Magic
Primary Magic: ReQuip: The Street Gixie
Secondary Magic:
Caster or Holder: Holder
Description: ReQuip magic uses extra-dimensional space to store battle equipment, such as armor, weapons, and items. In Leah's case, it is specialized for mobility and melee combat, although there are some ranged options the variety is severely limited. Extra outfits and nonspell equipment can be stored in the space as well, resulting in a very neat travelling situation. Most of her weaponry is borrowed from a variety of cultures, created from stories told to her on the street by beggars and travelers, tourists and nomads, or it was given to Leah as a gift from a person who gave up hope on the world.
She prefers to wield two blades when she can, and her foremost priority in a battle is to get into melee range of the target is someone she can fight hand-to-hand confidently. Otherwise, her magic is apt for running away from fights that she is either losing or scheduled to lose, either because of a lack of dedication, true worry, or etc. Leah can accommodate a team and try to work with one, but she finds that her style is more suited to dueling an opponent. She does work well with long-range, bombardment type mages, or fellow hand-to-hand fighters. Anyone who can watch her back is appreciated, because Leah is often caught in the thick of things, so to speak.
Strengths:
» Versatile against various opponents
» Weapons can also be used as well... weapons... and armor as armor (physically)
Weaknesses:
» Depends on physical abilities as well as magical
» Requires the equipment, the holder items, to function
» Has no innate elemental strength
Lineage: Viktor's Descent
Unique Abilities:
» Flight from Fight (Passive): After taking at least 30% HP in damage, Leah moves 50% faster when travelling away from an enemy.
» Scarred (Passive): Leah is familiar with engaging in close combat with opponents. On account of her experiences, she has gained fortitude as an extra 15% maximum HP.
» Unseen Movement (Active): If not under direct light and having not moved for the entirety of the previous post, Leah may move unseen to the naked eye for the following post. Only applies to movement through an area not under direct light. Shattered by any light spells of equal or greater rank to the mage. Completely fails to work on any mage ranked more than one level above Leah.
» Poisoner (Toggle): When toggled on, drains 2% MP per post to coat all weapons for that post in poison that deals user ranked damage per contact with flesh (split equally among all weapons coated in poison, i.e. if she has 10 weapons summoned, the poison on each would only do .10 of the damage).
Primary Magic: ReQuip: The Street Gixie
Secondary Magic:
Caster or Holder: Holder
Description: ReQuip magic uses extra-dimensional space to store battle equipment, such as armor, weapons, and items. In Leah's case, it is specialized for mobility and melee combat, although there are some ranged options the variety is severely limited. Extra outfits and nonspell equipment can be stored in the space as well, resulting in a very neat travelling situation. Most of her weaponry is borrowed from a variety of cultures, created from stories told to her on the street by beggars and travelers, tourists and nomads, or it was given to Leah as a gift from a person who gave up hope on the world.
She prefers to wield two blades when she can, and her foremost priority in a battle is to get into melee range of the target is someone she can fight hand-to-hand confidently. Otherwise, her magic is apt for running away from fights that she is either losing or scheduled to lose, either because of a lack of dedication, true worry, or etc. Leah can accommodate a team and try to work with one, but she finds that her style is more suited to dueling an opponent. She does work well with long-range, bombardment type mages, or fellow hand-to-hand fighters. Anyone who can watch her back is appreciated, because Leah is often caught in the thick of things, so to speak.
Strengths:
» Versatile against various opponents
» Weapons can also be used as well... weapons... and armor as armor (physically)
Weaknesses:
» Depends on physical abilities as well as magical
» Requires the equipment, the holder items, to function
» Has no innate elemental strength
Lineage: Viktor's Descent
Unique Abilities:
» Flight from Fight (Passive): After taking at least 30% HP in damage, Leah moves 50% faster when travelling away from an enemy.
» Scarred (Passive): Leah is familiar with engaging in close combat with opponents. On account of her experiences, she has gained fortitude as an extra 15% maximum HP.
