Magic
Primary Magic: Karmic Flame
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Lost Magic : Caster
Description: Karmic Flame is a lost magic that can not be learned from a book. It must be learned from a wizard who has mastered it. This magic was originally used by a group of wizards who's main goal was to bring balance to the land. There's two parts of this magic. The White Flame, and the Black Flame. The white flame is less of a destructive flame, and more of a beneficial flame. It can be used to enhance, sustain, and strengthen. The black flame is the darker side, focused on pure destruction. While the white flame can be used for fighting, it's much weaker, and is generally used for fighting. The black flame however can not be used intentionally against someone that the user sees as an ally or friend.
Kodo uses the flames to boost his physical attacks, rather than throwing things like fireballs. He's not opposed to throwing fireballs or other things like it, but he just prefers to enhance his physical abilities. Although he can use the white flames for support magic, he prefers to use them to enhance his own body, by engulfing himself if fire. When it comes to the black flames, they're much harder to control, so when fighting actual enemies, he keeps them mainly focused in his hands. Until he's stronger, engulfing himself in black flames could prove quite fatal to those around him when he eventually loses control of them.
Strengths:
Weaknesses:
Lineage: Armored Beast
Unique Abilities:
Spells:
Name: Black Flame Fist
Rank: D
Type: Fire/Offensive/Instant
Duration: 1
Cooldown: 2
Description: Kodo engulfs his right fist in black flames, and then punches the target in the face, sending them backwards (10 FT for D ranks, 5 Feet for C Ranks) and burning them. Range: Melee
Strengths:
Weaknesses:
Name: White Fireball
Rank: D
Type: Fire/Offensive/Hold-Back
Duration: 1
Cooldown: 1
Description: Kodo grows a fireball made of white fire in his hand, about the size of a dodgeball, and throws it. While it is a fireball, it does 50% less damage because it's a white fire offensive spell. It can travel a max range of about 15 feet. The fastest it can travel is about 30 mph.
Strengths:
Weaknesses:
Name: Black Flame Hammer
Rank: D
Type: Fire/Offensive/Instant
Duration: 1
Cooldown: 2
Description: Kodo engulfs both hands in black flames, jumps up into the air, puts the both of them together, and slams them towards the top of the enemy's head, aiming to knock them down. (Can knock down those of equal or lower rank) Range : Melee
Strengths:
Weaknesses:
Name: Boots of the White Flame
Rank: D
Type: Fire/Supportive/Buff
Duration: 2
Cooldown: 3
Description: Using the enhancing side of the white fire, Kodo boosts his speed by engulfing his legs in white flame. 20% boost to movement speed.
Strengths:
Weaknesses:
Primary Magic: Karmic Flame
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Lost Magic : Caster
Description: Karmic Flame is a lost magic that can not be learned from a book. It must be learned from a wizard who has mastered it. This magic was originally used by a group of wizards who's main goal was to bring balance to the land. There's two parts of this magic. The White Flame, and the Black Flame. The white flame is less of a destructive flame, and more of a beneficial flame. It can be used to enhance, sustain, and strengthen. The black flame is the darker side, focused on pure destruction. While the white flame can be used for fighting, it's much weaker, and is generally used for fighting. The black flame however can not be used intentionally against someone that the user sees as an ally or friend.
Kodo uses the flames to boost his physical attacks, rather than throwing things like fireballs. He's not opposed to throwing fireballs or other things like it, but he just prefers to enhance his physical abilities. Although he can use the white flames for support magic, he prefers to use them to enhance his own body, by engulfing himself if fire. When it comes to the black flames, they're much harder to control, so when fighting actual enemies, he keeps them mainly focused in his hands. Until he's stronger, engulfing himself in black flames could prove quite fatal to those around him when he eventually loses control of them.
Strengths:
- Both Offensive and Supportive capabilities
- Immune to not only his own flames, but 50% resistant to standard flames
- Flames can be eaten by slayers, but the black flames cause great pain.
- Mixable flames
Weaknesses:
- White flames do 50% less damage to enemies.
- Black flames can get out of control quickly.
- Weak to water magic users.
- Can't use black flames on certain people.
- While slayers have issues with Kodo's flames, he has the same issues with their flames. He's resistant to naturally occuring fire, or plain fire users, but not against other flames.
Lineage: Armored Beast
Unique Abilities:
- 50% Resistant to standard flames.
- 10% bonus dmg to black flame attacks.
- 50% Resistant to heat.
Spells:
Name: Black Flame Fist
Rank: D
Type: Fire/Offensive/Instant
Duration: 1
Cooldown: 2
Description: Kodo engulfs his right fist in black flames, and then punches the target in the face, sending them backwards (10 FT for D ranks, 5 Feet for C Ranks) and burning them. Range: Melee
Strengths:
- Burns the target
- Displaces the opponent
Weaknesses:
- Can simply be dodged.
- When used against water magic, turns into a simple punch.
- Can be blocked using a shield, or most other objects.
Name: White Fireball
Rank: D
Type: Fire/Offensive/Hold-Back
Duration: 1
Cooldown: 1
Description: Kodo grows a fireball made of white fire in his hand, about the size of a dodgeball, and throws it. While it is a fireball, it does 50% less damage because it's a white fire offensive spell. It can travel a max range of about 15 feet. The fastest it can travel is about 30 mph.
Strengths:
- Burns the target
- Ranged
Weaknesses:
- Can be blocked by objects or other solid things.
- Weak against water magic, and overall weak because it's white fire.
- Can be dodged, or even blown away.
Name: Black Flame Hammer
Rank: D
Type: Fire/Offensive/Instant
Duration: 1
Cooldown: 2
Description: Kodo engulfs both hands in black flames, jumps up into the air, puts the both of them together, and slams them towards the top of the enemy's head, aiming to knock them down. (Can knock down those of equal or lower rank) Range : Melee
Strengths:
- Burns the target
- Knockdown
Weaknesses:
- User can be knocked out of the air
- Weak against water magic
- User can hurt hands depending on the target's armor shape.
Name: Boots of the White Flame
Rank: D
Type: Fire/Supportive/Buff
Duration: 2
Cooldown: 3
Description: Using the enhancing side of the white fire, Kodo boosts his speed by engulfing his legs in white flame. 20% boost to movement speed.
Strengths:
- Enhances speed and gives Kodo an easier chance of landing his attacks.
Weaknesses:
- Flames can still be put out by water magic, ending the buff.
- Flames will slowly start to burn the ground around him, which depending on the situation can give his position away. Or depending on the material of the floor, can make him fall through.
Last edited by Kodo on 29th March 2017, 1:38 am; edited 2 times in total