spell gives off and the area of effect. The normal area of effect is only a few feet around. He has the ability to wield the sword and use it for hand to hand combat, or he has the option to fling it at his opponent. As he is wielding the sword he can only move as fast as his body will let him. When he flings the sword it travels at a speed of 10 miles per hour. It has a range of 50 feet. It could go further but with less and less accuracy as the distance increases. (It can go 15 meters.)

    Strengths:

    • Gamon is able to wield the sword if he needs to do close quarter combat

    .

    • It doubles as a long range spell as well as close quarters


    • A long duration, which could lead to more damage done.(Change please! Sorry!)


    Weaknesses:

    • From a distance it is easy to dodge.


    • It requires to get in close to use for when it is being wielded.


    • Has a long cool down.(Sorry! Change please!)


    • Fire could make it too hot to hold and therefore unable to be wielded.


    Name: Shield
    Rank: D
    Type: Metal/ Defensive
    Duration: 2 Posts
    Cooldown: 3 Posts
    Description: The spell is cased with two hands. It is a full body length shield that comes to a point at the bottom and is rounded at the top. The shield is able to be placed into the ground and used as a wall if needed. It is an inch thick and only a few inches taller than Gamon.

    Strengths:

    • With stands explosions.(up to 1 C-Rank explosion or 2 D-Rank)



    • Gives him time to think of his next move behind it.


    • Possibly shield his team mates as well.



    Weaknesses:

    • Doesn’t hold out against more powerful attacks.


    • Fire could melt through it


    • Easy to get around and attack


    • Heavy, not easy to carry


    Name: Falcons
    Rank:  D
    Type: Metal/ Offensive
    Duration: Instant
    Cooldown: 2 Post
    Description: This spell is cast with two hands, and doesn’t appear to be much of anything special at first. However, his hands pull apart, they reveal two metallic falcons. The birds are fast and predatory, making their actions known through a loud screech. They are incredibly detailed, and look rather lifelike. Within a split second, the avians fly toward their opponent in a direct manner. The birds then dive bomb their opponent, hopefully hitting. When they do manage to impact their opponent, the are known to explode and splinter, causing a large amount of shrapnel. (Mkay so to be more specific if both birds hit then that is 1 D-Rank damage, and if the enemy gets hit with shrapnel then that'll be 1/2 D-Rank damage so the max this attack can do over all is 1.5 D-Rank Damage.)

    Strengths:

    • Usually causes some some sort of damage. Be it direct or indirect (shrapnel).


    • Can also be used as a distraction.


    • Quick attack


    Weaknesses:

    • Not guaranteed to hit/is easily evaded


    • Can be a waste of magic if attack is slightly off


    • You see a bird die. Who wants to see that?


    • Attack could be blocked by use of a shield


    Name: Brass Knuckles
    Rank: D
    Type: Metal/ Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: This spell is cast with two hands, by punching his hands together. When his knuckles are pulled apart, it’s apparent that a pair of brass knuckles have formed. They are extremely effective in close range fighting, and are of moderate lasting use.

    Strengths:

    • Powerful punches


    • Doesn’t take a lot of magic to create(What does this mean? You can't cast it at a reduced spell cost.)


    • Effective in close range fighting


    Weaknesses:

    • Useless in long range fighting


    • Leaves him largely open to being attacked


    • Can’t cast another spell until this one has expired, therefore has to be used with extreme caution


    • This spell is extremely weak to fire, as it can cause them to heat up and he is unable to remove them.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name: (Name of the Spell )
    Rank: (What rank is your spell or spells?? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells: (What Spells Went into the Fusion and their Ranks?)


    _____________________________________________________________________________________


    Gamon's Metal Make Magic Tumblr_mwffarIHCR1qbk364o3_500

    Gamon's Metal Make Magic Tumblr_mwffarIHCR1qbk364o4_500

    Gamon's Metal Make Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Gamon_Kinzoku
    Gamon_Kinzoku

    Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Dragon Slayer- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Nature's Blessing
    Position : None
    Posts : 287
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Metallicana
    Experience : 1581.25

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Bump Changes Made Again

    Post by Gamon_Kinzoku 17th September 2015, 4:19 pm

    Primary Magic: Metal Molding Magic (Maker Magic)
    Secondary Magic:
    Caster or Holder: Caster
    Description:
    Molding Magic allows the user to mold or create something by concentrating their Magic Power into their hands, like an element, into different shapes or forms. If the user uses both of their hands in molding an element, they can create an accurate form of their element. In this case the element that Gamon is using metal.
    Gamon uses his magic in multiple ways. Mainly he uses it for offensive purposes but has a spell or two for defense when he needs to. He can produce any type of metal (such as copper, iron, steel, etc.) that will benefit him in battle. He can also use his magic outside of battle to help build things.

