Magic
Magic Name: Plasma Magic
Magic Type: Caster
Description: As a Plasma Mage, Siria becomes able to ionize the air around them into flaming balls of energy, or fire off beams of highly energized particles, or even produce constructs of plasma that she can fight with. This is distinct from lightning magic, where the user produces an electric current directed at a target, which then ionizes the air as it travels. This gives plasma mages a distinct advantage in that they are not bound by magnetic forces nearly as harshly, and their attacks are often much more destructive given they are not restricted by electrical currents. For a plasma mage, their magic's damage stems from the extreme heat of plasma condensed into a finite space.
When it comes to combat, Siria is an offensive fiend. Plasma is near infinite when it comes to where she can source it from, although she usually ionizes the air as it's the easiest state of matter to do so, and as such she can throw attacks as long as she has magic. This does not mean she has no defensive capabilities; Shields can block similar types of energy attacks, and attempting to punch through plasma with the bare hands will not go well. However, the level of overwhelming power that Siria has is her main strength.
Unique Abilities:
Magic Name: Plasma Magic
Magic Type: Caster
Description: As a Plasma Mage, Siria becomes able to ionize the air around them into flaming balls of energy, or fire off beams of highly energized particles, or even produce constructs of plasma that she can fight with. This is distinct from lightning magic, where the user produces an electric current directed at a target, which then ionizes the air as it travels. This gives plasma mages a distinct advantage in that they are not bound by magnetic forces nearly as harshly, and their attacks are often much more destructive given they are not restricted by electrical currents. For a plasma mage, their magic's damage stems from the extreme heat of plasma condensed into a finite space.
When it comes to combat, Siria is an offensive fiend. Plasma is near infinite when it comes to where she can source it from, although she usually ionizes the air as it's the easiest state of matter to do so, and as such she can throw attacks as long as she has magic. This does not mean she has no defensive capabilities; Shields can block similar types of energy attacks, and attempting to punch through plasma with the bare hands will not go well. However, the level of overwhelming power that Siria has is her main strength.
Unique Abilities:
- Ability 1: Plasma Mimicry: Once per post and for up to 3 posts, Siria can transmute her body into plasma, transforming the air around her into plasma slowly as well which she then absorbs for 5% HP regen while it's active, and she can slip through cracks and gaps in surfaces to get through doors, gates, and debris. However, she becomes significantly weaker to water and wind, to the point she takes 100% bonus damage from water and 25% bonus damage from wind, and forcing her to revert back. The source of the wind does need to be magic, but not water.
- Ability 2: Unlocks at B rank
- Ability 3: Unlocks at S rank
- Spells:
- Spells
- D Rank Spells:
- Instant Sun:
- Name: Instant Sun
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Multi-Target
Damage: 30HP
Range: 45 Meters
Speed: 30 Meters
Duration: 3 Posts
Downside: N/A
Description: With a hand, Siria ionizes the nearby air into a ball of plasma about 2 meters in size, allowing it to be thrown at a target area. Upon hitting a surface or a target, it expands outwards to a radius of 5 meters. Anyone hit by the ball can be set on fire, being dealt an extra 50% damage over the course of 3 posts. They can use a post to put the fire out if not negated.
- Neon Ray:
- Name: Neon Ray
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Single Target
Damage: 40HP
Range: 60 Meters
Speed: 60 MpS
Duration: 1 Post
Downside:
Description: Siria focuses plasma into a very small space before forcing it in one direction, firing off a powerful beam of heat and light. This attack shreds through unprotected sources, and if not blocked will burn the target's HP by 5%. (It does not pierce.)
- Stasis Bubble:
- Name: Stasis Bubble
Rank: D
MP Cost: 20MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: 60 Meters
Speed: 60 Meters
Duration: 1 Post
Downside: Cooldown of 1 Post
Description: Siria throws a ball of plasma like a grenade at a target, where it explodes and encloses the target in a densely contained bubble of plasma, making them ignore gravity for a small period. Since the air around them was suddenly ionized and turned to plasma, they briefly are without oxygen, rendering them stunned for a post as they attempt to regain their senses.
Last edited by Tsykotics on 27th May 2024, 1:50 pm; edited 5 times in total