Primary Magic: Forbidden Knowledge (Mind Magic)
Caster or Holder: (Lost Magic) Caster
Description: "Silly child, you should have never learned this to begin with." The user unlocks this ancient knowledge of mind magic by going through "The Phase." Here their mind gets reformed and causes them intense agony, and has a 50% chance of killing them. If they make it out alive, they are rewarded with a mind that is stronger then they had ever thought. The user can use his new mind powers by getting direct eye contact with the target, making contact with the target, or just using it on themselves or targets from a distance. The user can influence the targets mind or his own, and can do various tasks including: Reading their minds, making them see something different, editing what they are feeling, get rid of memories, editing their vision, and many other things through spells.
Clyde uses his mind magic to trick and play with his enemies. He uses it to try to read their minds, and find their weaknesses. He will then hit them where they are weak the most by making himself seem to them as someone from their past they miss, or making him seem like someone who cause them great fear. He can make anything temporarily have a mind through spells which can be something he has control over or not. Mind Magic is just trickery and using their own power against them.
Strengths:
Weaknesses:
Plot Devices: "(these are abilities that have no direct necessity or impact in regulatory issues. They are merely IC and will never bare significance for OOC matters that could disrupt the balance of the ranking system)" -Lyserg
Unique Abilities:
Spells:
Signature
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Caster or Holder: (Lost Magic) Caster
Description: "Silly child, you should have never learned this to begin with." The user unlocks this ancient knowledge of mind magic by going through "The Phase." Here their mind gets reformed and causes them intense agony, and has a 50% chance of killing them. If they make it out alive, they are rewarded with a mind that is stronger then they had ever thought. The user can use his new mind powers by getting direct eye contact with the target, making contact with the target, or just using it on themselves or targets from a distance. The user can influence the targets mind or his own, and can do various tasks including: Reading their minds, making them see something different, editing what they are feeling, get rid of memories, editing their vision, and many other things through spells.
Clyde uses his mind magic to trick and play with his enemies. He uses it to try to read their minds, and find their weaknesses. He will then hit them where they are weak the most by making himself seem to them as someone from their past they miss, or making him seem like someone who cause them great fear. He can make anything temporarily have a mind through spells which can be something he has control over or not. Mind Magic is just trickery and using their own power against them.
Strengths:
- Strong against a single enemy.
- Most spells cannot be blocked by most solid objects due to this magic mostly not being physical.
- Makes him resistant to all sources that effect his own mind, because of how strong his mind is.
- Allows for more control over the combat situations.
Weaknesses:
- This magic doesn't supply much offense or defense.
- May cause negative effects for higher ranked spells (this will be specified in the spells this applies to.)
- The user takes double the amount of damage from all sound magic and is unable to cast any spells when sound magic is used against him for 2 posts. Also causes him to go mentally insane for 3 posts. (See Side Effects.) (This only works for sources of sound magic.)
- Very little AOE
- User can't cast any spells that fully or greatly control another player.
- Lineage:
Lineage: Aspect of Pluto
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants it's host favor with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host. The host can spend half of the magical energy a death mage uses for a spell to nullify it.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Plot Devices: "(these are abilities that have no direct necessity or impact in regulatory issues. They are merely IC and will never bare significance for OOC matters that could disrupt the balance of the ranking system)" -Lyserg
- Clairvoyance: Clyde is able to get glimpses of the future. This happens every so often and these glimpses aren't always true. This is for fun only.
- Memory Vault: Clyde remembers much better then the average man, and can read books once and remember them word from word.
- Mind Light: Clyde is able to make parts or all of his body become a glowing blue color. This may make spells seem more powerful.
- Astral Project: Clyde can completely leave his body and become something similar to a ghost at any point. His body will still be there and he will still be able to feel everything it can. While Clyde is in this "ghost" form he is able to do everything he could when he was human except he can fly. He can however fly, and he passes through everything. He can't cast any spells or use any weapons. This is purely for communication and scouting. He can also move very fast in this "ghost form", but he can't attack or be attacked. His body will still take all damage they may deal to it. This effect happens only when he loses consciousness.