» Unseen Movement (Active): If not under direct light and having not moved for the entirety of the previous post, Leah may move unseen to the naked eye for the following post. Only applies to movement through an area not under direct light. Shattered by any light spells of equal or greater rank to the mage. Completely fails to work on any mage ranked more than one level above Leah.
» Poisoner (Toggle): When toggled on, drains 2% MP per post to coat all weapons for that post in poison that deals user ranked damage per contact with flesh (split equally among all weapons coated in poison, i.e. if she has 10 weapons summoned, the poison on each would only do .10 of the damage).
- Signature Spells:
- Name: Sinister Steel
Rank: D
Type: Special (Weapon)
Duration: 1 post
Cooldown: None
Description: Causes any summoned imperial blades to spin around Leah at 15 m/s, about 3m away from her, point out
Strengths:
» Simple movement of blades, requires minimal effort
Weaknesses:
» Does no damage on its own, depends on the blades for that
» Moves relatively slowly
Name: High Imperial Blades (Pair)
Rank: C
Type: Spell Weapon
Duration: 1 post
Cooldown: None
Description: Leah requips her trusty imperial blades, but of the magically reinforced variety. Oddly shaped, and dark black with silver edges, they are unique to behold.
Passive Ability: Mine, All Mine. All imperial blades return to Leah if they are not stuck or withheld by a mage of more than one rank greater than her
Strengths:
» Reliable and familiar
Weaknesses:
» Depend upon melee fighting skills
» Cannot be lent to allies
- D Rank Spells:
- Name: Firewakes
Rank: D
Type: Fire, Support
Duration: 2 posts
Cooldown: 3 posts
Description: Leah requips a pair of rollerskates that are ebony with orange laces and wheels. The boot size is tailored specifically to her. They cannot be borrowed by allies or enemies.
Passive Ability: Where's the Fire. User speed is increased by 50%.
Active Ability: Leave Nothing but Ash (Toggle). Leaves a trail of flames behind the user that deals spell ranked damage once.
Strengths:
» Good for discussing enemies from following her
» Make for a nice trail for allies to follow
» Are simple and can be used in conjunction with other pieces of equipment
Weaknesses:
» Have no defensive capabilities
» Are not directly offensive in manner
» Can cause unwanted damage to the surrounding area, and must be carefully toggled on and off
» Water spells of an equal or higher rank are able to douse enough fire to step across the path
Name: Sandstorm Cutlass (Pair)
Rank: D
Type: Earth, Spell Weapon
Duration: 1 post
Cooldown: 2 posts
Description: Leah requips a serrated cutlass, which is simple and unadorned on the hilt. It is balanced but unable to be thrown. Each blade is about thirty centimeters long.
Passive Ability: Desert Heat. Offers the user 50% resistance to water magic.
Active Ability: Searing Stroke. Leah cuts simultaneously with both blades, angling downward and out (in a kind of triangle shape) and imbuing the blades (dealing spell ranked damage) with magic.
Strengths:
» Relatively efficient against water magic
Weaknesses:
» Requires the enemy to be in melee range to attack
» Blades can catch on clothing, rather than slice directly through to flesh
Name: Mercenary's Daggers (Pair)
Rank: D
Type: Metal, Spell Weapon
Duration: 1 post
Cooldown: 2 posts
Description: A pair of steel daggers are equipped, with straight blades about five centimeters across, very flat and about twenty centimeters long. The hilts are plain, but an etching of a dragon in an S shape is on each blade. The end of the blade is cut at an angle from a side, rather than coming to an even point.
Passive Ability: Hard Luck. Can cut through nonmagical solids, and may only cut through magical solids of equal or lower rank to the spell once per post.
Active Ability: Triple Slash. Leah slices three quick times with each blade, not necessarily alternating. Each hit deals .25 spell ranked damage on account of the movement.
Strengths:
» Nice for adventuring.
» Can be used for stabbing
Weaknesses:
» The triple slash sequence is long enough that an enemy can move away or fall into a lull of dodging.