    Strengths:

    • Against a fire mage, their attacks will enhance the natural strength of his attacks by 1.5x their normal strength. Attacks from ranks below him, or of the same rank, will enhance and do very little damage.  But attacks from ranks above will enhance less and less as the ranks go up, and do more and more damage.



    • His magic is strong in being able to adapt to what needs to be done.



    • On metal surfaces or surroundings he has the ability to sense movements up to 20 feet around him.



    Weaknesses:

    • Against a water mage his attacks will be weak or rendered useless (depending on rank) due to having the metal rust. Water magic of a lower rank will have little to no effect, but when squaring off with a water make mage of the same rank, his magic is weakened. When facing a wizard of higher rank, his attacks are nearly useless.



    • Against an air mage his attacks will be weak or rendered useless (depending on rank) due to having the metal rust. Water magic of a lower rank will have little to no effect, but when squaring off with an air make mage of the same rank, his magic is weakened. When facing a wizard of higher rank, his attacks are nearly useless.



    • If direct heat is applied to one of his spells, mainly his defense spell(s), it will cost more magic to sustain the spell or it will render it useless. The longer the heat is applied, the more magic he will expend while using the spell. Cost of 2 mp.


    • If he makes a spell using a harder metals (such as titanium or steel) it will cost more magic to use. The harder the metal, the more it will cost to make. Cost of 2 mp.


    Lineage: Lineage: Malefic Illusions:
    Spoiler:

    Unique Abilities:

    • On metal surfaces or surroundings he has the ability to sense movements up to 20 feet around him. With each rank he climbs the area goes larger by 10 ft.


    • Gamon is able to sense the vitals of the people around him. The high amount of iron in blood allows him this ability. He can sense this up to 20 feet around him. With each rank he climbs the area grows larger by 10 ft


    • When desperate he can use mercury to poison an enemy. He doesn’t like to use this.  The amount of mercury is extremely minuscule, and is of high magic cost. The effect is mainly psychological, more than it is physical. The attack causes disorientation and a bit of a burning sensation under the skin. The effects of this are somewhat weak and can be ignored. This would not affect those of higher rank, it does no damage except for disorient for a post.



    Spells:

    Name: Sword
    Rank: D
    Type: Metal/ Offensive
    Duration: Up to 3 posts
    Cooldown: Up to 4 posts
    Description:
    The spell is casted with two hands. Well it looks like a sword. The size of the sword depends on how much magic he puts into it. This will affect the damage that the spell gives off and the area of effect. The normal area of effect is only a few feet around. He has the ability to wield the sword and use it for hand to hand combat, or he has the option to fling it at his opponent. As he is wielding the sword he can only move as fast as his body will let him. When he flings the sword it travels at a speed of 10 miles per hour. It has a range of 15 meters.

    Strengths:

    • Gamon is able to wield the sword if he needs to do close quarter combat

    .

    • It doubles as a long range spell as well as close quarters


    • Allows Gamon to really show his skill set. He is rather good with his sword.


    Weaknesses:

    • From a distance it is easy to dodge.


    • It requires to get in close to use for when it is being wielded.


    • Sometimes he drops it, he gets sweaty.


    • Fire could make it too hot to hold and therefore unable to be wielded.


    Name: Shield
    Rank: D
    Type: Metal/ Defensive
    Duration: 2 Posts
    Cooldown: 3 Posts
    Description: The spell is cased with two hands. It is a full body length shield that comes to a point at the bottom and is rounded at the top. The shield is able to be placed into the ground and used as a wall if needed. It is an inch thick and only a few inches taller than Gamon.

    Strengths:

    • With stands explosions (Up to 1 C-Rank explosion, or 2 D-Rank explosions.)



    • Gives him time to think of his next move behind it.


    • Possibly shield his team mates as well.



    Weaknesses:

    • Doesn’t hold out against more powerful attacks.


    • Fire could melt through it


    • Easy to get around and attack


    • Heavy, not easy to carry


    Name: Falcons
    Rank:  D
    Type: Metal/ Offensive
    Duration: Instant
    Cooldown: 2 Post
    Description: This spell is cast with two hands, and doesn’t appear to be much of anything special at first. However, his hands pull apart, they reveal two metallic falcons. The birds are fast and predatory, making their actions known through a loud screech. They are incredibly detailed, and look rather lifelike. Within a split second, the avians fly toward their opponent in a direct manner. The birds then dive bomb their opponent, hopefully hitting. This will cause the max amount of damage. When they do manage to impact their opponent, the are known to explode and splinter, causing a large amount of shrapnel. If both birds hit the target it deals a 1 D-Rank damage (20 Hp), and if the enemy gets hit with shrapnel then that deals a 1/2 D-Rank damage (10 Hp). The max damage this attack can do over all is 1.5 D-Rank Damage (30 Hp).

