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Magic
Primary Magic: ReQuip: The Street Gixie
Secondary Magic:
Caster or Holder: Holder
Description: ReQuip magic uses extra-dimensional space to store battle equipment, such as armor, weapons, and items. In Leah's case, it is specialized for mobility and melee combat, although there are some ranged options the variety is severely limited. Extra outfits and nonspell equipment can be stored in the space as well, resulting in a very neat travelling situation. Most of her weaponry is borrowed from a variety of cultures, created from stories told to her on the street by beggars and travelers, tourists and nomads, or it was given to Leah as a gift from a person who gave up hope on the world.
She prefers to wield two blades when she can, and her foremost priority in a battle is to get into melee range of the target is someone she can fight hand-to-hand confidently. Otherwise, her magic is apt for running away from fights that she is either losing or scheduled to lose, either because of a lack of dedication, true worry, or etc. Leah can accommodate a team and try to work with one, but she finds that her style is more suited to dueling an opponent. She does work well with long-range, bombardment type mages, or fellow hand-to-hand fighters. Anyone who can watch her back is appreciated, because Leah is often caught in the thick of things, so to speak.
Strengths:
» Versatile against various opponents
» Weapons can also be used as well... weapons... and armor as armor (physically)
Weaknesses:
» Depends on physical abilities as well as magical
» Requires the equipment, the holder items, to function
» Has no innate elemental strength
Lineage: Viktor's Descent
Unique Abilities:
» Unseen Movement: If not under direct light, Leah may move unseen to the naked eye for the following post. Only applies to movement through an area not under light. Shattered by any light spells of greater rank to the mage. Completely fails to work on any mage ranked more than one level above Leah. May only be used once every two posts.
» Shunpo: Leah can teleport to a certain distance away. However, she can only travel up to 75m away, and only once per post.
» Choice Weapon: When using knives, daggers, blades, or melee weapons, Leah does an additional 50% no matter what type of attack it is. This does not apply if, for example, she is using the gun part of a bayonet even if it has a short sword on it.
» Scarred: Since she is accustomed to engaging in close combat, Leah has gained an additional 30% HP only when in combat.
» Move Quick: Because her magic and combat style takes so much energy to keep up with the necessary mobility to pull things off, Leah has practiced doing so. In this act, she has gained the ability to sustain moving at higher speeds and therefore moves 50% faster.
» Resilience: Resistant to incoming reflect effects based on her own spells/actions, so long as the incoming effect is triggered off a spell that is of equal or lower rank to the user. This can be confusing so for example, if someone put rebound damage on their defensive spell and it was a C Rank spell and Leah tried to cut through the shield, she would ignore the attack because she is A Rank, so it falls under the category of equal or lower rank. Because this spell is based off of her persevering nature, it cannot be cut off normally by spells that would prevent her from using magic and will withstand any attacks from users up to one rank above her own. 50% damage ignored for those of equal rank, 60% for one lower, spells two lower shouldn't affect her anyways with effects (not damage).
Magic
Primary Magic: ReQuip: The Street Gixie
Secondary Magic:
Caster or Holder: Holder
Description: ReQuip magic uses extra-dimensional space to store battle equipment, such as armor, weapons, and items. In Leah's case, it is specialized for mobility and melee combat, although there are some ranged options the variety is severely limited. Extra outfits and nonspell equipment can be stored in the space as well, resulting in a very neat travelling situation. Most of her weaponry is borrowed from a variety of cultures, created from stories told to her on the street by beggars and travelers, tourists and nomads, or it was given to Leah as a gift from a person who gave up hope on the world.
She prefers to wield two blades when she can, and her foremost priority in a battle is to get into melee range of the target is someone she can fight hand-to-hand confidently. Otherwise, her magic is apt for running away from fights that she is either losing or scheduled to lose, either because of a lack of dedication, true worry, or etc. Leah can accommodate a team and try to work with one, but she finds that her style is more suited to dueling an opponent. She does work well with long-range, bombardment type mages, or fellow hand-to-hand fighters. Anyone who can watch her back is appreciated, because Leah is often caught in the thick of things, so to speak.
