Primary Magic: Lux de Hope Magic
Secondary Magic: Aspect of Spirit Fire
Caster or Holder: Caster
Description: Lux de Hope Magic is a really old Caster magic dating back to the days further back than the White Witch, with support based spells like minor heals and barriers, but also offensive magic with the power of light. It gives the user the conjuration of holy light, a special light that heals to the touch or slices like a burning knife, but mostly healing touch, it depends on intention in the end. Lux de Hope Magic can keep certain areas blessed, keeping it warm, ensure nothing with life dies even in the harsh conditions.
Haia makes use of this magic she mysteriously has an affinity with in very interesting ways. One is to use it as a way to make arrows when she has none. The other is to replicate herself that copies her movements in whatever direction her duplicates face, of course as the duplicates are made of magic, if they cast a spell, they turn into that spell. Of course, most of the time, she is there to provide heals and barriers to protect you.
Strengths:
- Lux de Hope Magic's strength comes from sunlight, so exposure to the sun helps strengthen the magic by a small bit, but notable nonetheless. Moonlight has the same effect, just weaker that it almost does not make a difference.
- It can provide a stronger heal in an instant and pop a barrier when needed. This makes Lux de Hope Magic a good mix of support and offense, but leaning towards the support side more.
- As Lux de Hope Magic has a different type of light, holy light, exposure to this magic gives one a rejuvenating feeling or if you had go do some dealings with the Devil, a torturous burning sensation. Lux de Hope Magic makes it a good counter against dark magics and demons or anything unholy. Nothing with more evil than good shall not feel the wrath of Holy Light.
- The power of Hope, Dreams and Determination. Lux de Hope draws from these feelings. The stronger the feelings are, Lux de Hope's power can increase dramatically. The ability to hold on to your hopes, never giving up on your dreams and staying determined makes Lux de Hope uniquely different from other light based magic while making it stronger.
Weaknesses:
Lux de Hope Magic, though powerful, has some serious weaknesses that can render it useless.
- One is the mana consumption it takes. Holy Light takes alot of magic and so do large scale barriers and protections. Beginners of this magic would not be able to even cast more than one strong spell due to how much mana it consumes. Only a small number of spells have small mana consumption.
- It's light. Things that can reflect light like mirrors mean Lux de Hope's offensive capabilities are rendered useless or diverted towards her allies or herself. Opaque non living objects that are not affected by light like steel and other metals feel nothing, making it hard to fight or support anyone that is let's say a robot or made of metal.
- Darkness. When there is light, there is darkness. They are natural counters to each other and Holy Light is no exception. If the darkness is more than the light, the light is consumed. That also means a dark magic spell stronger than a spell from Lux de Hope can easily win over.
- Depression. The state of depression renders Lux de Hope a useless magic as it can't even be conjured by someone who is depressed. Lux de Hope draws on strong feelings of hopes dreams and determination, all none existent in the depressed.
- Holy beings. Obviously, this magic is weak to god slayers and gods themselves. It can harm neither side, as both are godly. Lux de Hope's Holy Light can't harm gods, it even makes them stronger.
Lineage:Curse of the White Witch, Lux de Hope was considered the base of the White Witch's power, and said to have helped her in the times of the dark magi. It is said that Chaos was born from Lux de Hope, Chaos representing the power of what happens when Hopes, Dreams and Determination pay off.
Unique Abilities:
Solar Regeneration: Exposure to strong levels of sunlight help recover 10% of her mana every 5 posts. Moonlight does too but at 5% every 10 posts.
Light Draw(Passive): Haia, to her, mysteriously can pull strings of light like silk, in fact sometimes it can be a hindrance if she pulls too much. All she has to do is wave her hand in front of a light source like she is pulling from a loom and strings of light weave out. Interesting uses are: Making words without a light pen in a cursive fashion, creating creepy glowing cobwebs, making white hair, giving her long bow another string or arrow, making a blanket etc. Doesn't draw from her mana. She can do this because of her affinity with light magic due to lineage.
Enlighten Potential(Active): A special ability now known to Haia herself, and she can activate intentionally. Enlighten Potential draws from her Lineage's unique Chaos power and gives Haia a 30% boost in her power. She can only keep it up for 3 posts. Haia assumes a new form upon activating Enlighten Potential. It has a cooldown of 5 posts
Light of Dreams(Passive): Haia's very touch can cure physical injuries like cuts and bruises and even bone fractures. However restoring more dangerous wounds like a large wound in the arm would take longer to restore. It is sort of like wielding metal together instead it is healing an injury.
Sense of Harmony(Passive): Haia enters a state of tempo, sensing everyone's auras, and if they are of heavenly or hellish descent Haia will be alerted. Haia then moves with this tempo and becomes in sync with attacks. Haia and her ally gains a 10% buff to a stat if she moves in harmony with an ally. If they are moving, Speed buff. Attacking physically, Physical buff and so on and so forth.
