Magic
![Flesh Sculptor Image10](https://i.servimg.com/u/f92/20/57/67/04/image10.jpg)
Magic Name: Flesh Sculptor
Magic Type: Ancient Magic
Description: Flesh sculpting is the practice of altering flesh at the cellular level. At low levels it can only move existing cells around, but as the Sculptor grows in power they can alter the cells freely into anything they want. Skin to bone. Bone to muscle. Animal to human. The body is art, and they are the artist.
Unique Abilities:
Spells
![Flesh Sculptor Image10](https://i.servimg.com/u/f92/20/57/67/04/image10.jpg)
Magic Name: Flesh Sculptor
Magic Type: Ancient Magic
Description: Flesh sculpting is the practice of altering flesh at the cellular level. At low levels it can only move existing cells around, but as the Sculptor grows in power they can alter the cells freely into anything they want. Skin to bone. Bone to muscle. Animal to human. The body is art, and they are the artist.
Unique Abilities:
- Consuming Hunger: At rank D the mage can absorb other living creatures into their own body, using the consumed’s flesh for magic or to replace their own flesh upon injury. The target must either be willing, dying, or recently deceased. A rotten corpse will not work.
- Shifter: At rank B they are no longer bound by one form, and can change their appearance at will. The process takes several extremely painful minutes at rank B, but becomes virtually instantaneous at rank H. While not limited to humans in appearance, their overall mass cannot change by more than 30%. Once mastering this ability, the mage no longer appears to age unless they choose to make themselves look older. They can still die of illness and age, but their appearance no longer matches.
- Fleshless: At rank S the caster learns to uncouple their mind from their body. By touching another living creature, they can take over its body. The creature must either be willing, or sufficiently weaker than the mage to be overpowered. The mage’s former body dies once the transfer completes.
Spells
- Basic Spells:
Name: Mend Flesh
Rank: D
Duration: 1
Description: Damaged flesh is melded back together, restoring it to its original form. This spell can only repair flesh, it cannot replace missing flesh.
Name: Bone Blade
Rank: D
Duration: 3
Description: Bones and flesh meld into a razor sharp blade. These blades can either replace the mage’s arms, legs, or fingers. While the spell is active, the Sculptor can change which limbs are transformed.
Name: Alter Senses
Rank: D
Duration: 3
Description: By altering their own senses to mimic those of wild animals, they can increase their sight, smell, or hearing to superhuman levels.By altering the sense of another, they can temporarily blind, deafen, or otherwise remove one of their senses.This requires OOC permission to affect other PCs, player NPCs, or event NPCs.
Name: Cutis Web
Rank: C
Duration: 1
Description: With a flick of their limb, the mage sends some of their skin flying toward a target. This skin grows and forms a net to entrap the target. While made of skin, it is magically reinforced to be as tough as steel. This prevents the target from moving for one post, but does not stop them from casting spells. This requires OOC permission to affect other PCs, player NPCs, or event NPCs.
Name: Boil
Rank: C
Duration: 1
Description: Reaching out with their magic, the Sculptor causes a target’s skin to bubble and form a boil that bursts explosively, damaging them and anyone else next to them.
Name: Mold Flesh
Rank: C
Duration: 1
Description: The art of Flesh Sculpting in its truest form, the mage can freely combine, shape, and harden flesh into any shape they wish. Simple objects like weapons and shields are possible, but it is also possible to change a person’s appearance or to combine multiple living creatures into one. If the mage is below rank S, any changes revert once the thread is complete. This requires OOC permission to affect other PCs, player NPCs, or event NPCs.
Name: Restore Wound
Rank: B
Duration: 1
Description: By causing cellular growth, they can fill in gaping wounds or regrow missing limbs to themselves or a creature they are touching.
Name: Pliable Nature
Rank: B
Duration: 6
Description: Their body becomes elastic in nature, allowing the Sculptor to stretch and contract any part of their body at will. Not only does this increase their attack range in combat, but allows them to compress themselves into spaces that would be normally impossible.
Name: Venomous
Rank: B
Duration: 6 Cytotoxic and hemotoxic, 1 for neurotoxic
Description: A venom gland grows within their body, allowing them to inject it into enemies either via fangs that grow from their canines, claws that break through the skin of their fingers, or any existing Bone Blades. This venom can be cytotoxic, hemotoxic, or neurotoxic and is decided when the spell is cast. This requires OOC permission to affect other PCs, player NPCs, or event NPCs.- Cytotoxic - Can cause swelling or necrosis of tissues, which effect is chosen upon casting the spell.
- Hemotoxic - Prevents the clotting of blood, causing the affected to bleed out from any wounds..
- Neurotoxic - Affects the nervous system causing paralysis of muscles, which muscles are affected are chosen upon casting the spell.
Name: Brain Worm
Rank: A
Duration: 7
Description: Inserting a finger into a target’s ear canal, the mage releases a small worm into their head. This worm burrows into the target’s mind, allowing the caster to manipulate their thoughts and memories. Besides a pinch when the finger is inserted, the target will feel none of the worm's movements. This requires OOC permission to affect other PCs, player NPCs, or event NPCs.
