Magic
Primary Magic: Metal-Make
Secondary Magic: N/A
Caster or Holder: Caster
Description: Metal-make magic is a make magic that allow the user to create constructs of magic. The constructs can range from weapons and armors to artificial beings made of metal. The user can create all types of metal, including but not limited to iron, mercury, and copper. The user can also create man-made metals like steel. The user of this magic, however, cannot manipulate already existing metal sources. The metal created by this magic does not necessarily need to be solid but can also be in liquid or gas form. The user can create metal objects from far away or right next to him or herself.
Strengths:
Weaknesses:
Spells:
Primary Magic: Metal-Make
Secondary Magic: N/A
Caster or Holder: Caster
Description: Metal-make magic is a make magic that allow the user to create constructs of magic. The constructs can range from weapons and armors to artificial beings made of metal. The user can create all types of metal, including but not limited to iron, mercury, and copper. The user can also create man-made metals like steel. The user of this magic, however, cannot manipulate already existing metal sources. The metal created by this magic does not necessarily need to be solid but can also be in liquid or gas form. The user can create metal objects from far away or right next to him or herself.
Strengths:
- The user can create metal tools.
- The user can create artificial beings to fight for him or her.
- Metal is very tough and thus strong against wind magic.
Weaknesses:
- Metal acts a conductor and is very weak against electricity.
- The user cannot make use of already existing metal sources.
- While metal is not ordinarily weak against fire, it will melt if the the temperature is high enough (at least two ranks higher than the spell rank).
- Metal slayers can consume the user's spells.
- Lineage:
- Oblivion's Might
Description: Long ago, an ancient king in search of the ultimate power seized the outer lands of the kingdom, only to fail. He sent his armies to the ends of the Earth, still, it was not found. His frustration was sent out to all the lands; armies would kill families, animals, and each other for "crimes" they had done. The devil took notice of this and one night contacted the king. He gave the king two choices - the ability to manipulate others, or the ability to turn himself into a malicious demon, giving him the power of Hell's Flames. The king foolishly picked to turn himself into a demon. The devil granted him the request, giving the king total and absolute power, however, the price to it was the kings consciousness, making him the devil's slave, sending all into chaos. The name that was later given to the demon was Oblivion, and those who are his descendants are said to have Oblivion's Might.
Ability: Oblivion's Might has both a passive and active effect. The passive ability gives the user the strength of Oblivion, while as the active form turns the user into a demon, capable of mass destruction. The user in their "demon state" also have access to 3 fire spells up to B-Rank, but must be the appropriate rank. The users abilities are increased, but for the sake of gaining power they lose their consciousness and attack anything in their paths.
Usage: The user passively gains a 50% strength boost that cannot be reverted. The transformation lasts for 3 posts and has a 8 post cool-down, and while the user is in the transformation they lose consciousness and attack anything they see. While in the transformation, the user also has access to three fire spells up to B-Rank, but must be the appropriate rank to use them. Though they do not take a spell slot, they must be added to the users magic app. They have access to 1 D-Rank, 1 C-Rank and 1 B-Rank fire spell. The ability may only be used up to two times per thread.
- Unique Abilities:
- Metallica Vibration:
- By touching a metal object with either an object of her own or with her bare hands, Lizzie can cause said metal object to shake violently and force whomever is holding the metal object to drop it. This ability cannot work on opponents who are at least two ranks higher than Lizzie.
- Hot Metal:
- Lizzie's metal-make spells and metal objects deal fifty percent more damage (in the form of burn damage) if they are touched by fire spells that are one rank or higher as well as gain an advantage against ice magic. This ability does not negate fire spells. Lizzie will be immune, however, to the effects of this ability.
- Resistant Metal:
- Lizzie has learned to passively strengthen already existent armors. Thus, she gains an extra ten percent damage reduction when wearing metal armor. This ability does not affect armor created by her magic.
Spells:
- Oblivion's Might Spells:
- Combustion:
- Name: Oblivion's Might: Combustion
Rank: D
Type: Fire | Damage over Time
Duration: Three Posts
Cooldown: Four Posts
Description: Lizzie channels magic power into her entire body, causing her to glow with an even redder aura. Anyone she touches during this time will burst into flames, taking half a D-rank amount of damage for three posts.
Strengths:- Lizzie's melee attacks become much more deadlier with this spell.
- Lizzie can choose to not let something catch on fire.
- Lizzie's own apparel will not catch on fire.
Weaknesses:- D-rank water spells can put out the fire.
- This spell cannot be used while in water.
- This spell cannot be used while caught up in rain.
