Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Lux De Hope

    avatar
    Triple_Hell

    Quality Badge Level 1- Quality Badge Level 2- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Blizzard Wizard
    Position : None
    Posts : 445
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 5,256.25

    Character Sheet
    First Skill: Precursor Drive
    Second Skill:
    Third Skill:

    Lux De Hope Empty Lux De Hope

    Post by Triple_Hell 11th November 2016, 5:18 am

    Magic

    Primary Magic: Lux de Hope Magic
    Secondary Magic: Aspect of Spirit Fire
    Caster or Holder: Caster
    Description: Lux de Hope Magic is a really old Caster magic dating back to the days further back than the White Witch, with support based spells like minor heals and barriers, but also offensive magic with the power of light. It gives the user the conjuration of holy light, a special light that heals to the touch or slices like a burning knife, but mostly healing touch, it depends on intention in the end. Lux de Hope Magic can keep certain areas blessed, keeping it warm, ensure nothing with life dies even in the harsh conditions.

    Haia makes use of this magic she mysteriously has an affinity with in very interesting ways. One is to use it as a way to make arrows when she has none. The other is to replicate herself that copies her movements in whatever direction her duplicates face, of course as the duplicates are made of magic, if they cast a spell, they turn into that spell. Of course, most of the time, she is there to provide heals and barriers to protect you.

    Strengths:

    • Lux de Hope Magic's strength comes from sunlight, so exposure to the sun helps strengthen the magic by a small bit, but notable nonetheless. Moonlight has the same effect, just weaker that it almost does not make a difference.

    • It can provide a stronger heal in an instant and pop a barrier when needed. This makes Lux de Hope Magic a good mix of support and offense, but leaning towards the support side more.

    • As Lux de Hope Magic has a different type of light, holy light, exposure to this magic gives one a rejuvenating feeling or if you had go do some dealings with the Devil, a torturous burning sensation. Lux de Hope Magic makes it a good counter against dark magics and demons or anything unholy. Nothing with more evil than good shall not feel the wrath of Holy Light.

    • The power of Hope, Dreams and Determination. Lux de Hope draws from these feelings. The stronger the feelings are, Lux de Hope's power can increase dramatically. The ability to hold on to your hopes, never giving up on your dreams and staying determined makes Lux de Hope uniquely different from other light based magic while making it stronger.


    Weaknesses:
    Lux de Hope Magic, though powerful, has some serious weaknesses that can render it useless.


    • One is the mana consumption it takes. Holy Light takes alot of magic and so do large scale barriers and protections. Beginners of this magic would not be able to even cast more than one strong spell due to how much mana it consumes. Only a small number of spells have small mana consumption.

    • It's light. Things that can reflect light like mirrors mean Lux de Hope's offensive capabilities are rendered useless or diverted towards her allies or herself. Opaque non living objects that are not affected by light like steel and other metals feel nothing, making it hard to fight or support anyone that is let's say a robot or made of metal.

    • Darkness. When there is light, there is darkness. They are natural counters to each other and Holy Light is no exception. If the darkness is more than the light, the light is consumed. That also means a dark magic spell stronger than a spell from Lux de Hope can easily win over.

    • Depression. The state of depression renders Lux de Hope a useless magic as it can't even be conjured by someone who is depressed. Lux de Hope draws on strong feelings of hopes dreams and determination, all none existent in the depressed.

    • Holy beings. Obviously, this magic is weak to god slayers and gods themselves. It can harm neither side, as both are godly. Lux de Hope's Holy Light can't harm gods, it even makes them stronger.



    Lineage:Curse of the White Witch, Lux de Hope was considered the base of the White Witch's power, and said to have helped her in the times of the dark magi. It is said that Chaos was born from Lux de Hope, Chaos representing the power of what happens when Hopes, Dreams and Determination pay off.

    Unique Abilities:
    Solar Regeneration: Exposure to strong levels of sunlight help recover 10% of her mana every 5 posts. Moonlight does too but at 5% every 10 posts.

    Light Draw(Passive): Haia, to her, mysteriously can pull strings of light like silk, in fact sometimes it can be a hindrance if she pulls too much. All she has to do is wave her hand in front of a light source like she is pulling from a loom and strings of light weave out. Interesting uses are: Making words without a light pen in a cursive fashion, creating creepy glowing cobwebs, making white hair, giving her long bow another string or arrow, making a blanket etc. Doesn't draw from her mana. She can do this because of her affinity with light magic due to lineage.

    Enlighten Potential(Active): A special ability now known to Haia herself, and she can activate intentionally. Enlighten Potential draws from her Lineage's unique Chaos power and gives Haia a 30% boost in her power. She can only keep it up for 3 posts. Haia assumes a new form upon activating Enlighten Potential. It has a cooldown of 5 posts

    Light of Dreams(Passive): Haia's very touch can cure physical injuries like cuts and bruises and even bone fractures. However restoring more dangerous wounds like a large wound in the arm would take longer to restore. It is sort of like wielding metal together instead it is healing an injury.

    Sense of Harmony(Passive): Haia enters a state of tempo, sensing everyone's auras, and if they are of heavenly or hellish descent Haia will be alerted. Haia then moves with this tempo and becomes in sync with attacks. Haia and her ally gains a 10% buff to a stat if she moves in harmony with an ally. If they are moving, Speed buff. Attacking physically, Physical buff and so on and so forth.

    Spells:

    Signature Spell:

    D Rank:

    C Rank:

    B rank spells:

    List of Spell Fusions:Lux de Hope spells can't fuse due to the nature of the magic.


    Last edited by Starstruck XD on 30th April 2017, 11:25 pm; edited 19 times in total
    avatar
    Guest
    Guest

    Lux De Hope Empty Re: Lux De Hope

    Post by Guest 11th November 2016, 9:37 pm

    Hey there, Phoenix. There's a few things that need to be fixed up in your magic app before I can approve it. You can find my requests in this color.
    PhoenixKnightXD wrote:Magic

    Primary Magic: Lux de Hope Magic
    Secondary Magic: NIL for now
    Caster or Holder: Caster
    Description: Lux de Hope Magic is a really old Caster magic dating back to the days further back than the White Witch, with support based spells like minor heals and barriers, but also offensive magic with the power of light. It gives the user the conjuration of holy light, a special light that heals to the touch or slices like a burning knife, but mostly healing touch, it depends on intention in the end. Lux de Hope Magic can keep certain areas blessed, keeping it warm, ensure nothing with life dies even in the harsh conditions.

    Haia makes use of this magic she mysteriously has an affinity with in very interesting ways. One is to use it as a way to make arrows when she has none. The other is to replicate herself that copies her movements in whatever direction her duplicates face, of course as the duplicates are made of magic, if they cast a spell, they turn into that spell. Of course, most of the time, she is there to provide heals and barriers to protect you.

    Strengths:

    • Lux de Hope Magic's strength comes from sunlight, so exposure to the sun helps strengthen the magic by a small bit, but notable nonetheless. Moonlight has the same effect, just weaker that it almost does not make a difference.

    • It can provide a stronger heal in an instant and pop a barrier when needed. This makes Lux de Hope Magic a good mix of support and offense, but leaning towards the support side more.

    • As Lux de Hope Magic has a different type of light, holy light, exposure to this magic gives one a rejuvenating feeling or if you had go do some dealings with the Devil, a torturous burning sensation. Lux de Hope Magic makes it a good counter against dark magics and demons. Nothing with more evil than good shall not feel the wrath of Holy Light.

    • The power of Hope, Dreams and Determination. Lux de Hope draws from these feelings. The stronger the feelings are, Lux de Hope's power can increase dramatically. The ability to hold on to your hopes, never giving up on your dreams and staying determined makes Lux de Hope uniquely different from other light based magic while making it stronger.


