Primary Magic: Memory-Make
Secondary Magic: N/a
Caster or Holder: Caster
Description: Memory-make Is a unique form of magic which allows the user to pull out there memories, and previous thought, ad use them in battle. This would be like being able to use past spells against the opponents, or even making combinations of these spells. They can even use spells to create things such as weather based attacks, based on previous encounters with it. Even people and objects can be recreated. Of course, a spell must first me made, it can not just randomly be made.
Strengths: Allows the user to create past event,s such ass weather or people or even objects, giving the user an upper hand against the opponent, creating things that may be an advantage against the opponents week points. It can also create things used for Long ranged and melee.
Weaknesses: The user must use complete focus when trying to use a spell, and it often requires them to take focus away from the battle. It is hard for them to just use a spell right in the middle of a fight, letting the opponent use this opportunity to strike the opponent. The user actually has to witness something in order to turn it into a spell, and they must be premade spells. They can not simply make a spell right off the top of there head.
Abilities/Powers:
- Creeper: The user is allowed to peer into the opponents mind. This does not allow them to see the opponents next attack, however, it does allow the user to see the users Motives, fears, even likes and dislikes.
- Excellent memory
- The user is a fast learner, meaning that they are quick at learning different fighting styles.
Secondary Magic: N/a
Caster or Holder: Caster
Description: Memory-make Is a unique form of magic which allows the user to pull out there memories, and previous thought, ad use them in battle. This would be like being able to use past spells against the opponents, or even making combinations of these spells. They can even use spells to create things such as weather based attacks, based on previous encounters with it. Even people and objects can be recreated. Of course, a spell must first me made, it can not just randomly be made.
Strengths: Allows the user to create past event,s such ass weather or people or even objects, giving the user an upper hand against the opponent, creating things that may be an advantage against the opponents week points. It can also create things used for Long ranged and melee.
Weaknesses: The user must use complete focus when trying to use a spell, and it often requires them to take focus away from the battle. It is hard for them to just use a spell right in the middle of a fight, letting the opponent use this opportunity to strike the opponent. The user actually has to witness something in order to turn it into a spell, and they must be premade spells. They can not simply make a spell right off the top of there head.
Abilities/Powers:
- Creeper: The user is allowed to peer into the opponents mind. This does not allow them to see the opponents next attack, however, it does allow the user to see the users Motives, fears, even likes and dislikes.
- Excellent memory
- The user is a fast learner, meaning that they are quick at learning different fighting styles.
- D-rank Spells:
Name: Memory-Make: Frozen Petal Dance
Rank: D
Type: Memory Make
Description: The user summon 50 blade like ice petal, each one about an inch long, and causes them all to fly towards the opponents. They can only cut about 1 millimeter into the opponent each, and they charge in groups of 10 each (meaning you roll 5 dice if rolling is necessary) However, they are made of ice. The Ice part of the petals make them a bit more durable, and allow them to cause a freezing like effect. The Ice petals cause a kin of frost burn effect, meaning that the opponent not only suffers from the stinging of the cut, but their blood gets much colder and they will suffer from a shaking, hypothermia type effect for 2 posts.
Strengths: The petals can cause D-rank damage in total. And each petal can cut 1 millimeter into the opponent, causing a paper cut like burn to be felt by the opponent, annoying them. The opponent will shake for the next 2 posts.
Weaknesses: each group of 10 causes 1/5 a D-rank spell. Fire magic can easily destroy the petals before impact. The petals can only travel about 30 feet from the user. They can also only fly in one direction, making them easier to dodge.
Duration/Cooldowns: Hypothermia lasts 2 posts, petals last for 1/3 post cool down.
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Name: Memory Make: Storms bullet cascade
Rank: D
Type: Wind
Description: This is a spell that is made from the aspects of a storm. The user creates 7, 1.5 inch long tornado like bullets and shoots them towards the opponent. The bullets are filled with small portions of lighting, meaning that each hit from the bullet will not only dig 2 cm into the opponent, but it will cause a tiny electric shock to cause them even more pain, and then making that limb numb for 2 posts. However, the numb limb only provides mild discomfort, and a strange tingling sensation. It does not impair he use of that area.
Strengths: The user sends 7 bullets that drill into the opponents skin and shock them, causing there limb to go numb. Each bullet causes 1/7th of a D-rank damage.
Weaknesses: the bullets are fairly small, and the numbness doesn't impair the users movements, just causes mild discomfort.
Duration/Cooldowns: Bullet/Shock: 1 post . Numbness: 2 posts. Cooldown: 3 posts.
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Name: Memory-Make: Mirror
Rank: D
Type: Fire
Description: The user creates a Mirror like shield which catches one of the opponents D-ranked attacks. It not only protects the user, however, the user can throw the same spell back towards the opponent at a later time.
Strengths: Blocks 1 D-rank spell. Allows the user to send it back to the opponent up to 3 posts later.
Weaknesses: A C-rank Spell will only be blocked, B-rank spells will shatter the mirror, causing the opponent 50% damage. A-rank or higher spells break the mirror and cause full damage to the opponent.
Duration/Cooldowns: Shield: Instant. The opponent has 3 posts to use the caught spell. 4 post cool down once the copied spell is used by the user.
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Name: Memory-Make: Heart Break
Rank: D
Type: Memory
Description: After peering into the opponents mind, the user sends 3 memory obs towards the opponent. Each memory orb can only travel about 40 feet from the opponent and is about 1.5 feet in diameter each. The orbs can knock into the opponent, causing sever pain, however, once they hit the opponent, they break. Even if just one hits the opponent and breaks, the spell is a hit. The users head is then flooded with the memories of there most terrifying memories. There most heartbreaking losses.
Strengths: Not only causes physical damage, but it can create a mentally crippling for 2 posts.
Weaknesses: It might just enrage the opponent even more. each orb does 1/3 d-rank damage physically, however even if all 3 hit the opponent they do the same amount of mental damage.
Duration/Cooldowns: Orbs: 1 post. Mental Crippling: 2 posts. Cooldown: 5 posts.
Last edited by Paresse on 16th July 2013, 12:34 pm; edited 1 time in total