Strengths:
» Versatile against various opponents
» Weapons can also be used as well... weapons... and armor as armor (physically)
Weaknesses:
» Depends on physical abilities as well as magical
» Requires the equipment, the holder items, to function
» Has no innate elemental strength
Lineage: Viktor's Descent
Unique Abilities:
» Unseen Movement: If not under direct light, Leah may move unseen to the naked eye for the following post. Only applies to movement through an area not under light. Shattered by any light spells of greater rank to the mage. Completely fails to work on any mage ranked more than one level above Leah. May only be used once every two posts.
» Shunpo: Leah can teleport to a certain distance away. However, she can only travel up to 75m away, and only once per post.
» Choice Weapon: When using knives, daggers, blades, or melee weapons, Leah does an additional 50% no matter what type of attack it is. This does not apply if, for example, she is using the gun part of a bayonet even if it has a short sword on it.
» Scarred: Since she is accustomed to engaging in close combat, Leah has gained an additional 30% HP only when in combat.
» Move Quick: Because her magic and combat style takes so much energy to keep up with the necessary mobility to pull things off, Leah has practiced doing so. In this act, she has gained the ability to sustain moving at higher speeds and therefore moves 50% faster.
» Resilience: Resistant to incoming reflect effects based on her own spells/actions, so long as the incoming effect is triggered off a spell that is of equal or lower rank to the user. This can be confusing so for example, if someone put rebound damage on their defensive spell and it was a C Rank spell and Leah tried to cut through the shield, she would ignore the attack because she is A Rank, so it falls under the category of equal or lower rank. Because this spell is based off of her persevering nature, it cannot be cut off normally by spells that would prevent her from using magic and will withstand any attacks from users up to one rank above her own. 50% damage ignored for those of equal rank, 60% for one lower, spells two lower shouldn't affect her anyways with effects (not damage).
- Signature Spells:
- Mercenary's Daggers:
- Name: Mercenary's Dagger (Pair)
Rank: User Ranked
Type: Spell Weapon
Duration: Instant
Cooldown: 1 post
Description: A pair of steel daggers are equipped, with straight blades about five centimeters across, very flat and about twenty centimeters long. The hilts are plain, but an etching of a dragon in an S shape is on each blade. The end of the blade is cut at an angle from a side, rather than coming to an even point.
Passive Ability: Hard Luck: Can cut through non-magical solids, and may only cut through magical solids of equal or lower rank to the spell once per post.
Strengths:
» Nice for adventuring
Weaknesses:
» Requires melee reach to do anything
» Not so useful against liquid or energy targets
- Imbue:
- Name: Imbue
Rank: D
Type: Special
Duration: Instant
Cooldown: 1 post
Description: Leah imbues one of her spell weapons or spell armors with extra magic. For spell armors, they may take an additional D rank in damage. Spell weapons are 25% stronger.
Strengths:
» Simple and easy to use
Weaknesses:
» A spell weapon or armor may only be imbued once every 3 posts
» Imbuing something only lasts for 1 post
- D Rank Spells:
- Enhanced Circulation:
- Name: Enhanced Circulation
Rank: D
Type: Blood Spell Weapon
Duration: 3 posts
Cooldown: 4 posts
Description: Having trained for hours upon end, Leah had to find a way to increase the effectiveness of her work and time put in. In order to shorten recovery periods, she imbued her own blood with magic, allowing it to act specially and as though bound to her own ReQuip powers. Due to the small tax it takes to activate it, however, she cannot keep such a thing going permanently (... yet?).
Passive Ability: Restore: Upon being summoned, all currently requipped armor/weapons have their durability restored by up to the durability of a D Rank of either weapon/armor (whichever it is restoring).
Active Ability: Refresh: Adds 1 post to the duration of another ReQuip. 4 post cooldown.