Name: Rend Flesh
Rank: A
Duration: 5
Description: Interfering with the proteins that binds cells together, the Sculptor causes a target’s skin to start falling from their body. If the process is not stopped, it will all fall off leaving only muscle and bone behind. This requires OOC permission to affect other PCs, player NPCs, or event NPCs.
Name: Villus Hibere
Rank: A
Duration: 7
Description: Sending their magic into their hair, the mage gained complete control over it. They are able to freely change its length and strength, and form it into tendrils they can use like their own limbs or as blades.
Name: Corpuscle Corridors
Rank: S
Duration: 10
Description: Flesh overtakes a targeted building, turning it into an impossible living creature. Walls become muscle, doors become vales, lights become bioluminescent, and veins filled with toxic blood criss-cross everywhere. Eyes open throughout the structure, giving the caster the location of everyone inside. Within this structure the Sculptor's spells are empowered by 30% and they can affect anyone within it, even if the Sculptor cannot see them. These spells still require OOC permission to affect other PCs, player NPCs, or event NPCs.
Name:Acidic Blood
Rank: S
Duration: 10
Description: The Sculptor’s blood turns extremely acidic, harmless to themselves but able to eat through steel in seconds. The mage does not bleed from this spell though, instead requiring new or existing wounds.
Name: Hulking Flesh
Rank: S
Duration: 10
Description: Causing their own cells to grow out of control, the mage grows five times their mass, almost all of which is muscle. Any damage they take is almost immediately repaired unless it is instantly fatal, and their strength is seemingly unrivaled. They retain their sense of self, but cannot cast any additional spells while in this form.
Name: Menagerie
Rank: H
Duration: 5
Description: Their body begins to leak blood that pools around their feet and stretches out across the ground like a shadow. Anything living or dead touched by this blood is consumed, melting into the blood without a trace. At the same time anything previously consumed by this spell or Consuming Hunger reappears from this flesh half formed, attacking anything outside the flesh in an attempt to drag them in. These half formed beings can use any abilities they had in life. This requires OOC permission to affect other PCs, player NPCs, or event NPCs.- Cytotoxic - Can cause swelling or necrosis of tissues, which effect is chosen upon casting the spell.
- Advanced Spells:
Name: Strengthen
Rank: D+
Duration: 5
Description: By altering their muscles with magic, the Sculptor gains a bonus 25% to their strength. They become visibly more muscular, and can even rip tight clothing in their growth.
Name: Thicken Hide
Rank: C+
Duration: 6
Description: The mage’s skin becomes tougher than leather armor, reducing damage taken by 50%. They also gain an unnatural luster to their skin.
Name: Unbridled Growths
Rank: B+
Duration: 5
Description: By causing the process used in Restore Wound to go out of control, the Sculptor causes their target’s cells to form growths throughout their body damaging organs and making movement difficult. When the spell’s duration ends, these growths slough off leaving open wounds behind.
Name: Paralysis
Rank: A+
Duration: 5 for numbness and similar, 1 for total paralysis
Description: Paralysis manipulates a target’s nerves, allowing the caster to control them to some degree. This can range from turning off pain receptors, to leaving the target numb and unable to move.This requires OOC permission to affect other PCs, player NPCs, or event NPCs.
Name: Mitosis
Rank: S+
Duration: 12
Description: The Sculptor or a living being they touch split into two identical beings. Both retain the memories, personality, health, and mana of the original at the time of the split, but function as separate entities. If both are alive when the spell ends, they merge back together similarly merging their memories. These clones can also be split. This requires OOC permission to affect other PCs, player NPCs, or event NPCs.
Name: Dominion
Rank: H+
Duration: 10
Description: The area near the Sculptor comes under their full control, giving them control over any flesh in range. They can transform humans to beasts, tear flesh from bone, or even turn the living inside out. Those of equal or greater rank to the mage can resist the full effects, but still take damage as their flesh tries to tear itself apart. This requires OOC permission to affect other PCs, player NPCs, or event NPCs.
- Signature Spells:
Name: Spasm
Rank: C
Duration: 3
Description: By reaching into their target, the mage takes control of their muscles and causes them to spasm uncontrollably. The level of control increases with the rank of the mage, and at rank S they can even stop a person’s heart or diaphragm. This requires OOC permission to affect other PCs, player NPCs, or event NPCs.
Name: Beast Within
Rank: A
Duration: 7
Description: By drawing upon the genetic code of creatures they have absorbed in the past, the Sculptor creates a chimeric beast from their flesh and sends it to attack their enemies. What emerges is obviously animal-like in nature, but also somehow [i]wrong[/]. Whether this be too many eyes or limbs, mismatched proportions, or body parts that clearly belong to different animals, each summoned beast is obviously not natural at a glance. This beast is equal to the caster in rank.
Name: Formless
Rank: H
Duration: 5
Description: The caster can at any time break their body apart into tiny fragments that take the form of small creatures such as insects, rats, or bats for up to five turns. These individual creatures each contain a fraction of the caster’s consciousness, allowing them to control the swarm’s movement and to recombine. If they receive a fatal blow, this is triggered automatically one post after their “death” allowing them to survive unscathed. Should there not be enough flesh left to form a full body, the swarm can use Fleshless to take over a new body to make up the difference.
Last edited by Kaz Valent on 21st August 2024, 7:38 am; edited 1 time in total