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    Ame's magic: Florem Panacis

    Amellynne Sairioh
    Amellynne Sairioh

    Player 
    Lineage : Zeus' Descent
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    Posts : 51
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    Experience : 0

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    Ame's magic: Florem Panacis Empty Ame's magic: Florem Panacis

    Post by Amellynne Sairioh 23rd November 2013, 6:00 pm

    Primary Magic: Florem Panacis
    Caster or Holder: It is a caster type magic.
    Description: Florem Panacis is the magic of the trees, it uses the natural abilities of plants and the symbols represented by the trees to cast spells. for Example: a rose bush or a patch of thistles have a natural defense of thorns that can be used to form a defense spell. An oak tree that represents strength could be used for an offense spell, and a rowan or yew tree that has strong ties to spiritual energy can be used for a healing spell. Florem Panacis does not rely entirely on a mage the same way maker magic does, but it doesn't rely solely on the plants like a holder magic would. It is a balanced magic that draws power and form from the mage and draws abilities from the plants in range.

    Strengths: 1. Florem Panacis is at its strongest in healthy environments, where the vegetation is thicker and stronger. As such, the age affects it’s strength as well, if the plant is too young or underdeveloped the spell is unstable. If the plant is too old or overdeveloped, the spell will be fragile. The best plants are old enough to stand against the elements but young enough that they aren’t too weathered they’ll break with pressure.
    2. Lightning
    3. Metal
    4. weak water magics

    Weaknesses: 1.In an unhealthy environment Florem Panacis is highly unstable and prone to corruption. This means that a corrupt or unhealthy plant can make the magic wielder sick or even kill them. This is only one way that this magic can be corrupted, if an earth mage is controlling a tree then that tree will bear ill will to the mage and harm rather than protect them.
    2. Fire-based magic
    3. Metal-based magic
    4. specific earth magics

    Abilities/Powers :

    Name: Tacitum Nemus
    Effect: This allows Amellynne to talk to, hear, and comprehend what nearby trees are saying. As trees aren't generally fond of humans, what they speak of is generally along the lines of weather, odd activity in other trees or plants, and the destruction of other trees. This information isn't really useful but some times the trees will gossip of centuries ago, which helps Ame with strategizing and research. It also helps her keep in touch with her friends through a mesage chain passed along the wind from forest to forest ranging all the way across the country. This is a passive ability.

    Name: Dissimulare Lignea
    Effect: Changes the appearance of Ame's skin to that of tree bark. This is activated only when Ame has skin contact with a tree, and is concentrating on the texture and colour of the tree. This ability is basicly just for show, other then changing her image it does nothing and only affects a small area of her skin.




    Magic spells:


    Name: Praesidio Spina
    Rank: D- rank
    Type: Plant, Defense spell
    Description: this spell creates a sphere of thorny vines surrounding the target (caster or an ally). the size of the sphere depends on the size of the person the sphere is protecting. Similar to the unique defense of the rose, the spell's thorns protect the person inside from anything intended to harm them. The thorns cause small cuts on whatever they touch other than non-moving objects.
    Cooldown: This spell cannot be used for a time range of 5-6 posts after it has been dispelled
    Duration: This spell lasts for three posts, and can be cast multiple times per battle.
    Weaknesses: 1. Because the spell consists entirely of plant matter it can catch on fire fairly easily and burn to ash, the spell doesn't regrow after it has been damaged so once the sphere has been broken it is useless.
    2. The spell is also confined, and may interfere with one's eyesight as it is not completely transparent.
    3. The spell affects all moving objects, such as spells and weapons, and so even healing spells or allies trying to help the person protected by the spell will be affected and harmed by the thorns.
    4. The spell prohibits the person inside the sphere from touching anything but static objects like floors and walls.
    Strengths: 1.The sphere of thorns moves along with the person inside, this way the spell does not restrict their movement or harm them with the thorns on the entirior of the sphere however, if one stretches and reaches out of the center of the sphere, the sphere will not conform to the persons movements.
    2. The thorns act not only as defense but also as an attack, if a person touches them they will cause small damage.
    3. Because of the sphere's tightly woven vines, neither solid objects or liquids can enter the sphere. Gasses are allowed to enter freely for otherwise the person inside wouldn't be able to breath, but other than the possibility of poissonous gasses entering, the bubble is secure.

