Primary Magic: Metal Manipulation Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Nikolai uses Metal Manipulation Magic, allowing him to manipulate metal objects. He can use this to levitate, move, and freely manipulate any piece of metal within the range of his ability. He must know what type of metal he is manipulating, as well as it's weight and strength to properly cast his spells. His ability can affect all or select pieces inside his range, depending on what he focuses on and how much energy he puts into it. The more often Nikolai manipulates an object, the more familiar he becomes with it, and he can manipulate it easier at a lower cost. Because he is still a low ranking wizard, Nikolai rarely attempts to manipulate metal besides his own, which is very familiar with. Because of his low level, Nikolai requires focuses to properly select and control his ability, with them he'd be unable to manipulate the metal with any accuracy. Nikolai has 5 focuses that he uses, all attached to a leather harness he wears. He has one on each wrist, each ankle, and in the middle of his back. Nikolai can summon his metal from his bank, provided he has some of it on him to use as a medium.
Nikolai mainly uses his magic to support himself, using it more defensively. He typically manipulates his metal to create walls and augments. His most basic technique is one that makes a giant metal fist, which he floats around his own, allowing him to increase the range of his attacks. However, Nikolai currently has no ranged attacks outside of this, so he is at risk to ranged fighters who stop him from closing the distance.
Strengths:
Weaknesses:
Abilities/Powers:
Secondary Magic: N/A
Caster or Holder: Caster
Description: Nikolai uses Metal Manipulation Magic, allowing him to manipulate metal objects. He can use this to levitate, move, and freely manipulate any piece of metal within the range of his ability. He must know what type of metal he is manipulating, as well as it's weight and strength to properly cast his spells. His ability can affect all or select pieces inside his range, depending on what he focuses on and how much energy he puts into it. The more often Nikolai manipulates an object, the more familiar he becomes with it, and he can manipulate it easier at a lower cost. Because he is still a low ranking wizard, Nikolai rarely attempts to manipulate metal besides his own, which is very familiar with. Because of his low level, Nikolai requires focuses to properly select and control his ability, with them he'd be unable to manipulate the metal with any accuracy. Nikolai has 5 focuses that he uses, all attached to a leather harness he wears. He has one on each wrist, each ankle, and in the middle of his back. Nikolai can summon his metal from his bank, provided he has some of it on him to use as a medium.
Nikolai mainly uses his magic to support himself, using it more defensively. He typically manipulates his metal to create walls and augments. His most basic technique is one that makes a giant metal fist, which he floats around his own, allowing him to increase the range of his attacks. However, Nikolai currently has no ranged attacks outside of this, so he is at risk to ranged fighters who stop him from closing the distance.
Strengths:
- High defense; Nikolai's metal allow him to constantly make walls that he can use to block attacks, as well as make make armor that he can use to reduce damage of incoming attacks.
- High Endurance; Because of the low cost Nikolai spends on his spells, he excels in long, drawn out battles, where he can wear down his opponent and outlast them.
- Versatility; The nature of Nikolai's magic is very reactive and versatile, allowing him to adjust to almost any situation he's put in.
Weaknesses:
- High Risk; While Nikolai's spells gives him a good mix of offensive and defensive abilities, it also makes him a prime target, forcing himself to throw himself at the enemy so he can actually attack them.
- No Range; Nikolai's lack of ranged attacks makes him incredibly vulnerable to people who can kite and outpace him, forcing him on the defensive so they can whittle him down safely.
- Requirement of Metal; Nikolai does not have an infinite supply of metal, and his is dependent upon it to be effective. Because of this, any damage to his metal puts him at an incredible disadvantage, such as going against Fire wizards.
- Focuses; Since Nikolai's magic depends on focuses to accurately control it, destroying the focuses can cripple Nikolai's combat ability, rendering him near useless in his current state.
Abilities/Powers:
- Metal Supply; Nikolai can summon enough metal for roughly two spells worth of metal at any time, allowing him to have up to two spells active at any time.
- Re-Assign; Nikolai can quickly and efficiently re-assign his metal for his spells, allowing him to cancel his spells at any moment and reducing the Magic Power cost of his abilities by 5% if he is cancelling an active spell to use it.
- Metal summoning; At the start of combat, Nikolai can summon his metal to him if he has any of it on him to use as a medium.
- Spells:
- D - Rank:
Name: Manipulation; Shockwave
Rank: D
Type: Offense
Description: Nikolai creates a shock wave from his Augmentation, shattering the Augmentation and repeatedly assailing the target with the metal from it. The spell launches 3 shock waves at the target over 3 seconds, each wave attempting to knock back the opponent and assailing them with Nikolai's metal. This attack comes from Nikolai's Augmentation, and can be used wherever it is. The waves travel up to 3m from his Augmentation. The metal is scattered after this attack, and Nikolai must bring it back to himself, making it unusable for 1 post.
Cast Time; Instant Range; 3m Duration; 1 post Cooldown; 4 posts
Strengths:- Long Range; Since Shockwave can be used from anywhere Nikolai's Augmentation is, it has a base range of up to 15m, and has potential to hit a target who is 18m away.
