Primary Magic: Metal-Make
Secondary Magic: None
Caster or Holder: Caster
Metal-Make: consists of many types of practices and trainings. The predominant make which Emir noticed in her growing up was the use of it to enhance durability and strength (use of coating ones body as a sorta skin tight iron coat or weapons with razor sharp, or bludgeoning capabilities). Each type has it's on set physics keeping it's abilities in check. most metal when in bulk is clumsy and unyielding to the user unless they have had time to practice. The other spectrum of course requires just as much practice focusing upon the more miniscule details. Emir's training consisted of creating strands of metal, needle or string-like if you must. Although these more thin and mobile strands are more capable of breaking they also can be manipulated about with extremely high velocities to the point of seeming near invisible (such as bullets, or highly accelerated needles.)
Strengths:
1.) Emir constructs metal devices which she uses to fight as appose to others with her ability. Capable of quick swift strikes.
2.) Focusing on the sharpness and speed of her movements. Mainly through use of constructing armor or weapons as appose to using it upon her own physical strength. Gives her better stamina for casting.
3.) Since she can feel the weapon she has created her movements are not reliant solely upon movement manipulation. and can actually bend and curve the blades while keeping it lethality.
Weaknesses:
1.) All forms of metal-make are reasonably susceptible to other elements. However fire and electricity, are extremely affective against this form as they are long wiry conductors or thin and easily melted.
2.) Overpowering blows are more affective and need less strength to break through her forms.
3.)Of course depending on the ability she use it does take a certain amount of energy. Causing longer cool-downs and bodily exhaustion.
Example:
Whip, needle, and weaving's: They are all metal constructs consisting of tightly weaved strands that bring about the form to the observer. Such items only take a small amount of energy to move and create.
Hammers, Plating, Metal Constructs (golem size).
This of course ins such small quantities is also highly susceptible to most magics. Harder surfaces can catch the object, fire could melt it down and electricity could electrocute the user of metal-make.
Abilities/Powers:
Name: Metal-make Pellet Barrage (Spray and Pray)
Rank: D Rank
Type: Offensive Metal
Description: Speed of each pellet is capable of being shot out in a range of velocities from 40 – 70 mph. Range of the pellets can span from 5 to 10 meters diameter out from her. Area of affect is a 2 meter diameter. 30 marble sized spheres are created capable of bruising their victim. One post duration to charge.
Strengths:
1.)The quantity of the pellets make it quite difficult for evasion as well as it's velocity.
2.)Depending on use the reason of use it is also quite viable for suppressing a certain areas for numerous seconds.
3.) If the target stays with in the full duration of the casting, they will be more then a little unpleasant.
Weaknesses:
1.) As she has to prep the spell, this gives a reasonably large amount of time where she can be knocked out of it.
2.) These pellets unless focused upon will not discriminate from friend or foe.
3.)This spell takes 5 posts to cool down and is capable of causing minor fatigue in it's user, such as heavy breathing.
4.)Is in capable of using any other spell for an entire post.
Name: Blade' Fury (Feather's Fall)
Rank: D Rank
Type: Offensive Metal-make
Description:
This spell can be cast in any aimed direction into a cone ranging to 10 meters. It's spread's with reaching 3 meters. Her arms fold up to her chest forming the 9 blades that will fly out in the spread. The blades will only move forward upon one plane. This can be angled or not, depending on the user's movements.
Strengths:
1.)Nine blades move swiftly through the air, flying true till they reach either their victim or another surface.
2.)This spell can be cast up to 3 times in quick succession or only once or twice.
3.) Each blade has the slicing ability to cut through a quarter of a meter branch width.
Weaknesses:
1.) As the blades must obey it's planer velocity. So long as you just dodge the level they are flying through.
2.) These blades are only as strong as it's users ability in their craft, so those with higher ranking spells can block, shatter or disrupt this spell.
3.) Duration lasts for one post going on a three post cool-down.