- Windows To the Soul: Clyde's eyes were completely reconstructed as long with the rest of his face for plot reasons. This led him to have problems with his eyes. His eyes are green usually, but when he gets mad they change color depending on how mad he is. This is not something he can help. The progression is as follows: Yellow, Orange , Bright Red, Dark Red, Black. Greenish Yellow is the starting point where he is a little bit angry and this goes all the way to black were he is more enraged then imaginable. This has no effect on combat and merely for plot. This only changes the color of the iris except for when it gets to black. When he gets so mad his eye turns black it is the full eye, and he completely insane. This has no effect on combat.
- Side Effects: Clyde can sometimes completely break down into mental insanity. This means he has no idea who is an ally or whom is an enemy. He will attack with ruthlessness and not care what he does. He doesn't remember anything that happens during this time period. This makes him into a ticking time bomb. Triggered by sound magic used against him as well.
Unique Abilities:
- Mental note: Clyde is able to make glowing pictures and symbols in the air or his mind in glowing blue holograms. These provide light, and can let him take notes in his brain unnoticed. If Clyde's brain were wiped somehow these notes will stay there and he will be able to view them. This text is something that is constantly in his memory and he is able to put this into allies head's too to show them a map or tell them something. They will know this is just text or a picture and so will he.
- Swift Mind: Clyde is able to react faster to stimuli and he is able to also multitask.
Spells:
Signature
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- Signature Spell:
Name: Illusionary Uprising Alpha
Rank: C
Type: Mind, Supportive
Duration: Till end of post.
Cooldown: 2 posts
Description: "When she had asked for her worst nightmare, she quickly regretted her decision." The user creates an illusion that can be up to the size of a small car. This illusion goes away when it comes in contact with their body or a spell. The illusion can be edited and moved around by the user. The illusion can do everything a person can do except they can't do any damage, and they disappear on contact with any human or spell. The illusions have to have at least a part of themselves inside a 15 meter radius of Clyde. The illusion is simple a trickery on the mind making everyone see it the same way. The illusion is mostly meant for tricking an enemy or causing and enemy intense fear. The illusion look about as life like as me or you. The illusion can be manipulated by Clyde as much as he wishes. The illusion is fictional and can do only look life like. They deal no damage, but can be used for decoys and such. Clyde sees the illusion and makes the illusion. It looks just as real as anything else and is impossible to tell apart from a real life version. If the illusion was a person no magic can be detected from it, because it has no magical power whatsoever.
Strengths:- Can be used for decoys for a easy escape.
- Can trick your opponent to attack nothing.
- Very versatile.
Weaknesses:- Can't do any harm.
- Provides no defense for the user.
- Has no magical signature.
- Clyde and allies as well as enemies see the illusion.
- Can be used for decoys for a easy escape.
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- C Rank Spells:
- Knowledge And Power:
Name: Knowledge And Power
Rank: C
Type: Magic, Offensive
Duration: 3 Posts. Ends after 3 contacts.
Cooldown: 4 Posts
Description: "Let's see how far your nervous system goes." The user channels raw magic power to their hands and sharpens it to a blade. This glows a visible blue. The blade extends 6 inches away from his hands, and looks to be a strong blue coating. The blade is all around his hand and extends 2 inches away from his hand on the sides. It looks like an aura and is like having really tiny blades on your hand. These blades deal D rank damage on contact. The main part about this though is it sends a sharp pulse through the nervous system with each attack. This pulses causes the part of body touched to be completely numbed.- Visual:
Strengths:- Causes them to become more numb in a limb or body part for 2 posts. (Doesn't effect people 2 ranks above the users. People 1 rank above only get this effect for 1 post.)
- If it were to strike the throat, heart or lungs of the person the person would have reduced endurance and breathing problems. They would also get instantly winded. These are not fatal, but make it hard for them to breath for 3 posts. (Effects only people the user's rank and below. Anyone 2 Ranks under the user will get minor internal bleeding.)
- If the User were to touch the persons head that person would have trouble thinking straight, they would have intense Nausea, and they will also get a bad headache. (Doesn't effect people 1 rank above the user. Anyone 2 Ranks under the user will become very drowsy in addition to the other effects.)