    Weaknesses:
    Lux de Hope Magic, though powerful, has some serious weaknesses that can render it useless.


    • One is the mana consumption it takes. Holy Light takes alot of magic and so do large scale barriers and protections. Beginners of this magic would not be able to even cast more than one strong spell due to how much mana it consumes. Only a small number of spells have small mana consumption.

    • It's light. Things that can reflect light like mirrors mean Lux de Hope's offensive capabilities are rendered useless or diverted towards her allies or herself. Opaque non living objects that are not affected by light like steel and other metals feel nothing, making it hard to fight or support anyone that is let's say a robot or made of metal.

    • Darkness. When there is light, there is darkness. They are natural counters to each other and Holy Light is no exception. If the darkness is more than the light, the light is consumed. That also means a dark magic spell stronger than a spell from Lux de Hope can easily win over.

    • Depression. The state of depression renders Lux de Hope a useless magic as it can't even be conjured by someone who is depressed. Lux de Hope draws on strong feelings of hopes dreams and determination, all none existent in the depressed.

    • Holy beings. Obviously, this magic is weak to god slayers and gods themselves. It can harm neither side, as both are godly. Lux de Hope's Holy Light can't harm gods, it even makes them stronger.



    Lineage:Curse of the White Witch, Lux de Hope was considered the base of the White Witch's power, and said to have helped her in the times of the dark magi. It is said that Chaos was born from Lux de Hope, Chaos representing the power of what happens when Hopes, Dreams and Determination pay off.

    Unique Abilities:
    5% Mana Regeneration from Lineage, helps with the mana consumption. The Unique Ability in your lineage is not considered a part of your magic, but is considered to be separate. I suggest replacing this with a new, different UA.

    Light Draw(Passive): Haia, to her, mysteriously can pull strings of light like silk, in fact sometimes it can be a hindrance if she pulls too much. All she has to do is wave her hand in front of a light source like she is pulling from a loom and strings of light weave out. Interesting uses are: Making words without a light pen in a cursive fashion, creating creepy glowing cobwebs, making white hair, giving her long bow another string or arrow, making a blanket etc. Doesn't draw from her mana. She can do this because of her affinity with light magic due to lineage.

    Raw Power(Active): A special ability still unknown to Haia herself, but she can activate unintentionally. Raw Power draws from her Lineage's unique Chaos power and gives Haia a boost in her power. She can only keep it up for 10 seconds. Please provide a percentage to your boost in magic power. I suggest 25%.

    Spells:

    Name: Shell
    Rank: D
    Type: Defensive Support Light
    Duration:5 seconds Seconds are not calculated as durations. Instead, we use posts. See magic rules for more information on durations.
    Cooldown:15 seconds See above.
    Description:A single target instant projection spell, Haia needs to focus on a target and casts her spell with the swish of her hand towards the target. A round bubble forms around the target and blocks the next incoming spell within 5 seconds. Non magic attacks phase through the shell with not cost and shatter it upon being removed. However things filled with magic like other mages can't pass through either. For negating spells, I would like it stated that it can negate spells of equal to or lower in rank than the user(Haia) and reduces damage of one rank above by 25%. Two ranks above are unaffected.
    The bubble is wide enough to allow the target to move inside, a good 1.5 meter diameter around the target, and keeps the target as the center, meaning if the target moves 1 meter to the left, the bubble follows keeping the target in the center.

    Strengths: Shell can used use to block some really strong spells no matter what kind they are, as long as magic is involved Shell can block it.
    Weaknesses: Of course, non magic does not need to hassle with Shell, they can put a small part of their regular steel sword into the bubble without touching and watch the bubble shatter upon pulling it out.

    Certain spells, if they are more powerful than Shell's strength, can shatter the bubble and harm the target. A good estimate of that power is a breath from an advanced Slayer.

    Name: Yumi
    Rank: D
    Type: Offensive Light
    Duration:5 seconds See first spell
    Cooldown:15 seconds See first spell
    Description:A unique offensive spell made by Haia. It conjures three arrows adjacent to Haia's body. Every time Haia fires an arrow, the three light arrows find targets along the arrow's path. They spread to nearby enemy targets or hit the same enemy target if none are nearby, a 1 meter radius. If the arrow shot misses the enemy target, the light arrows spread out in a small cone with an spread angle of 20 degrees and dissipate within 3 seconds. Please specify the range the arrows can reach and how fast they travel. Please also state how the damage is split between the 3 arrows (i.e. 3 arrows would each deal about 7HP in damage to equal 20 HP).

    Conjuring it first needs Haia to choose a target for the arrow she is about to fire. That chooses which target the arrow that if it misses will cause the spread. Releasing the arrow starts the spell. Light arrows that land will reappear by her side within 2 seconds.

    Strengths: Yumi allows Haia to take down more than one target or chip down large enemies with quick succession.
    Weaknesses: Yumi however does not work if she has no physical arrows. If she makes an arrow from Light Draw, it does not count.

    You need one more weakness.

    Name: Prism
    Rank: D
    Type: Support Light
    Duration:10 seconds See first spell
    Cooldown:35 seconds See first spell
    Description:A self target instant projection spell, Haia needs to focus on herself and casts her spell with the snap of her finger while concentrating on herself. A copy made of light will appear within 5 seconds. Haia can choose which way they face either prematurely by envisioning them that way in her mind or by twirling her finger while facing the copy.
    Copies will do Haia's next action, with the exception of copy controlling and spells. They would make a light copy of any weapon Haia is holding and appropriate actions, for example firing an arrow. Please state the health of copy, how man copies can be out at once, and how much damage each copy deals. For instance, if you had one copy out, it could have a health of a D-rank mage and deal D-rank melee damage, two copies would have half a D-rank mage's health and deal D-rank melee damage.

    Strengths: As a distraction or unleashing a barrage of arrows, as long as she can make enough copies.
    Weaknesses: Copies are not sentient, meaning they won't dodge and it takes one hit to destroy them.

    Other than that they can be a hindrance if not micromanaged.

    Name: Minor Blessing
    Rank: D
    Type: Support Light
    Duration:5 seconds See first spell
    Cooldown:35 seconds See first spell
    Description:An ally/self target instant cast spell, Haia needs to focus on herself or an ally and casts her spell with the snap of her finger while concentrating on herself/the ally. A ray made of light will appear above Haia's/ally's head and cures them of poison, paralysis and silence. Does not cure injuries. I'd like it stated that it can cure status effects of poison, paralysis, and silence that are equal to or lower in rank to the user (Haia).

    Strengths: A useful healing spell that can help allies or herself in a pinch when inflicted with poison, paralysis and silence.
    Weaknesses:It can only cure poison, silence and paralysis. It cannot heal injuries, restore limbs, revive people and such. Only poison, silence and paralysis.

    List of Spell Fusions:Lux de Hope spells can't fuse due to the nature of the magic.
    avatar
    Triple_Hell

    Quality Badge Level 1- Quality Badge Level 2- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Blizzard Wizard
    Position : None
    Posts : 445
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 5,256.25

    Character Sheet
    First Skill: Precursor Drive
    Second Skill:
    Third Skill:

    Lux De Hope Empty Re: Lux De Hope

    Post by Triple_Hell 11th November 2016, 10:08 pm

    *boop*


    _____________________________________________________________________________________

    Lux De Hope 21
    avatar
    Guest
    Guest

    Lux De Hope Empty Re: Lux De Hope

    Post by Guest 11th November 2016, 10:21 pm

    Quoting the missed edits. Regarding the cooldowns in your edited version, those are pretty insane for D-rank spells. I suggest making them 5 posts at the most for the last two. The copies spell, I suggest actually changing each copy's HP to 50HP and their ability to deal 5HP per hit instead of dealing 50HP as that is pretty high even for a D-rank spell. Your Raw Power UA doesn't even need such a large cool down as 20 posts, it's fine without having one.
    Marceline Anicetus wrote:
    Hey there, Phoenix. There's a few things that need to be fixed up in your magic app before I can approve it. You can find my requests in this color.
    PhoenixKnightXD wrote:Magic

    Primary Magic: Lux de Hope Magic
    Secondary Magic: NIL for now
    Caster or Holder: Caster
    Description: Lux de Hope Magic is a really old Caster magic dating back to the days further back than the White Witch, with support based spells like minor heals and barriers, but also offensive magic with the power of light. It gives the user the conjuration of holy light, a special light that heals to the touch or slices like a burning knife, but mostly healing touch, it depends on intention in the end. Lux de Hope Magic can keep certain areas blessed, keeping it warm, ensure nothing with life dies even in the harsh conditions.