    Name: Sanitatum Radicum
    Rank: D- rank
    Type: Plant
    Description: Will heal the target of minor injuries (D-rank injuries). Absorbs the healing abilities of nearby plants and transforms that ability into healing magics. This does not regenerate MP, it simply heals the target back to fighting ability. Target must be within three feet of the caster, the closer the caster is to the plants used in casting the spell the shorter time it takes for the spell to take effect. (max range is 10 meters)
    Cooldown: Because of the amount of pure thought used to conduct the energy to the right place, the spell cannot be used within a specific time limit of the previous use, if the caster attempts to recast the spell within the time limit he/she will be rendered unconscious. (Has a cooldown of 6 posts)
    Duration: This spell lasts as long as necessary to restore the target to fighting condition, or the plants are completely void of energy. If the plants are completely drained then the spell will begin to draw power from the caster’s physical strength.  (Casting of the spell is instant)
    Weaknesses: 1.Caster and subject must be within two feet of each other, and the caster must be within five feet of the herb or tree used to cast the spell.
    2. This spell provides no defense, and so leaves the caster and subject unprotected while the spell is being cast.
    3. The spell cannot be used on the caster.
    4. The spell heals only physical injuries, if a person's spirit or mind is harmed the spell can't repair that damage.
    Strengths: 1. Does not take up much magic power.
    2. It can be used in conjunction with Salices Scalpere to efficiently heal a person while the latter spell busies the opponent to protect them.
    3. The spell does not require one particular herb so it can be cast any where so long as atleast one of many different healing herbs is near by.

    Name: Salices Scalpere
    Rank: D- rank
    Type: Plant
    Description: Uses the mage’s magic power and the potential of the tree seed to create a living weapon out of a tree. Similar to the womping willow of the Harry Potter series, the tree acts according to its own will to club or ensnare the opponent while active (causing D- rank damage), while inactive it is similar to a normal tree, responding only to the caster’s summons
    Cooldown:  Will take one post to re-activate, 6 posts to cooldown. Cannot use the same tree/tree seed twice.
    Duration: The spell will last until it is dissmised. The tree can however, burn down while inactive. This will cancel the spell.
    Weaknesses: 1. The spell has an extremely limited range, particularly because of the limited reach of the tree's branches.
    2. It is limited in it's abilities of contingency as the seed used to cast the spell can only be used once before the tree disintegrates.
    3. The tree does not have any sense of friend or foe, so it attacks anyone in reach.
    4. The spell cannot be moved from where it was first cast without being dispelled.
    Strengths: 1. This spell is the only offense spell that Ame uses, the only one she has really. 2. It attacks on it's own which allows Ame to do other things while the spell is active.
    3. The spell requires a living seed rather than a living plant so it can be cast in all types of environments.


    Last edited by Amellynne Sairioh on 10th December 2013, 3:25 pm; edited 12 times in total
    King Zenshin
    King Zenshin

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    The judge

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    Ame's magic: Florem Panacis Empty Re: Ame's magic: Florem Panacis

    Post by King Zenshin 23rd November 2013, 10:10 pm

    Amellynne Sairioh wrote:Primary Magic: Florem Panacis
    Caster or Holder: It is a caster type magic, thats level of strength depends not only on the wizard’s strength but also the state of the environment around the wizard
    Description: Florem Panacis isn’t specifically a type of magic, it’s more of a healing art that uses a persons will to draw strength from the earth and convert it into energy. For instance, Ame could be wandering around and find an injured animal, instead of using her own energy to heal the animal she could use the energy of the yew tree right next to her. Another example would be to use the strength of an oak tree to create a shield to protect her, or the unique defense of the rose bush to ward off physical attacks.