Weaknesses:- Causes the user to get a bad headache at the end of the duration
- Can only be used 3 times during the duration, then the spell ends.
- Has a very tiny range that is only 6 inches away from his hands and 2 inches away from the sides.
- Makes the user's hands numb afterwards.
- Human Voodoo Doll:
Name: Human Voodoo Doll
Rank: C
Type: Mind, Supportive
Duration: 3 posts
Cooldown: 5 posts
Description: "If you walk a mile in another persons shoes, then you better be sure you know who's shoes you wish to walk in." The user presses both hands together in front of their body and looks at the person they wish to target. (They do not have to make eye contact they just need to look in the general direction.) This goes up to 30 meters away. They then blink and open their eyes to reveal two X's in red over their eyes. The target of the spell gets this effect also. Now whenever the user or the target takes damage they both feel the pain from it. When the spell is over both people blink and their eyes go back to normal. However if the user dies they both don't die, but the target feels the pain of death. It is like the picture shown below except it is on it's side to be an "X" and overlaps their eyes completely. The target feels half the pain the user feels.- Visual:
Strengths:- Sharing pain means the user is now a hard target to want to attack.
- If the target dies, the user only feels half of the pain of death but doesn't die.
- It is hard for them to tell what it does when you cast it meaning they may make huge mistakes.
Weaknesses:- Makes the user and allies less likely to attack their enemy due to pain share.
- Only works for pain and not blood loss or wounds.
- If the target dies the user feels the pain of death, but doesn't die.
- Can't be stopped until the end of the duration.
- Illusionary Hell:
Name: Illusionary Hell
Rank: C
Type: Mind, Offensive
Duration: 2 posts
Cooldown: 4 posts
Description: "Some people say nothing can scare them, let's see what their dark imagination has to say about that." The user makes direct eye contact with the target (even for a glance, range is 30 meters), then the target is frozen it's tracks for a few seconds. The target then hallucinate their worst nightmares and the things that cause them any negative feelings at all. The target can move around freely, but all their senses go crazy. They could imagine a lost loved one touching their cheek or hear the screams of a child in the background it is all up to the darkness of their mind. The illusions people see while this is going on are traumatic and scarring. They may see a love one reach out to them or see their dog get hit by a car. It is all up to their mind. They will have free will and can still cast spells but they would be wise not to. They could hurt allies or waste a spell. To them the world is very dark and nightmarish. Their imagination takes in for their illusions that try to harm them. This spell does no damage to the target but impairs them for two posts. This will cause them to have a hard time actually doing any hits on their targets. If they are one rank or more they only get a minor headache. If they are one rank below or more then they are completely frozen in their tracks and will get a bad headache.- Visual:
Strengths:- Causes them to hallucinate very harshly.
- If the target attacks or cast any spells they have a very tiny chance of attacking the user. These spells also have a chance to hurt allies.
- Is very harsh and mentally scarring, target might not have the will to fight after it.
Weaknesses:- Doesn't deal any direct damage.
- The target is still able to attack allies and the user.
- Requires eye contact.
- Can be used on allies and even self by accident.
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- D Rank Spells:
- Mind Swipe:
Name: Mind Swipe Alpha
Rank: D
Type: Mind, Supportive
Duration: 3 posts
Cooldown: 4 posts
Description: "Don't worry about it." The user makes eye contact with the target even for a glance. After that the target will not remember anything that goes on in the next three posts (2 posts if C rank, 3 posts if D rank.) The range is 25 meters. The user can completely negate the spell if they choose to do so while making eye contact again with the target at any point during that thread. This has no effect on anyone more then one rank higher then the user. During this spell they will forget everything that happened for those posts after the spell ends. During the duration the spell the target will RP as they would normally, but afterwards they will forget everything that happened during the duration.
Strengths:- Stealthy.
- Can help cover up a bad event or crime.
- Perfect for getaways.
Weaknesses:- Requires eye contact.
- Doesn't have any effect on people more then one rank higher then the user.
- Deals no damage and offers no defense.
- Requires eye contact to lift the effects of the spell.
- Stealthy.
