Dr.Stein wrote:Magic
Primary Magic: Test Subject Summon
Secondary Magic: N/A
Caster or Holder: Caster
Description: This is a type of summon magic that doesn't require Stein to have an item in order to summon a test subject from his lab. This isn't like most summons where the user brings in a spirit instead Stein summon the very creatures he has created allowing him to spread chaos as he pleases and to collect field data on each test subject. Stein is able to communicate with each of his test subjects and has absolute control over them so there is never any chance they will turn on him.
Strengths: -Each summon has unique abilities
-Can have interesting combo attacks
-Can summon anywhere within sight
Weaknesses: -Summons are the main means of combat
-Caster has a weak body in comparison to someone the same rank
-Without the summons the caster doesn't really have any means to fight
-Summons can't go further than one mile from Stein
Abilities/Powers: Commune with test subjects: Allows complete communication with all of his test subjects
Absolute control: His test subjects follow his commands to the letter and never have a chance of turning on him
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- Signature Spell:
Name: Berserker Mode
Rank: C
Type: Test Subject Summon
Duration: 6 posts
Cooldown: 9 posts
Description: This spell causes all of Stein's test subjects that he has summoned at the moment including Spike to have a red aura envelope their body causing them to have a surge of power go throughout their entire body increasing all of the damage they do by half their rank and increasing their movement/swim/fly speed(s) by half their base amount. While this spell is in effect the test subjects become slightly feral making their attacks unpredictable, but makes them difficult to fully control. The test subjects show up as higher ranked creatures on any sensory abilities making them easier to locate.
Strengths: -Boosts the abilities of each test subject that is out(buff increases speed by half the max movement/swim/fly and damage of all attacks by half the test subject's rank)
-Gives an intimidating aura to all test subjects that are effected by this ability
-Attacks become unpredictable
Weaknesses:-While in effect the test subjects are less likely to go on the defense and block attacks
-Causes a large amount of strain on the test subjects making it so they can't run after the buff is over
-While in effect all test subjects show up as one rank higher for sensory abilities making them easier to track
-The test subjects become somewhat feral while this spell is in effect they become difficult to fully control
- D-rank:
Name: Test Subject M- 3691 Code Name: Collector
Rank: D
Type: Test Subject Summon
Description: The collector is basically a super sized mosquito with an interesting ability. It is able to split from its normal 3'7 to a swarm of 500 mosquitoes that become unnoticeable when they're not in a cloud. At any point that the collector wishes to it can reassemble into its original form, the separation ability of it is the main way that Stein gets blood samples to do his experiments. While in its original size it can suck a pint of blood from anything it attacks in two seconds with enough force to penetrate any non-fire D-rank defense. Due to the fact that it is still an insect it can't handle fire/ intense heat very well. Can fly at a speed of 80 MPH.
Passive: First time it is hit by a D-rank spell or lower it releases a loud buzz that deafens any D-rank enemies or lower for 1 post.
Active:Can swarm a single target while in swarm form and attack all exposed skin on the enemy draining blood. Deals a total of C-rank damage due to the sheer blood loss. Cooldown: 3 posts
Strengths: -Can penetrate any D-rank defense, except fire
-Can separate at will into a swarm of mosquitoes
-Can fly rather quickly
Weaknesses: -Can only take up to one C-rank hit worth of damage
-Doesn't handle fire/ intense heat
-Swarm is only unnoticeable if it scatters
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject A- 6501 Code Name: Aegis
Rank: D
Type: Test Subject Summon
Description: Aegis is a mix of the mantis shrimp and ironclad beetle, through some tweaking to the exoskeleton of the ironclad beetle DNA he was able to make it so the exoskeleton for it is impenetrable. The mantis shrimp DNA has made one arm club like but it is able to use that club hand to punch at an astonishing speed of 140 MPH in an instant. Even though it has such a strong defense it is still vulnerable to ice base attacks. The only real way to destroy it is to freeze it solid then the exoskeleton becomes brittle and will shatter from any hit. It stands at 5'5 and is limited to its arm reach of 67 inches, but hits like a cannon with C-rank equivalent damage. Aegis is humanoid in shape then when you look at the face it looks like the mantis shrimp.
Passive: Takes one rank less amount of damage thanks to how strong the exoskeleton is. This means that D-rank attacks are useless, except for ice attacks and doesn't stop side effects of the attacks.
Active:Aegis cocks its club arm back and launches a punch at 140 MPH which allows it to hit with C-rank damage equivalent allowing it to shatter D-rank defenses with ease. Cooldown: 3 posts
Strengths: -Impenetrable exoskeleton, except to ice attacks
-Insanely fast punch
-Elemental resistance, except to ice
Weaknesses: -Takes one C-rank amount of damage
-Doesn't handle ice attacks
-If frozen solid any hit can shatter exoskeleton
-Limited to its arm reach to punch an enemy
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject S- 7137 Code Name: Blitzkrieg
Rank: D
Type: Test Subject Summon
Description: Blitzkrieg is a mix of cheetah, flea, and jumping spider. The creature looks feline for the most part just it spits webs from its mouth to take corners. It can move at the same speed as a cheetah, but due to the mixture of jumping creatures the jumping capabilities it possesses is reduced to fifty times its length which is about four foot three inches. It has the natural hunting abilities of both the cheetah and jumping spider making extremely difficult to get away from when you combine the speed, jumping, and the added ability to handle turns.
Passive:Jumps allow a speed boost of 25% for 1 post
Active:Blitzkrieg shoots large webs from its mouth, sticking to its nearest target only being able to be destroyed by 2 D rank spells or a fire spell. The web can be used to take sharp turns(usual use) or to capture a fleeing enemy.
Strengths: -Extremely fast and amazing jumping abilities(max of 70 MPH and up to 2550 feet in one direction with being to always land on its feet)
-Can handle turns
-Natural hunter
Weaknesses: -Suffers from the effects of cat nip
-Tires easily after chasing
-Likes to play with its food
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject D- 0001 Code Name: Crusher
Rank: D
Type: Test Subject Summon
Description: Crusher is a mix of an elephant and rhino which allows it a devastating attack. Crusher looks similar to a armored elephant with horns of one foot long going down the trunk. The main means of attacking it will do is charge with the large horn it has either goring or trampling over anything/one in the way. Thanks to the elephant DNA it is able to lift up to 1200 pounds without any trouble.
Passive: Thanks to the sheer thick skin it has Crusher is able to withstand C-rank and a half damage, with a damage reduction of one rank. This makes D-rank attacks useless for the damage, but not the secondary effects.
Active:By stomping on the ground it sends out shock-waves that cover the surrounding area in a 50 foot radius causing D-rank damage to all in the area and making them fall to the ground. Cooldown 3 posts
Strengths: -Devastating power
-Can do shock-waves to attack enemies from afar
-Thick skin
Weaknesses: -Slow at first
-Can't turn mid charge
-Easy to dodge the charge if seen coming
-Max of 1200 pounds lifting max
Duration/Cooldown: Duration: 3 posts/Cooldown: 5 posts
Name: Test Subject S- 5810 Codename: Shocker
Rank:D
Type: Test Subject Summon
Description: By mixing the DNA of a tarantula and an electric eel Stein has created an electric tarantula. The creature is five feet tall, has a weight of one hundred pounds, the webs it uses can hold up to four hundred pounds. Shocker will spend the entire time it is summoned on the webs it is constantly spinning allowing it to cover a large area in electric webs. Its webs can’t hold up against any earth attack. C-rank or higher wind attacks can blow the webbing away and possibly Shocker with it.
Passive: Electric immunity- Shocker is immune to any form of electricity and transfers it to the webs making it take on the properties of the electric attack being transferred.
Active: Electric web cage: By shooting electric webbing in a twenty foot area around it and everyone in range it prevents anyone from escaping since touching the webs will shock anyone except for Shocker. Duration: 4 posts Once per summon.Strengths:-Immune to electricity of any form and boosts the electricity on the webs
- Appearance:
-Fast moving
-Constantly spinning electric webs
-Webs stun anyone for one post preventing them from physically moving
Weaknesses: –Can only use Electric web cage once per summoning
-Earth attacks tear through the webs with ease
-Web max carry weight 400 lbs
-Can only take up to one C-rank worth of damage
-Allies and Stein can get caught in the webs and Electric web cage
-Fire of any rank can burn away the webs
Duration/Cooldowns: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject M-5473 Codename: Pestilence
Rank:D
Type: Test Subject Summon
Description: Pestilence is a modified Garden Tiger Moth that has been made to about two feet tall, six feet long, and one and a half feet wide. With a wingspan of ten feet it is able to fly around at fifty mile per hour.
Passive: The neurotoxin that this insect naturally possesses has been modified to a highly toxic form of contact/inhalation wing scales that cause anyone effected by it to suffer five percent health worth of damage over the next four posts, but if someone is stuck within the area that is covered in the wing scales takes a constant five percent worth of health while in the area. The scales cover a thirty foot area that stays there for three posts if there is no wind blowing.
Active: Poison Gust: By flapping its wings towards the cloud of wing scales it can move the cloud to a target location. Cooldown: 3 postsStrengths: -Poison effects anyone that either inhales or makes skin contact with the wing scales
- Spoiler:
-Those effected by the poison loses a total of 20% Hp over 4 posts
-If someone is in the cloud they take a constant 5% Hp damage
Weaknesses: –Max wing scale range: 30 feet
-Stein can be affected by the poison
-Allies can be affected by the poison
-Can be eaten by poison slayers
-Can only take a C and a half worth of damage
Duration/Cooldowns: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject L-8295 Codename: Devastator
Rank: D
Type: Test Subject Summon
Description:Devastator is a unique creature due to the simple fact it is from a species of leviathan it is known as the crustation leviathan. This type of leviathan is known for sinking ships and devouring the people on board it will even come on land to feed if it is an area of ocean with nothing but small fish in comparison to it. These creatures are known to be among the deadliest creatures in the sea which has it so the sheer sight of it can make normal people frozen in fear. Standing at fifty feet, ninety feet long, and forty feet wide this creature is not something to be taken lightly regardless of the rank it is at in power underestimating it can cost someone their life. It is capable of swimming at a max speed of sixty miles per hour. Is sluggish when moving around on land making it so avoiding its physical attacks on land much easier.Passive: Devastator is capable of taking up to two C-rank hits equivalents, with a damage reduction of one rank. This makes D-rank physical attacks useless for the damage(doesn't apply to spells), but not the secondary effects.
- Appearance:
Active: Hydro Surge: Devastator gathers surrounding sources of water into a ball of highly pressurized water which it then shoots at its target crushing structures by the pressure. This shot does the equivalent of C-rank damage, but if caught by it the pressure will break the target’s bones so long as they are C-rank and lower. The ball is able to be from five to thirty feet in size based on the amount of external sources of water. This attack can be blocked by C-rank and higher defenses. Cooldown: 3 posts
Strengths:-Can be on land and in water
-Fast swimmer(max of 60 mph)
-Pincers can tear through most ships and normal metals
Weaknesses: –Long cooldown
-Easy target due to size
-Sluggish on moving around on land
-Easy to dodge its physical attacks while on land
Duration/Cooldowns:Duration: 5 posts/Cooldown: 8 posts
Name: Test Subject A-5029 Codename: Jimmy
Rank: D
Type: Test Subject Summon
Description: Jimmy is a mixture of armadillo and tasmanian devil making it more hostile/violent than some of the other test subjects his same rank. Thanks to the armadillo DNA it is capable of digging at amazing speeds even allowing it to dig through non-magical metals if given enough time. Standing at four foot eight inches Jimmy's size, claws, and razor sharp teeth makes him intimidating to most people. While spinning it has enough strength to take down a fully grown tree in one pass through.Passive:Jimmy has been given a unique mutation, one that allows its claws to tear through stone and cleave holes in metal given enough time. It has proven capable of burrowing up to 20 MPH when it is not rolling. When it does roll however its speed is increased by 15 MPH.
- Appearance:
Active: Roll Out: This ability allows Jimmy to spin at high speed towards its target doing D-rank worth of crushing damage as it bulldozes over them and uses its tail to reposition itself. While spinning it deflects any D-rank attack along with tearing through D-rank defenses. Cooldown: 3 posts
Strengths:-While rolling deflects D-rank attacks
-Roll Out tears through D-rank defenses
-Can make pit traps and destroy a building's structural integrity
Weaknesses:-Can't dig through dirt, stone, or metal(non-magical) above D-rank
-Can only take up to C-rank worth of damage
-C-rank and higher defenses stop Jimmy in its tracks
-Long cooldown
Duration/Cooldown: Duration: 4 posts/Cooldown: 6 posts
Name: Test Subject Codename: Stanley
Rank: D
Type: Test Subject Summon
Description: Stanley is a mixture of alligator snapping turtle and honey badger making it a very angry creature on the sheer fact if fighting a male enemy it will attack their more sensitive area first. He is ten feet in length and takes up the same room as a large kitchen table making it difficult to fit in small places. He moves at 20 MPH at top speed allowing him to move at a descent speed. He is able to spin at a high speed making it difficult for enemies to get away when he gets in close. Stanley's main means of attacking is biting and stepping on an enemy's foot so they can't get away. He weighs about 300 pounds making it really painful when he steps on someone's foot to hold them in place.
Passive-Sleep It Off: Stanley is able to sleep off the effects of poison like a normal honey badger. For 1 post Stanley sleeps and prevents the poison from taking any further effect, after the rest he wakes up during whoever's post and will attack or defend based on what is happening when he wakes up.
Active-Rapid Spin: Stanley will spin at high speeds towards his target allowing him to knock a single enemy away while tearing away any armor or clothing they have on that is of Weak strength. While spinning Stanley does D-rank crushing damage and it deflects any D-rank attack along with tearing through D-rank defenses. Spinning ads an extra 10 MPH on his normal movement speed. Cooldown: 3 posts
Strengths:-Deflects D-rank attacks while spinning
-While spinning tears through D-rank defenses
-Is very effective against male enemies
Weaknesses:-Long cooldown
-Can take 1.5 C-rank equivalent hits
-Can't fit in small spaces
-Will always try going for the kill if given the chance
Duration/Cooldown: 3 posts/Cooldown: 5 posts
Name: Test Subject H-3925 Codename: Caduceus
Rank: D
Type: Test Subject Summon
Description: Caduceus is a mixture of water nymph and hamadryad making it a healer of the test subjects. Standing at five foot four inches she resembles that of a beautiful woman in plant clothing which makes her seem out of place for Stein's summons. Unlike the other test subjects Caduceus is able to speak, read, and write in the language of both humans and fey making her a handy translator for Stein at times if needed, plus he can use her to distract womanizer enemies. While she is summoned natural creatures won't attack her, Stein, or any of the other test subjects(unless they attack the creature).Passive-Healing Aura: While Caduceus is with in ten feet of another test subject they recover at the rate of .5 D-rank worth of damage a post. When surrounded by water the amount for the healing is doubled.
- Appearance:
Active-Whisper of Slumber: If an enemy gets too close to Caduceus she will whisper at them causing them to suffer the effects of extreme grogginess and fall to sleep on the spot if they are D-rank for 1 post. C-rank suffer a slow of 20% to attacks, response time, and movement, B-A rank suffer a slow of 10% to attacks, response time, and movement, S-H rank are immune to these effects.
Strengths:-Can distract womanizer enemies
-Translator for the fey language
-Natural creatures will ignore her, Stein, and the other test subjects while she is summoned
Weaknesses:-Fear of fire
-Support only
-Can only heal other test subjects
- Takes only C-rank equivalent damage
Duration/Cooldown:Duration: 3 posts/Cooldown: 5 posts
- C-rank:
Name: Test Subject S-0027 Codename: Níðhöggr
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:Níðhöggr is a mixture of spitting cobra and vampire bat stretching to a length of 15 feet and a wing span of 32 feet and 8.5 inches. Just like the normal vampire bat the saliva of his bite prevents blood from coagulating making the victim of the bite bleed for hours unless at least B-rank healing magic is used on the wound. Stein has altered the blinding venom of the spitting cobra so it can exhale a miasma cloud that increases the amount of damage from blood loss and causes temporary blindness. The amount of damage someone takes from the blood loss is 1.5 D-rank worth of damage per post(regardless of their rank). Níðhöggr has a fly speed of fifty MPH, but suffers a speed drop of 10 MPH if there are 3-4 people on him, and is stuck with a fly speed of 30 MPH if there are 5-7 people on him with the max amount of people being able to ride on him at once is 7.
- Appearance:
Passive: Anti-Coagulating Saliva: the passive damage needs a cap of B rank damage, also I need you to add that is the bleeding is stopped another way, then the damage also stops.The saliva that is produced from Níðhöggr prevents blood from clotting making them bleed for hours or until B-rank or higher healing magic is used on the wound. Blood loss is at the rate of 1.5 D-rank per post(regardless of the victim's rank).