    Strengths: Florem Panacis is at its strongest in healthy environments, where the vegetation is thicker and stronger. As such, the age affects it’s strength as well, if the plant is too young or underdeveloped the spell is unstable. If the plant is too old or overdeveloped, the spell will be fragile. The best plants are old enough to stand against the elements but young enough that they aren’t too weathered they’ll break with pressure.
    This magic is strongest against lightning and metal elements, and some weaker water magics can be deflected, although this is quite rare.
    Weaknesses: In an unhealthy environment Florem Panacis is highly unstable and prone to corruption.  This means that a corrupt or unhealthy plant can make the magic wielder sick or even kill them. This is only one way that this magic can be corrupted, if an earth mage is controlling a tree then that tree will bear ill will to the mage and harm rather than protect them.
    Florem Panacis is weak against fire-based magics, and metal based attacks. Certain earth magics can either aid or hinder the ability of the magic.

    Abilities/Powers :

    Name: Tacitum Nemus
    Effect: This allows Amellynne to talk to, hear, and comprehend what nearby trees are saying. As trees aren't generally fond of humans, what they speak of is generally along the lines of weather, odd activity in other trees or plants, and the destruction of other trees. This information isn't really useful but some times the trees will gossip of centuries ago, which helps Ame with strategizing and research. It also helps her keep in touch with her friends through a chain of the interconnected forests ranging all the way across the country.

    Name: Dissimulare Lignea
    Effect: Changes the appearance of Ame's skin to that of tree bark. This is activated only when Ame has skin contact with a tree, and is concentrating on the texture and colour of the tree.




    Magic spells:


    Name: Praesidio Spina
    Rank: D- rank
    Element: Plant, Defense spell
    Effect: Will cover the target’s body with translucent thorns. It is activated by the mere thought of thistles or vines growing and encircling a specific person (eg. The caster or their ally), and surrounding the target’s body with thorns. The thorns create small cuts on what ever it touches. These thorns cannot be cut or broken, but they will disappear on their own. If the target  leaves the general area where the plant used is, or cannot be seen by the caster the spell is ineffective.
    Cooldown: This spell cannot be used for a time range of 5-6 posts after it has been dispelled
    Duration: This spell lasts for three posts, and can be cast multiple times per battle.
    Weaknesses: Because the spell consists entirely of plant matter it can catch on fire fairly easily and burn to ash, the spell doesn't regrow after it has been damaged so once the sphere has been broken it is useless. The spell is also confined, and may interfere with one's eyesight as it is not completely transparent.
    Strengths: The sphere of thorns moves along with the person inside, this way the spell does not restrict their movement or harm them with the thorns on the entirior of the sphere however, if one stretches and reaches out of the center of the sphere, the sphere will not conform to the persons movements.

    Name: Sanitatum Radicum
    Rank: D- rank
    Magic Cost: 10 MP
    Requirements: Florem Panacis, near-by healing herbs or spiritual trees
    Class: Support
    Element: Plant
    Effect: Will heal the target of minor injuries (2D-rank injuries). Absorbs the healing abilities of nearby plants and transforms that ability into healing magics. This does not regenerate MP, it simply heals the target back to fighting ability. Target must be within three feet of the caster, the closer the caster is to the plants used in casting the spell the shorter time it takes for the spell to take effect. (max range is 10 meters)
    Cooldown: Because of the amount of pure thought used to conduct the energy to the right place, the spell cannot be used within a specific time limit of the previous use, if the caster attempts to recast the spell within the time limit he/she will be rendered unconscious. (Has a cooldown of 2 posts)
    Duration: This spell lasts as long as necessary to restore the target to fighting condition, or the plants are completely void of energy. If the plants are completely drained then the spell will begin to draw power from the caster’s physical strength.  (Casting of the spell is instant)
    Weaknesses: Caster and subject must be within two feet of each other, and the caster must be within five feet of the herb or tree used to cast the spell. This spell provides no defense, and so leaves the caster and subject unprotected while the spell is being cast. The spell cannot be used on the caster.
    Strengths: Does not take up much magic power and can be used in conjunction with Salices Scalpere to efficiently heal a person while the latter spell busies the opponent to protect them.