- Mind Stereo:
Name: Mind Stereo Alpha
Rank: D
Type: Mind, Defensive
Duration: 1 to 2 posts.
Cooldown: 4 posts.
Description: "I am right in front of you, ignorant fool."The user completely vanishes into thin air. It looks like this to everyone except for the user. The user then makes a illusion 10 feet away from him that looks identical to the user. This illusion is always ten feet away and makes no noises or anything. It is locked to being on the right of the user constantly. The illusion, however is a speaker for all the user's sounds and magic power. The illusion mimics every movement the user does. The user doesn't make any noises and doesn't have a magic signature, but the illusion carries out the noises and magic signature. It is exactly just him to everyone with sounds and everything, but instead of the user actually being there, the user is ten meters directly to the left of the illusion. This is good for tricking people into attacking thin air. When the clone comes into contact with a person it I will vanish and the spell will end. All spells do look like they are being cast by the clone, but are cast by the user. All spells are played as they would normally from the user. The clone doesn't cast an extra copy of the spell, but if a spell were to require you to touch your nose then make a magic circle to shoot out spikes. The clone would only touch it's nose. It doesn't cast a copy of the spell.
Strengths:- Good for avoiding a few attacks.
- Can make it difficult for people to know where he really is.
- Allows Clyde to cast spells with more stealth.
Weaknesses:- Area of effect spells work very well against this.
- The illusion still conveys all the user's sounds and magical signature.
- The illusion still shows all the movements the user does and their emotions.
- If the clones come into contact with a person or come within a 5 meter radius of a person other then the user, then it will end the spell instantly.
- Good for avoiding a few attacks.
- Heaven's Jury:
Name: Heaven's Jury Alpha
Rank: D
Type: Mind, Offensive
Duration: 3 posts
Cooldown: 4 posts
Description: "The world's last hope from corruption." The user splits into 5 identical versions of himself. These all contain 1/5 of the user's magic power. These clones are identical and all are raw emotions the user has. These emotions are "Anger, Love, Kindness, Sadness, and Fear." These clones all are identifiable by their eye color. Anger is Red, Love is Pink, Kindness is Green, Sadness is Blue, and Fear is Black. They all act on their own accordance and are heavily like the emotion they are. The user will have to role play for all five at once. When the spell is called off or ends the alive clones come back together to become the user. If all five die the user dies. When they go to form the user, all of them float towards one of the emotions the user chooses. When only one is left the user just take place of that one. If one of the emotions died it will get rid of 1/5 his magic power (20 mana) for each one that died. If the user were to come back with one of more of the emotions dead this would have no effect on his emotions.
Strengths:- Strength in numbers.
- Makes Clyde harder to kill.
- Great for getaways.
Weaknesses:- Each is only 1/5 the magic power of the user.
- When the spell ends, for each emotion dead the user loses 1/5 of their total magic power.
- Area of effect can kill all of them at once.
- The clones act too strongly on their emotion and may not attack the enemy.
- They are all 1/5 the psychical power of the user.
- Strength in numbers.
- Shapeshift:
Name: Shapeshift Alpha
Rank: D
Type: Mind, Supportive
Duration: 3 posts
Cooldown: 4 posts
Description: "Be watchful for him. He could be anyone of us. Even me." The user thinks of a person or animal, then thrusts their hands to the ground in front of them. During this they are editing the chromosomes in their cells to think that he is that. He then is identical except for magic power to the person or animal he choose. He can still move just as fast and do only everything he could normally, but his voice and everything else is exactly like the person or animal. This can only be done on the user.
Strengths:- Fantastic Disguise.
- Can help for a great getaway.
- The user can disguise as enemy's during combat to trick his enemies into thinking he is one of them.
Weaknesses:- Can be obvious if the user changes themselves in front of a person.
- Has no offensive or defensive properties.
- Doesn't hide magic signature.
- Doesn't give the user any attribute the person or animal they turn into. (In Example: Going into a bird won't let you fly.")
- You can't loose nor gain any mass.
- Fantastic Disguise.
Last edited by Twinkle Toes on 2nd February 2015, 4:20 pm; edited 10 times in total