Active: Blinding Miasma: Níðhöggr exhales a cloud of blinding miasma that causes anyone D-C are blinded for 3 posts, B are blinded for 2 posts, A-S are blinded for 1 post, and H are immune to the blinding effect. It also increases the damage someone takes from blood loss by 1 D-rank worth of damage per post for 4 posts before wearing off and returning to the normal amount of damage. Cooldown: 4 posts
Strengths: -Can cripple any enemy from blood loss
-Is immune to its own miasma
-Does C-rank damage with its bite and tail swipe
Weaknesses: -Takes 1.5 C-rank worth of damage
-Stein and allies can be caught in the miasma
-Wind of C-rank plus can blow the miasma away
-Miasma can be eaten by poison slayers
Name: Test Subject W-0666 Codename: Alpha
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:Alpha is a mixture of Grey Wolf and Bengal Tiger making it a superior hunter than most creatures of its rank. The statistics on Alpha is height: 10 feet, length: 13 feet, width: 3 feet, weight: 2200 pounds. The damage that Alpha's attacks can do varies on which attack he uses. Its bite does C-rank crushing/piercing damage, its claws do D-rank slashing damage, and by pouncing on an enemy it does 1.5 C-rank crushing damage. The bite has enough strength to break bones of C-rank and lower enemies and the pounce can break multiple bones at once if Alpha jumps from at least 10 feet. Just like most felines he is able to always land on his feet from any jump or fall.
- Appearance:
Passive: True Hunter: While stalking its target Alpha becomes undetectable and unnoticeable, so long as it is in terrain that allows it to be hidden.
Active: Frenzy Mode: Alpha is able to enter a blood thirsty frenzy mode making all of its attacks stronger by a D-rank worth of damage. He will enter this mode automatically if it takes a C-rank worth of damage. Duration 2 posts/Cooldown: 4 posts
Strengths:-Strong sense of smell and hearing
-Fast: Max speed 60 MPH
-Bite does C-rank crushing and piercing damage, Claws do D-rank slashing damage, Pounce does 1.5 C-rank crushing damage
Weaknesses:- Can take 1.5 C-rank damage
-Extremely territorial: Will attack anyone that isn't Stein, another test subject, or a member of he guild Stein is in
-Melee only
-Its size can prevent it from fitting in some locations
Name: Test Subject N-1313 Codename: Nephilim
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:Nephilim is a mixture of angelic and demonic DNA allowing it to use both light and darkness magic. Standing at six foot five inches Nephilim has the build of an athletic person which allows for it to do strong melee attacks. He has three sets of wings black feathered, black bat like, and skeleton. Even though Nephilim has a set of skeleton wings he is still able to fly using them just due to the demonic blood flowing through him. The mixture of the angelic and demonic blood has caused an interesting innate ability to Nephilim giving him a thirty foot aura that makes all other light and darkness magic users use more MP in order to cast any of those elements while in the aura, but its due to this mixture that makes it unable to be summoned in holy/unholy areas in Earthland.
- Appearance:
Passive: Casting Difficulty: I need you to reduce the MP cost decrease to 2%Any light and darkness magic users in 30 feet of Nephilim it cost an extra 5% MP to cast any of their spells.
Active: Mixed Opposites: A one foot bubble of light and dark appear around Nephilim's hands. Putting its hands together then launches a beam of light and dark magic that goes in a straight line fore 50 feet. This attack does 1.5 C-rank damage. Cooldown: 4 posts
Strengths:-Doesn't suffer the weakness to light and dark
-Normal attacks do C-rank damage
-Beam attack does 1.5 C-rank damage
Weaknesses:-Can take 1.5 C-rank damage
-Beam attacks can be eaten by the Hell Demon Slayer and Light God Slayer
-Is affected by both demon and god slayer magic
-Can't be summoned in holy and/or unholy locations in Earthland(doesn't include other worlds/realms of existances)
Name: Test Subject V-2938 Codename: Shredder
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:Shredder is a mixture of Utahraptor and Giant White Mantis, this mix has given it the amazing land speed of the Utahraptor and the ability to fly at an average speed. Due to the natural durability of the Utahraptor and the thickness of the Giant White Mantis exoskeleton it has a higher durability than most of the other test subjects of its same rank. Shredder stands at five foot even with a wing span of ten feet this creature posses a threat to most of those who encounter it. It weighs at 110 lbs and will try landing on its prey before unleashing a barrage of attacks on its target.
- Appearance:
Passive: I need you to state that A rank and higher are not affected by his passiveIntimidate: Makes C-rank and lower enemies suffer a fear debuff that makes all of their combat abilities drop by 20%, B-rank suffer a 10% debuff, A-rank suffer a 5%, While S and H-rank don't suffer any negative effects from this ability at all.
Active: Proximity Sensor: This ability allows Shredder to gain a sensing ability for 3 posts which allows it to tell where attacks are coming from with in a fifteen foot bubble giving it a higher likely hood of dodging an attack. This ability does have its flaws such as it can't sense attacks from underground and if an attack is too fast to fully dodge it can at least get away with it being grazed by it instead. Cooldown: 4 posts
Strengths:-Fast runner(max speed 60 MPH), Average Fly Speed(max 35 MPH)
-Does C-rank slashing damage each attack
-Tougher than most C-rank test subjects
Weaknesses:-Can take a total of 1 B-rank worth of damage
-The wings can only take 1 C-rank worth of damage before they become useless for the remainder of its duration
-Being thrown or knocked around can be an issue in combat as it can damage the wings
-Can only fly at 15 MPH in rough weather
-Cold environments slows its metabolism down causing it to move slower while exposed to that type of environment(max run speed 20 MPH, can't fly in cold environments)
Test Subject Summon
Talen- - - - - - - -
Lineage : None
Position : None
Posts : 232
Guild : Lamia Scale
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 32
Mentor : Melissa
Experience : 1,000
Character Sheet
First Skill: Celestial Spirit Summon
Second Skill: none yet
Third Skill:
- Post n°26
Re: Test Subject Summon
Dr.SteinThe Mad Scientist
-
Lineage : Elemental Wrath
Position : None
Posts : 379
Guild : Basilisk Fang
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 194
Character Sheet
First Skill: Test Subject Summoning
Second Skill: Replication
Third Skill:
- Post n°27
Re: Test Subject Summon
bump did all requested edits
"My motive is extremely simple. Observe and experiment, thats all. Thats what I live for, Everything in the world is my test subject. Of course that includes me."
- Stein's Theme:
Character
Pet
Primary Magic
Secondary Magic
Armor
Weapon
Jobs Completed-
100 year:
10 year:
SS:
S:
A:
B:
C: 1
D: 5
EXP: 194/1200
Talen- - - - - - - -
Lineage : None
Position : None
Posts : 232
Guild : Lamia Scale
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 32
Mentor : Melissa
Experience : 1,000
Character Sheet
First Skill: Celestial Spirit Summon
Second Skill: none yet
Third Skill:
- Post n°28
Re: Test Subject Summon
Sorry I took so long, Approved!!!!
Dr.SteinThe Mad Scientist
-
Lineage : Elemental Wrath
Position : None
Posts : 379
Guild : Basilisk Fang
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 194
Character Sheet
First Skill: Test Subject Summoning
Second Skill: Replication
Third Skill:
- Post n°30
Re: Test Subject Summon
Bump. New spells are Unity and Esmanaa.
"My motive is extremely simple. Observe and experiment, thats all. Thats what I live for, Everything in the world is my test subject. Of course that includes me."
- Stein's Theme:
Character
Pet
Primary Magic
Secondary Magic
Armor
Weapon
Jobs Completed-
100 year:
10 year:
SS:
S:
A:
B:
C: 1
D: 5
EXP: 194/1200
Dr.SteinThe Mad Scientist
-
Lineage : Elemental Wrath
Position : None
Posts : 379
Guild : Basilisk Fang
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 194
Character Sheet
First Skill: Test Subject Summoning
Second Skill: Replication
Third Skill:
- Post n°33
Re: Test Subject Summon
bump
"My motive is extremely simple. Observe and experiment, thats all. Thats what I live for, Everything in the world is my test subject. Of course that includes me."
- Stein's Theme:
Character
Pet
Primary Magic
Secondary Magic
Armor
Weapon
Jobs Completed-
100 year:
10 year:
SS:
S:
A:
B:
C: 1
D: 5
EXP: 194/1200
Mistress Venir- - - - - - - - - - - - - - - - - -
Lineage : Archmage's Seal
Position : None
Posts : 1394
Guild : Golden Phoenix
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 24,000
Character Sheet
First Skill: 2nd Gen Flame Goddess Slayer
Second Skill:
Third Skill:
- Post n°35
Re: Test Subject Summon
Unlocked to add Lineage
- Jobs:
- Completed:
D:9
C:5
B:7
A:3
S:2
10Y:0
100Y:0
Working on 5/6:
Gourmet World Island(100)
The End of Exitence (100)
The Idol (A)
The Storm King(100)
Protect the Forest (A)
Exp: 50,175.25/275,000
- When you ask me to do stuff:
Dr.SteinThe Mad Scientist
-
Lineage : Elemental Wrath
Position : None
Posts : 379
Guild : Basilisk Fang
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 194
Character Sheet
First Skill: Test Subject Summoning
Second Skill: Replication
Third Skill:
- Post n°36
Re: Test Subject Summon
bump added lineage spells and new C-rank summon Gluttony
"My motive is extremely simple. Observe and experiment, thats all. Thats what I live for, Everything in the world is my test subject. Of course that includes me."
- Stein's Theme:
Character
Pet
Primary Magic
Secondary Magic
Armor
Weapon
Jobs Completed-
100 year:
10 year:
SS:
S:
A:
B:
C: 1
D: 5
EXP: 194/1200
DecayussThe Nephilim
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : The True Nephalem
Position : None
Posts : 1836
Guild : Guildless
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : N/A
Experience : 0
Character Sheet
First Skill: Nephalem Take Over
Second Skill:
Third Skill:
- Post n°37
Re: Test Subject Summon
Julius Seas- - - - - - - - - -
Lineage : Knight of Destiny
Position : None
Posts : 1623
Guild : Fairy Tail
Cosmic Coins : 0
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Age : 27
Experience : 1,855
Character Sheet
First Skill: Water
Second Skill:
Third Skill:
- Post n°38
Re: Test Subject Summon
Dr.Stein wrote:Magic
Primary Magic: Test Subject Summon
Secondary Magic: N/A
Caster or Holder: Caster
Description: This is a type of summon magic that doesn't require Stein to have an item in order to summon a test subject from his lab. This isn't like most summons where the user brings in a spirit instead Stein summon the very creatures he has created allowing him to spread chaos as he pleases and to collect field data on each test subject. Stein is able to communicate with each of his test subjects and has absolute control over them so there is never any chance they will turn on him.
Strengths: -Each summon has unique abilities
-Can have interesting combo attacks
-Can summon anywhere within sight
Weaknesses: -Summons are the main means of combat
-Caster has a weak body in comparison to someone the same rank
-Without the summons the caster doesn't really have any means to fight
-Summons can't go further than one mile from Stein
Abilities/Powers: Commune with test subjects: Allows complete communication with all of his test subjects
Absolute control: His test subjects follow his commands to the letter and never have a chance of turning on him
Lineage: Elemental Wrath:
Description: There was once a powerful old wizard capable of using all the four basic elements of the land: Fire, Water, Wind, and Earth. He was extremely powerful and feared by all of Earthland. He once took on 5 dragons at once. The mighty magus defeated them, but ended up losing his arms in the process. Having no children, he passed his knowledge of controlling multiple elements at once to a wandering mage, who passed it down and kept it within his family for generations
Ability: Allows the user the ability to cast 1 spell of each element. 1 D rank earth, one C rank wind, one B rank water, and one A rank fire. The user can also combine all four elements into one S rank meteor type spell, capable of causing severe damage.
Usage: Each spell may be used once in a thread, unless the combined S rank is used. Once the combined S rank spell is used, none of the other spells may be activated in that thread. If one or more of the lesser spells have are used, the Meteor's rank gets reduced by an amount equal to the ranks of the used spells. The user must be the appropriate rank to cast the said spell(s).
- Earth:
Name: Spike Fall
Rank: D
Type: Earth, Offensive
Duration:-
Cooldown:-
Description: Either by tapping any part of his foot or slapping his hand on the ground Stein creates a ten foot circle around his target area that stretches down twenty feet down with fifteen one foot long spikes scattered around the bottom. The spikes are fragile breaking when someone or something with some weight fall on them. Metal plated armor and thick hide ignore the spikes piercing them and just break them instead.
Strengths:-Can catch enemies off-guard
-Spikes do D-ranked piercing damage
-Can detain enemies for a short time
Weaknesses:-Must have contact with the ground and line of site to his target area
-Once per thread use
-Permanently changes the terrain
-Metal plated armor or thick hide ignore the spikes and just break them
- Wind:
Name: Gale Force
Rank: C
Type: Wind, Defensive
Duration: 1 post
Cooldown:-
Description: By releasing a blast of wind in a thirty foot dome around him Stein can block C-rank and lower projectiles. This spell can also be used to clear out any dust, smoke, and/or gas cloud(s) in the surrounding area for a brief time allowing those around him to breathe before it fills the area again. Any flying allies or enemies are knocked out of the air and come crashing to the ground.
Strengths: –Can block C-rank and lower ranged attacks
-Covers a thirty foot area
-Can be used to clear dust, smoke, or any gas away
Weaknesses:-Once per thread use
-Can be eaten by sky slayers
-Can mess with allied range attacks
-Affects flying allies that are in the thirty foot area
- Water:
Name: Torrential Stream
Rank: B
Type: Water, Offensive
Duration: 1 post
Cooldown:-
Description: Stein holds his hand out creating a powerful stream of water that has enough force to break bone on a direct hit. There is enough force to knock whatever or whoever is hit by it up to twenty feet and drenches it. Electricity can travel through the water and can either zap stein if it is going against the attack or with it zapping whoever or whatever is hit.
Strengths:-Does B-rank crushing damage
-Drenches whatever or whoever is hit by it
-Knocks whatever or whoever it hits up to twenty feet away
Weaknesses:-Once per thread use
-Can be frozen by A-rank and higher ice magic
-Can be eaten by water slayers
-Electricity can travel through the water
- Fire:
Name: Burning Rain
Rank: A
Type: Fire, Offensive
Duration: 5 posts
Cooldown:-
Description: By holding his hand up Stein shoots a baseball sized flame into the air which creates a cloud in an eighty foot area or to the make of the area it is used in, while the spells range caps at eighty feet the blaze can go further if it is uninterrupted. This is a unique fir spell as it makes it rain fire which will start to set the area a blaze. The rain doesn’t affect the caster, but the blaze does. The rain does C-ranked damage each post to those exposed to it whether it be ally or foe. While this spell does make it rain fire unlike most rain causing spells it can be used inside of a building along with outside.
-Does C-ranked damage each post
-Can be used both inside and outside
Weaknesses:-Once per thread use
-Can be eaten by fire slayer
-Hurts the caster’s allies
-Sets the area a blaze
- Meteor:
Name: Omni Slash
Rank: S
Type: Meteor, Offensive
Duration: 1 post
Cooldown:-
Description: By doing a slicing motion with either his arm or leg Stein unleashes a slash like blast that is a mixture of earth, wind, water, and fire. On contact it knocks anything hit by it back forty feet and ignites them doing C-rank fire damage per post for three posts or until put out. The attack can be dodged easily as it goes in one direction if given enough time to evade it. This spell is able to shatter A-rank and lower defenses without being weakened by them making it easier to force the enemy use stronger defenses earlier.
Strengths:-Can’t be eaten if it is a mix of the elements
-Does burn (3 posts of D-rank damage regardless of rank) and knock-back of 40 feet on hit
-Does S-rank damage and shatters A-rank and lower defenses without being weakened in power
Weaknesses:-Once per thread use
-Weakens in power when any of the other spells are used
-Can be eaten if a single element is used
-Goes in one direction
Note: BE SPECIFIC AND ADD DETAILS
- Signature Spell:
Name: Berserker Mode
Rank: C
Type: Test Subject Summon
Duration: 6 posts
Cooldown: 9 posts
Description: This spell causes all of Stein's test subjects that he has summoned at the moment including Spike to have a red aura envelope their body causing them to have a surge of power go throughout their entire body increasing all of the damage they do by half their rank and increasing their movement/swim/fly speed(s) by half their base amount. While this spell is in effect the test subjects become slightly feral making their attacks unpredictable, but makes them difficult to fully control. The test subjects show up as higher ranked creatures on any sensory abilities making them easier to locate.