    Haia makes use of this magic she mysteriously has an affinity with in very interesting ways. One is to use it as a way to make arrows when she has none. The other is to replicate herself that copies her movements in whatever direction her duplicates face, of course as the duplicates are made of magic, if they cast a spell, they turn into that spell. Of course, most of the time, she is there to provide heals and barriers to protect you.

    Strengths:

    • Lux de Hope Magic's strength comes from sunlight, so exposure to the sun helps strengthen the magic by a small bit, but notable nonetheless. Moonlight has the same effect, just weaker that it almost does not make a difference.

    • It can provide a stronger heal in an instant and pop a barrier when needed. This makes Lux de Hope Magic a good mix of support and offense, but leaning towards the support side more.

    • As Lux de Hope Magic has a different type of light, holy light, exposure to this magic gives one a rejuvenating feeling or if you had go do some dealings with the Devil, a torturous burning sensation. Lux de Hope Magic makes it a good counter against dark magics and demons. Nothing with more evil than good shall not feel the wrath of Holy Light.

    • The power of Hope, Dreams and Determination. Lux de Hope draws from these feelings. The stronger the feelings are, Lux de Hope's power can increase dramatically. The ability to hold on to your hopes, never giving up on your dreams and staying determined makes Lux de Hope uniquely different from other light based magic while making it stronger.


    Weaknesses:
    Lux de Hope Magic, though powerful, has some serious weaknesses that can render it useless.


    • One is the mana consumption it takes. Holy Light takes alot of magic and so do large scale barriers and protections. Beginners of this magic would not be able to even cast more than one strong spell due to how much mana it consumes. Only a small number of spells have small mana consumption.

    • It's light. Things that can reflect light like mirrors mean Lux de Hope's offensive capabilities are rendered useless or diverted towards her allies or herself. Opaque non living objects that are not affected by light like steel and other metals feel nothing, making it hard to fight or support anyone that is let's say a robot or made of metal.

    • Darkness. When there is light, there is darkness. They are natural counters to each other and Holy Light is no exception. If the darkness is more than the light, the light is consumed. That also means a dark magic spell stronger than a spell from Lux de Hope can easily win over.

    • Depression. The state of depression renders Lux de Hope a useless magic as it can't even be conjured by someone who is depressed. Lux de Hope draws on strong feelings of hopes dreams and determination, all none existent in the depressed.

    • Holy beings. Obviously, this magic is weak to god slayers and gods themselves. It can harm neither side, as both are godly. Lux de Hope's Holy Light can't harm gods, it even makes them stronger.



    Lineage:Curse of the White Witch, Lux de Hope was considered the base of the White Witch's power, and said to have helped her in the times of the dark magi. It is said that Chaos was born from Lux de Hope, Chaos representing the power of what happens when Hopes, Dreams and Determination pay off.

    Unique Abilities:
    5% Mana Regeneration from Lineage, helps with the mana consumption.

    Light Draw(Passive): Haia, to her, mysteriously can pull strings of light like silk, in fact sometimes it can be a hindrance if she pulls too much. All she has to do is wave her hand in front of a light source like she is pulling from a loom and strings of light weave out. Interesting uses are: Making words without a light pen in a cursive fashion, creating creepy glowing cobwebs, making white hair, giving her long bow another string or arrow, making a blanket etc. Doesn't draw from her mana. She can do this because of her affinity with light magic due to lineage.

    Raw Power(Active): A special ability still unknown to Haia herself, but she can activate unintentionally. Raw Power draws from her Lineage's unique Chaos power and gives Haia a boost in her power. She can only keep it up for 10 seconds.

    Spells:

    Name: Shell
    Rank: D
    Type: Defensive Support Light
    Duration:5 seconds
    Cooldown:15 seconds
    Description:A single target instant projection spell, Haia needs to focus on a target and casts her spell with the swish of her hand towards the target. A round bubble forms around the target and blocks the next incoming spell within 5 seconds. Non magic attacks phase through the shell with not cost and shatter it upon being removed. However things filled with magic like other mages can't pass through either. For negating spells, I would like it stated that it can negate spells of equal to or lower in rank than the user(Haia) and reduces damage of one rank above by 25%. Two ranks above are unaffected.
    The bubble is wide enough to allow the target to move inside, a good 1.5 meter diameter around the target, and keeps the target as the center, meaning if the target moves 1 meter to the left, the bubble follows keeping the target in the center.

    Strengths: Shell can used use to block some really strong spells no matter what kind they are, as long as magic is involved Shell can block it.
    Weaknesses: Of course, non magic does not need to hassle with Shell, they can put a small part of their regular steel sword into the bubble without touching and watch the bubble shatter upon pulling it out.

    Certain spells, if they are more powerful than Shell's strength, can shatter the bubble and harm the target. A good estimate of that power is a breath from an advanced Slayer.

    Name: Yumi
    Rank: D
    Type: Offensive Light
    Duration:5 seconds
    Cooldown:15 seconds
    Description:A unique offensive spell made by Haia. It conjures three arrows adjacent to Haia's body. Every time Haia fires an arrow, the three light arrows find targets along the arrow's path. They spread to nearby enemy targets or hit the same enemy target if none are nearby, a 1 meter radius. If the arrow shot misses the enemy target, the light arrows spread out in a small cone with an spread angle of 20 degrees and dissipate within 3 seconds.

    Conjuring it first needs Haia to choose a target for the arrow she is about to fire. That chooses which target the arrow that if it misses will cause the spread. Releasing the arrow starts the spell. Light arrows that land will reappear by her side within 2 seconds.

    Strengths: Yumi allows Haia to take down more than one target or chip down large enemies with quick succession.
    Weaknesses: Yumi however does not work if she has no physical arrows. If she makes an arrow from Light Draw, it does not count.

    Name: Prism
    Rank: D
    Type: Support Light
    Duration:10 seconds
    Cooldown:35 seconds
    Description:A self target instant projection spell, Haia needs to focus on herself and casts her spell with the snap of her finger while concentrating on herself. A copy made of light will appear within 5 seconds. Haia can choose which way they face either prematurely by envisioning them that way in her mind or by twirling her finger while facing the copy.
    Copies will do Haia's next action, with the exception of copy controlling and spells. They would make a light copy of any weapon Haia is holding and appropriate actions, for example firing an arrow. Please state the health of copy, how man copies can be out at once, and how much damage each copy deals. For instance, if you had one copy out, it could have a health of a D-rank mage and deal D-rank melee damage, two copies would have half a D-rank mage's health and deal D-rank melee damage.

    Strengths: As a distraction or unleashing a barrage of arrows, as long as she can make enough copies.
    Weaknesses: Copies are not sentient, meaning they won't dodge and it takes one hit to destroy them.

    Other than that they can be a hindrance if not micromanaged.

