Primary Magic: White Art Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description:
This magic is a magic that covers mostly both aspects of physical and magical attacking and defending in battles.The magic consists of spells which enables for example,an increase in stats,which helps the caster in gaining an upper hand in battles.The magic seemingly has a mind of its own,and won’t work if used for evil means.
Strengths:
The magic,as stated before,covers the aspects of physical and magical attacking and defending in battles.The spells itself enhances the usage of martial arts.This means that the magic helps in letting the user attack and defend himself against enemies.All those in the part of physical means in battling.White Art Magic is of holy-tribute magic,so it’s magical offensive spells are more efficient and useful to be used against dark-attribute magics and spells.Whilst it gives the user an enhanced stat for example,increased maneuver,which needs the user to get close to the enemy to attack,it also provides offensive spells that can be used for long-ranged attacks.This characteristic of the magic lets the user to gain distance from the enemy for taking cooldown,catching his breath and etc.
Weaknesses:
As stated,the magic gives the user status enhancements.While this occurs,the user will mostly be tempted for attacks that requires energy for their launches.This phenomenon causes fatigue to the user after the magic had wore off.For the magical means of attacking,the offensive spells take long cooldowns for each usage,prompting the caster to rely more on physical attacks.This would cause fatigue as stated earlier.It would also make it hard for the caster to get away from the enemy.For enemies that rely more on magical means of attacking,he/she might find it easier to gain the upper hand while battling the caster,given that he/she finds a good idea on how to take advantage on the caster’s condition.
Abilities/Powers:
-It is very useful to be used against dark magic.
-Its magic characteristics and skills gives the caster a bigger chance on gaining the upper hand in battles.
Secondary Magic: N/A
Caster or Holder: Caster
Description:
This magic is a magic that covers mostly both aspects of physical and magical attacking and defending in battles.The magic consists of spells which enables for example,an increase in stats,which helps the caster in gaining an upper hand in battles.The magic seemingly has a mind of its own,and won’t work if used for evil means.
Strengths:
The magic,as stated before,covers the aspects of physical and magical attacking and defending in battles.The spells itself enhances the usage of martial arts.This means that the magic helps in letting the user attack and defend himself against enemies.All those in the part of physical means in battling.White Art Magic is of holy-tribute magic,so it’s magical offensive spells are more efficient and useful to be used against dark-attribute magics and spells.Whilst it gives the user an enhanced stat for example,increased maneuver,which needs the user to get close to the enemy to attack,it also provides offensive spells that can be used for long-ranged attacks.This characteristic of the magic lets the user to gain distance from the enemy for taking cooldown,catching his breath and etc.
Weaknesses:
As stated,the magic gives the user status enhancements.While this occurs,the user will mostly be tempted for attacks that requires energy for their launches.This phenomenon causes fatigue to the user after the magic had wore off.For the magical means of attacking,the offensive spells take long cooldowns for each usage,prompting the caster to rely more on physical attacks.This would cause fatigue as stated earlier.It would also make it hard for the caster to get away from the enemy.For enemies that rely more on magical means of attacking,he/she might find it easier to gain the upper hand while battling the caster,given that he/she finds a good idea on how to take advantage on the caster’s condition.
Abilities/Powers:
-It is very useful to be used against dark magic.
-Its magic characteristics and skills gives the caster a bigger chance on gaining the upper hand in battles.
- D rank spells:
Name: White Art : Nerve Strike
Rank: D
Type: None
Description:
This spell,when used enables fast hand movements of the caster.This ability,however is set to only be used for 5 pecks on the enemy’s desired nerves.This fast moving ability will then vanish when the 5 pecks is done.This spell,or more suitably called as skill is used to minimize movements of enemies.This is because the pecks on the 5 nerves could cause temporary paralysis,which would lead to difficulties in moving.On the other side,this skill needs the enemy to be in front of the caster to be used,so it is useless while the enemy is at a long-range of a distance.The opponent must be an armlength from the caster in order for the skill to be successful.The hits could cause bruises on the enemy,besides giving them a temporary paralysis.The 5 pecks only take 5 seconds to hit,meaning each of the pecks moves in a second
Strengths:
-It enables the usage of a simple melee combo.