Strengths: -Boosts the abilities of each test subject that is out(buff increases speed by half the max movement/swim/fly and damage of all attacks by half the test subject's rank)
-Gives an intimidating aura to all test subjects that are effected by this ability
-Attacks become unpredictable
Weaknesses:-While in effect the test subjects are less likely to go on the defense and block attacks
-Causes a large amount of strain on the test subjects making it so they can't run after the buff is over
-While in effect all test subjects show up as one rank higher for sensory abilities making them easier to track
-The test subjects become somewhat feral while this spell is in effect they become difficult to fully control
- D-rank:
Name: Test Subject M- 3691 Code Name: Collector
Rank: D
Type: Test Subject Summon
Description: The collector is basically a super sized mosquito with an interesting ability. It is able to split from its normal 3'7 to a swarm of 500 mosquitoes that become unnoticeable when they're not in a cloud. At any point that the collector wishes to it can reassemble into its original form, the separation ability of it is the main way that Stein gets blood samples to do his experiments. While in its original size it can suck a pint of blood from anything it attacks in two seconds with enough force to penetrate any non-fire D-rank defense. Due to the fact that it is still an insect it can't handle fire/ intense heat very well. Can fly at a speed of 80 MPH.
Passive: First time it is hit by a D-rank spell or lower it releases a loud buzz that deafens any D-rank enemies or lower for 1 post.
Active:Can swarm a single target while in swarm form and attack all exposed skin on the enemy draining blood. Deals a total of C-rank damage due to the sheer blood loss. Cooldown: 3 posts
Strengths: -Can penetrate any D-rank defense, except fire
-Can separate at will into a swarm of mosquitoes
-Can fly rather quickly
Weaknesses: -Can only take up to one C-rank hit worth of damage
-Doesn't handle fire/ intense heat
-Swarm is only unnoticeable if it scatters
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject A- 6501 Code Name: Aegis
Rank: D
Type: Test Subject Summon
Description: Aegis is a mix of the mantis shrimp and ironclad beetle, through some tweaking to the exoskeleton of the ironclad beetle DNA he was able to make it so the exoskeleton for it is impenetrable. The mantis shrimp DNA has made one arm club like but it is able to use that club hand to punch at an astonishing speed of 140 MPH in an instant. Even though it has such a strong defense it is still vulnerable to ice base attacks. The only real way to destroy it is to freeze it solid then the exoskeleton becomes brittle and will shatter from any hit. It stands at 5'5 and is limited to its arm reach of 67 inches, but hits like a cannon with C-rank equivalent damage. Aegis is humanoid in shape then when you look at the face it looks like the mantis shrimp.
Passive: Takes one rank less amount of damage thanks to how strong the exoskeleton is. This means that D-rank attacks are useless, except for ice attacks and doesn't stop side effects of the attacks.
Active:Aegis cocks its club arm back and launches a punch at 140 MPH which allows it to hit with C-rank damage equivalent allowing it to shatter D-rank defenses with ease. Cooldown: 3 posts
Strengths: -Impenetrable exoskeleton, except to ice attacks
-Insanely fast punch
-Elemental resistance, except to ice
Weaknesses: -Takes one C-rank amount of damage
-Doesn't handle ice attacks
-If frozen solid any hit can shatter exoskeleton
-Limited to its arm reach to punch an enemy
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject S- 7137 Code Name: Blitzkrieg
Rank: D
Type: Test Subject Summon
Description: Blitzkrieg is a mix of cheetah, flea, and jumping spider. The creature looks feline for the most part just it spits webs from its mouth to take corners. It can move at the same speed as a cheetah, but due to the mixture of jumping creatures the jumping capabilities it possesses is reduced to fifty times its length which is about four foot three inches. It has the natural hunting abilities of both the cheetah and jumping spider making extremely difficult to get away from when you combine the speed, jumping, and the added ability to handle turns.
Passive:Jumps allow a speed boost of 25% for 1 post
Active:Blitzkrieg shoots large webs from its mouth, sticking to its nearest target only being able to be destroyed by 2 D rank spells or a fire spell. The web can be used to take sharp turns(usual use) or to capture a fleeing enemy.
Strengths: -Extremely fast and amazing jumping abilities(max of 70 MPH and up to 2550 feet in one direction with being to always land on its feet)
-Can handle turns
-Natural hunter
Weaknesses: -Suffers from the effects of cat nip
-Tires easily after chasing
-Likes to play with its food
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject D- 0001 Code Name: Crusher
Rank: D
Type: Test Subject Summon
Description: Crusher is a mix of an elephant and rhino which allows it a devastating attack. Crusher looks similar to a armored elephant with horns of one foot long going down the trunk. The main means of attacking it will do is charge with the large horn it has either goring or trampling over anything/one in the way. Thanks to the elephant DNA it is able to lift up to 1200 pounds without any trouble.
Passive: Thanks to the sheer thick skin it has Crusher is able to withstand C-rank and a half damage, with a damage reduction of one rank. This makes D-rank attacks useless for the damage, but not the secondary effects.
Active:By stomping on the ground it sends out shock-waves that cover the surrounding area in a 50 foot radius causing D-rank damage to all in the area and making them fall to the ground. Cooldown 3 posts
Strengths: -Devastating power
-Can do shock-waves to attack enemies from afar
-Thick skin
Weaknesses: -Slow at first
-Can't turn mid charge
-Easy to dodge the charge if seen coming
-Max of 1200 pounds lifting max
Duration/Cooldown: Duration: 3 posts/Cooldown: 5 posts
Name: Test Subject S- 5810 Codename: Shocker
Rank:D
Type: Test Subject Summon
Description: By mixing the DNA of a tarantula and an electric eel Stein has created an electric tarantula. The creature is five feet tall, has a weight of one hundred pounds, the webs it uses can hold up to four hundred pounds. Shocker will spend the entire time it is summoned on the webs it is constantly spinning allowing it to cover a large area in electric webs. Its webs can’t hold up against any earth attack. C-rank or higher wind attacks can blow the webbing away and possibly Shocker with it.
Passive: Electric immunity- Shocker is immune to any form of electricity and transfers it to the webs making it take on the properties of the electric attack being transferred.
Active: Electric web cage: By shooting electric webbing in a twenty foot area around it and everyone in range it prevents anyone from escaping since touching the webs will shock anyone except for Shocker. Duration: 4 posts Once per summon.Strengths:-Immune to electricity of any form and boosts the electricity on the webs
- Appearance:
-Fast moving
-Constantly spinning electric webs
-Webs stun anyone for one post preventing them from physically moving
Weaknesses: –Can only use Electric web cage once per summoning
-Earth attacks tear through the webs with ease
-Web max carry weight 400 lbs
-Can only take up to one C-rank worth of damage
-Allies and Stein can get caught in the webs and Electric web cage
-Fire of any rank can burn away the webs
Duration/Cooldowns: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject M-5473 Codename: Pestilence
Rank:D
Type: Test Subject Summon
Description: Pestilence is a modified Garden Tiger Moth that has been made to about two feet tall, six feet long, and one and a half feet wide. With a wingspan of ten feet it is able to fly around at fifty mile per hour.
Passive: The neurotoxin that this insect naturally possesses has been modified to a highly toxic form of contact/inhalation wing scales that cause anyone effected by it to suffer five percent health worth of damage over the next four posts, but if someone is stuck within the area that is covered in the wing scales takes a constant five percent worth of health while in the area. The scales cover a thirty foot area that stays there for three posts if there is no wind blowing.
Active: Poison Gust: By flapping its wings towards the cloud of wing scales it can move the cloud to a target location. Cooldown: 3 postsStrengths: -Poison effects anyone that either inhales or makes skin contact with the wing scales
- Spoiler:
-Those effected by the poison loses a total of 20% Hp over 4 posts
-If someone is in the cloud they take a constant 5% Hp damage
Weaknesses: –Max wing scale range: 30 feet
-Stein can be affected by the poison
-Allies can be affected by the poison
-Can be eaten by poison slayers
-Can only take a C and a half worth of damage
Duration/Cooldowns: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject L-8295 Codename: Devastator
Rank: D
Type: Test Subject Summon
Description:Devastator is a unique creature due to the simple fact it is from a species of leviathan it is known as the crustation leviathan. This type of leviathan is known for sinking ships and devouring the people on board it will even come on land to feed if it is an area of ocean with nothing but small fish in comparison to it. These creatures are known to be among the deadliest creatures in the sea which has it so the sheer sight of it can make normal people frozen in fear. Standing at fifty feet, ninety feet long, and forty feet wide this creature is not something to be taken lightly regardless of the rank it is at in power underestimating it can cost someone their life. It is capable of swimming at a max speed of sixty miles per hour. Is sluggish when moving around on land making it so avoiding its physical attacks on land much easier.Passive: Devastator is capable of taking up to two C-rank hits equivalents, with a damage reduction of one rank. This makes D-rank physical attacks useless for the damage(doesn't apply to spells), but not the secondary effects.
- Appearance:
Active: Hydro Surge: Devastator gathers surrounding sources of water into a ball of highly pressurized water which it then shoots at its target crushing structures by the pressure. This shot does the equivalent of C-rank damage, but if caught by it the pressure will break the target’s bones so long as they are C-rank and lower. The ball is able to be from five to thirty feet in size based on the amount of external sources of water. This attack can be blocked by C-rank and higher defenses. Cooldown: 3 posts
Strengths:-Can be on land and in water
-Fast swimmer(max of 60 mph)
-Pincers can tear through most ships and normal metals
Weaknesses: –Long cooldown
-Easy target due to size
-Sluggish on moving around on land
-Easy to dodge its physical attacks while on land
Duration/Cooldowns:Duration: 5 posts/Cooldown: 8 posts
Name: Test Subject A-5029 Codename: Jimmy
Rank: D
Type: Test Subject Summon
Description: Jimmy is a mixture of armadillo and tasmanian devil making it more hostile/violent than some of the other test subjects his same rank. Thanks to the armadillo DNA it is capable of digging at amazing speeds even allowing it to dig through non-magical metals if given enough time. Standing at four foot eight inches Jimmy's size, claws, and razor sharp teeth makes him intimidating to most people. While spinning it has enough strength to take down a fully grown tree in one pass through.Passive:Jimmy has been given a unique mutation, one that allows its claws to tear through stone and cleave holes in metal given enough time. It has proven capable of burrowing up to 20 MPH when it is not rolling. When it does roll however its speed is increased by 15 MPH.
- Appearance:
Active: Roll Out: This ability allows Jimmy to spin at high speed towards its target doing D-rank worth of crushing damage as it bulldozes over them and uses its tail to reposition itself. While spinning it deflects any D-rank attack along with tearing through D-rank defenses. Cooldown: 3 posts
Strengths:-While rolling deflects D-rank attacks
-Roll Out tears through D-rank defenses
-Can make pit traps and destroy a building's structural integrity
Weaknesses:-Can't dig through dirt, stone, or metal(non-magical) above D-rank
-Can only take up to C-rank worth of damage
-C-rank and higher defenses stop Jimmy in its tracks
-Long cooldown
Duration/Cooldown: Duration: 4 posts/Cooldown: 6 posts
Name: Test Subject Codename: Stanley
Rank: D
Type: Test Subject Summon
Description: Stanley is a mixture of alligator snapping turtle and honey badger making it a very angry creature on the sheer fact if fighting a male enemy it will attack their more sensitive area first. He is ten feet in length and takes up the same room as a large kitchen table making it difficult to fit in small places. He moves at 20 MPH at top speed allowing him to move at a descent speed. He is able to spin at a high speed making it difficult for enemies to get away when he gets in close. Stanley's main means of attacking is biting and stepping on an enemy's foot so they can't get away. He weighs about 300 pounds making it really painful when he steps on someone's foot to hold them in place.
Passive-Sleep It Off: Stanley is able to sleep off the effects of poison like a normal honey badger. For 1 post Stanley sleeps and prevents the poison from taking any further effect, after the rest he wakes up during whoever's post and will attack or defend based on what is happening when he wakes up.
Active-Rapid Spin: Stanley will spin at high speeds towards his target allowing him to knock a single enemy away while tearing away any armor or clothing they have on that is of Weak strength. While spinning Stanley does D-rank crushing damage and it deflects any D-rank attack along with tearing through D-rank defenses. Spinning ads an extra 10 MPH on his normal movement speed. Cooldown: 3 posts
Strengths:-Deflects D-rank attacks while spinning
-While spinning tears through D-rank defenses
-Is very effective against male enemies
Weaknesses:-Long cooldown
-Can take 1.5 C-rank equivalent hits
-Can't fit in small spaces
-Will always try going for the kill if given the chance
Duration/Cooldown: 3 posts/Cooldown: 5 posts
Name: Test Subject H-3925 Codename: Caduceus
Rank: D
Type: Test Subject Summon
Description: Caduceus is a mixture of water nymph and hamadryad making it a healer of the test subjects. Standing at five foot four inches she resembles that of a beautiful woman in plant clothing which makes her seem out of place for Stein's summons. Unlike the other test subjects Caduceus is able to speak, read, and write in the language of both humans and fey making her a handy translator for Stein at times if needed, plus he can use her to distract womanizer enemies. While she is summoned natural creatures won't attack her, Stein, or any of the other test subjects(unless they attack the creature).Passive-Healing Aura: While Caduceus is with in ten feet of another test subject they recover at the rate of .5 D-rank worth of damage a post. When surrounded by water the amount for the healing is doubled.
- Appearance:
Active-Whisper of Slumber: If an enemy gets too close to Caduceus she will whisper at them causing them to suffer the effects of extreme grogginess and fall to sleep on the spot if they are D-rank for 1 post. C-rank suffer a slow of 20% to attacks, response time, and movement, B-A rank suffer a slow of 10% to attacks, response time, and movement, S-H rank are immune to these effects.
Strengths:-Can distract womanizer enemies
-Translator for the fey language
-Natural creatures will ignore her, Stein, and the other test subjects while she is summoned
Weaknesses:-Fear of fire
-Support only
-Can only heal other test subjects
- Takes only C-rank equivalent damage
Duration/Cooldown:Duration: 3 posts/Cooldown: 5 posts
- C-rank:
Name: Test Subject S-0027 Codename: Níðhöggr
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:Níðhöggr is a mixture of spitting cobra and vampire bat stretching to a length of 15 feet and a wing span of 32 feet and 8.5 inches. Just like the normal vampire bat the saliva of his bite prevents blood from coagulating making the victim of the bite bleed for hours unless at least B-rank healing magic is used on the wound. Stein has altered the blinding venom of the spitting cobra so it can exhale a miasma cloud that increases the amount of damage from blood loss and causes temporary blindness. The amount of damage someone takes from the blood loss is 1.5 D-rank worth of damage per post(regardless of their rank). Níðhöggr has a fly speed of fifty MPH, but suffers a speed drop of 10 MPH if there are 3-4 people on him, and is stuck with a fly speed of 30 MPH if there are 5-7 people on him with the max amount of people being able to ride on him at once is 7.
- Appearance:
Passive: Anti-Coagulating Saliva: The saliva that is produced from Níðhöggr prevents blood from clotting making them bleed for hours or until B-rank or higher healing magic is used on the wound. Blood loss is at the rate of 1 D-rank per post(regardless of the victim's rank). The blood loss effect caps at a total of B-rank damage and can be stopped if the wound is tightly patched up causing the bleed damage to stop where its at.
Active: Blinding Miasma: Níðhöggr exhales a cloud of blinding miasma that causes anyone D-C are blinded for 3 posts, B are blinded for 2 posts, A-S are blinded for 1 post, and H are immune to the blinding effect. It also increases the damage someone takes from blood loss by 1 D-rank worth of damage per post for 4 posts before wearing off and returning to the normal amount of damage. Cooldown: 4 posts
Strengths: -Can cripple any enemy from blood loss
-Is immune to its own miasma
-Does C-rank damage with its bite and tail swipe
Weaknesses: -Takes 1.5 C-rank worth of damage
-Stein and allies can be caught in the miasma
-Wind of C-rank plus can blow the miasma away
-Miasma can be eaten by poison slayers
Name: Test Subject W-0666 Codename: Alpha
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:Alpha is a mixture of Grey Wolf and Bengal Tiger making it a superior hunter than most creatures of its rank. The statistics on Alpha is height: 10 feet, length: 13 feet, width: 3 feet, weight: 2200 pounds. The damage that Alpha's attacks can do varies on which attack he uses. Its bite does C-rank crushing/piercing damage, its claws do D-rank slashing damage, and by pouncing on an enemy it does 1.5 C-rank crushing damage. The bite has enough strength to break bones of C-rank and lower enemies and the pounce can break multiple bones at once if Alpha jumps from at least 10 feet. Just like most felines he is able to always land on his feet from any jump or fall.
- Appearance:
Passive: True Hunter: While stalking its target Alpha becomes undetectable and unnoticeable, so long as it is in terrain that allows it to be hidden.
Active: Frenzy Mode: Alpha is able to enter a blood thirsty frenzy mode making all of its attacks stronger by a D-rank worth of damage. He will enter this mode automatically if it takes a C-rank worth of damage. Duration 2 posts/Cooldown: 4 posts
Strengths:-Strong sense of smell and hearing
-Fast: Max speed 60 MPH
-Bite does C-rank crushing and piercing damage, Claws do D-rank slashing damage, Pounce does 1.5 C-rank crushing damage
Weaknesses:- Can take 1.5 C-rank damage
-Extremely territorial: Will attack anyone that isn't Stein, another test subject, or a member of he guild Stein is in
-Melee only
-Its size can prevent it from fitting in some locations
Name: Test Subject N-1313 Codename: Nephilim
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:Nephilim is a mixture of angelic and demonic DNA allowing it to use both light and darkness magic. Standing at six foot five inches Nephilim has the build of an athletic person which allows for it to do strong melee attacks. He has three sets of wings black feathered, black bat like, and skeleton. Even though Nephilim has a set of skeleton wings he is still able to fly using them just due to the demonic blood flowing through him. The mixture of the angelic and demonic blood has caused an interesting innate ability to Nephilim giving him a thirty foot aura that makes all other light and darkness magic users use more MP in order to cast any of those elements while in the aura, but its due to this mixture that makes it unable to be summoned in holy/unholy areas in Earthland.