Spells:
- Signature Spell:
Name: Angel's Light
Rank: B[User Ranked]
Type: Support Light
Duration:1 post.
Cooldown:4 posts.
Description:An ally/self target instant cast spell that heals 2 User Rank Heal.
Strengths: A quick heal for almost any situation.
Weaknesses:Can only use this sparingly due to long cooldown
Haia needs the target being healed to be within line of sight.
Name: Bola
Rank: D
Type: Offensive Light
Duration:1 post.
Cooldown:4 posts.
Description: Haia throws a bola that becomes a leash upon hitting a target, stopping targets from getting away from Haia like lasso. It takes 2 C-rank damage to break the leash. Bolas fly 6 meters.
C-ranks are slowed by 50% while any rank higher is not even affected.
Strengths: No target shall flee from Haia once leashed.
Weaknesses:Bolas don't work on large targets.
Bolas are made of light so any light based immunity or reflect will work.
- D Rank:
- Name: Shell
Rank: D
Type: Defensive Support Light
Duration:3 posts
Cooldown:5 posts
Description:A single target instant projection spell, Haia needs to focus on a target and casts her spell with the swish of her hand towards the target. A round bubble forms around the target and blocks the next incoming spell within 5 seconds. Non magic attacks phase through the shell with not cost and shatter it upon being removed. However things filled with magic like other mages can't pass through either.
The bubble is wide enough to allow the target to move inside, a good 1.5 meter diameter around the target, and keeps the target as the center, meaning if the target moves 1 meter to the left, the bubble follows keeping the target in the center.
Spells that are negated are of ranks below and equal to Haia's rank. Spells one rank higher than Haia's is depleted in strength by 25%. Any rank higher will shatter the bubble and deal full damage.
Strengths: Shell can used use to block some really strong spells no matter what kind they are, as long as magic is involved Shell can block it.
Spells that are negated are of ranks below and equal to Haia's rank.
Weaknesses: Of course, non magic does not need to hassle with Shell, they can put a small part of their regular steel sword into the bubble without touching and watch the bubble shatter upon pulling it out.
Spells one rank higher than Haia's is depleted in strength by 25%. Any rank higher will shatter the bubble and deal full damage.
Name: Yumi
Rank: D
Type: Offensive Light
Duration:3 posts
Cooldown:4 posts
Description:A unique offensive spell made by Haia. It conjures three arrows adjacent to Haia's body. Every time Haia fires an arrow, the three light arrows find targets along the arrow's path. They spread to nearby enemy targets or hit the same enemy target if none are nearby, a 1 meter radius. If the arrow shot misses the enemy target, the light arrows spread out in a small cone with an spread angle of 20 degrees and dissipate within 3 seconds.
Light arrows travel as far as the arrow and follow the same speed. Each arrow does the same amount of damage, 7 hp each.
Conjuring it first needs Haia to choose a target for the arrow she is about to fire. That chooses which target the arrow that if it misses will cause the spread. Releasing the arrow starts the spell. Light arrows that land will reappear by her side within 2 seconds.
Strengths: Yumi allows Haia to take down more than one target or chip down large enemies with quick succession.
Weaknesses: Yumi however does not work if she has no physical arrows. If she makes an arrow from Light Draw, it does not count.
Yumi's arrows are still vulnerable to physical objects, so a shield block or even natural outcrops like stone can stop the arrow.
Name: Prism
Rank: D
Type: Support Light
Duration:3 posts
Cooldown:5 posts
Description:A self target instant projection spell, Haia needs to focus on herself and casts her spell with the snap of her finger while concentrating on herself. A copy made of light will appear. Haia can choose which way they face either prematurely by envisioning them that way in her mind or by twirling her finger while facing the copy.
Copies will do Haia's next action, with the exception of copy controlling and spells. They would make a light copy of any weapon Haia is holding and appropriate actions, for example firing an arrow.
Only 2 copies can be up at a time. And each copy only has 50 hp but deal 5 hp damage each attack, even if one copy is out only.
Strengths: As a distraction or unleashing a barrage of arrows, as long as she can make enough copies.
Weaknesses: Copies are not sentient, meaning they won't dodge and only copy Haia's movements.
Other than that they can be a hindrance if not micromanaged.
Name: Minor Blessing
Rank: D
Type: Support Light
Duration:1 post.
Cooldown:3 posts.
Description:An ally/self target instant cast spell, Haia needs to focus on herself or an ally and casts her spell with the snap of her finger while concentrating on herself/the ally. A ray made of light will appear above Haia's/ally's head and cures them of poison, paralysis and silence. Does not cure injuries.
Spells that inflict the above status effects must be of rank below or equal to Haia's rank for the Blessing to work, so any rank higher Minor Blessing would be ineffective.
Strengths: A useful healing spell that can help allies or herself in a pinch when inflicted with poison, paralysis and silence.
Weaknesses:It can only cure poison, silence and paralysis. It cannot heal injuries, restore limbs, revive people and such. Only poison, silence and paralysis.