Strengths:
» Useful for helping her cast other spells
Weaknesses:
» The active can only be used once per cast of this ability
» Each spell can only be refreshed 4 times per thread with some leeway in PvE or for plot
- Quaesor's Veil:
- Name: Quaesor's Veil
Rank: D
Type: Metal Special
Duration: 1 post
Cooldown: 2 posts
Description: A thin veil, about a meter square if it was to be spread out against some surface. Made of thin wire woven into mesh. Wearing this veil causes all things metallic within 15m to do an extra 25% damage.
Strengths:
» Yay it boosts normal weapon damage too
Weaknesses:
» Other people can of course get the extra damage on their own metal things
» Makes it difficult for anyone to distinguish her features; likewise, it can impair her own visibility
- Firewakes:
- Name: Firewakes
Rank: D
Type: Fire Spell Weapon
Duration: 2 posts
Cooldown: 3 posts
Description: Leah requips a pair of rollerskates that are ebony with orange laces and wheels. The boot size is tailored specifically to her. They cannot be borrowed by allies or enemies.
Passive Ability: Where's the Fire: User speed is increased by 25%.
Active Ability: Leave Nothing but Ash: Leaves a trail of flames behind the user that deals half spell ranked damage once per post, lasts the duration of this entire spell and has no cool down because it ends when the weapon is exquipped. 3 post cooldown.
Strengths:
» Good for discussing enemies from following her
» Make for a nice trail for allies to follow
» Are simple and can be used in conjunction with other pieces of equipment
Weaknesses:
» Have no defensive capabilities
» Are not directly offensive in manner
» Cannot be lent to allies
» Water spells of a higher rank are able to douse enough fire to step across the path
- Sinister Steel:
- Name: Sinister Steel
Rank: D
Type: Special
Duration: 1 post
Cooldown: 2 posts
Description: Causes any summoned blades to spin around Leah at 15m/s, 3m away from her, pointed outwards.
Strengths:
» Simple movement of blades, requires minimal effort
Weaknesses:
» Does no damage on its own, depends on the blades for that
» Moves relatively slowly
- C Rank spells:
- Sandstorm Cutlass:
- Name: Sandstorm Cutlass (Pair)
Rank: C
Type: Earth Spell Weapon
Duration: 1 post
Cooldown: 2 posts
Description: Leah requips a serrated cutlass, which is simple and unadorned on the hilt. It is balanced but unable to be thrown. Each blade is about thirty centimeters long.
Passive Ability: Desert Heat: Any water magic within 30m is 50% less effective. 70% effective for one rank higher and fully effective (purely in the eyes of this spell) for two or more ranks above.
Active Ability: Searing Stroke: Leah cuts simultaneously with both blades, angling downward and out (in a kind of triangle shape) and imbuing the blades (dealing .75 spell ranked damage per blade) with magic. Instant duration, 2 post cooldown.
Strengths:
» Good against water magic
» Only affects hostile water magic
Weaknesses:
» Requires the enemy to be in melee range to attack
» If in a wet climate (over 80% humidity or so) the passive ability loses effectiveness and can only make water spells 25% less effective
» Active ability may only be used once per spell usage
- Ansem's Bullhorn:
- Name: Ansem's Bullhorn
Rank: C
Type: Metal Spell Weapon
Duration: 2 posts
Cooldown: 3 posts
Description: Lise Ansem. That's what many people know a particular redheaded mage by; in fact, she's used the name so long that it's not exactly a good lie any more, as the whole goal of it originally was to have a pseudonym for jobs so that nobody would be able to connect a certain Leahndr Aspont to any 'more unsavory missions.' Unfortunately, one client was so happy for Miss Ansem's help in taking down a dark mage who had been blackmailing him, that the poor man sent her a golden bullhorn engraved with the false name on it. Oops...
Passive Ability: Brutality of Taurus: User strength increased by 30%.
Active Ability: Alert, Alert: Sends out a blaring call that is incredibly loud but does no damage and has no cooldown.