- Appearance:
Passive: Casting Difficulty: Any light and darkness magic users in 30 feet of Nephilim it cost an extra 2% MP to cast any of their spells.
Active: Mixed Opposites: A one foot bubble of light and dark appear around Nephilim's hands. Putting its hands together then launches a beam of light and dark magic that goes in a straight line fore 50 feet. This attack does 1.5 C-rank damage. Cooldown: 4 posts
Strengths:-Doesn't suffer the weakness to light and dark
-Normal attacks do C-rank damage
-Beam attack does 1.5 C-rank damage
Weaknesses:-Can take 1.5 C-rank damage
-Beam attacks can be eaten by the Hell Demon Slayer and Light God Slayer
-Is affected by both demon and god slayer magic
-Can't be summoned in holy and/or unholy locations in Earthland(doesn't include other worlds/realms of existances)
Name: Test Subject V-2938 Codename: Shredder
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:Shredder is a mixture of Utahraptor and Giant White Mantis, this mix has given it the amazing land speed of the Utahraptor and the ability to fly at an average speed. Due to the natural durability of the Utahraptor and the thickness of the Giant White Mantis exoskeleton it has a higher durability than most of the other test subjects of its same rank. Shredder stands at five foot even with a wing span of ten feet this creature posses a threat to most of those who encounter it. It weighs at 110 lbs and will try landing on its prey before unleashing a barrage of attacks on its target.
- Appearance:
Passive: Intimidate: Makes C-rank and lower enemies suffer a fear debuff that makes all of their combat abilities drop by 20%, B-rank suffer a 10% debuff, while A, S, and H-rank don't suffer any negative effects from this ability at all.
Active: Proximity Sensor: This ability allows Shredder to gain a sensing ability for 3 posts which allows it to tell where attacks are coming from with in a fifteen foot bubble giving it a higher likely hood of dodging an attack. This ability does have its flaws such as it can't sense attacks from underground and if an attack is too fast to fully dodge it can at least get away with it being grazed by it instead. Cooldown: 4 posts
Strengths:-Fast runner(max speed 60 MPH), Average Fly Speed(max 35 MPH)
-Does C-rank slashing damage each attack
-Tougher than most C-rank test subjects
Weaknesses:-Can take a total of 1 B-rank worth of damage
-The wings can only take 1 C-rank worth of damage before they become useless for the remainder of its duration
-Being thrown or knocked around can be an issue in combat as it can damage the wings
-Can only fly at 15 MPH in rough weather
-Cold environments slows its metabolism down causing it to move slower while exposed to that type of environment(max run speed 20 MPH, can't fly in cold environments)
Name: Test Subject M-0000 Codename: Unify
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description: Unify is a two inch worm like parasite that burrows into a test subject allowing the host to merge with Stein genetically creating an amphromorphed test subject with all of Stein's intelligence, but with most of his test subjects leaves him unable to speak.
Passive: Ignore me: Doesn't count towards the amount of summons that can be out at a time.
Active: Merge: By burrowing into a test subject Unify turns it into a liquid like substance that instantly moves to Stein and merges with him on a genetic level, but leaves his mind in control of the new amphromorphed test subject. Lasts for the full duration of unify afterwords leaves Stein fatigued.
Strengths:-Grants Stein the strengths of the test subject used to merge with him
-Grants Stein the abilities of the test subject used to merge with him
-Once the merging duration ends the test subject used returns with one extra duration from when it was merged
Weaknesses:-Stein gains all the weaknesses of the test subject used to merge with him
-After the merging is over Stein become fatigued(difficult to dodge and suffer shortening of breath)
-Can't be used alone
-Can't speak when merged with most of Stein's test subjects
-Unify itself can only take 1 C-rank worth of damage
Name: Test Subject K-9275 Codename: Esmanaa
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description: Esmanaa is a mixture of vampire squid, rhino beetle, and lung fish. By modifying the vampire squid Stein has made it so it can shoot its tentacles and have them return to it. Every so often it will shoot a illuminating mucus from all of its tentacles to try and blind its opponent/prey. Thanks to the rhino beetle DNA added it has gained armored skin, but still retains all of its flexibility. The lung fish DNA allows for it to survive out of the water, but moving around on the land it is clumsy while in water it is swift.
Passive: Limb regrowth: Allows the tentacles to both heal a C-rank worth of damage in 3 posts and fully regrow a tentacle in 5 posts.
Active: Illuminating Mucus: Esmanaa is able to release from each tentacle severed or not a illuminating mucus that blinds those looking at it for 1 post. Max range each tentacle has is 30 feet. Cooldown: 4 posts
Strengths:-Even though its armored it is still very flexible
-Can be in both fresh/salt water and be on land
-Fast swimmer(75 MPH)
Weaknesses:-Can't run(max speed on land 25 MPH)
-Tentacles can be stopped from returning to the body
-Vulnerable to electricity- Takes an extra rank worth of damage
-Clumsy moving on land
-Can take 1.5 C-rank damage to defeat
Name: Test Subject P-0237 Codename: Venus
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:Venus is a mixture of several magical plants that thanks to Stein have turned into a forty foot tall plant monster that weighs in at about 1500 lbs. It is able to absorb an endless supply of fresh water and produce thorns that drain the MP of anyone they pierce the flesh of. The plant mix has made Venus unable to be burned or frozen making it able to be used in volcanic or arctic locations with no issue. Its main weakness is salt water will instantly make it leave the battle if it comes into contact with it. Venus is rather slow with its max speed being fifteen MPH. It has a total of eight vines with each one having a twenty-five foot reach that will either do 1.5 D-rank damage on swatting the enemy or C-rank crushing damage when it wraps an enemy in a vine.
- Appearance:
Passive: Watering: Absorbs fresh water and heals .5 C-rank worth of damage if at least a total of B-rank amount of water is absorbed.
Active: Your magic is mine: By wrapping its vines around an enemy it grows thorns on them that once they pierce the flesh of the victim it steals 20% mp from D-rank, 10% mp from C-rank, 5% mp from B-rank, and A-rank+ aren't effected initially then every 2 posts an extra 3% per post for D-rank, 2% for C-rank, 1% for B-rank, and none for A-rank+. If all the thorns aren't removed the mp drain will continue even if Venus is no longer in the battle. Even if someone gets out of the vines they'll have at least twenty plus thorns on or in them. This attack can be used on multiple targets at once. The thorns don't do any major damage, while the vines do C-rank crushing damage. Cooldown: 5 posts
Strengths:-Doesn't burn or Freeze
-AOE attacks
-Can drain MP from enemies
Weaknesses:-
-Slow moving(Max speed: 15 MPH)
-Contact with salt water instantly makes it de-summon
-Can take 1.5 C-rank worth of damage
Name: Test Subject Z-0013 Codename: Gluttony
Rank: C
Type: Test Subject Summon
Duration: 6 posts
Cooldown: 9 posts
Description:Gluttony was originally considered a failed attempt until it reanimated by itself, which still baffles Stein to this day. Gluttony was designed to be a creature that has a never ending hunger for Stein's enemies, but it seems to have gained the ability to consume the negative energy of living creatures that are afraid. Gluttony can heal/regenerate by consuming parts from another creature. It can heal a D-rank worth of damage from each chunk of flesh it rips out from the bite and is able to regenerate a limb by eating that limb from another creature that is considered a medium creature or larger.
- Appearance:
Gluttony has a hunchbacked, humanoid build and stand roughly nine to ten feet tall, with a thick and resilient hide, powerful muscles, and twelve-inch-long, razor-sharp claws that can kill most any other creature in only a few swipes. It has an excellent sense of smell and hearing, though their eyesight is poor. Gluttony's build gives them incredible speed, resilience and Strength in close combat, making them an extreme threat at all times. Though it was originally a mutated chameleon, it has lost the ability to camouflage itself.
Passive: Insight Fear(aura): Gluttony's very presence causes those fighting it to be afraid down to their very soul. Makes C-rank and lower enemies suffer a fear debuff that makes all of their combat abilities drop by 20%, B-rank suffer a 10% debuff, A-rank suffer a 5%, While S and H-rank don't suffer any negative effects from this ability at all. This fear effect stacks with any ongoing fear effects.
Active: Consume Fear: By devouring the negative energy from frightened people and creatures Gluttony can increase its power by a D-rank worth per target who's energy was consumed to a max of B-rank equivalent boost. Cooldown: 5 posts
Strengths:-Can smell out the living
-Does C-rank damage each claw and bite attack
-Unholy magic heals instead of hurting
Weaknesses:-Is vulnerable to demon slayer magic
-Takes 1.5 C-rank damage
-The smell of rotten flesh gives its location away
-Healing spells/abilities from other people or other test subjects hurt it instead of healing
Unlocked upon user's request
- Squable:
Guest- Guest
- Post n°39
Re: Test Subject Summon
Dr.Stein wrote:Magic
Primary Magic: Test Subject Summon
Secondary Magic: N/A
Caster or Holder: Caster
Description: This is a type of summon magic that doesn't require Stein to have an item in order to summon a test subject from his lab. This isn't like most summons where the user brings in a spirit instead Stein summon the very creatures he has created allowing him to spread chaos as he pleases and to collect field data on each test subject. Stein is able to communicate with each of his test subjects and has absolute control over them so there is never any chance they will turn on him.
Strengths: -Each summon has unique abilities
-Can have interesting combo attacks
-Can summon anywhere within sight
Weaknesses: -Summons are the main means of combat
-Caster has a weak body in comparison to someone the same rank
-Without the summons the caster doesn't really have any means to fight
-Summons can't go further than one mile from Stein
Abilities/Powers: -Commune with test subjects: Allows complete communication with all of his test subjects
-Absolute control: His test subjects follow his commands to the letter and never have a chance of turning on him
-Symbiotic Link: Through Stein's experiments he has developed a symbiotic relation while the summons are in use. While a summon is in use Stein receives a 30% buff to either speed or defense based on the summon.
-Creator's Gift: Stein can sacrifice his own health to heal his summon(s) for a point for point HP trade. If there are multiple summons the amount healed is divided by the number of summons rounded up. Can only be used once every 6 posts
Lineage: Elemental Wrath:
Description: There was once a powerful old wizard capable of using all the four basic elements of the land: Fire, Water, Wind, and Earth. He was extremely powerful and feared by all of Earthland. He once took on 5 dragons at once. The mighty magus defeated them, but ended up losing his arms in the process. Having no children, he passed his knowledge of controlling multiple elements at once to a wandering mage, who passed it down and kept it within his family for generations
Ability: Allows the user the ability to cast 1 spell of each element. 1 D rank earth, one C rank wind, one B rank water, and one A rank fire. The user can also combine all four elements into one S rank meteor type spell, capable of causing severe damage.
Usage: Each spell may be used once in a thread, unless the combined S rank is used. Once the combined S rank spell is used, none of the other spells may be activated in that thread. If one or more of the lesser spells have are used, the Meteor's rank gets reduced by an amount equal to the ranks of the used spells. The user must be the appropriate rank to cast the said spell(s).
- Earth:
Name: Spike Fall
Rank: D
Type: Earth, Offensive
Duration:- Lineage does not state these are signature spells. You must have a duration and cooldown.
Cooldown:-
Description: Either by tapping any part of his foot or slapping his hand on the ground Stein creates a ten foot circle around his target area that stretches down twenty feet down with fifteen one foot long spikes scattered around the bottom. The spikes are fragile breaking when someone or something with some weight fall on them. Metal plated armor and thick hide ignore the spikes piercing them and just break them instead.
Strengths:-Can catch enemies off-guard
-Spikes do 20 piercing damage
-Can detain enemies for a short time
Weaknesses:-Must have contact with the ground and line of site to his target area
-Once per thread use
-Permanently changes the terrain
-Metal plated armor or thick hide ignore the spikes and just break them
- Wind:
Name: Gale Force
Rank: C
Type: Wind, Defensive
Duration: 1 post Lineage does not state these are signature spells. You must have a duration and cooldown.
Cooldown:-
Description: By releasing a blast of wind in a thirty foot dome around him Stein can block C-rank and lower projectiles. This spell can also be used to clear out any dust, smoke, and/or gas cloud(s) in the surrounding area for a brief time allowing those around him to breathe before it fills the area again. Any flying allies or enemies are knocked out of the air and come crashing to the ground. If they are user-rank or lower.
Strengths: –Can block C-rank and lower ranged attacks
-Covers a thirty foot area
-Can be used to clear dust, smoke, or any gas away
Weaknesses:-Once per thread use
-Can be eaten by sky slayers
-Can mess with allied range attacks
-Affects flying allies that are in the thirty foot area
- Water:
Name: Torrential Stream
Rank: B
Type: Water, Offensive
Duration: 1 post Lineage does not state these are signature spells. You must have a duration and cooldown.
Cooldown:-
Description: Stein holds his hand out creating a powerful stream of water that has enough force to break bone on a direct hit. There is enough force to knock whatever or whoever is hit by it up to twenty feet and drenches it. Electricity can travel through the water and can either zap stein if it is going against the attack or with it zapping whoever or whatever is hit. This spell does 60 crushing damage from the sheer force of the pressurized water being used.
Strengths:-Does 60 crushing damage
-Drenches whatever or whoever is hit by it
-Knocks whatever or whoever it hits up to twenty feet away
Weaknesses:-Once per thread use
-Can be frozen by A-rank and higher ice magic
-Can be eaten by water slayers
-Electricity can travel through the water
- Fire:
Name: Burning Rain
Rank: A
Type: Fire, Offensive
Duration: 5 posts Lineage does not state these are signature spells. You must have a duration and cooldown.
Cooldown:-
Description: By holding his hand up Stein shoots a baseball sized flame into the air which creates a cloud in an eighty foot area or to the make of the area it is used in, while the spells range caps at eighty feet the blaze can go further if it is uninterrupted. This is a unique fir spell as it makes it rain fire which will start to set the area a blaze. The rain doesn’t affect the caster, but the blaze does. The rain does20 damage each post to those exposed to it whether it be ally or foe. While this spell does make it rain fire unlike most rain causing spells it can be used inside of a building along with outside.
-Does 20 damage each post
-Can be used both inside and outside
Weaknesses:-Once per thread use
-Can be eaten by fire slayer
-Hurts the caster’s allies
-Sets the area a blaze
- Meteor:
Name: Omni Slash
Rank: S
Type: Meteor, Offensive
Duration: 1 post Lineage does not state these are signature spells. You must have a duration and cooldown.
Cooldown:-
Description: By doing a slicing motion with either his arm or leg Stein unleashes a slash like blast that is a mixture of earth, wind, water, and fire. On contact it knocks anything hit by it back forty feet and ignites them doing 10 fire damage per post for three posts or until put out. The attack can be dodged easily as it goes in one direction if given enough time to evade it. This spell is able to shatter A-rank and lower defenses without being weakened by them making it easier to force the enemy use stronger defenses earlier. The damage of the spell is weakened by 10 for each of the other spells used
Strengths:-Can’t be eaten if it is a mix of the elements
-Does burn (3 posts of D-rank damage regardless of rank) and knock-back of 40 feet on hit
-Does 100 damage and shatters A-rank and lower defenses without being weakened in power
Weaknesses:-Once per thread use
-Weakens in power by 10 damage for each of the other spells are used
-Can be eaten if a single element is used
-Goes in one direction
Note: BE SPECIFIC AND ADD DETAILS
[spoiler="Signature Spell"]Name: Berserker Mode
Rank: C
Type: Test Subject Summon
Duration: 6 posts
Cooldown: 9 posts
Description: This spell causes all of Stein's test subjects that he has summoned at the moment including Spike to have a red aura envelope their body causing them to have a surge of power go throughout their entire body increasing all of the damage they do by half their rank and increasing their movement/swim/fly speed(s) by half their base amount. This is two effects, please choose damage or speed. While this spell is in effect the test subjects become slightly feral making their attacks unpredictable, but makes them difficult to fully control. The test subjects show up as higher ranked creatures on any sensory abilities making them easier to locate.