Spells that inflict the above status effects must be of rank below or equal to Haia's rank for the Blessing to work, so any rank higher Minor Blessing would be ineffective.
- C Rank:
- Name: Valkyrie's Blade
Rank: C
Type: Offensive Light
Duration: 5 posts
Cooldown: 6 posts
Description: Haia instantly conjures a giant arrow, one that looks really flashy and cool and looks like a sword. The arrow flies faster than a normal arrow and does 50% more than Haia's physical damage with an arrow. The arrow does 50% more damage to things that are unholy. However it is still susceptible to physical object so blocking with a shield or cover will stop it's dangerous body from touching you. If it hits a target, it returns to Haia to be used again.
Strengths:Valkyrie's Blade does alot of damage to anything Unholy, meaning demons, the undead, and demon slayers are not safe from the arrow.
It also cleaves through wood without slowing down.
Always returns to Haia whenever it hits a target.
Weaknesses:The arrow is big so blocking it is rather easy if you have a big enough cover.
It is still light, so using a sort of reflective magic or object can render the sword useless if in hand.
It disappears upon missing a target and goes into its cooldown.
Haia can't use other spells or her normal arrows when Valkyrie's Blade is active.
Name: Blessing
Rank: C
Type: Support Light
Duration: 1 post
Cooldown: 5 post
Description: Blessing is a stronger version of Minor Blessing. Along with the status ailments cure of poison, paralysis and silence, Blessing can remove blind and burns while giving a C rank heal to either Haia's or her target's hp.
Spells that cause the curable ailments must be below or equal rank to Haia to be cured, though the heal will still happen.
Strengths: Blessing is a much stronger version of minor blessing, meaning it would serve more useful in battle that causes a lot more injuries.
Weaknesses: Blessing has a high cooldown than Minor Blessing, so Haia has to watch when she uses it.
Blessing also can only cure status ailments from spells that are of below or equal rank to Haia's.
Name: Hail Helix
Rank: C
Type: Defensive Light
Duration: 5 posts
Cooldown: 6 posts
Description: Haia drops upon a protective dome in the blink of an eye around herself, the dome protects all manner of attacks from the inside and outside. It has 1.5B rank hp.
The dome is 3 meters high and 5 meters in diameter.
Strengths: A great shield to defend multiple allies at once. Also serves as a good way to turn Haia into a suicide bomber by jumping in and using the spell at the last moment of a large attack.
Weaknesses: The shield blocks any attack inside too, so it can be a hindrance. Spells with dmg stronger than the shield's hp can break it easily without repercussions.
- B rank spells:
Name:Halo
Rank:B
Type:Defensive Light
Duration:6 posts
Cooldown:10 posts
Description:Halo creates a magic ring around a large area of 45 meters. This ring pulses with healing energy every 3 posts during its activation starting from the epicenter before spreading to the edge of the ring. When it does not pulse, it goes dormant and becomes invisible. Each heal is B rank strong.
Strengths:
A strong heal over a course of a long time.
Large area.
Weaknesses:
Only heals on every 3 post, meaning it only heals 2 times.
Stationary, it only remains in one place.
It heals in a pulse, like a ripple, meaning if you are too slow, its possible to miss the heal.
Name:Determined Will
Rank:B
Type:Defensive Light
Duration:2 posts
Cooldown:10 posts
Description:Determination is driven through Haia's body, granting her a special passive. Haia while under the effects of Determined Will absorbs damage. Once Haia reaches half hit points if she has the effect on her, she heals 1.5x on how much damage was dealt.
Strengths:
An execellent way to save herself in a tight situation.
Excellent for long drawn battles.
Weaknesses:
Haia may get to rash due to all the determination inside her.
The girl will forget any idea of retreating due to the power of determination.
Determined Will does not reduce damage taken, so it is possible to bring her to zero assuming you deal enough damage too deplete the heal as well.
Name:Charge of the Light Brigade
Rank:B
Type:Offensive Light
Duration:5 posts
Cooldown:6 posts
Description:Haia summons in the Light Birgade and behind them a chariot. Haia hops on the chariot and is able to follow the Light Brigade's charge. The Light Brigade deals B rank damage to whoever they charge into and the rest of the damage is 10% B rank physical damage. The only way to stop them is to get Haia off the chariot. While Haia is in the chariot, she gains a 20% defense buff to both magic and physical attack. If there is space, others can hop on the chariot.
Strengths:The Light Brigade serves as both a way to escape and attack head on.
The Light Brigade themselves cannot be killed by normal means.
Weaknesses:
Light Slayers can consume the Light Brigade.
The Light Brigade will pass through you when they deal damage, meaning Haia is vunerable during an attack.
The Light Brigade will end when Haia is not on the chariot.
List of Spell Fusions:Lux de Hope spells can't fuse due to the nature of the magic.
Last edited by Starstruck XD on 30th April 2017, 11:25 pm; edited 19 times in total