4.) If these blades are broken or lodged within a surface she can not recall it making it impossible to use said blade.
Name: Wired Defense (Barbed Barricade)
Rank: D Rank
Type: Defensive Metal-make
Description:
A woven tapestry of wires begin to construct a fence that prevents any solid objects from passing through. Lasts till it is ripped down or she leaves it's proximity. Nothing inherently dangerous about this barricade, except that it has the durability of a reinforced chained fence so it is capable of being warped around objects.
Strengths:
1.)Can block off a 15 meter segment reaching a height of 6 meters tall.
2.)This spell can be cast once a thread as it takes considerable amounts of energy to construct such a large blockade.
3.) Prevents large objects from passing through to it's intended victim.
Weaknesses:
1.) Is capable of being ripped down or knocked out of concentration of the spell.
2.) Duration, will last only as long as she is concentrating on keeping it up.
3.) Is capable of being melted down, smashed down or blown up if the spells are stronger then her own.
4.) Cool-down is usually an entire days wait.
Name: Iron-maiden (Old Iron-hide)
Rank: D Rank
Type: Passive Metal-make
Description:
A embroidering technique, the user can be woven around the user. Giving them a slight increase in durability and in strength. It's appearance is in that of ones normal clothing. Instead of cloth fibers it is constructed with metal threading.
Strengths:
1.)Gives a buff to ones durability by 10 %. Where a normal punch would wind them, they are now capable of taking 5 or 6.
2.)When combined into gloves it gives a 10 % strength increase. The users fists are now capable of punching harder surfaces without feeling pain.
3.) Is capable of deflecting angled blade attacks.
Weaknesses:
1.) In the case of clothing, it is constricting, making there evasion worse 10 %.
2.) Duration is wile conscious. As these affects wear off acting more like normal clothing after a day it needs the night to gain back it's full strength.
3.) Is metal so it is susceptible to flames, meaning it can melt onto the users skin causing second degree burns.
4.) Will not stop a direct hits like a swords piercing or swinger full into it.
Secondary Magic: None
Caster or Holder: Caster
Metal-Make: consists of many types of practices and trainings. The predominant make which Emir noticed in her growing up was the use of it to enhance durability and strength (use of coating ones body as a sorta skin tight iron coat or weapons with razor sharp, or bludgeoning capabilities). Each type has it's on set physics keeping it's abilities in check. most metal when in bulk is clumsy and unyielding to the user unless they have had time to practice. The other spectrum of course requires just as much practice focusing upon the more miniscule details. Emir's training consisted of creating strands of metal, needle or string-like if you must. Although these more thin and mobile strands are more capable of breaking they also can be manipulated about with extremely high velocities to the point of seeming near invisible (such as bullets, or highly accelerated needles.)
Strengths:
1.) Emir constructs metal devices which she uses to fight as appose to others with her ability. Capable of quick swift strikes.
2.) Focusing on the sharpness and speed of her movements. Mainly through use of constructing armor or weapons as appose to using it upon her own physical strength. Gives her better stamina for casting.
3.) Since she can feel the weapon she has created her movements are not reliant solely upon movement manipulation. and can actually bend and curve the blades while keeping it lethality.
Weaknesses:
1.) All forms of metal-make are reasonably susceptible to other elements. However fire and electricity, are extremely affective against this form as they are long wiry conductors or thin and easily melted.
2.) Overpowering blows are more affective and need less strength to break through her forms.
3.)Of course depending on the ability she use it does take a certain amount of energy. Causing longer cool-downs and bodily exhaustion.
Example:
Whip, needle, and weaving's: They are all metal constructs consisting of tightly weaved strands that bring about the form to the observer. Such items only take a small amount of energy to move and create.
Hammers, Plating, Metal Constructs (golem size).
This of course ins such small quantities is also highly susceptible to most magics. Harder surfaces can catch the object, fire could melt it down and electricity could electrocute the user of metal-make.