Strengths: -Boosts the abilities of each test subject that is out(buff increases speed by half the max movement/swim/fly and damage of all attacks by half the test subject's rank)
-Gives an intimidating aura to all test subjects that are effected by this ability
-Attacks become unpredictable
Weaknesses:-While in effect the test subjects are less likely to go on the defense and block attacks
-Causes a large amount of strain on the test subjects making it so they can't run after the buff is over
-While in effect all test subjects show up as one rank higher for sensory abilities making them easier to track
-The test subjects become somewhat feral while this spell is in effect they become difficult to fully controloaded
]Allowed D-rank signature./spoiler]
- D-rank 4 base+ 6 extra:
Name: Test Subject M- 3691 Code Name: Collector
Rank: D
Type: Test Subject Summon
Description: The collector is basically a super sized mosquito with an interesting ability. It is able to split from its normal 3'7 to a swarm of 500 mosquitoes that become unnoticeable when they're not in a cloud. At any point that the collector wishes to it can reassemble into its original form, the separation ability of it is the main way that Stein gets blood samples to do his experiments. While in its original size it can suck a pint of blood from anything it attacks in two seconds with enough force to penetrate any non-fire D-rank defense. Due to the fact that it is still an insect it can't handle fire/ intense heat very well. Can fly at a speed of 80 MPH. Lower this to 20m/s.
Passive: First time it is hit by a D-rank spell or lower it releases a loud buzz that deafens any D-rank enemies or lower for 1 post.
Active:Can swarm a single target while in swarm form and attack all exposed skin on the enemy draining blood. Deals a total of C-rank damage due to the sheer blood loss. Cooldown: 3 posts
Strengths: -Can penetrate any D-rank defense, except fire
-Can separate at will into a swarm of mosquitoes
-Can fly rather quickly
Weaknesses: -Can only take up to 50 damage
-Doesn't handle fire/ intense heat
-Swarm is only unnoticeable if it scatters
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject A- 6501 Code Name: Aegis
Rank: D
Type: Test Subject Summon
Description: Aegis is a mix of the mantis shrimp and ironclad beetle, through some tweaking to the exoskeleton of the ironclad beetle DNA he was able to make it so the exoskeleton for it is impenetrable. The mantis shrimp DNA has made one arm club like but it is able to use that club hand to punch at an astonishing speed of 140 MPH in an instant 20m/s.. Even though it has such a strong defense it is still vulnerable to ice base attacks. The only real way to destroy it is to freeze it solid then the exoskeleton becomes brittle and will shatter from any hit. It stands at 5'5 and is limited to its arm reach of 67 inches, but hits like a cannon with C-rank equivalent damage. I'll allow 1.5x D-rank, not 2x. Aegis is humanoid in shape then when you look at the face it looks like the mantis shrimp.
Passive: Takes one rank less amount of damage thanks to how strong the exoskeleton is. This means that D-rank attacks are useless, except for ice attacks and doesn't stop side effects of the attacks. Most I can allow is 25% damage resistance.
Active:Aegis cocks its club arm back and launches a punch at 140 MPH 20m/s which allows it to hit with C-rank damage equivalent allowing it to shatter D-rank defenses with ease. 1.5x D-rank Cooldown: 3 posts
Strengths: -Impenetrable exoskeleton, except to ice attacks
-Insanely fast punch
-Elemental resistance, except to ice
Weaknesses: -Takes up to 50 damage
-Doesn't handle ice attacks
-If frozen solid any hit can shatter exoskeleton
-Limited to its arm reach to punch an enemy
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject S- 7137 Code Name: Blitzkrieg
Rank: D
Type: Test Subject Summon
Description: Blitzkrieg is a mix of cheetah, flea, and jumping spider. The creature looks feline for the most part just it spits webs from its mouth to take corners. It can move at the same speed as a cheetah, but due to the mixture of jumping creatures the jumping capabilities it possesses is reduced to fifty times its length which is about four foot three inches. It has the natural hunting abilities of both the cheetah and jumping spider making extremely difficult to get away from when you combine the speed, jumping, and the added ability to handle turns.
Passive:Jumps allow a speed boost of 25% for 1 post
Active:Blitzkrieg shoots large webs from its mouth, sticking to its nearest target only being able to be destroyed by 2 D rank spells or a fire spell. The web can be used to take sharp turns(usual use) or to capture a fleeing enemy.
Strengths: -Extremely fast and amazing jumping abilities(max of 70 MPH and up to 2550 feet in one direction with being to always land on its feet) 20m/s and 20m max.
-Can handle turns
-Natural hunter
Weaknesses: -Takes up to 50 damage
-Suffers from the effects of cat nip
-Tires easily after chasing
-Likes to play with its food
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject D- 0001 Code Name: Crusher
Rank: D
Type: Test Subject Summon
Description: Crusher is a mix of an elephant and rhino which allows it a devastating attack. Crusher looks similar to a armored elephant with horns of one foot long going down the trunk. The main means of attacking it will do is charge with the large horn it has either goring or trampling over anything/one in the way. Thanks to the elephant DNA it is able to lift up to 1200 pounds without any trouble.
Passive: Thanks to the sheer thick skin it has Crusher is able to withstand C-rank and a half damage, with a damage reduction of one rank. Most I can allow is 25% damage reduction. This makes D-rank attacks useless for the damage, but not the secondary effects.
Active:By stomping on the ground it sends out shock-waves that cover the surrounding area in a 50 foot radius causing D-rank damage to all in the area and making them fall to the ground. Cooldown 3 posts
Strengths: -Devastating power
-Can do shock-waves to attack enemies from afar
-Thick skin
Weaknesses:-Take up to 70 damage
-Slow at first
-Can't turn mid charge
-Easy to dodge the charge if seen coming
-Max of 1200 pounds lifting max
Duration/Cooldown: Duration: 3 posts/Cooldown: 5 posts
Name: Test Subject S- 5810 Codename: Shocker
Rank:D
Type: Test Subject Summon
Description: By mixing the DNA of a tarantula and an electric eel Stein has created an electric tarantula. The creature is five feet tall, has a weight of one hundred pounds, the webs it uses can hold up to four hundred pounds. Shocker will spend the entire time it is summoned on the webs it is constantly spinning allowing it to cover a large area in electric webs. Its webs can’t hold up against any earth attack. C-rank or higher wind attacks can blow the webbing away and possibly Shocker with it.
Passive: Electric immunity- Shocker is immune to any form of electricity and transfers it to the webs making it take on the properties of the electric attack being transferred. Immunities are now banned. Most I can allow is 25% damage reduction from electricity.
Active: Electric web cage: By shooting electric webbing in a twenty foot area around it and everyone in range it prevents anyone from escaping since touching the webs will shock anyone except for Shocker. Duration: 4 posts Once per summon.Strengths:-Immune to electricity of any form and boosts the electricity on the webs
- Appearance:
-Fast moving
-Constantly spinning electric webs
-Webs stun anyone for one post preventing them from physically moving
Weaknesses: –Can only use Electric web cage once per summoning
-Earth attacks tear through the webs with ease
-Web max carry weight 400 lbs
-Can take up to 50 damage
-Allies and Stein can get caught in the webs and Electric web cage
-Fire of any rank can burn away the webs
Duration/Cooldowns: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject M-5473 Codename: Pestilence
Rank:D
Type: Test Subject Summon
Description: Pestilence is a modified Garden Tiger Moth that has been made to about two feet tall, six feet long, and one and a half feet wide. With a wingspan of ten feet it is able to fly around at fifty mile per hour. 20m/s.
Passive: The neurotoxin that this insect naturally possesses has been modified to a highly toxic form of contact/inhalation wing scales that cause anyone effected by it to suffer 5% health worth of damage over the next four posts, but if someone is stuck within the area that is covered in the wing scales takes a constant 5% worth of health while in the area. The scales cover a thirty foot area that stays there for three posts if there is no wind blowing.
Active: Poison Gust: By flapping its wings towards the cloud of wing scales it can move the cloud to a target location. Range? Cooldown: 3 postsStrengths: -Poison effects anyone that either inhales or makes skin contact with the wing scales
- Spoiler:
-Those effected by the poison loses a total of 20% Hp over 4 posts
-If someone is in the cloud they take a constant 5% Hp damage
Weaknesses: –Max wing scale range: 30 feet
-Stein can be affected by the poison
-Allies can be affected by the poison
-Can be eaten by poison slayers
-Can take up to 50 damage
Duration/Cooldowns: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject L-8295 Codename: Devastator
Rank: D
Type: Test Subject Summon
Description:Devastator is a unique creature due to the simple fact it is from a species of leviathan it is known as the crustation leviathan. This type of leviathan is known for sinking ships and devouring the people on board it will even come on land to feed if it is an area of ocean with nothing but small fish in comparison to it. These creatures are known to be among the deadliest creatures in the sea which has it so the sheer sight of it can make normal people frozen in fear. Standing at fifty feet, ninety feet long, and forty feet wide this creature is not something to be taken lightly regardless of the rank it is at in power underestimating it can cost someone their life. It is capable of swimming at a max speed of sixty miles per hour 20m/s.. Is sluggish when moving around on land making it so avoiding its physical attacks on land much easier.Passive: Devastator is capable of taking up to two C-rank hits equivalents, 3x D-rank max. with a damage reduction of one rank. 25%.This makes D-rank physical attacks useless for the damage(doesn't apply to spells), but not the secondary effects.
- Appearance:
Active: Hydro Surge: Devastator gathers surrounding sources of water into a ball of highly pressurized water which it then shoots at its target crushing structures by the pressure. This shot does the equivalent of C-rank damage, but if caught by it the pressure will break the target’s bones so long as they are C-rank and lower.D-rank damage and only D-rank. The ball is able to be from five to thirty feet in size based on the amount of external sources of water. This attack can be blocked by C-rank and higher defenses. Range and speed? Cooldown: 3 posts
Strengths:-Can be on land and in water
-Fast swimmer(max of 60 mph)
-Pincers can tear through most ships and normal metals
Weaknesses:-Takes up to 70 damage
–Long cooldown
-Easy target due to size
-Sluggish on moving around on land
-Easy to dodge its physical attacks while on land
Duration/Cooldowns:Duration: 5 posts/Cooldown: 8 posts
Name: Test Subject A-5029 Codename: Jimmy
Rank: D
Type: Test Subject Summon
Description: Jimmy is a mixture of armadillo and tasmanian devil making it more hostile/violent than some of the other test subjects his same rank. Thanks to the armadillo DNA it is capable of digging at amazing speeds even allowing it to dig through non-magical metals if given enough time. Standing at four foot eight inches Jimmy's size, claws, and razor sharp teeth makes him intimidating to most people. While spinning it has enough strength to take down a fully grown tree in one pass through.Passive:Jimmy has been given a unique mutation, one that allows its claws to tear through stone and cleave holes in metal given enough time. It has proven capable of burrowing up to 20 MPH when it is not rolling. When it does roll however its speed is increased by 15 MPH.
- Appearance:
Active: Roll Out: This ability allows Jimmy to spin at high speed towards its target doing D-rank worth of crushing damage as it bulldozes over them and uses its tail to reposition itself. While spinning it deflects any D-rank attack along with tearing through D-rank defenses. Range? Cooldown: 3 posts
Strengths:-While rolling deflects D-rank attacks
-Roll Out tears through D-rank defenses
-Can make pit traps and destroy a building's structural integrity
Weaknesses:-Can't dig through dirt, stone, or metal(non-magical) above D-rank
-Can take up to 50 damage
-C-rank and higher defenses stop Jimmy in its tracks
-Long cooldown
Duration/Cooldown: Duration: 4 posts/Cooldown: 6 posts
Name: Test Subject Codename: Stanley
Rank: D
Type: Test Subject Summon
Description: Stanley is a mixture of alligator snapping turtle and honey badger making it a very angry creature on the sheer fact if fighting a male enemy it will attack their more sensitive area first. He is ten feet in length and takes up the same room as a large kitchen table making it difficult to fit in small places. He moves at 20 MPH at top speed allowing him to move at a descent speed. He is able to spin at a high speed making it difficult for enemies to get away when he gets in close. Stanley's main means of attacking is biting and stepping on an enemy's foot so they can't get away. He weighs about 300 pounds making it really painful when he steps on someone's foot to hold them in place.
Passive-Sleep It Off: Stanley is able to sleep off the effects of poison like a normal honey badger. For 1 post Stanley sleeps and prevents the poison from taking any further effect, after the rest he wakes up during whoever's post and will attack or defend based on what is happening when he wakes up.
Active-Rapid Spin: Stanley will spin at high speeds towards his target allowing him to knock a single enemy away while tearing away any armor or clothing they have on that is of Weak strength. While spinning Stanley does D-rank crushing damage and it deflects any D-rank attack along with tearing through D-rank defenses. Spinning adds an extra 10 MPH on his normal movement speed. Cooldown: 3 posts
Strengths:-Deflects D-rank attacks while spinning
-While spinning tears through D-rank defenses
-Is very effective against male enemies
Weaknesses:-Long cooldown
-Can take 50 damage
-Can't fit in small spaces
-Will always try going for the kill if given the chance
Duration/Cooldown: 3 posts/Cooldown: 5 posts
Name: Test Subject H-3925 Codename: Caduceus
Rank: D
Type: Test Subject Summon
Description: Caduceus is a mixture of water nymph and hamadryad making it a healer of the test subjects. Standing at five foot four inches she resembles that of a beautiful woman in plant clothing which makes her seem out of place for Stein's summons. Unlike the other test subjects Caduceus is able to speak, read, and write in the language of both humans and fey making her a handy translator for Stein at times if needed, plus he can use her to distract womanizer enemies. While she is summoned natural creatures won't attack her, Stein, or any of the other test subjects(unless they attack the creature).Passive-Healing Aura: While Caduceus is with in ten feet of another test subject they recover at the rate of .5 D-rank worth of damage a post. When surrounded by water the amount for the healing is doubled.
- Appearance:
Active-Whisper of Slumber: If an enemy gets too close to Caduceus she will whisper at them causing them to suffer the effects of extreme grogginess and fall to sleep on the spot if they are D-rank for 1 post. C-rank suffer a slow of 20% to attacks, response time, and movement, B-A rank suffer a slow of 10% to attacks, response time, and movement, S-H rank are immune to these effects.
Strengths:-Can distract womanizer enemies
-Translator for the fey language
-Natural creatures will ignore her, Stein, and the other test subjects while she is summoned
Weaknesses:-Fear of fire
-Support only
-Can only heal other test subjects
- Takes up to 50 damage
Duration/Cooldown:Duration: 3 posts/Cooldown: 5 posts
- C-rank 3 base+ 5 extra:
Name: Test Subject S-0027 Codename: Níðhöggr
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:Níðhöggr is a mixture of spitting cobra and vampire bat stretching to a length of 15 feet and a wing span of 32 feet and 8.5 inches. Just like the normal vampire bat the saliva of his bite prevents blood from coagulating making the victim of the bite bleed for hours unless at least B-rank healing magic is used on the wound. Stein has altered the blinding venom of the spitting cobra so it can exhale a miasma cloud that increases the amount of damage from blood loss and causes temporary blindness. The amount of damage someone takes from the blood loss is 1.5 D-rank worth of damage per post(regardless of their rank). Níðhöggr has a fly speed of fifty MPH, but suffers a speed drop of 10 MPH if there are 3-4 people on him, and is stuck with a fly speed of 30 MPH if there are 5-7 people on him with the max amount of people being able to ride on him at once is 7.
- Appearance:
Passive: Anti-Coagulating Saliva: The saliva that is produced from Níðhöggr prevents blood from clotting making them bleed for hours or until B-rank or higher healing magic is used on the wound. Blood loss is at the rate of 1 D-rank per post(regardless of the victim's rank). The blood loss effect caps at a total of B-rank damage C-rank and can be stopped if the wound is tightly patched up causing the bleed damage to stop where its at.
Active: Blinding Miasma: Níðhöggr exhales a cloud of blinding miasma that causes anyone D-C are blinded for 3 posts, B are blinded for 2 posts, A-S are blinded for 1 post, and H are immune to the blinding effect. 2 posts max. Should not affect 2 ranks or more higher.It also increases the damage someone takes from blood loss by 1 D-rank worth of damage per post for 4 posts before wearing off and returning to the normal amount of damage. Cooldown: 4 posts
Strengths: -Can cripple any enemy from blood loss
-Is immune to its own miasma
-Does C-rank damage with its bite and tail swipe
Weaknesses: -Takes up to 100 damage
-Stein and allies can be caught in the miasma
-Wind of C-rank plus can blow the miasma away
-Miasma can be eaten by poison slayers
Name: Test Subject W-0666 Codename: Alpha
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:Alpha is a mixture of Grey Wolf and Bengal Tiger making it a superior hunter than most creatures of its rank. The statistics on Alpha is height: 10 feet, length: 13 feet, width: 3 feet, weight: 2200 pounds. The damage that Alpha's attacks can do varies on which attack he uses. Its bite does C-rank crushing/piercing damage, its claws do D-rank slashing damage, and by pouncing on an enemy it does 1.5 C-rank crushing damage. The bite has enough strength to break bones of C-rank and lower enemies and the pounce can break multiple bones at once if Alpha jumps from at least 10 feet. Just like most felines he is able to always land on his feet from any jump or fall.
- Appearance:
Passive: True Hunter: While stalking its target Alpha becomes undetectable and unnoticeable, so long as it is in terrain that allows it to be hidden.