- Lizzie must make physical contact for the combustion to take effect.
- Lizzie's melee attacks become much more deadlier with this spell.
- D-rank Spells:
- Cannon:
- Name: Metal-Make: Cannon
Rank: D
Type: Metal | Weapon Construct
Duration: Three Posts
Cooldown: Four Posts
Description: Lizze holds a hand over her adjoining shoulder and holds the other hand out in front of her as if she we holding something over her shoulder. She then begins channeling magic power into her palms, causing a liquid metal to form and span out before solidifying into a metal cannon. The cannon usually hangs over her shoulder, one hand on the butt and the other hand on the side. Once per post, Lizzie can create a small, metal cannon ball to form inside the cannon and fire off, dealing one D-rank damage to whatever it hits. The cannon ball travels up to fifteen meters at a speed of seven meters per second.- Cannon Picture:
Strengths:- The cannon itself can be used as a melee weapon.
- The cannon ball deals concussive damage and is effective at breaking bones.
- If Lizze jumps or relaxes the muscles in her legs when firing the cannon. the recoil will toss Lizzie back by seven meters at three meters per second, which makes for an effective dodging tool.
Weaknesses:- The cannon is heavy and difficult to carry around.
- The cannon ball is purely metal and thus doesn't cause an explosion upon impact.
- The cannon is less accurate than most ballistic weapons.
- The cannon can take two D-rank damage before breaking.
- Armor:
- Name: Metal-Make: Armor
Rank: D
Type: Metal | Armor Construct
Duration: Three Posts
Cooldown: Four Posts
Description: Lizzie holds out her hands to her sides and channel magic power into her palms. Metal then begins forming in the palms of her hands an spreads out all along her body to form a suit of plate armor. The armor is quite durable and each section (the helmet, the torso, the legs, the boots, and the gauntlets) can take two D-rank damage.- Armor Picture:
Strengths:- The armor protects Lizzie from incoming damage.
- The gauntlets of the armor makes attacks with her fists feel more painful.
- The metal boots allow Lizzie to walk on ordinarily dangerous surfaces, such as a floor covered in spikes.
Weaknesses:- The armor is heavy, slowing down Lizzie's running speed.
- Lizzie cannot jump as high while in the armor.
- It's impossible for Lizzie to swim while wearing the armor.
- The armor is rather hot and causes Lizzie to heat up faster.
- Electric spells bypass the armor and damage Lizzie directly.
- Shrapnel:
- Name: Metal-Make: Shrapnel
Rank: D
Type: Metal | Offensive
Duration: Instant
Cooldown: Two Posts
Description: Lizzie clenches a hand and channels magic power into her palm, causing a mass amount of shrapnel to form in her hand. The shrapnel, pulsing with magic power, moves violently in her hand, causing her fist to shake until she finally throws out the contents of her hand. This sends the the pieces of shrapnel out to cover a five meter wide area (sort of like a cone) in front of Lizzie. The shrapnel can travel up to twelve meters and travels at a speed of six meters per second. Everyone caught in the affected area will take one D-rank damage.
Strengths:- The shrapnel causes cuts all over the bodies of the people hit.
- The pieces of shrapnel can get caught in peoples' flesh.
- The shrapnel covers a wide area all together.
Weaknesses:- Lizzie must have a free hand to cast this spell.
- The shrapnel travels in a cone, making it impossible to attack everyone around her.
- Allies can get caught in the attack.
- The initial casting is difficult given the amount of energy that causes the shrapnel to shake/
- The shrapnel causes cuts all over the bodies of the people hit.
- Mercury Ball:
- Name: Metal-Make: Mercury Ball
Rank: D
Type: Metal | Area of Effect | Damage over Time
Duration: Three Posts
Cooldown: Four Posts
Description: Lizzie channels magic power into one of her hands, forming a metal ball about the size of a baseball in her hand. She then tosses the metal ball up to three meters above herself where it explodes and covers everyone in up to six meter radius in a liquid metal called mercury. Mercury is highly poisonous and deals half a D-rank amount of damage each post for three posts to whomever it touches.
Strengths:- Mercury is one of the poisonous substances to humans.
- Lizzie can decide if she wants to lower the radius of the mercury spread while she's casting the spell.
- Lizzie is immune to the effects of the mercury since it's made up of her own magic power.
Weaknesses:- The mercury can be washed off by B-rank water spells.
- The mercury can damage allies.
- The ball can be destroyed by two D-rank damage before it explodes.
- The explosion itself does no damage, only the poisonous effects of the mercury.
- Mercury is one of the poisonous substances to humans.