    Name: Minor Blessing
    Rank: D
    Type: Support Light
    Duration:5 seconds
    Cooldown:35 seconds
    Description:An ally/self target instant cast spell, Haia needs to focus on herself or an ally and casts her spell with the snap of her finger while concentrating on herself/the ally. A ray made of light will appear above Haia's/ally's head and cures them of poison, paralysis and silence. Does not cure injuries. I'd like it stated that it can cure status effects of poison, paralysis, and silence that are equal to or lower in rank to the user (Haia).

    Strengths: A useful healing spell that can help allies or herself in a pinch when inflicted with poison, paralysis and silence.
    Weaknesses:It can only cure poison, silence and paralysis. It cannot heal injuries, restore limbs, revive people and such. Only poison, silence and paralysis.

    List of Spell Fusions:Lux de Hope spells can't fuse due to the nature of the magic.
    avatar
    Triple_Hell

    Quality Badge Level 1- Quality Badge Level 2- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Blizzard Wizard
    Position : None
    Posts : 445
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 5,256.25

    Character Sheet
    First Skill: Precursor Drive
    Second Skill:
    Third Skill:

    Lux De Hope Empty Re: Lux De Hope

    Post by Triple_Hell 11th November 2016, 10:30 pm

    They are there, in strengths and weaknesses. Unless you want me to add them specifically to the description
    avatar
    Guest
    Guest

    Lux De Hope Empty Re: Lux De Hope

    Post by Guest 11th November 2016, 10:31 pm

    They should be in the spell description, not the strengths/weaknesses. I mean, they can be in those, too, but they should be in the spell description.
    avatar
    Triple_Hell

    Quality Badge Level 1- Quality Badge Level 2- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Blizzard Wizard
    Position : None
    Posts : 445
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 5,256.25

    Character Sheet
    First Skill: Precursor Drive
    Second Skill:
    Third Skill:

    Lux De Hope Empty Re: Lux De Hope

    Post by Triple_Hell 11th November 2016, 10:33 pm

    Well done with that part


    _____________________________________________________________________________________

    Lux De Hope 21
    avatar
    Guest
    Guest

    Lux De Hope Empty Re: Lux De Hope

    Post by Guest 11th November 2016, 10:35 pm

    Lux De Hope AESz729
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Lux De Hope Empty Re: Lux De Hope

    Post by Anastasia Isayev 23rd November 2016, 9:56 pm

    Moved upon user's request
    Starstruck XD wrote:Magic

    Primary Magic: Lux de Hope Magic
    Secondary Magic: NIL for now
    Caster or Holder: Caster
    Description: Lux de Hope Magic is a really old Caster magic dating back to the days further back than the White Witch, with support based spells like minor heals and barriers, but also offensive magic with the power of light. It gives the user the conjuration of holy light, a special light that heals to the touch or slices like a burning knife, but mostly healing touch, it depends on intention in the end. Lux de Hope Magic can keep certain areas blessed, keeping it warm, ensure nothing with life dies even in the harsh conditions.

    Haia makes use of this magic she mysteriously has an affinity with in very interesting ways. One is to use it as a way to make arrows when she has none. The other is to replicate herself that copies her movements in whatever direction her duplicates face, of course as the duplicates are made of magic, if they cast a spell, they turn into that spell. Of course, most of the time, she is there to provide heals and barriers to protect you.

    Strengths:

    • Lux de Hope Magic's strength comes from sunlight, so exposure to the sun helps strengthen the magic by a small bit, but notable nonetheless. Moonlight has the same effect, just weaker that it almost does not make a difference.

    • It can provide a stronger heal in an instant and pop a barrier when needed. This makes Lux de Hope Magic a good mix of support and offense, but leaning towards the support side more.

    • As Lux de Hope Magic has a different type of light, holy light, exposure to this magic gives one a rejuvenating feeling or if you had go do some dealings with the Devil, a torturous burning sensation. Lux de Hope Magic makes it a good counter against dark magics and demons. Nothing with more evil than good shall not feel the wrath of Holy Light.

    • The power of Hope, Dreams and Determination. Lux de Hope draws from these feelings. The stronger the feelings are, Lux de Hope's power can increase dramatically. The ability to hold on to your hopes, never giving up on your dreams and staying determined makes Lux de Hope uniquely different from other light based magic while making it stronger.


    Weaknesses:
    Lux de Hope Magic, though powerful, has some serious weaknesses that can render it useless.


    • One is the mana consumption it takes. Holy Light takes alot of magic and so do large scale barriers and protections. Beginners of this magic would not be able to even cast more than one strong spell due to how much mana it consumes. Only a small number of spells have small mana consumption.

    • It's light. Things that can reflect light like mirrors mean Lux de Hope's offensive capabilities are rendered useless or diverted towards her allies or herself. Opaque non living objects that are not affected by light like steel and other metals feel nothing, making it hard to fight or support anyone that is let's say a robot or made of metal.

    • Darkness. When there is light, there is darkness. They are natural counters to each other and Holy Light is no exception. If the darkness is more than the light, the light is consumed. That also means a dark magic spell stronger than a spell from Lux de Hope can easily win over.

    • Depression. The state of depression renders Lux de Hope a useless magic as it can't even be conjured by someone who is depressed. Lux de Hope draws on strong feelings of hopes dreams and determination, all none existent in the depressed.

    • Holy beings. Obviously, this magic is weak to god slayers and gods themselves. It can harm neither side, as both are godly. Lux de Hope's Holy Light can't harm gods, it even makes them stronger.



    Lineage:Curse of the White Witch, Lux de Hope was considered the base of the White Witch's power, and said to have helped her in the times of the dark magi. It is said that Chaos was born from Lux de Hope, Chaos representing the power of what happens when Hopes, Dreams and Determination pay off.

    Unique Abilities:
    Solar Regeneration: Exposure to strong levels of sunlight help recover 5% of her mana every 10 posts.

    Light Draw(Passive): Haia, to her, mysteriously can pull strings of light like silk, in fact sometimes it can be a hindrance if she pulls too much. All she has to do is wave her hand in front of a light source like she is pulling from a loom and strings of light weave out. Interesting uses are: Making words without a light pen in a cursive fashion, creating creepy glowing cobwebs, making white hair, giving her long bow another string or arrow, making a blanket etc. Doesn't draw from her mana. She can do this because of her affinity with light magic due to lineage.

    Raw Power(Active): A special ability still unknown to Haia herself, but she can activate unintentionally. Raw Power draws from her Lineage's unique Chaos power and gives Haia a 20% boost in her power. She can only keep it up for 3 posts.
    Spells:

    Name: Shell
    Rank: D
    Type: Defensive Support Light
    Duration:3 posts
    Cooldown:5 posts
    Description:A single target instant projection spell, Haia needs to focus on a target and casts her spell with the swish of her hand towards the target. A round bubble forms around the target and blocks the next incoming spell within 5 seconds. Non magic attacks phase through the shell with not cost and shatter it upon being removed. However things filled with magic like other mages can't pass through either.

    The bubble is wide enough to allow the target to move inside, a good 1.5 meter diameter around the target, and keeps the target as the center, meaning if the target moves 1 meter to the left, the bubble follows keeping the target in the center.

    Spells that are negated are of ranks below and equal to Haia's rank. Spells one rank higher than Haia's is depleted in strength by 25%. Any rank higher will shatter the bubble and deal full damage.


    Strengths: Shell can used use to block some really strong spells no matter what kind they are, as long as magic is involved Shell can block it.

    Spells that are negated are of ranks below and equal to Haia's rank.

    Weaknesses: Of course, non magic does not need to hassle with Shell, they can put a small part of their regular steel sword into the bubble without touching and watch the bubble shatter upon pulling it out.

    Spells one rank higher than Haia's is depleted in strength by 25%. Any rank higher will shatter the bubble and deal full damage.