Active: Frenzy Mode: Alpha is able to enter a blood thirsty frenzy mode making all of its attacks stronger by a25%. He will enter this mode automatically if it takes a C-rank worth of damage. Duration 2 posts/Cooldown: 4 posts
Strengths:-Strong sense of smell and hearing
-Fast: Max speed 60 MPH
-Bite does C-rank crushing and piercing damage, Claws do 20 slashing damage, Pounce does 40 crushing damage
Weaknesses:- Can take 100 damage
-Extremely territorial: Will attack anyone that isn't Stein, another test subject, or a member of he guild Stein is in
-Melee only
-Its size can prevent it from fitting in some locations
Name: Test Subject N-1313 Codename: Nephilim
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:Nephilim is a mixture of angelic and demonic DNA allowing it to use both light and darkness magic. Standing at six foot five inches Nephilim has the build of an athletic person which allows for it to do strong melee attacks. He has three sets of wings black feathered, black bat like, and skeleton. Even though Nephilim has a set of skeleton wings he is still able to fly using them just due to the demonic blood flowing through him. The mixture of the angelic and demonic blood has caused an interesting innate ability to Nephilim giving him a thirty foot aura that makes all other light and darkness magic users use more MP in order to cast any of those elements while in the aura, but its due to this mixture that makes it unable to be summoned in holy/unholy areas in Earthland.
- Appearance:
Passive: Casting Difficulty: Any light and darkness magic users in 30 feet of Nephilim it cost an extra 2% MP to cast any of their spells.
Active: Mixed Opposites: A one foot bubble of light and dark appear around Nephilim's hands. Putting its hands together then launches a beam of light and dark magic that goes in a straight line fore 50 feet. This attack does 40 damage. Cooldown: 4 posts
Strengths:-Doesn't suffer the weakness to light and dark
-Normal attacks do 12 damage
-Beam attack does 40 damage
Weaknesses:-Can take 100 damage
-Beam attacks can be eaten by the Hell Demon Slayer and Light God Slayer
-Is affected by both demon and god slayer magic
-Can't be summoned in holy and/or unholy locations in Earthland(doesn't include other worlds/realms of existances)
Name: Test Subject V-2938 Codename: Shredder
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:Shredder is a mixture of Utahraptor and Giant White Mantis, this mix has given it the amazing land speed of the Utahraptor and the ability to fly at an average speed. Due to the natural durability of the Utahraptor and the thickness of the Giant White Mantis exoskeleton it has a higher durability than most of the other test subjects of its same rank. Shredder stands at five foot even with a wing span of ten feet this creature posses a threat to most of those who encounter it. It weighs at 110 lbs and will try landing on its prey before unleashing a barrage of attacks on its target.
- Appearance:
Passive: Intimidate: Makes C-rank and lower enemies suffer a fear debuff that makes all of their combat abilities drop by 20%, B-rank suffer a 10% debuff, while A, S, and H-rank don't suffer any negative effects from this ability at all.
Active: Proximity Sensor: This ability allows Shredder to gain a sensing ability for 3 posts which allows it to tell where attacks are coming from with in a fifteen foot bubble giving it a higher likely hood of dodging an attack. This ability does have its flaws such as it can't sense attacks from underground and if an attack is too fast to fully dodge it can at least get away with it being grazed by it instead. Cooldown: 4 posts
Strengths:-Fast runner(max speed 60 MPH), Average Fly Speed(max 35 MPH)
-Does C-rank slashing damage each attack
-Tougher than most C-rank test subjects
Weaknesses:-Can take 120 damage
-The wings can only take 1 C-rank worth of damage before they become useless for the remainder of its duration
-Being thrown or knocked around can be an issue in combat as it can damage the wings
-Can only fly at 15 MPH in rough weather
-Cold environments slows its metabolism down causing it to move slower while exposed to that type of environment(max run speed 20 MPH, can't fly in cold environments)
Name: Test Subject M-0000 Codename: Unify
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description: Unify is a two inch worm like parasite that burrows into a test subject allowing the host to merge with Stein genetically creating an amphromorphed test subject with all of Stein's intelligence, but with most of his test subjects leaves him unable to speak.
Passive: Ignore me: Doesn't count towards the amount of summons that can be out at a time.
Active: Merge: By burrowing into a test subject Unify turns it into a liquid like substance that instantly moves to Stein and merges with him on a genetic level, but leaves his mind in control of the new amphromorphed test subject. Lasts for the full duration of unify afterwords leaves Stein fatigued.
Strengths:-Grants Stein the strengths of the test subject used to merge with him
-Grants Stein the abilities of the test subject used to merge with him
-Once the merging duration ends the test subject used returns with one extra duration from when it was merged
Weaknesses:-Stein gains all the weaknesses of the test subject used to merge with him
-After the merging is over Stein become fatigued(difficult to dodge and suffer shortening of breath)
-Can't be used alone
-Can't speak when merged with most of Stein's test subjects
-Unify itself can only take up to 70 damage
Name: Test Subject K-9275 Codename: Esmanaa
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description: Esmanaa is a mixture of vampire squid, rhino beetle, and lung fish. By modifying the vampire squid Stein has made it so it can shoot its tentacles and have them return to it. Every so often it will shoot a illuminating mucus from all of its tentacles to try and blind its opponent/prey. Thanks to the rhino beetle DNA added it has gained armored skin, but still retains all of its flexibility. The lung fish DNA allows for it to survive out of the water, but moving around on the land it is clumsy while in water it is swift.
Passive: Limb regrowth: Allows the tentacles to both heal a C-rank worth of damage in 3 posts and fully regrow a tentacle in 5 posts.
Active: Illuminating Mucus: Esmanaa is able to release from each tentacle severed or not a illuminating mucus that blinds those looking at it for 1 post. Max range each tentacle has is 30 feet. Cooldown: 4 posts
Strengths:-Even though its armored it is still very flexible
-Can be in both fresh/salt water and be on land
-Fast swimmer(75 MPH)
Weaknesses:-Can't run(max speed on land 25 MPH)
-Tentacles can be stopped from returning to the body
-Vulnerable to electricity- Takes a rank higher worth of damage
-Clumsy moving on land
-Can take up to 100 damage
Name: Test Subject P-0237 Codename: Venus
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:Venus is a mixture of several magical plants that thanks to Stein have turned into a forty foot tall plant monster that weighs in at about 1500 lbs. It is able to absorb an endless supply of fresh water and produce thorns that drain the MP of anyone they pierce the flesh of. The plant mix has made Venus unable to be burned or frozen making it able to be used in volcanic or arctic locations with no issue. Its main weakness is salt water will instantly make it leave the battle if it comes into contact with it. Venus is rather slow with its max speed being fifteen MPH. It has a total of eight vines with each one having a twenty-five foot reach that will either do 1.5 D-rank damage on swatting the enemy or C-rank crushing damage when it wraps an enemy in a vine.
- Appearance:
Passive: Watering: Absorbs fresh water and heals 10 worth of damage if at least a total of B-rank amount of water is absorbed. 1.5x C-rank.
Active: Your magic is mine: By wrapping its vines around an enemy it grows thorns on them that once they pierce the flesh of the victim it steals 20% mp from D-rank, 10% mp from C-rank, 5% mp from B-rank, and A-rank+ aren't effected initially then every 2 posts an extra 3% per post for D-rank, 2% for C-rank, 1% for B-rank, and none for A-rank+. Max MP taken can only be 15% If all the thorns aren't removed the mp drain will continue even if Venus is no longer in the battle. active ends when summon ends. Even if someone gets out of the vines they'll have at least twenty plus thorns on or in them. This attack can be used on multiple targets at once. The thorns don't do any major damage, while the vines do C-rank crushing damage. Cooldown: 5 posts
Strengths:-Doesn't burn or Freeze
-AOE attacks
-Can drain MP from enemies
Weaknesses:-Its size and weight can make it difficult to use in certain locations
-Slow moving(Max speed: 15 MPH)
-Contact with salt water instantly makes it de-summon
-Can take up to 100 damage
Name: Test Subject Z-0013 Codename: Gluttony
Rank: C
Type: Test Subject Summon
Duration: 6 posts
Cooldown: 9 posts
Description:Gluttony was originally considered a failed attempt until it reanimated by itself, which still baffles Stein to this day. Gluttony was designed to be a creature that has a never ending hunger for Stein's enemies, but it seems to have gained the ability to consume the negative energy of living creatures that are afraid. Gluttony can heal/regenerate by consuming parts from another creature. It can heal a D-rank worth of damage from each chunk of flesh it rips out from the bite and is able to regenerate a limb by eating that limb from another creature that is considered a medium creature or larger. This is a passive.
- Appearance:
Gluttony has a hunchbacked, humanoid build and stand roughly nine to ten feet tall, with a thick and resilient hide, powerful muscles, and twelve-inch-long, razor-sharp claws that can kill most any other creature in only a few swipes. It has an excellent sense of smell and hearing, though their eyesight is poor. Gluttony's build gives them incredible speed, resilience and Strength in close combat, making them an extreme threat at all times. Though it was originally a mutated chameleon, it has lost the ability to camouflage itself.
Passive: Insight Fear(aura): Gluttony's very presence causes those fighting it to be afraid down to their very soul. Makes C-rank and lower enemies suffer a fear debuff that makes all of their combat abilities drop by 20%, B-rank suffer a 10% debuff, A-rank suffer a 5%, While S and H-rank don't suffer any negative effects from this ability at all. This fear effect stacks with any ongoing fear effects.
Active: Consume Fear: By devouring the negative energy from frightened people and creatures Gluttony can increase its power by 5% per target who's energy was consumed to a max of 40% equivalent boost. Cooldown: 5 posts
Strengths:-Can smell out the living
-Does C-rank damage each claw and bite attack
-Unholy magic heals instead of hurting
Weaknesses:-Is vulnerable to demon slayer magic
-Takes up to 100 damage
-The smell of rotten flesh gives its location away
-Healing spells/abilities from other people or other test subjects hurt it instead of healing
Dr.SteinThe Mad Scientist
-
Lineage : Elemental Wrath
Position : None
Posts : 379
Guild : Basilisk Fang
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 194
Character Sheet
First Skill: Test Subject Summoning
Second Skill: Replication
Third Skill:
- Post n°40
Re: Test Subject Summon
bump
"My motive is extremely simple. Observe and experiment, thats all. Thats what I live for, Everything in the world is my test subject. Of course that includes me."
- Stein's Theme:
Character
Pet
Primary Magic
Secondary Magic
Armor
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Jobs Completed-
100 year:
10 year:
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C: 1
D: 5
EXP: 194/1200
Guest- Guest
- Post n°41
Re: Test Subject Summon
I apologize. I went through this magic late at night, so I wasn't paying attention very well. I'm going through it at second time to make sure I didn't miss anything, but after these edits, you'll be good to go. Just a small note that I will be leaving suggestions to make your magic better in this color.
Dr.Stein wrote:Magic
Primary Magic: Test Subject Summon
Secondary Magic: N/A
Caster or Holder: Caster
Description: This is a type of summon magic that doesn't require Stein to have an item in order to summon a test subject from his lab. This isn't like most summons where the user brings in a spirit instead Stein summon the very creatures he has created allowing him to spread chaos as he pleases and to collect field data on each test subject. Stein is able to communicate with each of his test subjects and has absolute control over them so there is never any chance they will turn on him.
Strengths: -Each summon has unique abilities
-Can have interesting combo attacks
-Can summon anywhere within sight
Weaknesses: -Summons are the main means of combat
-Caster has a weak body in comparison to someone the same rank
-Without the summons the caster doesn't really have any means to fight
-Summons can't go further than one mile from Stein Please change this to max user-rank spell range. Outside of combat, this can be one mile.
Abilities/Powers: -Commune with test subjects: Allows complete communication with all of his test subjects You can already claim that you can communicate with your summons through all means without filling up a UA slot for it, just add it to your magic description. Instead, I suggest changing the UA to something that would help your summons, or yourself, in battle.
-Absolute control: His test subjects follow his commands to the letter and never have a chance of turning on him
-Symbiotic Link: Through Stein's experiments he has developed a symbiotic relation while the summons are in use. While a summon is in use Stein receives a 30% buff to either speed or defense based on the summon. Why not just have a permanent 25% buff to speed and defense, regardless of the summon that's out? This equates to a total percentage of 50%, instead of a total percentage of 60%, keeping you within site rules.
-Creator's Gift: Stein can sacrifice his own health to heal his summon(s) for a point for point HP trade. If there are multiple summons the amount healed is divided by the number of summons rounded up. Can only be used once every 6 posts. I would also like it stated that he can't heal each summon for more than user-ranked spell damage + 50% of his own health.
Lineage: Elemental Wrath:
Description: There was once a powerful old wizard capable of using all the four basic elements of the land: Fire, Water, Wind, and Earth. He was extremely powerful and feared by all of Earthland. He once took on 5 dragons at once. The mighty magus defeated them, but ended up losing his arms in the process. Having no children, he passed his knowledge of controlling multiple elements at once to a wandering mage, who passed it down and kept it within his family for generations
Ability: Allows the user the ability to cast 1 spell of each element. 1 D rank earth, one C rank wind, one B rank water, and one A rank fire. The user can also combine all four elements into one S rank meteor type spell, capable of causing severe damage.
Usage: Each spell may be used once in a thread, unless the combined S rank is used. Once the combined S rank spell is used, none of the other spells may be activated in that thread. If one or more of the lesser spells have are used, the Meteor's rank gets reduced by an amount equal to the ranks of the used spells. The user must be the appropriate rank to cast the said spell(s).
- Earth:
Name: Spike Fall
Rank: D
Type: Earth, Offensive
Duration: 3 posts
Cooldown: 4 posts Since it's a once per thread use, the cooldown should actually be 1 thread.
Description: Either by tapping any part of his foot or slapping his hand on the ground Stein creates a ten foot circle around his target area that stretches down twenty feet down with fifteen one foot long spikes scattered around the bottom I suggest extending the range from 10ft to 20m so you have a larger range of attack on enemies rather than trapping them one by one.. The spikes are fragile breaking when someone or something with some weight fall on them. Metal plated armor and thick hide ignore the spikes piercing them and just break them instead. I would like it at least clarified that each spike doesn't deal 20dmg each, but damage equal to 20dmg/amount of spikes.
Strengths:-Can catch enemies off-guard
-Spikes do 20 piercing damage Fix this up so it says what the real damage of each spike is, please.
-Can detain enemies for a short time
Weaknesses:-Must have contact with the ground and line of site to his target area
-Once per thread use
-Permanently changes the terrain
-Metal plated armor or thick hide ignore the spikes and just break them
- Wind:
Name: Gale Force
Rank: C
Type: Wind, Defensive
Duration: 1 post
Cooldown: 5 posts 1 thread due to it being a lineage spell.
Description: By releasing a blast of wind in a thirty foot dome around him Stein can block C-rank and lower projectiles or 1 rank above C-rank. I also suggest extending the range to max C-rank range of 35m.. This spell can also be used to clear out any dust, smoke, and/or gas cloud(s) in the surrounding area for a brief time allowing those around him to breathe before it fills the area again. Any flying allies or enemies that are C-rank or lower are knocked out of the air and come crashing to the ground. I suggest changing it from C-rank or lower enemies to user-ranked or lower enemies.
Strengths: –Can block C-rank and lower ranged attacks Or 1rank above C-rank.
-Covers a thirty foot area Just a note to change this if you change the range.
-Can be used to clear dust, smoke, or any gas away
Weaknesses:-Once per thread use
-Can be eaten by sky slayers
-Can mess with allied range attacks
-Affects flying allies that are in the thirty foot area Just a note to change this if the range is changed.
- Water:
Name: Torrential Stream
Rank: B
Type: Water, Offensive
Duration: 1 post
Cooldown: 6 posts 1 thread because it's a lineage spell that states they have a 1 thread cooldown.
Description: Stein holds his hand out creating a powerful stream of water that has enough force to break bone on a direct hit. There is enough force to knock whatever or whoever is hit by it up to twenty feet and drenches it. Electricity can travel through the water and can either zap stein if it is going against the attack or with it zapping whoever or whatever is hit. This spell does 60 crushing damage from the sheer force of the pressurized water being used. I suggest putting the max range of the stream as 55m, with a knockback of 6m as you have it now.
Strengths:-Does 60 crushing damage
-Drenches whatever or whoever is hit by it
-Knocks whatever or whoever it hits up to twenty feet away Just a note to change this if you change the range.
Weaknesses:-Once per thread use
-Can be frozen by A-rank and higher ice magic
-Can be eaten by water slayers
-Electricity can travel through the water
- Fire:
Name: Burning Rain
Rank: A
Type: Fire, Offensive
Duration: 5 posts
Cooldown: 6 posts 1 thread cooldown due to it being a lineage spell.
