Lineage Name: Hunger of the Flesh-Eater
Wielder: Kyra Velkhomme
Purchase Proof: https://www.fairytail-rp.com/t14655p600-the-general-store#399279
Description
Crafted for the specific intention of slaying Gods with the powers of their own followers, an ancient cult developed the Cannibal God Slayer Lacrima. In their lust for power and control, they slaughtered hundreds of thousands of people to obtain the perfect formula to grant an army-busting Lacrima to the strongest member of their order. However, shortly after they had created the Lacrima, a raid upon their headquarters rendered the cult all but defeated, and in a last-ditch effort, the leader of the cult warped the Lacrima so it would not be destroyed or fall into the hands of others.
Centuries later, the glacier the lacrima was teleported to began to melt, and the lacrima slowly but surely began to float down the rivers, finally landing into the hands of one wandering Kyra Velkhomme, granting the formerly magicless woman with both the power of the magic and of the immense power of the lacrima's origin. Because of the many lives spent to great the lacrima, it contains a power in and of itself, granting Kyra more boons.
Abilities:
•Velkhomme Lineage: She carries the name of Velkhomme, which has, especially in recent years, seen a rise in their influence throughout the country. Perhaps out of respect for the businesses or fear, she is granted 100% more jewels at the end of a job. [1 Effect]
•Refusal to Die: Despite her biggest desires, Kyra finds herself simply unable to die due the manifestation of human need that is her lacrima. As a result, while many attempts at recklessness fail, this also gives her a 40% Health bonus, increasing by 5% per rank up to S rank. {1 effects}
•Regeneration: The lacrima is always looking to create a perfect specimen, and thus it must always be in top form. As such, she is always mending injuries sustained on her body, giving her the maximum 15% HP regen per post constantly. {3 effects}
•Strong Bones: Her control over devilish bone means that her defensive spells have 40% more durability, increasing by 5% until S rank. {1 effect}
•Vampiric Empress: Her control over blood magic grants her offensive spells more potency, increasing their initial damage by 40% per rank until S Rank as well as increasing the DoT cap by 1.25x initial spell damage (i.e. instead of 50% damage over 5 turns, it would be 75% damage over 5 turns, leading to a total of 3.75x initial damage should there be a DoT effect). However, as a result of this boiling blood, every DoT spell that she casts will do damage to herself equal to the AoE damage of that spell's rank. This damage cannot be reduced or shielded and is still affected by the damage increase that this lineage ability provides.{4 effects, -1 Downside, 3 total}
•Fleshmonger: Her control of creating and manipulating the very living flesh of beings and drawing from the earth allows her support spells to heal allies for 40% more health, increasing by 5% per rank until S rank. {1 effect}
Wielder: Kyra Velkhomme
Purchase Proof: https://www.fairytail-rp.com/t14655p600-the-general-store#399279
Description
Crafted for the specific intention of slaying Gods with the powers of their own followers, an ancient cult developed the Cannibal God Slayer Lacrima. In their lust for power and control, they slaughtered hundreds of thousands of people to obtain the perfect formula to grant an army-busting Lacrima to the strongest member of their order. However, shortly after they had created the Lacrima, a raid upon their headquarters rendered the cult all but defeated, and in a last-ditch effort, the leader of the cult warped the Lacrima so it would not be destroyed or fall into the hands of others.
Centuries later, the glacier the lacrima was teleported to began to melt, and the lacrima slowly but surely began to float down the rivers, finally landing into the hands of one wandering Kyra Velkhomme, granting the formerly magicless woman with both the power of the magic and of the immense power of the lacrima's origin. Because of the many lives spent to great the lacrima, it contains a power in and of itself, granting Kyra more boons.
Abilities:
•Velkhomme Lineage: She carries the name of Velkhomme, which has, especially in recent years, seen a rise in their influence throughout the country. Perhaps out of respect for the businesses or fear, she is granted 100% more jewels at the end of a job. [1 Effect]
•Refusal to Die: Despite her biggest desires, Kyra finds herself simply unable to die due the manifestation of human need that is her lacrima. As a result, while many attempts at recklessness fail, this also gives her a 40% Health bonus, increasing by 5% per rank up to S rank. {1 effects}
•Regeneration: The lacrima is always looking to create a perfect specimen, and thus it must always be in top form. As such, she is always mending injuries sustained on her body, giving her the maximum 15% HP regen per post constantly. {3 effects}
•Strong Bones: Her control over devilish bone means that her defensive spells have 40% more durability, increasing by 5% until S rank. {1 effect}
•Vampiric Empress: Her control over blood magic grants her offensive spells more potency, increasing their initial damage by 40% per rank until S Rank as well as increasing the DoT cap by 1.25x initial spell damage (i.e. instead of 50% damage over 5 turns, it would be 75% damage over 5 turns, leading to a total of 3.75x initial damage should there be a DoT effect). However, as a result of this boiling blood, every DoT spell that she casts will do damage to herself equal to the AoE damage of that spell's rank. This damage cannot be reduced or shielded and is still affected by the damage increase that this lineage ability provides.{4 effects, -1 Downside, 3 total}
•Fleshmonger: Her control of creating and manipulating the very living flesh of beings and drawing from the earth allows her support spells to heal allies for 40% more health, increasing by 5% per rank until S rank. {1 effect}
Last edited by Kyra Velkhomme on 20th November 2021, 5:15 pm; edited 2 times in total