- Staying Power; Since Shockwave can knockdown the opponent, it allows Nikolai to stay on the target, keeping them within his range.
- Maximum Efficiency; Since Nikolai's spells cost less magic power if he is re-assigning his metal, he can use this spell just before an Augmentation expires to get maximum efficiency from it.
Weaknesses:- Consumes Augmentation; Since this attack consumes an Augmentation, it leaves Nikolai unable to attack till he forms it, or use it to attempt to block an attack.
- Metal Loss; Since this attack prevents Nikolai from using one of his metal charges until the next turn, it leaves him at a disadvantage until then.
- Requires Augmentation; Since this ability needs to consume an Augmentation, Nikolai must at have an Augmentation up first before using it, making it less versatile than his other abilities.
- Inaccurate at Range; Since Shockwave takes time to release all of it's waves, it's hard to hit when the opponent isn't connected to the Augmentation. By staying away from his Augmentations, Nikolai can't easily land Shockwave.
Name: Manipulation; Repulse
Rank: D
Type: Defensive
Description: Nikolai immediately repulses all of his metal away from his body, creating a sphere of metal around himself. All other creatures in the area are knocked back outside the sphere. When activated, the sphere reflects all projectile attacks that it hits. Using this ability consumes all of Nikolai's current Augmentations. Repulse's sphere has a 7m radius.
Cast Time; Instant Range; 7m Duration; 1 Posts Cooldown; 6 Posts
Strengths: - Defense; Repulse allows Nikolai to reflect any projectile attacks that may be headed for him, giving him a strong defensive advantage.
- Area Control; Since Repulse knocks back all enemies hit by it, it allows Nikolai to control the immediate area around himself.
- Combo Interruption; Using both elements of Repulse can allow Nikolai to interrupt a group's unison or positioning, spreading them out.
Weaknesses:- Augmentation Cancelling; Using Repulse uses up all of Nikolai's metal and ends his Augmentations, leaving him in a bad position immediately afterwards.
- Indoor Fighting; Due to the large size of Repulse, Nikolai is limited using it in small or indoor areas.
- Friendly Fire; Repulse knocks back all creatures in the radius, friend or foe. As such, any allies caught in the effect will be knocked away from Nikolai.
- Low Duration; While Repulse allows Nikolai to reflect projectile attacks, it has a very short duration, meaning that Nikolai has to time it perfectly to get a good effect out of it.
Name: Manipulation; Ripple
Rank: D
Type: Offensive
Description: Nikolai sends out his metal in a wide circle around him, attempting to attack all creatures within the range of him. The metal forms into a circle around Nikolai, 4ft in the air, before flying off all around him, up to 10m from himself. The metal returns to him quickly after this. Nikolai can make this ability work on any height between ground level and 4ft. It has an approximate height of 12in.
Cast Time; Instant Range; 10m Duration; 1 Posts Cooldown; 3 Posts
Strengths:- Area Control; By consonantly using this ability, Nikolai can force enemies to keep moving and control the area around him.
- Long Range; Ripple affects a decent area around Nikolai, giving him a good tool to keep strong physical enemies off himself.
- Low Cooldown; Ripple has a relatively low cooldown, allowing Nikolai to make constant use of it throughout a fight.
Weaknesses:- Friendly Fire; Ripple hits all creatures in the area, including Nikolai's allies.
- Indoor Fighting; Due to the large radius of Ripple, Nikolai cannot get good value out of it in small areas.
- Metal; Using Ripple constantly takes some of Nikolai's metal away from him, preventing him from stacking Augmentations.
- No Control; While Ripple allows Nikolai to control the area around him due to fear of damage, it doesn't have any direct control effects, allowing stronger enemies to completely ignore it.
Name: Augmentation; Armor
Rank: D
Type: Defensive
Description: Nikolai surrounds himself with his metal, creating a protective layer of armor around his body. The armor is 2in thick, and can take a decent amount of damage. While the armor is active, Nikolai takes 50% reduced damage from physical attacks. This effect is reduced for each attack taken while active, depending on the rank of the attack; 10% if a lower rank than Nikolai, 20% if even, instantly broken if higher.
Cast Time; Instant Range; N/A Duration; 2 Posts Cooldown; 3 Posts
Strengths:- Strong Defense; Armor allows Nikolai to vastly increase his physical defense, making him much more capable of dealing with physical fighters.
- Knockback Combo; By combining this spell with Manipulation; Shockwave, Nikolai can knock close up enemies away from himself, allowing him a moment of reprise.
- Behind the Wall; Armor allows Nikolai to deal with people who can get around his Create; Wall, allowing him a second layer of defense, as well as some if he is forced to move.
Weaknesses:- Not Very Strong; While the armor is useful for dealing with weaker opponents, it stands no chance against anyone stronger than Nikolai, making ti completely useless against them.
- Burst Protection; While the armor allows Nikolai to deal with heavy hits of burst damage, it has no strong effect against enemies who hit repeatedly, making it easy to get past.