Description: By holding his hand up Stein shoots a baseball sized flame into the air which creates a cloud in an eighty foot area or to the make of the area it is used in I suggest increasing the range to 80m, this includes the range of the blaze. , while the spells range caps at eighty feet the blaze can go further if it is uninterrupted. This is a unique fir spell as it makes it rain fire which will start to set the area a blaze. The rain doesn’t affect the caster, but the blaze does. The rain does 20 damage each post to those exposed to it whether it be ally or foe If you want a potent DoT,
I suggest increasing the damage from 20dmg to 40dmg; this is 50% of A-rank damage per post and over a course of 5 posts (it's duration), it'll deal 2.5x A-rank damage (200mg).
. While this spell does make it rain fire unlike most rain causing spells it can be used inside of a building along with outside.
Strengths word is missing here so it's hard to notice your strengths.
-Does 20 damage each post Just a note to change this if the damage is changed.
-Can be used both inside and outside
Weaknesses:-Once per thread use
-Can be eaten by fire slayer
-Hurts the caster’s allies
-Sets the area a blaze
- Meteor:
Name: Omni Slash
Rank: S
Type: Meteor, Offensive
Duration: 1 post
Cooldown: 8 posts 1 thread due to it being a lineage spell.
Description: By doing a slicing motion with either his arm or leg Stein unleashes a slash like blast that is a mixture of earth, wind, water, and fire. On contact it knocks anything hit by it back forty feet You got the knockback effect, but what is the actual range of the spell? I suggest 100m. and ignites them doing 10 fire damage per post for three posts This should be the duration of the spell, not 1 post, if it lasts for 3 posts.or until put out Unfortunately, spells require a duration, so if any fire remains after the intended damage, it just becomes cosmetic. Or if you want a potent DoT, increase the duration to 5 posts and up the 10dmg to 50dmg per post (250dmg in the end).. The attack can be dodged easily as it goes in one direction if given enough time to evade it. This spell is able to shatter A-rank and lower defenses without being weakened by them making it easier to force the enemy use stronger defenses earlier. The damage of the spell is weakened by 10 for each of the other spells used If referring to the other elemental spells from your lineage, it states that once the meteor spell is used, none of the other elemental spells can be used in the thread.
Strengths:-Can’t be eaten if it is a mix of the elements
-Does burn (3 posts of D-rank damage regardless of rank) and knock-back of 40 feet on hit Just a note to fix this if the duration is increased and damage changed.
-Does 100 damage and shatters A-rank and lower defenses without being weakened in power Just a note to change this if you up the 10dmg to 50dmg.
Weaknesses:-Once per thread use
-Weakens in power by 10 damage for each of the other spells are used Elemental lineage spells cannot be used in the thread once the meteor spell is used.
-Can be eaten if a single element is used Meteor spell requires all four elements; it's impossible to use only a single element for this spell.
-Goes in one direction
Note: BE SPECIFIC AND ADD DETAILS
- Signature Spell:
Name: Berserker Mode
Rank: C
Type: Test Subject Summon, Buff
Duration: 6 posts
Cooldown: 9 posts
Description: This spell causes all of Stein's test subjects that he has summoned at the moment including Spike to have a red aura envelope their body causing them to have a surge of power go throughout their entire body increasing all of the damage they do by half their rank Because this is only at C-rank currently, the most I can allow for is a 30-35%
increase, depending on what you choose. You can, however, since this is the user-ranked signature spell that maxes at S-rank, increase it by 5% per rank, up to S-rank, so that it equals 50% once you hit S-rank. While this spell is in effect the test subjects become slightly feral making their attacks unpredictable, but makes them difficult to fully control. The test subjects show up as higher ranked creatures on any sensory abilities making them easier to locate.
Strengths: -Boosts the abilities of each test subject that is out(buff increases damage of all attacks by half the test subject's rank) Please fix this so that it either states 30 or 35%, whichever you chose.
-Gives an intimidating aura to all test subjects that are effected by this ability
-Attacks become unpredictable
Weaknesses:-While in effect the test subjects are less likely to go on the defense and block attacks
-Causes a large amount of strain on the test subjects making it so they can't run after the buff is over
-While in effect all test subjects show up as one rank higher for sensory abilities making them easier to track
-The test subjects become somewhat feral while this spell is in effect they become difficult to fully control
Name: Thick Skin
Rank: D
Type: Test Subject Summon, Buff
Duration: 4 posts
Cooldown: 6 posts
Description: This spell thickens the outer body of all test subjects in the area granting them a stack-able damage reduction of 25% from all sources, but this damage reduction doesn't stop any secondary effects of the attack. The key drawback is this spell can only be used a max of 3 times in a single thread and that all test subjects under the effect is slowed by 5 m/s. The range of this spell covers an area of 15 meters. Unfortunately,
damage reduction does not stack. I can allow only for a stagnated 25% DR.
Strengths:-Grants 25% damage reduction from all sources
-Makes all summons that are out more difficult to take down
-Stacks with existing damage reduction Please, change this.
Weaknesses:-Longer cooldown
-Doesn't stop secondary effects of attacks
-Max usage of 3 times per thread Please, change this.
-Reduces speed of all test subjects under the effect by 5 m/s
- D-rank 4 base+ 6 extra:
Name: Test Subject M- 3691 Code Name: Collector
Rank: D
Type: Test Subject Summon
Description: The collector is basically a super sized mosquito with an interesting ability. It is able to split from its normal 3'7 to a swarm of 500 mosquitoes that become unnoticeable when they're not in a cloud. At any point that the collector wishes to it can reassemble into its original form, the separation ability of it is the main way that Stein gets blood samples to do his experiments. While in its original size it can suck a pint of blood from anything it attacks in two seconds with enough force to penetrate any non-fire D-rank defense. Due to the fact that it is still an insect it can't handle fire/ intense heat very well. Can fly at a speed of 20 m/s.
Passive: First time it is hit by a D-rank spell or lower it releases a loud buzz that deafens any D-rank enemies or lower for 1 post.
Active:Can swarm a single target while in swarm form and attack all exposed skin on the enemy draining blood. Deals a total of C-rank damage due to the sheer blood loss. Cooldown: 3 posts Because this is technically an instant ability, I can't allow for 2x D-rank damage (a.k.a 1x C-rank damage), the most I can allow for is 1.5x D-rank damage. Please,
change it.
Strengths: -Can penetrate any D-rank defense, except fire
-Can separate at will into a swarm of mosquitoes
-Can fly rather quickly
Weaknesses: -Can only take up to 50 damage
-Doesn't handle fire/ intense heat
-Swarm is only unnoticeable if it scatters
You need one more weakness.
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject A- 6501 Code Name: Aegis
Rank: D
Type: Test Subject Summon
Description: Aegis is a mix of the mantis shrimp and ironclad beetle, through some tweaking to the exoskeleton of the ironclad beetle DNA he was able to make it so the exoskeleton for it is impenetrable. The mantis shrimp DNA has made one arm club like but it is able to use that club hand to punch at an astonishing speed of 140 MPH in an instant Still not possible, please lower this to 20m/s. Even though it has such a strong defense it is still vulnerable to ice base attacks. The only real way to destroy it is to freeze it solid then the exoskeleton becomes brittle and will shatter from any hit. It stands at 5'5 and is limited to its arm reach of 67 inches, but hits like a cannon with 1.5 D-rank equivalent damage. Aegis is humanoid in shape then when you look at the face it looks like the mantis shrimp.
Passive: Takes 25% less amount of damage thanks to how strong the exoskeleton is. Doesn't stop ice attacks and doesn't stop side effects of the attacks.
Active:Aegis cocks its club arm back and launches a punch at 20 m/s which allows it to hit with 1.5 D-rank damage equivalent allowing it to shatter D-rank defenses with ease. Cooldown: 3 posts
Strengths: -Impenetrable exoskeleton, except to ice attacks
-Insanely fast punch
-Elemental resistance, except to ice
Weaknesses: -Takes up to 50 damage
-Doesn't handle ice attacks
-If frozen solid any hit can shatter exoskeleton
-Limited to its arm reach to punch an enemy
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject S- 7137 Code Name: Blitzkrieg
Rank: D
Type: Test Subject Summon
Description: Blitzkrieg is a mix of cheetah, flea, and jumping spider. The creature looks feline for the most part just it spits webs from its mouth to take corners. It can move at the same speed as a cheetah Please lower this to 20m/s, but due to the mixture of jumping creatures the jumping capabilities it possesses is reduced to fifty times its length which is about four foot three inches. It has the natural hunting abilities of both the cheetah and jumping spider making extremely difficult to get away from when you combine the speed, jumping, and the added ability to handle turns.
Passive:Jumps allow a speed boost of 25% for 1 post Adding a duration makes it an active.
Active:Blitzkrieg shoots large webs from its mouth, sticking to its nearest target only being able to be destroyed by 2 D rank spells or a fire spell. The web can be used to take sharp turns(usual use) or to capture a fleeing enemy.
Strengths: -Extremely fast and amazing jumping abilities(max of 20 m/s and up to 20 meters in one direction with being to always land on its feet)
-Can handle turns
-Natural hunter
Weaknesses: -Takes up to 50 damage
-Suffers from the effects of cat nip
-Tires easily after chasing
-Likes to play with its food
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject D- 0001 Code Name: Crusher
Rank: D
Type: Test Subject Summon
Description: Crusher is a mix of an elephant and rhino which allows it a devastating attack. Crusher looks similar to a armored elephant with horns of one foot long going down the trunk. The main means of attacking it will do is charge with the large horn it has either goring or trampling over anything/one in the way. Thanks to the elephant DNA it is able to lift up to 1200 pounds without any trouble.
Passive: Thanks to the sheer thick skin it has Crusher is able to withstand C-rank and a half damage, with a damage reduction of 25%. This makes D-rank attacks weaker for the damage, but not the secondary effects. The C-rank and a half damage translates as a shield, please remove this from the passive and just have 25% DR.
Active:By stomping on the ground it sends out shock-waves that cover the surrounding area in a 50 foot radius causing D-rank damage to all in the area I suggest increasing the range to 20m and changing it so that epicenter receives full damage, with everyone else receiving 75% of the total damage since it's already an AoE. and making them fall to the ground. Cooldown 3 posts
Strengths: -Devastating power
-Can do shock-waves to attack enemies from afar
-Thick skin
Weaknesses:-Take up to 70 damage
-Slow at first
-Can't turn mid charge
-Easy to dodge the charge if seen coming
-Max of 1200 pounds lifting max
Duration/Cooldown: Duration: 3 posts/Cooldown: 5 posts
Name: Test Subject S- 5810 Codename: Shocker
Rank:D
Type: Test Subject Summon
Description: By mixing the DNA of a tarantula and an electric eel Stein has created an electric tarantula. The creature is five feet tall, has a weight of one hundred pounds, the webs it uses can hold up to four hundred pounds. Shocker will spend the entire time it is summoned on the webs it is constantly spinning allowing it to cover a large area in electric webs. Its webs can’t hold up against any earth attack. C-rank or higher wind attacks can blow the webbing away and possibly Shocker with it.
Passive: Electric immunity- Shocker receives a 25% resistance to any form of electricity and transfers it to the webs making it take on the properties of the electric attack being transferred.
Active: Electric web cage: By shooting electric webbing in a twenty foot area around it and everyone in range it prevents anyone from escaping since touching the webs will shock anyone except for Shocker I suggest increasing the range to 20m. Please also specify ways a person can escape, damage or no damage since this lasts for four posts.. Duration: 4 posts Once per summon.Strengths:-Resistant to electricity of any form and boosts the electricity on the webs
- Appearance:
-Fast moving
-Constantly spinning electric webs
-Webs stun anyone for one post preventing them from physically moving
Weaknesses: –Can only use Electric web cage once per summoning
-Earth attacks tear through the webs with ease
-Web max carry weight 400 lbs
-Can take up to 50 damage
-Allies and Stein can get caught in the webs and Electric web cage
-Fire of any rank can burn away the webs
Duration/Cooldowns: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject M-5473 Codename: Pestilence
Rank:D
Type: Test Subject Summon
Description: Pestilence is a modified Garden Tiger Moth that has been made to about two feet tall, six feet long, and one and a half feet wide. With a wingspan of ten feet it is able to fly around at 20 m/s.
Passive: The neurotoxin that this insect naturally possesses has been modified to a highly toxic form of contact/inhalation wing scales that cause anyone effected by it to suffer 5% health worth of damage over the next four posts Most I can offer is 5% D-rank damage per post, but if someone is stuck within the area that is covered in the wing scales takes a constant 5% worth of health while in the area 5% D-rank damage. The scales cover a thirty foot area that stays there for three posts if there is no wind blowing. I suggest increasing the range to 20m.
Active: Poison Gust: By flapping its wings towards the cloud of wing scales it can move the cloud to a target location. Covers a max range of 15 meters, but can be extended by a max of 6 meters from the wind Please lower this to 5m extra. Cooldown: 3 postsStrengths: -Poison effects anyone that either inhales or makes skin contact with the wing scales
- Spoiler:
-Those effected by the poison loses a total of 20% Hp over 4 posts
-If someone is in the cloud they take a constant 5% Hp damage
Weaknesses: –Max wing scale range: 30 feet
-Stein can be affected by the poison
-Allies can be affected by the poison
-Can be eaten by poison slayers
-Can take up to 50 damage
Duration/Cooldowns: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject L-8295 Codename: Devastator
Rank: D
Type: Test Subject Summon
Description:Devastator is a unique creature due to the simple fact it is from a species of leviathan it is known as the crustation leviathan. This type of leviathan is known for sinking ships and devouring the people on board it will even come on land to feed if it is an area of ocean with nothing but small fish in comparison to it. These creatures are known to be among the deadliest creatures in the sea which has it so the sheer sight of it can make normal people frozen in fear. Standing at fifty feet, ninety feet long, and forty feet wide this creature is not something to be taken lightly regardless of the rank it is at in power underestimating it can cost someone their life. It is capable of swimming at a max speed of 20 m/s. Is sluggish when moving around on land making it so avoiding its physical attacks on land much easier.Passive: Devastator is capable of taking up to three D-rank hits equivalents, with a damage reduction of 25% against melee attacks. First half translates as a shield, please remove it and just have a stagnant 25% DR.
- Appearance:
Active: Hydro Surge: Devastator gathers surrounding sources of water into a ball of highly pressurized water which it then shoots at its target crushing structures by the pressure. This shot does the equivalent of D-rank damage, but if caught by it the pressure will break the target’s bones so long as they are C-rank and lower. The ball is able to be from five to thirty feet in size based on the amount of external sources of water. This attack can be blocked by C-rank and higher defenses. The max range of the attack is 5-20 meters You need a solid range. based on the size and the speed of the blast is 10 m/s. Cooldown: 3 posts
Strengths:-Can be on land and in water
-Fast swimmer(max of 60 mph)
-Pincers can tear through most ships and normal metals
Weaknesses:-Takes up to 70 damage
–Long cooldown
-Easy target due to size
-Sluggish on moving around on land
-Easy to dodge its physical attacks while on land
Duration/Cooldowns:Duration: 5 posts/Cooldown: 8 posts
Name: Test Subject A-5029 Codename: Jimmy
Rank: D
Type: Test Subject Summon
Description: Jimmy is a mixture of armadillo and tasmanian devil making it more hostile/violent than some of the other test subjects his same rank. Thanks to the armadillo DNA it is capable of digging at amazing speeds even allowing it to dig through non-magical metals if given enough time. Standing at four foot eight inches Jimmy's size, claws, and razor sharp teeth makes him intimidating to most people. While spinning it has enough strength to take down a fully grown tree in one pass through.Passive:Jimmy has been given a unique mutation, one that allows its claws to tear through stone and cleave holes in metal given enough time. It has proven capable of burrowing up to 20 MPH when it is not rolling. When it does roll however its speed is increased by 15 MPH.
- Appearance:
Active: Roll Out: This ability allows Jimmy to spin at high speed towards its target doing D-rank worth of crushing damage as it bulldozes over them and uses its tail to reposition itself. While spinning it deflects any D-rank attack along with tearing through D-rank defenses. While in use he can cover a max of 30 feet before stopping. I suggest increasing the range to 20m Cooldown: 3 posts
Strengths:-While rolling deflects D-rank attacks
-Roll Out tears through D-rank defenses
-Can make pit traps and destroy a building's structural integrity
Weaknesses:-Can't dig through dirt, stone, or metal(non-magical) above D-rank
-Can take up to 50 damage
-C-rank and higher defenses stop Jimmy in its tracks
-Long cooldown
Duration/Cooldown: Duration: 4 posts/Cooldown: 6 posts
Name: Test Subject Codename: Stanley
Rank: D
Type: Test Subject Summon
Description: Stanley is a mixture of alligator snapping turtle and honey badger making it a very angry creature on the sheer fact if fighting a male enemy it will attack their more sensitive area first. He is ten feet in length and takes up the same room as a large kitchen table making it difficult to fit in small places. He moves at 20 MPH at top speed allowing him to move at a descent speed. He is able to spin at a high speed making it difficult for enemies to get away when he gets in close. Stanley's main means of attacking is biting and stepping on an enemy's foot so they can't get away. He weighs about 300 pounds making it really painful when he steps on someone's foot to hold them in place.