    Strengths:

    • Usually causes some some sort of damage. Be it direct or indirect (shrapnel).


    • Can also be used as a distraction.


    • Quick attack


    Weaknesses:

    • Not guaranteed to hit/is easily evaded


    • Can be a waste of magic if attack is slightly off


    • You see a bird die. Who wants to see that?


    • Attack could be blocked by use of a shield


    Name: Brass Knuckles
    Rank: D
    Type: Metal/ Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: This spell is cast with two hands, by punching his hands together. When his knuckles are pulled apart, it’s apparent that a pair of brass knuckles have formed. They are extremely effective in close range fighting, and are of moderate lasting use.

    Strengths:

    • Powerful punches


    • Allows a more personal attack


    • Effective in close range fighting


    Weaknesses:

    • Useless in long range fighting


    • Leaves him largely open to being attacked


    • Can’t cast another spell until this one has expired, therefore has to be used with extreme caution


    • This spell is extremely weak to fire, as it can cause them to heat up and he is unable to remove them.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name: (Name of the Spell )
    Rank: (What rank is your spell or spells?? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells: (What Spells Went into the Fusion and their Ranks?)


    Last edited by Gamon_Kinzoku on 18th September 2015, 8:59 pm; edited 1 time in total
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Bump Re: Gamon's Metal Make Magic

    Post by Mistress Venir 17th September 2015, 5:16 pm

    Ah I just wanted to let you know that you can just edit your first post (the one at the very top) instead of posting up an entirely new post!

    Gamon_Kinzoku wrote:
    Primary Magic: Metal Molding Magic (Maker Magic)
    Secondary Magic:
    Caster or Holder: Caster
    Description:
    Molding Magic allows the user to mold or create something by concentrating their Magic Power into their hands, like an element, into different shapes or forms. If the user uses both of their hands in molding an element, they can create an accurate form of their element. In this case the element that Gamon is using metal.
    Gamon uses his magic in multiple ways. Mainly he uses it for offensive purposes but has a spell or two for defense when he needs to. He can produce any type of metal (such as copper, iron, steel, etc.) that will benefit him in battle. He can also use his magic outside of battle to help build things.

    Strengths:

    • Against a fire mage, their attacks will enhance the natural strength of his attacks by 1.5x their normal strength. Attacks from ranks below him, or of the same rank, will enhance and do very little damage.  But attacks from ranks above will enhance less and less as the ranks go up, and do more and more damage.



    • His magic is strong in being able to adapt to what needs to be done.



    • On metal surfaces or surroundings he has the ability to sense movements up to 20 feet around him.



    Weaknesses:

    • Against a water mage his attacks will be weak or rendered useless (depending on rank) due to having the metal rust. Water magic of a lower rank will have little to no effect, but when squaring off with a water make mage of the same rank, his magic is weakened. When facing a wizard of higher rank, his attacks are nearly useless.



    • Against an air mage his attacks will be weak or rendered useless (depending on rank) due to having the metal rust. Water magic of a lower rank will have little to no effect, but when squaring off with an air make mage of the same rank, his magic is weakened. When facing a wizard of higher rank, his attacks are nearly useless.



    • If direct heat is applied to one of his spells, mainly his defense spell(s), it will cost more magic to sustain the spell or it will render it useless. The longer the heat is applied, the more magic he will expend while using the spell. (How much more?)


    • If he makes a spell using a harder metals (such as titanium or steel) it will cost more magic to use. The harder the metal, the more it will cost to make.(How much more?)


    Lineage: Lineage: Malefic Illusions:
    Spoiler:

    Unique Abilities:

    • On metal surfaces or surroundings he has the ability to sense movements up to 20 feet around him. With each rank he climbs the area goes larger by 10 ft.


    • Gamon is able to sense the vitals of the people around him. The high amount of iron in blood allows him this ability, and with time, he could even learn to manipulate blood. That would come with massive amounts of training and ranking, of course.(Removed the blood manipulation part please. The range for the vital senses can be the same as the ability above)


    • When desperate he can use mercury to poison an enemy. He doesn’t like to use this.  The amount of mercury is extremely miniscule, and is of high magic cost. The effect is mainly psychological, more than it is physical. The attack causes disorientation and a bit of a burning sensation under the skin. The effects of this are somewhat weak and can be ignored.
    (This would not affect those of higher rank, it does no damage except for disorient for a post.)