    Name: Yumi
    Rank: D
    Type: Offensive Light
    Duration:3 posts
    Cooldown:4 posts
    Description:A unique offensive spell made by Haia. It conjures three arrows adjacent to Haia's body. Every time Haia fires an arrow, the three light arrows find targets along the arrow's path. They spread to nearby enemy targets or hit the same enemy target if none are nearby, a 1 meter radius. If the arrow shot misses the enemy target, the light arrows spread out in a small cone with an spread angle of 20 degrees and dissipate within 3 seconds.

    Light arrows travel as far as the arrow and follow the same speed. Each arrow does the same amount of damage, 7 hp each.

    Conjuring it first needs Haia to choose a target for the arrow she is about to fire. That chooses which target the arrow that if it misses will cause the spread. Releasing the arrow starts the spell. Light arrows that land will reappear by her side within 2 seconds.

    Strengths: Yumi allows Haia to take down more than one target or chip down large enemies with quick succession.

    Weaknesses: Yumi however does not work if she has no physical arrows. If she makes an arrow from Light Draw, it does not count.

    Yumi's arrows are still vulnerable to physical objects, so a shield block or even natural outcrops like stone can stop the arrow.

    Name: Prism
    Rank: D
    Type: Support Light
    Duration:3 posts
    Cooldown:5 posts
    Description:A self target instant projection spell, Haia needs to focus on herself and casts her spell with the snap of her finger while concentrating on herself. A copy made of light will appear. Haia can choose which way they face either prematurely by envisioning them that way in her mind or by twirling her finger while facing the copy.

    Copies will do Haia's next action, with the exception of copy controlling and spells. They would make a light copy of any weapon Haia is holding and appropriate actions, for example firing an arrow.

    Only 2 copies can be up at a time. And each copy only has 50 hp but deal 5 hp damage each attack, even if one copy is out only.

    Strengths: As a distraction or unleashing a barrage of arrows, as long as she can make enough copies.

    Weaknesses: Copies are not sentient, meaning they won't dodge and only copy Haia's movements.

    Other than that they can be a hindrance if not micromanaged.

    Name: Minor Blessing
    Rank: D
    Type: Support Light
    Duration:1 post.
    Cooldown:5 posts.
    Description:An ally/self target instant cast spell, Haia needs to focus on herself or an ally and casts her spell with the snap of her finger while concentrating on herself/the ally. A ray made of light will appear above Haia's/ally's head and cures them of poison, paralysis and silence. Does not cure injuries.

    Spells that inflict the above status effects must be of rank below or equal to Haia's rank for the Blessing to work, so any rank higher Minor Blessing would be ineffective.

    Strengths: A useful healing spell that can help allies or herself in a pinch when inflicted with poison, paralysis and silence.

    Weaknesses:It can only cure poison, silence and paralysis. It cannot heal injuries, restore limbs, revive people and such. Only poison, silence and paralysis.

    Spells that inflict the above status effects must be of rank below or equal to Haia's rank for the Blessing to work, so any rank higher Minor Blessing would be ineffective.

    List of Spell Fusions:Lux de Hope spells can't fuse due to the nature of the magic.


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    avatar
    Triple_Hell

    Quality Badge Level 1- Quality Badge Level 2- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Blizzard Wizard
    Position : None
    Posts : 445
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 5,256.25

    Character Sheet
    First Skill: Precursor Drive
    Second Skill:
    Third Skill:

    Lux De Hope Empty Re: Lux De Hope

    Post by Triple_Hell 23rd November 2016, 11:32 pm

    boop


    _____________________________________________________________________________________

    Lux De Hope 21
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Lux De Hope Empty Re: Lux De Hope

    Post by Anastasia Isayev 25th November 2016, 3:48 pm

    Your captain here! Silly stowaway!
    Anything you read that's in this color are things I need you to fix.
    PM me on skype or send me a PM on site to let me know you are done.
    Starstruck XD wrote:Magic

    Primary Magic: Lux de Hope Magic
    Secondary Magic: NIL for now
    Caster or Holder: Caster
    Description: Lux de Hope Magic is a really old Caster magic dating back to the days further back than the White Witch, with support based spells like minor heals and barriers, but also offensive magic with the power of light. It gives the user the conjuration of holy light, a special light that heals to the touch or slices like a burning knife, but mostly healing touch, it depends on intention in the end. Lux de Hope Magic can keep certain areas blessed, keeping it warm, ensure nothing with life dies even in the harsh conditions.

    Haia makes use of this magic she mysteriously has an affinity with in very interesting ways. One is to use it as a way to make arrows when she has none. The other is to replicate herself that copies her movements in whatever direction her duplicates face, of course as the duplicates are made of magic, if they cast a spell, they turn into that spell. Of course, most of the time, she is there to provide heals and barriers to protect you.

    Strengths:

    • Lux de Hope Magic's strength comes from sunlight, so exposure to the sun helps strengthen the magic by a small bit, but notable nonetheless. Moonlight has the same effect, just weaker that it almost does not make a difference.

    • It can provide a stronger heal in an instant and pop a barrier when needed. This makes Lux de Hope Magic a good mix of support and offense, but leaning towards the support side more.

    • As Lux de Hope Magic has a different type of light, holy light, exposure to this magic gives one a rejuvenating feeling or if you had go do some dealings with the Devil, a torturous burning sensation. Lux de Hope Magic makes it a good counter against dark magics and demons or anything unholy. Nothing with more evil than good shall not feel the wrath of Holy Light.

    • The power of Hope, Dreams and Determination. Lux de Hope draws from these feelings. The stronger the feelings are, Lux de Hope's power can increase dramatically. The ability to hold on to your hopes, never giving up on your dreams and staying determined makes Lux de Hope uniquely different from other light based magic while making it stronger.


    Weaknesses:
    Lux de Hope Magic, though powerful, has some serious weaknesses that can render it useless.


    • One is the mana consumption it takes. Holy Light takes alot of magic and so do large scale barriers and protections. Beginners of this magic would not be able to even cast more than one strong spell due to how much mana it consumes. Only a small number of spells have small mana consumption.

    • It's light. Things that can reflect light like mirrors mean Lux de Hope's offensive capabilities are rendered useless or diverted towards her allies or herself. Opaque non living objects that are not affected by light like steel and other metals feel nothing, making it hard to fight or support anyone that is let's say a robot or made of metal.

    • Darkness. When there is light, there is darkness. They are natural counters to each other and Holy Light is no exception. If the darkness is more than the light, the light is consumed. That also means a dark magic spell stronger than a spell from Lux de Hope can easily win over.

    • Depression. The state of depression renders Lux de Hope a useless magic as it can't even be conjured by someone who is depressed. Lux de Hope draws on strong feelings of hopes dreams and determination, all none existent in the depressed.

    • Holy beings. Obviously, this magic is weak to god slayers and gods themselves. It can harm neither side, as both are godly. Lux de Hope's Holy Light can't harm gods, it even makes them stronger.



    Lineage:Curse of the White Witch, Lux de Hope was considered the base of the White Witch's power, and said to have helped her in the times of the dark magi. It is said that Chaos was born from Lux de Hope, Chaos representing the power of what happens when Hopes, Dreams and Determination pay off.

    Unique Abilities:
    Solar Regeneration: Exposure to strong levels of sunlight help recover 5% of her mana every 10 posts.

    Light Draw(Passive): Haia, to her, mysteriously can pull strings of light like silk, in fact sometimes it can be a hindrance if she pulls too much. All she has to do is wave her hand in front of a light source like she is pulling from a loom and strings of light weave out. Interesting uses are: Making words without a light pen in a cursive fashion, creating creepy glowing cobwebs, making white hair, giving her long bow another string or arrow, making a blanket etc. Doesn't draw from her mana. She can do this because of her affinity with light magic due to lineage.