Strengths:
» Can be trollish and annoying if you do choose
Weaknesses:
» Very simple and straightforward and not very long lasting
» The horn is so shiny that it's pretty clear what to destroy in order to weaken the user
- Placeholder:
- Name:
Rank: C
Type:
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- Oriental Armor:
- Name: Oriental Armor
Rank: C
Type: Light Darkness Spell Armor
Duration: 2 posts
Cooldown: 3 posts
Description: Leah requips a light, cream colored breastplate and back piece over a crimson tunic. The armor is rather thin, but smooth and sturdy; ideal for maintaining mobility with a light amount of protection. There is a red blossom emblem on the lower left corner of the front armor section, near the edge.
Passive Ability: Climate Control: Offers the user 30% increased damage to anyone who has cast a light or darkness based spell or maintained one, once this armor has been requipped.
Active Ability: Barrier: Creates a transparent bubble (but visible one) a few centimeters thick, in a sphere (or half-dozen on the ground) with a radius of 5m from the protected. Blocks 1.5 spell ranks of damage. Duration of up to 2 posts, cooldown of 3 posts.
Strengths:
» Great for light/darkness based opponents
Weaknesses:
» May only shield one ally at a time
» If an enemy is already inside the bubble no damage can be shielded from them using the active ability
- B Rank Spells:
- Placeholder:
- Name:
Rank: B
Type:
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Passive Ability:
Active Ability:
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- Dux Dirk:
- Name: Dux Dirk (Pair)
Rank: B
Type: Spell Weapon
Duration: 3 posts
Cooldown: 4 posts
Description: Leah requips two dirks, apt for thrusting and rather narrow in width, at about two centimeters at the hilt and pointed at the ends. They are quite pale in color, with almost whitish metal making up the blade. The handles are wrapped sparsely, and there is a longer crosspiece than on an ordinary dagger.
Passive Ability: One Way Only: Thrusting attacks done with this weapon deal 55% extra damage overall.
Active Ability: Piercing Strike: Ignores a portion of enemy defenses based on their rank relative to the spell. One rank above is 30% ignored, equal rank is 50%, and one rank below is 60%. More than one rank below and all defenses are ignored. Deals thrusting damage as a critical strike if landed. Has a cool down of 2 posts and is instant in duration.
Strengths:
» Good against armored targets
Weaknesses:
» Attack type is severely limited
» Requires melee range for any effect at all
- Javelin of the North Sky:
Name: Javelin of the North Sky
Rank: B
Type: Ice Spell Weapon
Duration: 5 posts
Cooldown: 6 posts
Description: Leah requips a silver javelin that was given to her by a tribeswoman from northern Earthland. It is rather short, only perhaps a meter and a half long, and is about three centimeters in diameter with a pointed tip.
Passive Ability: Frostbite: Attacks with the javelin freeze the target, reducing movement speed by 25% in targets of one rank higher, 50% in targets of equal rank, and 60% in targets of lower rank to the spell.
Active Ability: Iceborn: Blasts an area of a maximum of 16cm in diameter with ice magic, dealing B ranked damage. This blast is a stream of ice approximately 16cm wide (so wherever it hits is also 16cm wide) and as long as it takes to reach the intended target up to 50m. Has a cooldown of 2 posts and is instant in duration.
Strengths:
» Can help manage mobile targets
Weaknesses:
» Freezing effects can be cancelled by low power fire spells of equal or higher rank to the user affected
» If thrown, the javelin can be difficult to recover.
- Shield of the Judicator:
- Name: Shield of the Judicator
Rank: B
Type: Holy Spell Armor
Duration: 4 posts
Cooldown: 5 posts
Description: This shield is golden in hue but is made of flexible steel. It is shaped like a kite and has the insignia of a pair of angel's wings embossed on the front. Vertically, it is almost one meter tall and is around forty centimeters wide. It has a slightly curved shape if one took a cross section of it.
Passive Ability: Divinity: Any corrupted, undead, or unholy magic of equal or lower rank to this spell within 50m is 50% less effective when directed at an ally. 30% for one higher and otherwise higher ranks are unaffected.