    Name: Salices Scalpere
    Rank: D- rank
    Magic Cost: 10 MP, 5 MP for every post the tree is active
    Requirements: Florem Panacis, any type of tree seed.
    Class: Offense
    Element: Plant
    Effect: Uses the mage’s magic power and the potential of the tree seed to create a living weapon out of a tree. Similar to the wimping willow of the Harry Potter series, the tree acts according to its own will to club or ensnare the opponent while active (causing D- rank damage), while inactive it is similar to a normal tree, responding only to the caster’s summons
    Cooldown:  Will take one post to re-activate, 6 posts to cooldown. Cannot use the same tree/tree seed twice.
    Duration: The spell will last until it is dissmised. The tree can however, burn down while inactive. This will cancel the spell.
    Weaknesses: The spell has an extremely limited range, particularly because of the limited reach of the tree's branches. It is also limited in it's abilities of contingency as the seed used to cast the spell can only be used once before the tree disintegrates. The tree does not have any sense of friend or foe, so it attacks anyone in reach.
    Strengths: This spell is the only offense spell that Ame uses, the only one she has really. It attacks on it's own which allows Ame to do other things while the spell is active.
    Before I start actually commenting on this, please use the appropriate format for the spells found here -> https://www.fairytail-rp.com/t4-magic-spell-registration-template Also fix the bolding on the upper part of the application. Please bump when edited


    _____________________________________________________________________________________



    Missions Completed
    100 Year: 1
    10 Year: 1
    S-Ranked: 1
    A-Ranked: 4
    B-Ranked: 4
    D-Ranked: 3
    Event Experience: 57,562.5
    Dungeon Experience: 2,325
    Total Experience: 263,160

    Character / Vincent Gauss
    Primary Magic / Knight of Space
    Secondary Magic / Paladin's Armaments
    History & Notebook | Bank
    Golden Lacrima | Expires 7/9/2019
    Amellynne Sairioh
    Amellynne Sairioh

    Player 
    Lineage : Zeus' Descent
    Position : None
    Posts : 51
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Ame's magic: Florem Panacis Empty Re: Ame's magic: Florem Panacis

    Post by Amellynne Sairioh 27th November 2013, 2:08 pm

    Bump, sorry about the poor coding. I can't copy and paste on my device.
    King Zenshin
    King Zenshin

    The judge


    The judge

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    Lineage : Aspect of Neptune
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    Ame's magic: Florem Panacis Empty Re: Ame's magic: Florem Panacis

    Post by King Zenshin 2nd December 2013, 5:40 pm

    Amellynne Sairioh wrote:Primary Magic: Florem Panacis
    Caster or Holder: It is a caster type magic, thats level of strength depends not only on the wizard’s strength but also the state of the environment around the wizard Just "Caster" will suffice
    Description: Florem Panacis isn’t specifically a type of magic, it’s more of a healing art that uses a persons will to draw strength from the earth and convert it into energy. For instance, Ame could be wandering around and find an injured animal, instead of using her own energy to heal the animal she could use the energy of the yew tree right next to her. Another example would be to use the strength of an oak tree to create a shield to protect her, or the unique defense of the rose bush to ward off physical attacks.Okay, this is a bit iffy. I propose for you to make it a *specific* and *definable* magic, as oak trees technically don't have strength and yew trees don't technically have energy (I may be wrong about that one). If it's caster magic, it has to be your own energy >_> Just tweak the description around a bit

    Strengths: Florem Panacis is at its strongest in healthy environments, where the vegetation is thicker and stronger. As such, the age affects it’s strength as well, if the plant is too young or underdeveloped the spell is unstable. If the plant is too old or overdeveloped, the spell will be fragile. The best plants are old enough to stand against the elements but young enough that they aren’t too weathered they’ll break with pressure.
    This magic is strongest against lightning and metal elements, and some weaker water magics can be deflected, although this is quite rare.List form please
    I.e.
    -One
    -Two
    -Three