» Requires melee reach of the opponent
» Not so useful against liquid or energy (light, heat) based hostiles
Name: Oriental Armor
Rank: D
Type: Light/Dark, Spell Armor
Duration: 2 posts
Cooldown: 3 posts
Description: Leah requips a light, cream colored breastplate and back piece over a crimson tunic. The armor is rather thin, but smooth and sturdy; ideal for maintaining mobility with a light amount of protection. There is a red blossom emblem on the lower left corner of the front armor section, near the edge.
Passive Ability: Climate Control. Offers the user 50% increased damage to anyone who has cast a light or darkness based spell or maintained one, within 4 posts.
Active Ability: Barrier. Creates a transparent bubble (but visible one) a few centimeters thick, in a sphere (or half-dozen on the ground) with a radius of 5m from the protected. Blocks 3x spell ranked damage.
Strengths:
» Great for light/darkness based opponents
Weaknesses:
» May only shield one ally at a time
» Can only take 1.5 spell ranked damage in physical damage
- C Rank Spells:
Name: Dux Dirx (Pair)
Rank: C
Type: Wind, Spell Weapon
Duration: 3 posts
Cooldown: 4 posts
Description: Leah requips two dirks, apt for thrusting and rather narrow in width, at about two centimeters at the hilt and pointed at the ends. They are quite pale in color, with almost whitish metal making up the blade. The handles are wrapped sparsely, and there is a longer crosspiece than on an ordinary dagger.
Passive Ability: One Way Only. Thrusting attacks done with this weapon deal 50% extra damage per wound.
Active Ability: Piercing Strike. Ignores a portion of enemy defenses based on their rank relative to the spell. One rank above is 30% ignored, equal rank is 50%, and one rank below is 70%. More than one rank below and all defenses are ignored. Deals thrusting damage as a critical strike if landed. Has a cool down of 2 posts and is instant in duration.
Strengths:
» Good against armored targets
Weaknesses:
» Attack type is severely limited
» Requires melee range for any effect at all
Name: Stormbird-Feathered Cloak
Rank: C
Type: Lightning, Wind, Spell Armor
Duration: 2 posts
Cooldown: 3 posts
Description: A cloak created of blue feathers, tipped with golden hue, sewn onto blue cloth. Fits Leah with a bit of room to spare. Hangs perhaps half a meter above the ground and has a hood made in the same fashion, fastened to the cloak. It is secured around Leah's neck by leather ties, magically connected upon being requipped but able to be separated.
Passive Ability: To the Skies. Grants the ability of flight at equal speed as to on the ground.
Active Ability: Hurricane Surge. Surrounds the user with storms (in a radius of 15m) that are able to swallow spells of a lower rank (NOT equal rank) than the cloak but do no damage whatsoever. Can swallow one spell per post. May only swallow ranged attack spells.
Strengths:
» Excellent for brief aerial battles
Weaknesses:
» Wind mages can have control over her mobility
» The storms can have unhappy effects such as drenching nearby allies, including Leah herself, which can make them vulnerable to lightning attacks or just cold in general
Name: Javelin of the North Sky
Rank: C
Type: Ice, Spell Weapon
Duration: 4 posts
Cooldown: 5 posts
Description: Leah requips a silver javelin that was given to her by a tribeswoman from northern Earthland. It is rather short, only perhaps a meter and a half long, and is.about three centimeters in diameter with a pointed tip.
Passive Ability: Frostbite. Attacks with the javelin freeze the target, reducing movement speed by 20% in targets of one rank higher, 50% in targets of equal rank, and 60% in targets of lower rank to the spell.
Active Ability: Iceborn (Toggle). When on, Leah's MP regeneration is increased by 2% per post. When off, she recovers 3% HP per every other post.
Strengths:
» Long-term (relatively) kind of spell, so better over extended bouts of fighting
» Can help manage mobile targets
Weaknesses:
» Freezing effects can be cancelled by low power fire spells of equal or higher rank to the user affected
» If thrown, the javelin can be difficult to recover.
» Does not have a large range, and cannot be used for or slicing or really much beyond spearing or grazing something.
- Spell Fusions, Locked:
- List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Leahndr Aspont on 28th March 2017, 7:21 pm; edited 4 times in total