Active Ability: Judgement: Expands the shield to create a set of golden armor around the user, which can take up to 1.5 spell ranks' worth of damage, lasting 1 post and having a cooldown of 2 posts.
Strengths:
» Effective against tainted magic
Weaknesses:
» Has no offensive capabilities
» The shield itself has no back side, leaving the bearer exposed to attack
- A Rank Spells:
- Stormbird-Feathered Cloak:
- Name: Stormbird-Feathered Cloak
Rank: A
Type: Lightning Wind Spell Armor
Duration: 4 posts
Cooldown: 5 posts
Description: A cloak created of blue feathers, tipped with golden hue, sewn onto blue cloth. Fits Leah with a bit of room to spare. Hangs perhaps half a meter above the ground and has a hood made in the same fashion, fastened to the cloak. It is secured around Leah's neck by leather ties, magically connected upon being requipped but able to be separated.
Passive Ability: To the Skies: Grants the ability of flight at a speed +60% of what she would normally be able to run at on the ground. Cancels all current speed buffs except for UAs and including those from allies.
Active Ability: Hurricane Surge: Surrounds the user with storms (in a radius of 75m) that are able to swallow spells of equal or lower rank than the cloak but do no damage whatsoever. Can swallow one spell per post. May only swallow ranged attack spells. Lasts for the entire duration of this ReQuip from the moment it is activated, may only be used once per ReQuip and has a cooldown of 5 posts then. Takes up to 2 spell ranks of damage and afterwards cannot swallow any more spells.
Strengths:
» Gives Leah the ability to participate in aerial battles
Weaknesses:
» Wind mages can have control over her mobility
» The storms can have unhappy effects such as drenching nearby allies, including Leah herself, which can make them vulnerable to lightning attacks or just cold in general
- Death Lotus:
- Name: Death Lotus
Rank: A
Type: Shadow Unholy Special
Duration: 1 post
Cooldown: 5 posts
Description: Leah spins around so fast that it is impossible for a person with ordinary 20 20 vision to distinguish her features (but a mage of higher rank can). As she spins, she throws out nine shadow daggers per rotation that pierce through any enemies within the radius of 75m from the caster. These are linear projectiles but do not have a mass and will pass through anyone that Leah's subconscious considers to be an ally. Each dagger does spell ranked damage (so this is a multi hit spell and does starting 1.5), and each dagger does spell damage divided by 9. The radius is visible in a circle around the caster as a shadowy line marked out against whatever surface the caster was standing on. It can hit anybody who is within the radius and does not dodge. However, if she immobilizes herself and cannot move position aside from spinning, the damage is increased by .25 and focused in on a single target.
Strengths:
» Does not affect allies
» If an ally disrupts the spell the cooldown is set to 2 posts after the duration
Weaknesses:
» Leah cannot move position during this spell unless it is disrupted
» Has a very visible range indicator
» If she disrupts it herself or an enemy disrupts it, the cooldown starts at 5 posts
- Bilgewater Falchion:
- Name: Bilgewater Falchion
Rank: A
Type: Water Spell Weapon
Duration: 4 posts
Cooldown: 5 posts
Description: Creates a falchion about 80cm long that can deal normal damage appropriate to its weapon type. It is silver in blade color and less than 2 millimeters thick. The handle is comfortable and is meant specifically for Leah.
Passive Ability: Soothing Waves: Allies within 75m of this weapon are healed for 1 B Rank's worth of HP every other post.
Active Ability: Mist: Expels a fog that clusters around any weapons belonging to Leah, cloaking them from the visibility of any opponents of equal or lesser rank to this spell. Opponents of one rank above have limited visibility and can only see non magical weapons, opponents of more than one rank above are unaffected.
Strengths:
» Can help allies
» Helps with assassination or sneak attacks
Weaknesses:
» Enemies will get suspicious if mist randomly appears out of nowhere
» Allies have to be in range for the entire post in order to get healed
» Against enemies of higher rank than the spell, Mist is only half effective.
Last edited by Leahndr Aspont on 2nd May 2017, 2:48 pm; edited 6 times in total