    Weaknesses: In an unhealthy environment Florem Panacis is highly unstable and prone to corruption.  This means that a corrupt or unhealthy plant can make the magic wielder sick or even kill them. This is only one way that this magic can be corrupted, if an earth mage is controlling a tree then that tree will bear ill will to the mage and harm rather than protect them.
    Florem Panacis is weak against fire-based magics, and metal based attacks. Certain earth magics can either aid or hinder the ability of the magic. Same as strengths

    Abilities/Powers :

           Space between colon and T
    Name:Tacitum Nemus
    Effect: This allows Amellynne to talk to, hear, and comprehend what nearby trees are saying. As trees aren't generally fond of humans, what they speak of is generally along the lines of weather, odd activity in other trees or plants, and the destruction of other trees. This information isn't really useful but some times the trees will gossip of centuries ago, which helps Ame with strategizing and research. It also helps her keep in touch with her friends through a chain of the interconnected forests ranging all the way across the country. Lol, I love the talking trees thing. As long as you don't use it for meta gaming purposes, this is okay. Specify if this is a toggle ability or is it always up?(passive)

    Name: Dissimulare Lignea
    Effect: Changes the appearance of Ame's skin to that of tree bark. This is activated only when Ame has skin contact with a tree, and is concentrating on the texture and colour of the tree.This is also particularly interesting. Specify that it won't give any extra defense please




    Magic spells:


    Name: Praesidio Spina
    Rank: D- rank
    Type: Plant, Defense spell
    Description: Will cover the target’s body with translucent thorns. It is activated by the mere thought of thistles or vines growing and encircling a specific person (eg. The caster or their ally), and surrounding the target’s body with thorns. The thorns create small cuts on what ever it touches. These thorns cannot be cut or broken, but they will disappear on their own. If the target  leaves the general area where the plant used is, or cannot be seen by the caster the spell is ineffective.
    Cooldown: This spell cannot be used for a time range of 5-6 posts after it has been dispelled
    Duration: This spell lasts for three posts, and can be cast multiple times per battle.
    Weaknesses: Because the spell consists entirely of plant matter it can catch on fire fairly easily and burn to ash, the spell doesn't regrow after it has been damaged so once the sphere has been broken it is useless. The spell is also confined, and may interfere with one's eyesight as it is not completely transparent.
    Strengths: The sphere of thorns moves along with the person inside, this way the spell does not restrict their movement or harm them with the thorns on the entirior of the sphere however, if one stretches and reaches out of the center of the sphere, the sphere will not conform to the persons movements.

    Name: Sanitatum Radicum
    Rank: D- rank
    Type: Plant
    Description: Will heal the target of minor injuries (2D-rank injuries). Absorbs the healing abilities of nearby plants and transforms that ability into healing magics. This does not regenerate MP, it simply heals the target back to fighting ability. Target must be within three feet of the caster, the closer the caster is to the plants used in casting the spell the shorter time it takes for the spell to take effect. (max range is 10 meters)
    Cooldown: Because of the amount of pure thought used to conduct the energy to the right place, the spell cannot be used within a specific time limit of the previous use, if the caster attempts to recast the spell within the time limit he/she will be rendered unconscious. (Has a cooldown of 2 posts)
    Duration: This spell lasts as long as necessary to restore the target to fighting condition, or the plants are completely void of energy. If the plants are completely drained then the spell will begin to draw power from the caster’s physical strength.  (Casting of the spell is instant)
    Weaknesses: Caster and subject must be within two feet of each other, and the caster must be within five feet of the herb or tree used to cast the spell. This spell provides no defense, and so leaves the caster and subject unprotected while the spell is being cast. The spell cannot be used on the caster.
    Strengths: Does not take up much magic power and can be used in conjunction with Salices Scalpere to efficiently heal a person while the latter spell busies the opponent to protect them.

