Magic
Primary Magic: White Rabbit Magic
Caster or Holder:Caster
Strengths:
Weaknesses:
Lineage:
Conqueror's Courage
Primary Magic: White Rabbit Magic
Caster or Holder:Caster
Strengths:
- Because of her magic allowing her to slip into a costume, Sala can play a lot of tricks with her opponents heads.
- The physichal enhancement the suit gives her is incredibly useful for Sala.
Weaknesses:
- This magic has no elemental affinity, meaning it can't exploit the weaknesses some magics have.
- Ranged spells aren't really Sala's thing
- This magic is useless if Sala is not in the white rabbit outfit.
White Rabbit magic is a special type of magic developed by Sala herself in her youth. After she spent years studying RE;QUIP magic, Sala learned how to create the magical white rabbit suit. The suit can be reequipped from a special magical space that Sala has it stored in, and once she has attached it, it will grant her special powers. This includes a magical hammer, and deck of cards that go along with her favorite outfit.
Lineage:
Conqueror's Courage
- Unique Abilities:
- Boing-O!:
- Sala has the ability to create a magical steel hammer with a large fancy B on its flat sides at will. When Sala makes a melee attack with this hammer, the target will be knocked prone if the attack drops them below 50% of their health, making them unable to stand for one round of post. They will still be able to do actions such as crawl or cast spells however. The hammer can be dismissed if Sala is holding it, however if someone else has taken it, she cannot dismiss it an summoner it.
- White Rabbit Suit:
- Sala has the ability to transform into the white rabbit suit at will.
When she does this, Sala's physical attacks immediately begin to deal 25% more damage.
- House of Cards:
- While in her White Rabbit Suit, Sala can turn her molecules into a stack of cards that she can psychically control. These cards can move up to her ranked Distance before Sala has to transform back into the White Rabbit Suit.
- D-Ranked Spells:
- Athletic Feat:
Name Athletic Feat
Rank: D
Type: Buff, Chained
Description:Sala calls upon the power of the suit to perform a simple athletic feat. That feat can be anything from jumping up to 10 meters, or performing an acrobatic trick. If the feat is used to attack anyone, that person will take 50% of D-Ranked damage + Sala's base physical damage from a melee attack. If she uses this to attack someone, the athletic feat cannot be something like "jump 10 meters" and more like "jumps over a box and hits them in the head with her heel". This spell is chained spell, meaning that if Sala chooses to, she can delay the cooldown of the spell in order to cast it a second time.
Duration: Instant
Cooldown: 3 post
Strengths:- This is her main damaging spell
- It's versatile
Weakness:- Can only be used three times, meaning if she uses it without paying too much attention she can end up in a bad situation
- Forces her to get in close, which may not always be a good thing.
- Can get a little predictable in a situation, I.E using it to jump to a railing to escape a fight. A person may boobytrap the railing in hindsight.
- This is her main damaging spell
- Love Dust:
Name: Love Dust
Rank: D
Type: Charm, Debuff
Duration: Effects last one post, if the action takes more than that, the target will only have complete the action
Cooldown: 4 post
Description: Sala is capable of creating small puffs of heart-shaped pink dust and sending them to a target within 4 inches of her. If that target is D-Ranked or lower, they will immediately become charmed by her and take a singular order. The order cannot be harmful to themselves, or against their morality.
Strengths:- Charming people can be an effective ability
Weakness:- Close ranged charm
- Limited in what it can do.
- Charming people can be an effective ability
- BANG! BANG!:
Name: BANG! BANG!
Rank: D
Type: Buff
Duration:Instant
Cooldown: 2 post
Description:
If Sala has her hammer equipped, she is able to make a physical attack with it that will be enhanced by D-Ranked damage
Strengths:- More damage
Weakness:- Has to have hammer equipped
- Melee Only
- More damage
- Carrot Bombs:
Name: Carrot Bombs
Rank: D
Type: Offensive
Duration:3 post
Cooldown: 4 post
Description: Sala plants carrots in a singular location on the ground. These carrots are magically enhanced, and will last 3 post before exploding, radiating pure magical energy, and deal 75% of D-Ranked damage to all targets around them within a 5 meter radius. It takes 4 post in order for Sala to regain the use of this ability. The carrots are entirely visible, and only an idiot would probably step near them. Sala can chose to detonate the carrots early.
Strengths:- AoE Damage
Weakness:- Can hit Sala too
- Have to be planted
- AoE Damage
Last edited by ZHIEND on 30th April 2017, 7:11 am; edited 4 times in total