Abilities/Powers:
Name: Metal-make Pellet Barrage (Spray and Pray)
Rank: D Rank
Type: Offensive Metal
Description: Speed of each pellet is capable of being shot out in a range of velocities from 40 – 70 mph. Range of the pellets can span from 5 to 10 meters diameter out from her. Area of affect is a 2 meter diameter. 30 marble sized spheres are created capable of bruising their victim. One post duration to charge.
Strengths:
1.)The quantity of the pellets make it quite difficult for evasion as well as it's velocity.
2.)Depending on use the reason of use it is also quite viable for suppressing a certain areas for numerous seconds.
3.) If the target stays with in the full duration of the casting, they will be more then a little unpleasant.
Weaknesses:
1.) As she has to prep the spell, this gives a reasonably large amount of time where she can be knocked out of it.
2.) These pellets unless focused upon will not discriminate from friend or foe.
3.)This spell takes 5 posts to cool down and is capable of causing minor fatigue in it's user, such as heavy breathing.
4.)Is in capable of using any other spell for an entire post.
Name: Blade' Fury (Feather's Fall)
Rank: D Rank
Type: Offensive Metal-make
Description:
This spell can be cast in any aimed direction into a cone ranging to 10 meters. It's spread's with reaching 3 meters. Her arms fold up to her chest forming the 9 blades that will fly out in the spread. The blades will only move forward upon one plane. This can be angled or not, depending on the user's movements.
Strengths:
1.)Nine blades move swiftly through the air, flying true till they reach either their victim or another surface.
2.)This spell can be cast up to 3 times in quick succession or only once or twice.
3.) Each blade has the slicing ability to cut through a quarter of a meter branch width.
Weaknesses:
1.) As the blades must obey it's planer velocity. So long as you just dodge the level they are flying through.
2.) These blades are only as strong as it's users ability in their craft, so those with higher ranking spells can block, shatter or disrupt this spell.
3.) Duration lasts for one post going on a three post cool-down.
4.) If these blades are broken or lodged within a surface she can not recall it making it impossible to use said blade.
Name: Wired Defense (Barbed Barricade)
Rank: D Rank
Type: Defensive Metal-make
Description:
A woven tapestry of wires begin to construct a fence that prevents any solid objects from passing through. Lasts till it is ripped down or she leaves it's proximity. Nothing inherently dangerous about this barricade, except that it has the durability of a reinforced chained fence so it is capable of being warped around objects.
Strengths:
1.)Can block off a 15 meter segment reaching a height of 6 meters tall.
2.)This spell can be cast once a thread as it takes considerable amounts of energy to construct such a large blockade.
3.) Prevents large objects from passing through to it's intended victim.
Weaknesses:
1.) Is capable of being ripped down or knocked out of concentration of the spell.
2.) Duration, will last only as long as she is concentrating on keeping it up.
3.) Is capable of being melted down, smashed down or blown up if the spells are stronger then her own.
4.) Cool-down is usually an entire days wait.
Name: Iron-maiden (Old Iron-hide)
Rank: D Rank
Type: Passive Metal-make
Description:
A embroidering technique, the user can be woven around the user. Giving them a slight increase in durability and in strength. It's appearance is in that of ones normal clothing. Instead of cloth fibers it is constructed with metal threading.
Strengths:
1.)Gives a buff to ones durability by 10 %. Where a normal punch would wind them, they are now capable of taking 5 or 6.
2.)When combined into gloves it gives a 10 % strength increase. The users fists are now capable of punching harder surfaces without feeling pain.
3.) Is capable of deflecting angled blade attacks.
Weaknesses:
1.) In the case of clothing, it is constricting, making there evasion worse 10 %.
2.) Duration is wile conscious. As these affects wear off acting more like normal clothing after a day it needs the night to gain back it's full strength.
3.) Is metal so it is susceptible to flames, meaning it can melt onto the users skin causing second degree burns.
4.) Will not stop a direct hits like a swords piercing or swinger full into it.