    Name: Salices Scalpere
    Rank: D- rank
    Type: Plant
    Description: Uses the mage’s magic power and the potential of the tree seed to create a living weapon out of a tree. Similar to the wimping willow of the Harry Potter series, the tree acts according to its own will to club or ensnare the opponent while active (causing D- rank damage), while inactive it is similar to a normal tree, responding only to the caster’s summons
    Cooldown:  Will take one post to re-activate, 6 posts to cooldown. Cannot use the same tree/tree seed twice.
    Duration: The spell will last until it is dissmised. The tree can however, burn down while inactive. This will cancel the spell.
    Weaknesses: The spell has an extremely limited range, particularly because of the limited reach of the tree's branches. It is also limited in it's abilities of contingency as the seed used to cast the spell can only be used once before the tree disintegrates. The tree does not have any sense of friend or foe, so it attacks anyone in reach.
    Strengths: This spell is the only offense spell that Ame uses, the only one she has really. It attacks on it's own which allows Ame to do other things while the spell is active.
    I will start on the spells after you tweak everything above them first. Good luck and please bump when edited


    _____________________________________________________________________________________



    Missions Completed
    100 Year: 1
    10 Year: 1
    S-Ranked: 1
    A-Ranked: 4
    B-Ranked: 4
    D-Ranked: 3
    Event Experience: 57,562.5
    Dungeon Experience: 2,325
    Total Experience: 263,160

    Character / Vincent Gauss
    Primary Magic / Knight of Space
    Secondary Magic / Paladin's Armaments
    History & Notebook | Bank
    Golden Lacrima | Expires 7/9/2019
    Amellynne Sairioh
    Amellynne Sairioh

    Player 
    Lineage : Zeus' Descent
    Position : None
    Posts : 51
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Ame's magic: Florem Panacis Empty Re: Ame's magic: Florem Panacis

    Post by Amellynne Sairioh 3rd December 2013, 2:40 pm

    Bump, I hope that's better
    Eris
    Eris

    Lich of hell


    Lich of hell

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    Ame's magic: Florem Panacis Empty Re: Ame's magic: Florem Panacis

    Post by Eris 7th December 2013, 8:32 am

    by Zenshin on Mon 2 Dec - 19:40
    by Amellynne Sairioh on Tue 3 Dec - 16:40



    I guess I'll save you, Amell .-.
    [Insert Cbox talk]
    Bumplediddlydo'it when done.


    _____________________________________________________________________________________

    Ame's magic: Florem Panacis NvVyM98

    Ame's magic: Florem Panacis CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n
    Amellynne Sairioh
    Amellynne Sairioh

    Player 
    Lineage : Zeus' Descent
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    Ame's magic: Florem Panacis Empty Re: Ame's magic: Florem Panacis

    Post by Amellynne Sairioh 8th December 2013, 4:55 pm

    Bump, i think i got all the strengths and weaknesses dealt with, haven't had a chance to rearange them though, so they're still inverted.
    Eris
    Eris

    Lich of hell


    Lich of hell

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishgar- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Player 
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    First Skill: Sunset Eclipse - The Sandstorm GS
    Second Skill: Titan Eclipse • Devil Pact
    Third Skill:

    Ame's magic: Florem Panacis Empty Re: Ame's magic: Florem Panacis

    Post by Eris 9th December 2013, 12:50 pm

    Amellynne Sairioh wrote:Primary Magic: Florem Panacis
    Caster or Holder: It is a caster type magic.
    Description: Florem Panacis is the magic of the trees, it uses the natural abilities of plants and the symbols represented by the trees to cast spells. for Example: a rose bush or a patch of thistles have a natural defense of thorns that can be used to form a defense spell. An oak tree that represents strength could be used for an offense spell, and a rowan or yew tree that has strong ties to spiritual energy can be used for a healing spell. Florem Panacis does not rely entirely on a mage the same way maker magic does, but it doesn't rely solely on the plants like a holder magic would. It is a balanced magic that draws power and form from the mage and draws abilities from the plants in range.

