Magic
Magic Name: Plasma Make
Magic Type: Caster (Solitary)
Description: Forbidden long ago due to it's sadistic style of harming allies, Plasma Make is an extremely rare and unknown form of magic which is only passed down certain lineages of the Essora family who is well known for their re-quip magic and their fire-make magic which plasma magic is considered a highly-advanced cousin to. Plasma Make is a magic which creates and manipulate plasma, a state of matter consisting of fully ionized gas of low density that has been super-heated. Plasma's most recognized form coincides with lightning, though Plasma Make deals with the element in larger quantities. Plasma Make is cast using somatic hand motions, and is verbally silent - though screaming out the names of one's attacks is badass.
Lineage:
Signature Spells:
Spells:
Magic Name: Plasma Make
Magic Type: Caster (Solitary)
Description: Forbidden long ago due to it's sadistic style of harming allies, Plasma Make is an extremely rare and unknown form of magic which is only passed down certain lineages of the Essora family who is well known for their re-quip magic and their fire-make magic which plasma magic is considered a highly-advanced cousin to. Plasma Make is a magic which creates and manipulate plasma, a state of matter consisting of fully ionized gas of low density that has been super-heated. Plasma's most recognized form coincides with lightning, though Plasma Make deals with the element in larger quantities. Plasma Make is cast using somatic hand motions, and is verbally silent - though screaming out the names of one's attacks is badass.
Lineage:
- Soldier of Chaos:
Description: There was once a general whose skill in battle was unsurpassed, and his leadership demanded the respect of all his soldiers. However he craved longingly for a warrior to match his skill. Slowly, this craving turned to a corrupting desire until he was lost in his search. He challenged everyone and everything that came across his path, slaughtering his king-his soldiers- fellow generals- and soon started a massive war that spread across the continent. One by one, kingdoms fell to his might. Finally, his desire turned his men against him, where they tricked their general to being entombed and to rot for eternity. The general finally died, but his spirit lived on to possess other soldiers to finally end his craving. Every so often; a Soldier is consumed by unquestionable blood-thirst, and an immeasurable desire for carnage and war until they meet their true rival in a battle to the death.
Ability: Upon activating the lineage, the user's strength is increased (75%), as well as his endurance (50% HP) and speed (50%). They obtain a cleaving passive for their physical attacks, with a blood red aura wave emitting from whatever they are using for a weapon or hands and adds 50% more damage to their melee damage. During the duration the user falls into a complete craze attacking everything around them without any sort of mercy. There only goal is to hurt and destroy all and everything around them.
Usage: 5 posts duration with a 8 post cooldown.
- #1:
Name: Power of Mars
Description: Seryth's command over his magic is such that he casts at a higher power level than others who use this magic regularly, perhaps due to his bloodline connection or perhaps due to an innate proficiency. Either way, Seryth gains a scaling buff of +20%, with +10% per rank to a maximum of 60% at S-rank, to Spell Strength/Damage on all Plasma Make spells.
Signature Spells:
- Plasmic Leash:
Name: Plasmic Leash
Rank: C
Type: Single Target (Offensive)
Damage: C-Rank
Range: 120 Meters
Speed: 120 Meters per Second
Duration: Instant
Description: Often seen as an assassination attack within the Plasma Make spell repertoire, Plasmic Leash is a spell that is formed as a whip with a reach of Range and able to move at Speed. Plasmic Leash wounds anything who it touches, causing moderate burns and heavy gouges of cauterized energy. If there is active fire around, the user can directly manipulate the flames into plasma, increasing range by 50% but decreasing speed by 50%.
Spells:
- Spoiler:
Name: Plasmic Combustion
Rank: C+
Type: Single Target (Offensive)
Damage: B-Rank + Melee
Range: 180 Meters
Speed: 180 Meters per Second
Duration: Instant
Description: Plasmic Combustion is a powerful assassination technique/spell and is a physical plasma attack rather than a ranged plasma attack like most other spells under this magic. Plasmic Combustion creates an aura-like orb of 1 meter centered on Seryth's hand that upon striking the enemy does plasma-based damage. The area itself is likened to an electric blue orb of napalm that is grasped within the hand and explodes into fumes of plasma upon a successful hit.
Name: Plasma Spheres
Rank: C+
Type: Multiple Targets (Offensive)
Damage: 68 HP
Range: 135 Meters
Speed: 100 Meters per Second
Duration: Instant
Description: Double Plasma Spheres summons forth the elements, though this time forming within both hands as one sphere for hand as two rather small light blue colored spheres (1 foot diameter). The spheres can be set to rotate around the user and/or launched towards the target at high speed and will make contact as a surge of electrified napalm flames; or can converge into one larger sphere with 1m diameter
Name: Ionic Plasma Field
Rank: C
Type: Area of Effect (Offensive)
Damage: 30HP
Range: 60 Meters
Speed: 30 Meters per Second
Duration: Five Post-Cycles
Description: By ionizing gas, Seryth has the ability to create a field of plasma within an aura of 5 meters, though by ionizing the gas rather than super-heating it which creates a unique effect which polarizes the inside of the aura and deals ionic plasma damage to those caught within the aura. Should a lightning spell originate within the field, it's power/damage will be reduced by 55% should the spell's rank be lower than this one.
Name: Plasma Bomb
Rank: C
Type: Burst (Offensive)
Damage: C-Rank
Range: 30 Meters
Speed: 30 Meters per Second
Duration: Five Post-Cycles
Description: The Plasma Bomb, unlike the sphere is more range of the 'burst' than anything. This takes only one hand to form unlike Plasma Sphere, and takes shape as the same sort of sphere as the plasma sphere except that it is of a much smaller shape. The bomb can be thrown. Once triggered, the Plasma Bomb bursts out into an area of Range and deals damage to those caught in it's burst.
Name: Plasma Lance
Rank: C
Type: Single Target
Damage: C-Rank
Range: 120 Meters
Speed: 120 Meters per Second
Duration: Instant
Description: The Plasma Lance, Unlike the Plasma Spheres is a more refined and surgical attack instead of causing mass destruction with a pair of plasma orbs; relying on the creation of a shortspear-sized blade of pure plasma and releasing it into a chosen direction in which is will fly. This spell's movement may be controlled by hand, but it is 25% slower when doing so. Finally, any damage reduction that would reduce this spell's damage is reduced by 25%.
Name: Plasmid Shield
Rank: C
Type: Single Target (Support)
Damage: 30 HP
Range: Close
Duration: Five Post-Cycles
Description: Plasmid Shield is a form of defensive barrier which acts as a form of 'last defense' for the user by creating a thin layer of plasma to protect themselves while burning those who may be stupid enough to enclose in melee distance. The barrier takes a cylindrical form around the caster and can absorb up to two C-rank spell attacks before being destroyed.
Last edited by Seryth Essora on 6th February 2019, 8:47 pm; edited 20 times in total