Magic
Primary Magic: Wrath of Storms
Secondary Magic:
Caster or Holder: Caster
Description: Vajra is the epitome of calm but it is that calmness that seems to come before the storm. Storm magic embraces small bits from several realms of magic; ice, lightning, air and water to cause the full effect of its rage. Unbridled and unhindered by laws, the stronger the mage becomes, the more tumultuous the magic evolves to.
How Vajra came to possess such a powerful magic is unknown. She didn't have it during her time as a slave but shortly after she escaped, she disappeared completely for a short time. When she finally popped back up, she seemed more than capable of wielding this magical force in its entirety. For one that desires ultimate power, Wrath of Storms seems to be the perfect magic to gain massive amounts of power.
Strengths:
Weaknesses:
Lineage:
D Rank Spells:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
[/list]
Primary Magic: Wrath of Storms
Secondary Magic:
Caster or Holder: Caster
Description: Vajra is the epitome of calm but it is that calmness that seems to come before the storm. Storm magic embraces small bits from several realms of magic; ice, lightning, air and water to cause the full effect of its rage. Unbridled and unhindered by laws, the stronger the mage becomes, the more tumultuous the magic evolves to.
How Vajra came to possess such a powerful magic is unknown. She didn't have it during her time as a slave but shortly after she escaped, she disappeared completely for a short time. When she finally popped back up, she seemed more than capable of wielding this magical force in its entirety. For one that desires ultimate power, Wrath of Storms seems to be the perfect magic to gain massive amounts of power.
Strengths:
- Enemies of the Storm: Deals increased damage to Fire, Water and Metal types.
- Wide Ranged: Because storms are unstoppable, awe-inspiring forces, it's no surprise that Vajra's abilities can cause damage on a massive scale when properly channeled.
- Offensive Machine: Vajra does not play around; the power she has gained is a weapon and she uses it as such. She wants to cause damage as quickly as possible and as much as possible.
Weaknesses:
- Slayer Food: Water, Air, Thunder and Ice Slayers will have no problem feasting on Vajra's spells depending on what she happens to be using.
- Punch Right Back: Just because Vajra can use a wide variety of magic doesn't make her immune to spells of the same sort. Mages that use Water, Air and Thunder spells will still cause full damage to her.
- Environmental Hazards: Despite having the power to utilize storms, Vajra is not immune to its effects. For example, if she were to be standing in a pool of water when she channeled a lightning-based spell, she'd be damaged by it as well.
- Obvious Power: Storms are not quiet things and neither are the spells that Vajra uses. They are powerful and capable of drawing attention to themselves and their user.
Lineage:
- Spoiler:
- Roger's Decedent:
Description: A pirate whose cruelty and wit makes him the most feared and respected buccaneer of all time; all the while keeping this image hidden from the world, and only being known as a high class citizen. The Pirate King had no heart for his fellow comrades once their usefulness was over, or if he had to save his own skin. The Pirate King has the ability to be an Admiral in a navy, and the leader of all pirates at the same time. Those who carry his blood, carry the tactical mind of a cruel and devious genius thief.
Ability: Greatly heightened intelligence, quick reflexes. Requires 3 people less to run a ship + 50% discount on ship purchases.
Usage: Passive.
- One with the Storm - Vajra is unmoved when it comes to fighting in tumultuous situations. Fighting in a storm, on the sea or even in the midst of a weather-changing spell, her will to fight won't be broken.
- Emotional Drive - Vajra does not often show flaring emotions, choosing to rather control herself to work her own advantage. But when she does lose control and she jumps to an outrageous emotion, her power bolsters along with it, increasing her spell damage by 5%.
- Black Widow - Vajra likes to strike when the iron is hot and when her victim is unaware. If her opponent is not prepared for combat, Vajra's first spell does 10% more damage and can stun them for one post. Any other effects from the spell are voided. This can only be used against enemies of Vajra's rank or lower.
D Rank Spells:
- Spoiler:
Name: Thunder Claws
Rank: D
Type: Lightning/Offensive
Duration: 2 Posts
Cooldown: 3 Posts
Description: Lightning magic pools into Vajra's hand and morphs into a lightning gauntlet, with sparking claws that extend 3m beyond her normal reach. She can extend the claws another 1m and can swing it in all directions. It can also fight against normal weapons of the same rank equally but will be destroyed against any higher ranked weapons.
Strengths:- Quick to create and use
- Can extend to increase range
- Can be used to defend against other weapons
Weaknesses:- Can be destroyed instantly by Earth defensive magic
- Close range weapon
- Can be led off-target by metallic magic or weapons of higher ranks
- Vulnerable to weapons of a higher rank
Name: Sonic Boom
Rank: D
Type: Lightning/Offensive
Duration: 3 Posts
Cooldown: 4 Posts
Description:Lightning is only one part of the storm. With this spell, Vajra is capable of summoning the awesome power of a storm and unleash a loud and violent thunder crash. The impact creates a sonic boom that can knock back opponents or even dispel weaker spells.
Strengths:- Can knock back opponents 5m if they are of the same rank, 7m if lower
- Nearly impossible to destroy the spell itself
- Can dispel non-offensive spells of the same rank, such as buffs.
Weaknesses:- No damage to enemies
- Vajra herself can be interrupted during this spell
- Can only hit a target within 10m
- Has no effect on non-offensive spells C rank or higher
Name: Storm Cloak
Rank: D
Type: Lightning/Buff
Duration: 2 Posts
Cooldown: 3 Posts
Description: Lightning magic joins together over Vajra's back and forms two sparking wings. This creation fuels the power and speed of a lightning bolt into Vajra's form, giving her added speed so she can attack more and attack faster.
Strengths:- Boosts Vajra's speed up by one rank, allowing her to move faster.
- Her attacks are 5% faster than normal.
Weaknesses:- Slayers can eat the wings, nullifying the spell.
- Combining this spell with another one will result in her being overtired and will stun her for one post.
- Doesn't increase her chances of dodging against spells of higher ranks
Name: Gauntlets of Wind
Rank: D
Type: Wind/Defensive
Duration: 2 Posts
Cooldown: 3 Posts
Description: Vajra creates gale force wind magic that surrounds both her hands, effectively surrounding them in mini twisters. These can't cause any damage to enemies but they can be used to dispel spells coming at her.
Strengths:- Can nullify two spells of the same rank or one spell of C rank
- Extremely hard to dispel
Weaknesses:- Doesn't cause damage at all
- Blocking a C rank spell still causes half C rank damage to Vajra
- If used to block two D rank spells in one post, its duration is cut to one post. Cooldown remains at 3 posts.
- Quick to create and use
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
[/list]
Last edited by Vajra on 28th April 2017, 7:30 pm; edited 1 time in total