    Strengths:
    1. Florem Panacis is at its strongest in healthy environments, where the vegetation is thicker and stronger. As such, the age affects it’s strength as well, if the plant is too young or underdeveloped the spell is unstable. If the plant is too old or overdeveloped, the spell will be fragile. The best plants are old enough to stand against the elements but young enough that they aren’t too weathered they’ll break with pressure.
    2. Lightning
    3. Metal
    4. weak water magics

    Weaknesses:
    1.In an unhealthy environment Florem Panacis is highly unstable and prone to corruption. This means that a corrupt or unhealthy plant can make the magic wielder sick or even kill them. This is only one way that this magic can be corrupted, if an earth mage is controlling a tree then that tree will bear ill will to the mage and harm rather than protect them.
    2. Fire-based magic
    3. Metal-based magic
    4. specific earth magics

    Abilities/Powers :

    Name: Tacitum Nemus
    Effect: This allows Amellynne to talk to, hear, and comprehend what nearby trees are saying. As trees aren't generally fond of humans, what they speak of is generally along the lines of weather, odd activity in other trees or plants, and the destruction of other trees. This information isn't really useful but some times the trees will gossip of centuries ago, which helps Ame with strategizing and research. It also helps her keep in touch with her friends through a chain of the interconnected forests ranging all the way across the country. This is a passive ability.  I find it unlikely that the forests are at all connected in Fiore.  How would it keep in touch with friends... ?

    Name: Dissimulare Lignea
    Effect: Changes the appearance of Ame's skin to that of tree bark. This is activated only when Ame has skin contact with a tree, and is concentrating on the texture and colour of the tree. This ability is basicly just for show, other then changing her image it does nothing.  And of course camouflage,  assuming you strip.  But no,  you can say that this increases her enhances her durability making her take hits as though she were trained and built up endurance.




    Magic spells:


    Name: Praesidio Spina
    Rank: D- rank
    Type: Plant, Defense spell
    Description: Will cover the target’s body with translucent thorns. It is activated by the mere thought of thistles or vines growing and encircling a specific person (eg. The caster or their ally), and surrounding the target’s body with thorns. The thorns create small cuts on what ever it touches. These thorns cannot be cut or broken, but they will disappear on their own. If the target  leaves the general area where the plant used is, or cannot be seen by the caster the spell is ineffective.
    Cooldown: This spell cannot be used for a time range of 5-6 posts after it has been dispelled
    Duration: This spell lasts for three posts, and can be cast multiple times per battle.
    Weaknesses:
    1. Because the spell consists entirely of plant matter it can catch on fire fairly easily and burn to ash, the spell doesn't regrow after it has been damaged so once the sphere has been broken it is useless.
    2. The spell is also confined, and may interfere with one's eyesight as it is not completely transparent.
    3. The spell affects all moving objects, such as spells and weapons, and so even healing spells or allies trying to help the person protected by the spell will be affected and harmed by the thorns.
    4. The spell prohibits the person inside the sphere from touching anything but static objects like floors and walls.
    Strengths:
    1.The sphere of thorns moves along with the person inside, this way the spell does not restrict their movement or harm them with the thorns on the entirior of the sphere however, if one stretches and reaches out of the center of the sphere, the sphere will not conform to the persons movements.
    2. The thorns act not only as defense but also as an attack, if a person touches them they will cause small damage.
    3. Because of the sphere's tightly woven vines, neither solid objects or liquids can enter the sphere. Gasses are allowed to enter freely for otherwise the person inside wouldn't be able to breath, but other than the possibility of poisonous gasses entering, the bubble is secure.

    After reading this three times I still don't get what you're trying to do -.-


    Name: Sanitatum Radicum
    Rank: D- rank
    Type: Plant
    Description: Will heal the target of minor injuries (2D-rank injuries)  It's D-rank,  not C-rank.  It heals D-rank injuries.  The gap between ranks is only double ("2 d-ranks") . Absorbs the healing abilities of nearby plants and transforms that ability into healing magics. This does not regenerate MP, it simply heals the target back to fighting ability. Target must be within three feet of the caster, the closer the caster is to the plants used in casting the spell the shorter time it takes for the spell to take effect. (max range is 10 meters)
    Cooldown: Because of the amount of pure thought used to conduct the energy to the right place, the spell cannot be used within a specific time limit of the previous use, if the caster attempts to recast the spell within the time limit he/she will be rendered unconscious. (Has a cooldown of 2 posts)
    Duration: This spell lasts as long as necessary to restore the target to fighting condition, or the plants are completely void of energy. If the plants are completely drained then the spell will begin to draw power from the caster’s physical strength.  (Casting of the spell is instant)
    Weaknesses:
    1.Caster and subject must be within two feet of each other, and the caster must be within five feet of the herb or tree used to cast the spell.
    2. This spell provides no defense, and so leaves the caster and subject unprotected while the spell is being cast.
    3. The spell cannot be used on the caster.
    4. The spell heals only physical injuries, if a person's spirit or mind is harmed the spell can't repair that damage.
    Strengths:
    1. Does not take up much magic power.
    2. It can be used in conjunction with Salices Scalpere to efficiently heal a person while the latter spell busies the opponent to protect them.
    3. The spell does not require one particular herb so it can be cast any where so long as atleast one of many different healing herbs is near by.