    Raw Power(Active): A special ability still unknown to Haia herself, but she can activate unintentionally. Raw Power draws from her Lineage's unique Chaos power and gives Haia a 20% boost in her power. She can only keep it up for 3 posts.

    Light of Dreams(Passive): Haia's very touch can cure physical injuries like cuts and bruises and even bone fractures. However restoring more dangerous wounds like a large wound in the arm would take longer to restore. It is sort of like wielding metal together instead it is healing an injury.

    Spells:

    Signature Spell:
    You also get a D Rank signature spell.

    D Rank:

    C Rank:

    List of Spell Fusions:Lux de Hope spells can't fuse due to the nature of the magic.


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Lux De Hope Empty Re: Lux De Hope

    Post by Anastasia Isayev 27th November 2016, 3:42 pm

    Starstruck XD wrote:Magic

    Primary Magic: Lux de Hope Magic
    Secondary Magic: NIL for now
    Caster or Holder: Caster
    Description: Lux de Hope Magic is a really old Caster magic dating back to the days further back than the White Witch, with support based spells like minor heals and barriers, but also offensive magic with the power of light. It gives the user the conjuration of holy light, a special light that heals to the touch or slices like a burning knife, but mostly healing touch, it depends on intention in the end. Lux de Hope Magic can keep certain areas blessed, keeping it warm, ensure nothing with life dies even in the harsh conditions.

    Haia makes use of this magic she mysteriously has an affinity with in very interesting ways. One is to use it as a way to make arrows when she has none. The other is to replicate herself that copies her movements in whatever direction her duplicates face, of course as the duplicates are made of magic, if they cast a spell, they turn into that spell. Of course, most of the time, she is there to provide heals and barriers to protect you.

    Strengths:

    • Lux de Hope Magic's strength comes from sunlight, so exposure to the sun helps strengthen the magic by a small bit, but notable nonetheless. Moonlight has the same effect, just weaker that it almost does not make a difference.

    • It can provide a stronger heal in an instant and pop a barrier when needed. This makes Lux de Hope Magic a good mix of support and offense, but leaning towards the support side more.

    • As Lux de Hope Magic has a different type of light, holy light, exposure to this magic gives one a rejuvenating feeling or if you had go do some dealings with the Devil, a torturous burning sensation. Lux de Hope Magic makes it a good counter against dark magics and demons or anything unholy. Nothing with more evil than good shall not feel the wrath of Holy Light.

    • The power of Hope, Dreams and Determination. Lux de Hope draws from these feelings. The stronger the feelings are, Lux de Hope's power can increase dramatically. The ability to hold on to your hopes, never giving up on your dreams and staying determined makes Lux de Hope uniquely different from other light based magic while making it stronger.


    Weaknesses:
    Lux de Hope Magic, though powerful, has some serious weaknesses that can render it useless.


    • One is the mana consumption it takes. Holy Light takes alot of magic and so do large scale barriers and protections. Beginners of this magic would not be able to even cast more than one strong spell due to how much mana it consumes. Only a small number of spells have small mana consumption.

    • It's light. Things that can reflect light like mirrors mean Lux de Hope's offensive capabilities are rendered useless or diverted towards her allies or herself. Opaque non living objects that are not affected by light like steel and other metals feel nothing, making it hard to fight or support anyone that is let's say a robot or made of metal.

    • Darkness. When there is light, there is darkness. They are natural counters to each other and Holy Light is no exception. If the darkness is more than the light, the light is consumed. That also means a dark magic spell stronger than a spell from Lux de Hope can easily win over.

    • Depression. The state of depression renders Lux de Hope a useless magic as it can't even be conjured by someone who is depressed. Lux de Hope draws on strong feelings of hopes dreams and determination, all none existent in the depressed.

    • Holy beings. Obviously, this magic is weak to god slayers and gods themselves. It can harm neither side, as both are godly. Lux de Hope's Holy Light can't harm gods, it even makes them stronger.



    Lineage:Curse of the White Witch, Lux de Hope was considered the base of the White Witch's power, and said to have helped her in the times of the dark magi. It is said that Chaos was born from Lux de Hope, Chaos representing the power of what happens when Hopes, Dreams and Determination pay off.

    Unique Abilities:
    Solar Regeneration: Exposure to strong levels of sunlight help recover 5% of her mana every 10 posts.

    Light Draw(Passive): Haia, to her, mysteriously can pull strings of light like silk, in fact sometimes it can be a hindrance if she pulls too much. All she has to do is wave her hand in front of a light source like she is pulling from a loom and strings of light weave out. Interesting uses are: Making words without a light pen in a cursive fashion, creating creepy glowing cobwebs, making white hair, giving her long bow another string or arrow, making a blanket etc. Doesn't draw from her mana. She can do this because of her affinity with light magic due to lineage.

    Raw Power(Active): A special ability still unknown to Haia herself, but she can activate unintentionally. Raw Power draws from her Lineage's unique Chaos power and gives Haia a 20% boost in her power. She can only keep it up for 3 posts.

    Light of Dreams(Passive): Haia's very touch can cure physical injuries like cuts and bruises and even bone fractures. However restoring more dangerous wounds like a large wound in the arm would take longer to restore. It is sort of like wielding metal together instead it is healing an injury.

    Spells:

    Signature Spell:

    D Rank:

    C Rank:

    List of Spell Fusions:Lux de Hope spells can't fuse due to the nature of the magic.


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Lux De Hope Empty Re: Lux De Hope

    Post by Anastasia Isayev 27th November 2016, 4:56 pm

    Starstruck XD wrote:Magic

    Primary Magic: Lux de Hope Magic
    Secondary Magic: NIL for now
    Caster or Holder: Caster
    Description: Lux de Hope Magic is a really old Caster magic dating back to the days further back than the White Witch, with support based spells like minor heals and barriers, but also offensive magic with the power of light. It gives the user the conjuration of holy light, a special light that heals to the touch or slices like a burning knife, but mostly healing touch, it depends on intention in the end. Lux de Hope Magic can keep certain areas blessed, keeping it warm, ensure nothing with life dies even in the harsh conditions.

    Haia makes use of this magic she mysteriously has an affinity with in very interesting ways. One is to use it as a way to make arrows when she has none. The other is to replicate herself that copies her movements in whatever direction her duplicates face, of course as the duplicates are made of magic, if they cast a spell, they turn into that spell. Of course, most of the time, she is there to provide heals and barriers to protect you.

    Strengths:

    • Lux de Hope Magic's strength comes from sunlight, so exposure to the sun helps strengthen the magic by a small bit, but notable nonetheless. Moonlight has the same effect, just weaker that it almost does not make a difference.

    • It can provide a stronger heal in an instant and pop a barrier when needed. This makes Lux de Hope Magic a good mix of support and offense, but leaning towards the support side more.

    • As Lux de Hope Magic has a different type of light, holy light, exposure to this magic gives one a rejuvenating feeling or if you had go do some dealings with the Devil, a torturous burning sensation. Lux de Hope Magic makes it a good counter against dark magics and demons or anything unholy. Nothing with more evil than good shall not feel the wrath of Holy Light.

    • The power of Hope, Dreams and Determination. Lux de Hope draws from these feelings. The stronger the feelings are, Lux de Hope's power can increase dramatically. The ability to hold on to your hopes, never giving up on your dreams and staying determined makes Lux de Hope uniquely different from other light based magic while making it stronger.


    Weaknesses:
    Lux de Hope Magic, though powerful, has some serious weaknesses that can render it useless.


    • One is the mana consumption it takes. Holy Light takes alot of magic and so do large scale barriers and protections. Beginners of this magic would not be able to even cast more than one strong spell due to how much mana it consumes. Only a small number of spells have small mana consumption.