    Spells:

    Name: Sword
    Rank: D
    Type: Metal/ Offensive
    Duration: Up to 3 posts
    Cooldown: Up to 4 posts
    Description:
    The spell is casted with two hands. Well it looks like a sword. The size of the sword depends on how much magic he puts into it. This will affect the damage that the spell gives off and the area of effect. The normal area of effect is only a few feet around. He has the ability to wield the sword and use it for hand to hand combat, or he has the option to fling it at his opponent. As he is wielding the sword he can only move as fast as his body will let him. When he flings the sword it travels at a speed of 10 miles per hour. It has a range of 15 meters. It could go further but with less and less accuracy as the distance increases. (It can't go farther.)

    Strengths:

    • Gamon is able to wield the sword if he needs to do close quarter combat

    .

    • It doubles as a long range spell as well as close quarters


    • A long duration, which could lead to more damage done.(Change please)


    Weaknesses:

    • From a distance it is easy to dodge.


    • It requires to get in close to use for when it is being wielded.


    • Sometimes he drops it, he gets sweaty.


    • Fire could make it too hot to hold and therefore unable to be wielded.


    Name: Shield
    Rank: D
    Type: Metal/ Defensive
    Duration: 2 Posts
    Cooldown: 3 Posts
    Description: The spell is cased with two hands. It is a full body length shield that comes to a point at the bottom and is rounded at the top. The shield is able to be placed into the ground and used as a wall if needed. It is an inch thick and only a few inches taller than Gamon.

    Strengths:

    • With stands explosions (Up to 1 C-Rank explosion, or 2 D-Rank explosions.)



    • Gives him time to think of his next move behind it.


    • Possibly shield his team mates as well.



    Weaknesses:

    • Doesn’t hold out against more powerful attacks.


    • Fire could melt through it


    • Easy to get around and attack


    • Heavy, not easy to carry


    Name: Falcons
    Rank:  D
    Type: Metal/ Offensive
    Duration: Instant
    Cooldown: 2 Post
    Description: This spell is cast with two hands, and doesn’t appear to be much of anything special at first. However, his hands pull apart, they reveal two metallic falcons. The birds are fast and predatory, making their actions known through a loud screech. They are incredibly detailed, and look rather lifelike. Within a split second, the avians fly toward their opponent in a direct manner. The birds then dive bomb their opponent, hopefully hitting. This will cause the max amount of damage. When they do manage to impact their opponent, the are known to explode and splinter, causing a large amount of shrapnel. This causes the same amount of damage (1/2x) if only one bird hits.(Can you explain this a bit more but still try to keep with what I requested? Sorry this is a bit confusing for me!!)

    Strengths:

    • Usually causes some some sort of damage. Be it direct or indirect (shrapnel).


    • Can also be used as a distraction.


    • Quick attack


    Weaknesses:

    • Not guaranteed to hit/is easily evaded


    • Can be a waste of magic if attack is slightly off


    • You see a bird die. Who wants to see that?


    • Attack could be blocked by use of a shield


    Name: Brass Knuckles
    Rank: D
    Type: Metal/ Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: This spell is cast with two hands, by punching his hands together. When his knuckles are pulled apart, it’s apparent that a pair of brass knuckles have formed. They are extremely effective in close range fighting, and are of moderate lasting use.

    Strengths:

    • Powerful punches


    • Allows a more personal attack


    • Effective in close range fighting


    Weaknesses:

    • Useless in long range fighting


    • Leaves him largely open to being attacked


    • Can’t cast another spell until this one has expired, therefore has to be used with extreme caution


    • This spell is extremely weak to fire, as it can cause them to heat up and he is unable to remove them.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name: (Name of the Spell )
    Rank: (What rank is your spell or spells?? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells: (What Spells Went into the Fusion and their Ranks?)


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    Gamon's Metal Make Magic Tumblr_mwffarIHCR1qbk364o3_500

    Gamon's Metal Make Magic Tumblr_mwffarIHCR1qbk364o4_500

    Gamon's Metal Make Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Bump Re: Gamon's Metal Make Magic

    Post by Mistress Venir 21st September 2015, 10:06 am

    Gamon's Metal Make Magic ZeE1vMj


    _____________________________________________________________________________________


    Gamon's Metal Make Magic Tumblr_mwffarIHCR1qbk364o3_500

    Gamon's Metal Make Magic Tumblr_mwffarIHCR1qbk364o4_500

    Gamon's Metal Make Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:

      Current date/time is 4th November 2024, 10:37 pm