    MMmmm...
    The cooldown needs to be six posts.  The spell can heal C-rank worth of damage,  but it kills the surrounding nature within 10 meters.   


    Name: Salices Scalpere
    Rank: D- rank
    Type: Plant
    Description: Uses the mage’s magic power and the potential of the tree seed to create a living weapon out of a tree. Similar to the womping willow of the Harry Potter series, the tree acts according to its own will to club or ensnare the opponent while active (causing D- rank damage), while inactive it is similar to a normal tree, responding only to the caster’s summons
    Cooldown:  Will take one post to re-activate, 6 posts to cooldown. Cannot use the same tree/tree seed twice.
    Duration: The spell will last until it is dissmised. The tree can however, burn down while inactive. This will cancel the spell.
    Weaknesses:
    1. The spell has an extremely limited range, particularly because of the limited reach of the tree's branches.
    2. It is limited in it's abilities of contingency as the seed used to cast the spell can only be used once before the tree disintegrates.
    3. The tree does not have any sense of friend or foe, so it attacks anyone in reach.
    4. The spell cannot be moved from where it was first cast without being dispelled.
    Strengths:
    1. This spell is the only offense spell that Ame uses, the only one she has really.   Then what is the first spell...
    . It attacks on it's own which allows Ame to do other things while the spell is active.
    3. The spell requires a living seed rather than a living plant so it can be cast in all types of environments.


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    Ame's magic: Florem Panacis NvVyM98

    Ame's magic: Florem Panacis CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n
    Amellynne Sairioh
    Amellynne Sairioh

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    Ame's magic: Florem Panacis Empty Re: Ame's magic: Florem Panacis

    Post by Amellynne Sairioh 10th December 2013, 4:23 pm

    Bump, most of the errors were just needed rewording, i forgot to change the cooldown and such to this site's rules, Sorry about that.

    Just incase you still don't understand Preasidio, here's the link to my original app http://www.fairytailrp.com/t15264-amellynnes-magic-complete
    And a thread i've used it in : http://www.fairytailrp.com/t16175-the-green-eyed-fairy-trainning-ace-brookes

    I hope those will help, i'm kind of partial to this spell and i don't want to scrap it.
    Eris
    Eris

    Lich of hell


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    Ame's magic: Florem Panacis Empty Re: Ame's magic: Florem Panacis

    Post by Eris 10th December 2013, 6:07 pm

    The spell just really doesn't sound doable.  
    As written and as it seems to be,  the spell is an automatic hit.


    _____________________________________________________________________________________

    Ame's magic: Florem Panacis NvVyM98

    Ame's magic: Florem Panacis CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n
    Eris
    Eris

    Lich of hell


    Lich of hell

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishgar- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Player 
    Lineage : Devil's Conquest
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    Posts : 1471
    Guild : Grim Heresy [GM]
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    First Skill: Sunset Eclipse - The Sandstorm GS
    Second Skill: Titan Eclipse • Devil Pact
    Third Skill:

    Ame's magic: Florem Panacis Empty Re: Ame's magic: Florem Panacis

    Post by Eris 12th December 2013, 8:41 am

    Ame's magic: Florem Panacis PiGiFnO


    _____________________________________________________________________________________

    Ame's magic: Florem Panacis NvVyM98

    Ame's magic: Florem Panacis CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n

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