    • It's light. Things that can reflect light like mirrors mean Lux de Hope's offensive capabilities are rendered useless or diverted towards her allies or herself. Opaque non living objects that are not affected by light like steel and other metals feel nothing, making it hard to fight or support anyone that is let's say a robot or made of metal.

    • Darkness. When there is light, there is darkness. They are natural counters to each other and Holy Light is no exception. If the darkness is more than the light, the light is consumed. That also means a dark magic spell stronger than a spell from Lux de Hope can easily win over.

    • Depression. The state of depression renders Lux de Hope a useless magic as it can't even be conjured by someone who is depressed. Lux de Hope draws on strong feelings of hopes dreams and determination, all none existent in the depressed.

    • Holy beings. Obviously, this magic is weak to god slayers and gods themselves. It can harm neither side, as both are godly. Lux de Hope's Holy Light can't harm gods, it even makes them stronger.



    Lineage:Curse of the White Witch, Lux de Hope was considered the base of the White Witch's power, and said to have helped her in the times of the dark magi. It is said that Chaos was born from Lux de Hope, Chaos representing the power of what happens when Hopes, Dreams and Determination pay off.

    Unique Abilities:
    Solar Regeneration: Exposure to strong levels of sunlight help recover 5% of her mana every 10 posts.

    Light Draw(Passive): Haia, to her, mysteriously can pull strings of light like silk, in fact sometimes it can be a hindrance if she pulls too much. All she has to do is wave her hand in front of a light source like she is pulling from a loom and strings of light weave out. Interesting uses are: Making words without a light pen in a cursive fashion, creating creepy glowing cobwebs, making white hair, giving her long bow another string or arrow, making a blanket etc. Doesn't draw from her mana. She can do this because of her affinity with light magic due to lineage.

    Raw Power(Active): A special ability still unknown to Haia herself, but she can activate unintentionally. Raw Power draws from her Lineage's unique Chaos power and gives Haia a 20% boost in her power. She can only keep it up for 3 posts.

    Light of Dreams(Passive): Haia's very touch can cure physical injuries like cuts and bruises and even bone fractures. However restoring more dangerous wounds like a large wound in the arm would take longer to restore. It is sort of like wielding metal together instead it is healing an injury.

    Spells:

    Signature Spell:

    D Rank:

    C Rank:

    List of Spell Fusions:Lux de Hope spells can't fuse due to the nature of the magic.


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Lux De Hope Empty Re: Lux De Hope

    Post by Anastasia Isayev 27th November 2016, 5:04 pm

    Lux De Hope BTSjguv

    Spoiler:


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    avatar
    Guest
    Guest

    Lux De Hope Empty Re: Lux De Hope

    Post by Guest 6th April 2017, 7:38 am

    moved upon user's request.

    Starstruck XD wrote:Magic

    Primary Magic: Lux de Hope Magic
    Secondary Magic: NIL for now
    Caster or Holder: Caster
    Description: Lux de Hope Magic is a really old Caster magic dating back to the days further back than the White Witch, with support based spells like minor heals and barriers, but also offensive magic with the power of light. It gives the user the conjuration of holy light, a special light that heals to the touch or slices like a burning knife, but mostly healing touch, it depends on intention in the end. Lux de Hope Magic can keep certain areas blessed, keeping it warm, ensure nothing with life dies even in the harsh conditions.

    Haia makes use of this magic she mysteriously has an affinity with in very interesting ways. One is to use it as a way to make arrows when she has none. The other is to replicate herself that copies her movements in whatever direction her duplicates face, of course as the duplicates are made of magic, if they cast a spell, they turn into that spell. Of course, most of the time, she is there to provide heals and barriers to protect you.

    Strengths:

    • Lux de Hope Magic's strength comes from sunlight, so exposure to the sun helps strengthen the magic by a small bit, but notable nonetheless. Moonlight has the same effect, just weaker that it almost does not make a difference.

    • It can provide a stronger heal in an instant and pop a barrier when needed. This makes Lux de Hope Magic a good mix of support and offense, but leaning towards the support side more.

    • As Lux de Hope Magic has a different type of light, holy light, exposure to this magic gives one a rejuvenating feeling or if you had go do some dealings with the Devil, a torturous burning sensation. Lux de Hope Magic makes it a good counter against dark magics and demons or anything unholy. Nothing with more evil than good shall not feel the wrath of Holy Light.

    • The power of Hope, Dreams and Determination. Lux de Hope draws from these feelings. The stronger the feelings are, Lux de Hope's power can increase dramatically. The ability to hold on to your hopes, never giving up on your dreams and staying determined makes Lux de Hope uniquely different from other light based magic while making it stronger.


    Weaknesses:
    Lux de Hope Magic, though powerful, has some serious weaknesses that can render it useless.


    • One is the mana consumption it takes. Holy Light takes alot of magic and so do large scale barriers and protections. Beginners of this magic would not be able to even cast more than one strong spell due to how much mana it consumes. Only a small number of spells have small mana consumption.

    • It's light. Things that can reflect light like mirrors mean Lux de Hope's offensive capabilities are rendered useless or diverted towards her allies or herself. Opaque non living objects that are not affected by light like steel and other metals feel nothing, making it hard to fight or support anyone that is let's say a robot or made of metal.

    • Darkness. When there is light, there is darkness. They are natural counters to each other and Holy Light is no exception. If the darkness is more than the light, the light is consumed. That also means a dark magic spell stronger than a spell from Lux de Hope can easily win over.

    • Depression. The state of depression renders Lux de Hope a useless magic as it can't even be conjured by someone who is depressed. Lux de Hope draws on strong feelings of hopes dreams and determination, all none existent in the depressed.

    • Holy beings. Obviously, this magic is weak to god slayers and gods themselves. It can harm neither side, as both are godly. Lux de Hope's Holy Light can't harm gods, it even makes them stronger.



    Lineage:Curse of the White Witch, Lux de Hope was considered the base of the White Witch's power, and said to have helped her in the times of the dark magi. It is said that Chaos was born from Lux de Hope, Chaos representing the power of what happens when Hopes, Dreams and Determination pay off.

    Unique Abilities:
    Solar Regeneration: Exposure to strong levels of sunlight help recover 5% of her mana every 10 posts.

    Light Draw(Passive): Haia, to her, mysteriously can pull strings of light like silk, in fact sometimes it can be a hindrance if she pulls too much. All she has to do is wave her hand in front of a light source like she is pulling from a loom and strings of light weave out. Interesting uses are: Making words without a light pen in a cursive fashion, creating creepy glowing cobwebs, making white hair, giving her long bow another string or arrow, making a blanket etc. Doesn't draw from her mana. She can do this because of her affinity with light magic due to lineage.

    Raw Power(Active): A special ability still unknown to Haia herself, but she can activate unintentionally. Raw Power draws from her Lineage's unique Chaos power and gives Haia a 20% boost in her power. She can only keep it up for 3 posts.

    Light of Dreams(Passive): Haia's very touch can cure physical injuries like cuts and bruises and even bone fractures. However restoring more dangerous wounds like a large wound in the arm would take longer to restore. It is sort of like wielding metal together instead it is healing an injury.

    Spells:

    Signature Spell:

    D Rank:

    C Rank:

    List of Spell Fusions:Lux de Hope spells can't fuse due to the nature of the magic.
    avatar
    Guest
    Guest

    Lux De Hope Empty Re: Lux De Hope

    Post by Guest 28th April 2017, 10:38 am

    Hey, Haia! Sorry for the delay, i completely forgot i was given this to grade.
    All changes that need to be made will be in this color.