-It may cause paralysis if the hit is done accordingly to the enemy’s nerves for the next 1 post.
-It may cause the enemy difficulties to move after being hit.
Weaknesses:
-It can’t be used if the enemy is more than an armlength from the user.
-Faster enemys may dodge the attacks.
-The combo may be cancelled if the user is hit before he is able to launch it.
-The spell cannot be used to paralyze opponents higher than d-rank.
Duration/Cooldowns 3 post cooldowns.
Name: White Art : White Sphere
Rank: D
Type: Holy
Description:
Upon activation,one white spheres are formed on each of the caster’s palm.Both of them causes explosion upon contact with either each other,nor other surface.The sphere may cause bruises upon exploding to those who are hit.The white sphere can also be shaped into lance-like,changing it’s exploding effect into cutting effect.Each of the sphere moves 10 metres per second,with a range not more than 6 metres.This sphere’s effects can be changed between two available options,making it useful for gaining the upper hand in battling.On the other hand,the sphere or lance attacks in a range of only 6 metres and less,making it useless for opponents that are too far.It is also dangerous to be used as a sphere while the enemy is up close,as the caster might got himself in the probable explosion.Both the spear and the sphere could be thrown,in a set distance of 6 metres only.The spear would disintegrate upon reaching its limit,but the sphere would automatically explode upon reaching its limit,which is 6 metres.
Strengths:
-It enables the caster to attack enemies as far as 6 metres from him/her.
-It enables the caster to either cause bruises using the explosion function of the attack,or cause cuts by the spear function of the attack.
-It may cause the enemy difficulties to move after gaining the bruise or cuts.
Weaknesses:
-It is not suitable to be used if the enemy is closer than 2 metres to the caster,as he/she might get him/herself in the explosion of the attack.
-The spear might be deflected if the enemy has the magic/spells that enables deflecting.
-The spear and the spheres cannot cause bruises and cuts to opponents higher than d-rank.
Duration/Cooldowns lasts 2 posts,and cooldown 4 posts.
Name: White Art : Shield
Rank: D
Type: Holy
Description:
This spell,when activated forms a shield,enough to shield 1 person only.The shield takes 1 seconds to generate,and would disappear the moment the attack is finished.The shield can stand against two D-rank spell,regardless of its form and element.This shield,however cannot stand against attack of spells c-rank and above.As its strength,the shield only takes 1 seconds to form,making sudden defending against sudden attacks efficient.The shield,as its weakness,only defend the caster from attacks coming from the frontal side of the caster.This means that he is vulnerable to attacks coming from other directions.
Strengths:
-It enables the caster to defend from sudden attacks,because it only take 1 seconds to form.
-The shield can withstand two D-rank attacks,physically or magically.
Weaknesses:
-The shield cannot withstand attacks C-rank and above.
-It only protects the caster from attacks coming from the front,so the caster is still in danger of attacks coming from the other sides.
Duration/Cooldowns 3 posts cooldown
Name: White Art : Sprint Meteor
Rank: D
Type: Holy
Description:
The spell works by giving the caster enhanced speed.The caster may increase his/her speed by 30%.While having this spell on,the caster may sprint 3 times on each post.Each sprint lasts for 5 seconds.Each of the sprints can move the caster 5 metres away without any set direction.
Strengths:
-The spell gives the user the chance to evade from incoming attacks,regardless of which direction the attack may come from.
-The spell lets the user move faster to and fro the enemy,making attacking by short or long ranged attacks easier.
-The spell gives the user the ability to get away from the enemy for cooldowns,resting etc.
Weaknesses:
-The spell will not work if the enemy has some kind of magic that restrains movement,for example gravity magic.
-The spell has long cooldowns,making every usage counts.
-The caster’s speed can still be matched by enemies that are fast enough.
Duration/Cooldowns lasts 3 posts, 3 posts cooldowns.
Last edited by Glenn Xillia on 29th May 2013, 2:58 pm; edited 1 time in total