- Metal Usage; Nikolai has a limited amount of metal he can use at once, so devoting metal to pure defense can leave him crippled offensively.
- Physical Based; Armor only grant's Nikolai protection against physical attacks, which means that any magical damage goes completely around it and makes it useless.
- Long Range; Since Shockwave can be used from anywhere Nikolai's Augmentation is, it has a base range of up to 15m, and has potential to hit a target who is 18m away.
- C - Rank:
Name: Augmentation; Fist
Rank: C
Type: Offensive/Defensive
Description: Nikolai manipulates his metal, creating a floating metal fist next to each arm. The fist is 3ft tall, with a curved, cylindrical body, shaped almost like a teardrop with fingers. The body has a 1ft radius. It is hollow on the inside, and Nikolai typically keeps his arms inside it. The fist mimics the movement of Nikolai's fist, with Nikolai guiding it through arm motions.
Cast Time; Instant, Range; 15m, Duration; 3 posts Cooldown; 2 posts
Strengths:- Increased Strength; Using the fist increases the strength of Nikolai's attacks, since they are backed by a giant metal fist.
- Increased Defense; Nikolai can also use the fist to defend from attacks, using it to block attacks and reduce the damage he'd take.
- Increased Range; Using the fits increases the range of Nikolai's attacks, allowing him to attack enemies at a safer distance. Nikolai can manipulate the fist up to 15m away from himself, unable to extend it any further than that without losing control of it and dropping it.
Weaknesses:- Easy to Predict; Due to the size of the fist, it is very easy to predict it's attacks and dodge them.
- Indoor Fighting; Once again, due to the size of the fist, it is hard for Nikolai to use it indoors or in small areas, as it would get in the way frequently.
- Risk; Nikolai has to put himself in a large amount of risk to use this skill, due to the nature of the ability. While attacking, he is unable to defend himself from any attacks.
- Binding; Any sort of attack that slows Nikolai's body or binds it prevents him from guiding the fist, thus rendering his attack useless.
Name: Augmentation; Boot
Rank: C
Type: Utility
Description: Nikolai creates a giant pair of boots out of metal, surrounding his legs beneath the knee with it. The boots goes up to his knee, and have a radius of 2in. The boots ground Nikolai, preventing him from being knocked off his feet, as well as increasing the power of his kicks. They also energize him and increase his running speed, allowing him to run up to 30mph.
Cast Time; Instant Range; N/A Duration; 3 posts Cooldown; 2 posts
Strengths:- Grounded; The boots allow Nikolai to hold his own against people who would attempt to cripple his movement, allowing him to try and stay in attack range for his target.
- Dodging; Nikolai can also use the speed boost from the boots defensively, using it to dodge attacks faster.
- Protection; The boots protect Nikolai's feet from ground based attacks, reducing if not nullifying the damage from attacks aimed towards them.
Weaknesses:- Weight; The weight of the boots can screw Nikolai over, should he be forced to fight in water or the air.
- Metal usage; Nikolai has a limited amount of metal to use, so using his limited supply on Boots which don't add much direct combat ability can cripple his offense.
- Easy Target; While the boots protect Nikolai's feet from most attacks, they are very large targets, and fairly easy to aim for. Constantly assaulting them can cripple Nikolai's movement, as well as divert his focus.
- Limited Coverage; While the boots add to Nikolai's defense, they only affect the legs beneath the knee. Since they don't affect much of the body, Nikolai must make constant use of the potentially increased dodging capabilities they have to gain a true advantage off them.
Name: Manipulation; Wall
Rank: C
Type: Defensive
Description: Nikolai shapes his metal into a wall, using it to block any enemy attacks. The wall is 4ft high and 4ft wide, and can be at maximum 1m from Nikolai. The wall can be moved by Nikoli moving his hands, and as such, cannot be used at the same time as Fist. Nikolai can split the wall in half to control with each hand if he wishes too. The wall will block any attack of equal or lower rank that it intercepts.
Cast Time; Instant Range; 2ft Duration; 2 post Cooldown; 3 post
Strengths:- High Defense; Nikolai can use this spell to defend himself from many attacks, granting him a massive defensive boost.
- Reactive; Since this spell has no cast time, Nikolai can use it whenever the needs arrive, to answer any problematic situations he might find himself in.
- Versatile; Nikolai can use this ability it many ways, such as blocking an entrance, or creating a platform to stop his fall.
Weaknesses:- Limited Coverage; Since the wall is limited in size and shape, opponents can easily get around it to assault Nikolai.
- Weak; While this ability blocks attacks at the same level of Nikolai, it fails against anything that can overpowering it, making it useless against stronger opponents.
- No Threat to the Opponent; While using Wall, Nikolai can't make any attempts to attack the opponent with Fist, granting them a relief from his attacks.
- No Length; Nikolai can only create the wall within 2ft of himself, meaning that if the attack has any affect that goes around it, it'll almost assuredly hit Nikolai.
- Increased Strength; Using the fist increases the strength of Nikolai's attacks, since they are backed by a giant metal fist.
Last edited by Nikolai on 18th May 2014, 10:02 am; edited 6 times in total