    Starstruck XD wrote:Magic

    Primary Magic: Lux de Hope Magic
    Secondary Magic: Aspect of Spirit Fire
    Caster or Holder: Caster
    Description: Lux de Hope Magic is a really old Caster magic dating back to the days further back than the White Witch, with support based spells like minor heals and barriers, but also offensive magic with the power of light. It gives the user the conjuration of holy light, a special light that heals to the touch or slices like a burning knife, but mostly healing touch, it depends on intention in the end. Lux de Hope Magic can keep certain areas blessed, keeping it warm, ensure nothing with life dies even in the harsh conditions.

    Haia makes use of this magic she mysteriously has an affinity with in very interesting ways. One is to use it as a way to make arrows when she has none. The other is to replicate herself that copies her movements in whatever direction her duplicates face, of course as the duplicates are made of magic, if they cast a spell, they turn into that spell. Of course, most of the time, she is there to provide heals and barriers to protect you.

    Strengths:

    • Lux de Hope Magic's strength comes from sunlight, so exposure to the sun helps strengthen the magic by a small bit, but notable nonetheless. Moonlight has the same effect, just weaker that it almost does not make a difference.

    • It can provide a stronger heal in an instant and pop a barrier when needed. This makes Lux de Hope Magic a good mix of support and offense, but leaning towards the support side more.

    • As Lux de Hope Magic has a different type of light, holy light, exposure to this magic gives one a rejuvenating feeling or if you had go do some dealings with the Devil, a torturous burning sensation. Lux de Hope Magic makes it a good counter against dark magics and demons or anything unholy. Nothing with more evil than good shall not feel the wrath of Holy Light.

    • The power of Hope, Dreams and Determination. Lux de Hope draws from these feelings. The stronger the feelings are, Lux de Hope's power can increase dramatically. The ability to hold on to your hopes, never giving up on your dreams and staying determined makes Lux de Hope uniquely different from other light based magic while making it stronger.


    Weaknesses:
    Lux de Hope Magic, though powerful, has some serious weaknesses that can render it useless.


    • One is the mana consumption it takes. Holy Light takes alot of magic and so do large scale barriers and protections. Beginners of this magic would not be able to even cast more than one strong spell due to how much mana it consumes. Only a small number of spells have small mana consumption.

    • It's light. Things that can reflect light like mirrors mean Lux de Hope's offensive capabilities are rendered useless or diverted towards her allies or herself. Opaque non living objects that are not affected by light like steel and other metals feel nothing, making it hard to fight or support anyone that is let's say a robot or made of metal.

    • Darkness. When there is light, there is darkness. They are natural counters to each other and Holy Light is no exception. If the darkness is more than the light, the light is consumed. That also means a dark magic spell stronger than a spell from Lux de Hope can easily win over.

    • Depression. The state of depression renders Lux de Hope a useless magic as it can't even be conjured by someone who is depressed. Lux de Hope draws on strong feelings of hopes dreams and determination, all none existent in the depressed.

    • Holy beings. Obviously, this magic is weak to god slayers and gods themselves. It can harm neither side, as both are godly. Lux de Hope's Holy Light can't harm gods, it even makes them stronger.



    Lineage:Curse of the White Witch, Lux de Hope was considered the base of the White Witch's power, and said to have helped her in the times of the dark magi. It is said that Chaos was born from Lux de Hope, Chaos representing the power of what happens when Hopes, Dreams and Determination pay off.

    Unique Abilities:
    Solar Regeneration: Exposure to strong levels of sunlight help recover 10% of her mana every 5 posts. Moonlight does too but at 5% every 10 posts.

    Light Draw(Passive): Haia, to her, mysteriously can pull strings of light like silk, in fact sometimes it can be a hindrance if she pulls too much. All she has to do is wave her hand in front of a light source like she is pulling from a loom and strings of light weave out. Interesting uses are: Making words without a light pen in a cursive fashion, creating creepy glowing cobwebs, making white hair, giving her long bow another string or arrow, making a blanket etc. Doesn't draw from her mana. She can do this because of her affinity with light magic due to lineage.

    Enlighten Potential(Active): A special ability now known to Haia herself, and she can activate intentionally. Enlighten Potential draws from her Lineage's unique Chaos power and gives Haia a 30% boost in her power. She can only keep it up for 3 posts. Haia assumes a new form upon activating Enlighten Potential. If this can only happen for 3 posts what's the cooldown?

    Light of Dreams(Passive): Haia's very touch can cure physical injuries like cuts and bruises and even bone fractures. However restoring more dangerous wounds like a large wound in the arm would take longer to restore. It is sort of like wielding metal together instead it is healing an injury.

    Sense of Harmony(Passive): Haia enters a state of tempo, sensing everyone's auras, and if they are of heavenly or hellish descent Haia will be alerted. Haia then moves with this tempo and becomes in sync with attacks. Haia and her ally gains a 10% buff to a stat if she moves in harmony with an ally. If they are moving, Speed buff. Attacking physically, Physical buff and so on and so forth.

    Spells:

    Signature Spell:

    D Rank:

    C Rank:

    B rank spells:
    Some broken code here
    Light Slayers can consume the Light Brigade.

    The Light Brigade will pass through you when they deal damage, meaning Haia is vunerable during an attack.

    The Light Brigade will end when Haia is not on the chariot.

    List of Spell Fusions:Lux de Hope spells can't fuse due to the nature of the magic.[/b]
    avatar
    Guest
    Guest

    Lux De Hope Empty Re: Lux De Hope

    Post by Guest 30th April 2017, 9:54 pm

    A few more edits.

    Starstruck XD wrote:
    Name:Halo
    Rank:B
    Type:Defensive Light
    Duration:6 posts
    Cooldown:10 posts
    Description:Halo creates a magic ring around a large area of 45 meters. This ring pulses with healing energy every 2 posts during its activation starting from the epicenter before spreading to the edge of the ring. When it does not pulse, it goes dormant and becomes invisible. Each heal is B rank strong.
    Strengths:
    A strong heal over a course of a long time.

    Large area.
    Weaknesses:
    Only heals on every 2 post, meaning it only heals 3 times.

    Stationary, it only remains in one place.

    It heals in a pulse, like a ripple, meaning if you are too slow, its possible to miss the heal.
    I'd allow at most x2 B-rank damage to be healed. So you could always change it to it heals every 3 posts, or however you want to go about it.

    Starstruck XD wrote:
    Name:Determined Will
    Rank:B
    Type:Defensive Light
    Duration:6 posts
    Cooldown:10 posts
    Description:Determination is driven through Haia's body, granting her a special passive. Haia while under the effects of Determined Will absorbs damage. Once Haia reaches half hit points if she has the effect on her, she heals twice on how much damage was dealt on the hit that got her to half hp. If the amount of damage that is dealt heals her but goes over her normal hitpoint amount, a small shield appears around her with the remaining heal for 3 posts.
    Strengths:
    An execellent way to save herself in a tight situation.

    Excellent for long drawn battles.

    Heal may overheal her if the attack is large enough.
    Weaknesses:
    Haia may get to rash due to all the determination inside her.

    The girl will forget any idea of retreating due to the power of determination.

    Determined Will does not reduce damage taken, so it is possible to bring her to zero assuming you deal enough damage too deplete the heal as well.

    Heal only happens based on how much damage she took upon reaching half hp, meaning if its just a small poke, she only heals that much.
    I would suggest a two post maximum duration that heals 1.5x damage of her rank or lower when brought to 50% HP, or just make it an instant. Otherwise this spell would make her invincible for 6 whole posts.
    No shield, however. I'll have to ask you to remove that if you stay with the healing effect.


    Also your coding for your signature spells is broken.
    avatar
    Guest
    Guest

    Lux De Hope Empty Re: Lux De Hope

    Post by Guest 1st May 2017, 11:52 am

    Spoiler:

    Lux De Hope ReaIoJo

      Current date/time is 21st November 2024, 12:30 pm