Passive-Sleep It Off: Stanley is able to sleep off the effects of poison like a normal honey badger. For 1 post Stanley sleeps and prevents the poison from taking any further effect, after the rest he wakes up during whoever's post and will attack or defend based on what is happening when he wakes up.
Active-Rapid Spin: Stanley will spin at high speeds towards his target allowing him to knock a single enemy away while tearing away any armor or clothing they have on that is of Weak strength. While spinning Stanley does D-rank crushing damage and it deflects any D-rank attack along with tearing through D-rank defenses. Spinning adds an extra 10 MPH on his normal movement speed. Cooldown: 3 posts
Strengths:-Deflects D-rank attacks while spinning
-While spinning tears through D-rank defenses
-Is very effective against male enemies
Weaknesses:-Long cooldown
-Can take 50 damage
-Can't fit in small spaces
-Will always try going for the kill if given the chance
Duration/Cooldown: 3 posts/Cooldown: 5 posts
Name: Test Subject H-3925 Codename: Caduceus
Rank: D
Type: Test Subject Summon
Description: Caduceus is a mixture of water nymph and hamadryad making it a healer of the test subjects. Standing at five foot four inches she resembles that of a beautiful woman in plant clothing which makes her seem out of place for Stein's summons. Unlike the other test subjects Caduceus is able to speak, read, and write in the language of both humans and fey making her a handy translator for Stein at times if needed, plus he can use her to distract womanizer enemies. While she is summoned natural creatures won't attack her, Stein, or any of the other test subjects(unless they attack the creature).Passive-Healing Aura: While Caduceus is with in ten feet of another test subject they recover at the rate of .5 D-rank worth of damage a post. When surrounded by water the amount for the healing is doubled. Please place a cap of 1.5x D-rank damage that can be healed while she is out.
- Appearance:
Active-Whisper of Slumber: If an enemy gets too close to Caduceus she will whisper at them causing them to suffer the effects of extreme grogginess and fall to sleep on the spot if they are D-rank for 1 post. C-rank suffer a slow of 20% to attacks, response time, and movement, B-A rank suffer a slow of 10% to attacks, response time, and movement, S-H rank are immune to these effects.
Strengths:-Can distract womanizer enemies
-Translator for the fey language
-Natural creatures will ignore her, Stein, and the other test subjects while she is summoned
Weaknesses:-Fear of fire
-Support only
-Can only heal other test subjects
- Takes up to 50 damage
Duration/Cooldown:Duration: 3 posts/Cooldown: 5 posts
- C-rank 3 base+ 5 extra:
Name: Test Subject S-0027 Codename: Níðhöggr
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:Níðhöggr is a mixture of spitting cobra and vampire bat stretching to a length of 15 feet and a wing span of 32 feet and 8.5 inches. Just like the normal vampire bat the saliva of his bite prevents blood from coagulating making the victim of the bite bleed for hours unless at least B-rank healing magic is used on the wound. Stein has altered the blinding venom of the spitting cobra so it can exhale a miasma cloud that increases the amount of damage from blood loss and causes temporary blindness. The amount of damage someone takes from the blood loss is 1.5 D-rank worth of damage per post(regardless of their rank) Passive states it 1 D-rank per post, not 1.5. . Níðhöggr has a fly speed of fifty MPH, but suffers a speed drop of 10 MPH if there are 3-4 people on him, and is stuck with a fly speed of 30 MPH if there are 5-7 people on him with the max amount of people being able to ride on him at once is 7.
- Appearance:
Passive: Anti-Coagulating Saliva: The saliva that is produced from Níðhöggr prevents blood from clotting making them bleed for hours or until B-rank or higher healing magic is used on the wound. Blood loss is at the rate of 1 D-rank per post(regardless of the victim's rank). The blood loss effect caps at a total of C-rank damage and can be stopped if the wound is tightly patched up causing the bleed damage to stop where its at.
Active: Blinding Miasma: Níðhöggr exhales a cloud of blinding miasma that causes anyone D-C are blinded for 2 posts, B are blinded for 1 posts, A-H are immune to the blinding effect. It also increases the damage someone takes from blood loss by 1 D-rank worth of damage per post for 4 posts before wearing off and returning to the normal amount of damage. Cooldown: 4 posts
Strengths: -Can cripple any enemy from blood loss
-Is immune to its own miasma
-Does C-rank damage with its bite and tail swipe
Weaknesses: -Takes up to 100 damage
-Stein and allies can be caught in the miasma
-Wind of C-rank plus can blow the miasma away
-Miasma can be eaten by poison slayers
Name: Test Subject W-0666 Codename: Alpha
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:Alpha is a mixture of Grey Wolf and Bengal Tiger making it a superior hunter than most creatures of its rank. The statistics on Alpha is height: 10 feet, length: 13 feet, width: 3 feet, weight: 2200 pounds. The damage that Alpha's attacks can do varies on which attack he uses. Its bite does C-rank crushing/piercing damage, its claws do D-rank slashing damage, and by pouncing on an enemy it does 1.5 C-rank crushing damage. The bite has enough strength to break bones of C-rank and lower enemies and the pounce can break multiple bones at once if Alpha jumps from at least 10 feet. Just like most felines he is able to always land on his feet from any jump or fall.
- Appearance:
Passive: True Hunter: While stalking its target Alpha becomes undetectable and unnoticeable, so long as it is in terrain that allows it to be hidden. Only to those equal or lower in rank to it.
Active: Frenzy Mode: Alpha is able to enter a blood thirsty frenzy mode making all of its attacks stronger by a25%. He will enter this mode automatically if it takes a C-rank worth of damage. Duration 2 posts/Cooldown: 4 posts
Strengths:-Strong sense of smell and hearing
-Fast: Max speed 60 MPH
-Bite does C-rank crushing and piercing damage, Claws do 20 slashing damage, Pounce does 40 crushing damage
Weaknesses:- Can take 100 damage
-Extremely territorial: Will attack anyone that isn't Stein, another test subject, or a member of he guild Stein is in
-Melee only
-Its size can prevent it from fitting in some locations
Name: Test Subject N-1313 Codename: Nephilim
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:Nephilim is a mixture of angelic and demonic DNA allowing it to use both light and darkness magic. Standing at six foot five inches Nephilim has the build of an athletic person which allows for it to do strong melee attacks. He has three sets of wings black feathered, black bat like, and skeleton. Even though Nephilim has a set of skeleton wings he is still able to fly using them just due to the demonic blood flowing through him. The mixture of the angelic and demonic blood has caused an interesting innate ability to Nephilim giving him a thirty foot aura that makes all other light and darkness magic users use more MP in order to cast any of those elements while in the aura, but its due to this mixture that makes it unable to be summoned in holy/unholy areas in Earthland.
- Appearance:
Passive: Casting Difficulty: Any light and darkness magic users in 30 feet of Nephilim it cost an extra 2% MP to cast any of their spells. I suggest increasing the range to 35m.
Active: Mixed Opposites: A one foot bubble of light and dark appear around Nephilim's hands. Putting its hands together then launches a beam of light and dark magic that goes in a straight line fore 50 feet. I suggest increasing the range to 35m and damge to 60dmg since it's a fireball-like instant spell. This attack does 40 damage. Cooldown: 4 posts
Strengths:-Doesn't suffer the weakness to light and dark
-Normal attacks do 12 damage
-Beam attack does 40 damage
Weaknesses:-Can take 100 damage
-Beam attacks can be eaten by the Hell Demon Slayer and Light God Slayer
-Is affected by both demon and god slayer magic
-Can't be summoned in holy and/or unholy locations in Earthland(doesn't include other worlds/realms of existances)
Name: Test Subject V-2938 Codename: Shredder
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:Shredder is a mixture of Utahraptor and Giant White Mantis, this mix has given it the amazing land speed of the Utahraptor and the ability to fly at an average speed. Due to the natural durability of the Utahraptor and the thickness of the Giant White Mantis exoskeleton it has a higher durability than most of the other test subjects of its same rank. Shredder stands at five foot even with a wing span of ten feet this creature posses a threat to most of those who encounter it. It weighs at 110 lbs and will try landing on its prey before unleashing a barrage of attacks on its target.
- Appearance:
Passive: Intimidate: Makes C-rank and lower enemies suffer a fear debuff that makes all of their combat abilities drop by 20%, B-rank suffer a 10% debuff, while A, S, and H-rank don't suffer any negative effects from this ability at all.
Active: Proximity Sensor: This ability allows Shredder to gain a sensing ability for 3 posts which allows it to tell where attacks are coming from with in a fifteen foot bubble giving it a higher likely hood of dodging an attack. This ability does have its flaws such as it can't sense attacks from underground and if an attack is too fast to fully dodge it can at least get away with it being grazed by it instead. Cooldown: 4 posts
Strengths:-Fast runner(max speed 60 MPH), Average Fly Speed(max 35 MPH)
-Does C-rank slashing damage each attack
-Tougher than most C-rank test subjects
Weaknesses:-Can take 120 damage
-The wings can only take 1 C-rank worth of damage before they become useless for the remainder of its duration
-Being thrown or knocked around can be an issue in combat as it can damage the wings
-Can only fly at 15 MPH in rough weather
-Cold environments slows its metabolism down causing it to move slower while exposed to that type of environment(max run speed 20 MPH, can't fly in cold environments)
Name: Test Subject M-0000 Codename: Unify
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description: Unify is a two inch worm like parasite that burrows into a test subject allowing the host to merge with Stein genetically creating an amphromorphed test subject with all of Stein's intelligence, but with most of his test subjects leaves him unable to speak.
Passive: Ignore me: Doesn't count towards the amount of summons that can be out at a time. Unfortunately, it does count as a summon being out, regardless. This would need to be a UA to even get it to slide by.
Active: Merge: By burrowing into a test subject Unify turns it into a liquid like substance that instantly moves to Stein and merges with him on a genetic level, but leaves his mind in control of the new amphromorphed test subject. Lasts for the full duration of unify afterwords leaves Stein fatigued.
Strengths:-Grants Stein the strengths of the test subject used to merge with him
-Grants Stein the abilities of the test subject used to merge with him
-Once the merging duration ends the test subject used returns with one extra duration from when it was merged
Weaknesses:-Stein gains all the weaknesses of the test subject used to merge with him
-After the merging is over Stein become fatigued(difficult to dodge and suffer shortening of breath)
-Can't be used alone
-Can't speak when merged with most of Stein's test subjects
-Unify itself can only take up to 70 damage
Name: Test Subject K-9275 Codename: Esmanaa
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description: Esmanaa is a mixture of vampire squid, rhino beetle, and lung fish. By modifying the vampire squid Stein has made it so it can shoot its tentacles and have them return to it. Every so often it will shoot a illuminating mucus from all of its tentacles to try and blind its opponent/prey. Thanks to the rhino beetle DNA added it has gained armored skin, but still retains all of its flexibility. The lung fish DNA allows for it to survive out of the water, but moving around on the land it is clumsy while in water it is swift.
Passive: Limb regrowth: Allows the tentacles to both heal a C-rank worth of damage in 3 posts and fully regrow a tentacle in 5 posts.
Active: Illuminating Mucus: Esmanaa is able to release from each tentacle severed or not a illuminating mucus that blinds those looking at it for 1 post. Max range each tentacle has is 30 feet. Cooldown: 4 posts
Strengths:-Even though its armored it is still very flexible
-Can be in both fresh/salt water and be on land
-Fast swimmer(75 MPH)
Weaknesses:-Can't run(max speed on land 25 MPH)
-Tentacles can be stopped from returning to the body
-Vulnerable to electricity- Takes a rank higher worth of damage
-Clumsy moving on land
-Can take up to 100 damage
Name: Test Subject P-0237 Codename: Venus
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:Venus is a mixture of several magical plants that thanks to Stein have turned into a forty foot tall plant monster that weighs in at about 1500 lbs. It is able to absorb an endless supply of fresh water and produce thorns that drain the MP of anyone they pierce the flesh of. The plant mix has made Venus unable to be burned or frozen making it able to be used in volcanic or arctic locations with no issue. Its main weakness is salt water will instantly make it leave the battle if it comes into contact with it. Venus is rather slow with its max speed being fifteen MPH. It has a total of eight vines with each one having a twenty-five foot reach that will either do 1.5 D-rank damage on swatting the enemy or C-rank crushing damage when it wraps an enemy in a vine. Summons have their own unarmed melee damage.
- Appearance:
Passive: Watering: Absorbs fresh water and heals 10 worth of damage if at least a total of 1.5 C-rank amount of water is absorbed.
Active: Your magic is mine: By wrapping its vines around an enemy it grows thorns on them that once they pierce the flesh of the victim it steals 20% mp from D-rank, 10% mp from C-rank, 5% mp from B-rank, and A-rank+ aren't effected initially then every 2 posts an extra 3% per post for D-rank, 2% for C-rank, 1% for B-rank, and none for A-rank+ Please state it can only steal 4% MP per post the summon is out, to a max of 20%. Even if someone gets out of the vines they'll have at least twenty plus thorns on or in them. This attack can be used on multiple targets at once. The thorns don't do any major damage, while the vines do C-rank crushing damage. Cooldown: 5 posts
Strengths:-Doesn't burn or Freeze
-AOE attacks
-Can drain MP from enemies
Weaknesses:-Its size and weight can make it difficult to use in certain locations
-Slow moving(Max speed: 15 MPH)
-Contact with salt water instantly makes it de-summon
-Can take up to 100 damage
Name: Test Subject Z-0013 Codename: Gluttony
Rank: C
Type: Test Subject Summon
Duration: 6 posts
Cooldown: 9 posts
Description:Gluttony was originally considered a failed attempt until it reanimated by itself, which still baffles Stein to this day. Gluttony was designed to be a creature that has a never ending hunger for Stein's enemies, but it seems to have gained the ability to consume the negative energy of living creatures that are afraid. Gluttony can heal/regenerate from unholy magic that hits it like most undead, but like most undead if holy or healing magic is used it instead of healing is damaged by the amount the effect heals by.
- Appearance:
Gluttony has a hunchbacked, humanoid build and stand roughly nine to ten feet tall, with a thick and resilient hide, powerful muscles, and twelve-inch-long, razor-sharp claws that can kill most any other creature in only a few swipes. It has an excellent sense of smell and hearing, though their eyesight is poor. Gluttony's build gives them incredible speed, resilience and Strength in close combat, making them an extreme threat at all times. Though it was originally a mutated chameleon, it has lost the ability to camouflage itself.
Passive: Insight Fear(aura): Gluttony's very presence causes those fighting it to be afraid down to their very soul. Makes C-rank and lower enemies suffer a fear debuff that makes all of their combat abilities drop by 20%, B-rank suffer a 10% debuff, A-rank suffer a 5%, While S and H-rank don't suffer any negative effects from this ability at all. This fear effect stacks with any ongoing fear effects. Capping at 50%.
Active: Consume Fear: By devouring the negative energy from frightened people and creatures Gluttony can increase its power by 5% per target who's energy was consumed to a max of 40% equivalent boost. Cooldown: 5 posts This is technically considered a passive. Please change this to something offensive, as that is what actives are for.
Strengths:-Can smell out the living
-Does C-rank damage each claw and bite attack
-Unholy magic heals instead of hurting
Weaknesses:-Is vulnerable to demon slayer magic
-Takes up to 100 damage
-The smell of rotten flesh gives its location away
-Healing spells/abilities from other people or other test subjects hurt it instead of healing
HaniaDemonically Bound
- - - - - - - - -
Lineage : Warrior of Steel
Position : None
Posts : 1093
Guild : Rune Knights
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 206,450
Character Sheet
First Skill: Requiem
Second Skill:
Third Skill:
- Post n°42
Re: Test Subject Summon
Hello Doctor, my name is Tamashi and I will be your grader this time around. Any suggestions or requests I make will be made in this wonderful shade of purple. Any concerns, worries or questions you have may be directed to me via pm, the thread or dm.
With all that being said lets begin...
One the edits have been made give it a bump, poke me on discord or send me a pm and I'll come back as soon as I can.
With all that being said lets begin...
- The grading:
- Dr.Stein wrote:Magic
Primary Magic: Test Subject Summon
Secondary Magic: N/A
Caster or Holder: Caster
Description: This is a type of summon magic that doesn't require Stein to have an item in order to summon a test subject from his lab. This isn't like most summons where the user brings in a spirit instead Stein summon the very creatures he has created allowing him to spread chaos as he pleases and to collect field data on each test subject. Stein is able to communicate with each of his test subjects and has absolute control over them so there is never any chance they will turn on him.
Strengths: -Each summon has unique abilities
-Can have interesting combo attacks
-Can summon anywhere within sight
Weaknesses: -Summons are the main means of combat
-Caster has a weak body in comparison to someone the same rank
-Without the summons the caster doesn't really have any means to fight
-Summons can't go further than one mile from Stein outside combat, but in combat user rank spell length is the max range
Abilities/Powers: -Commune with test subjects: Allows complete communication with all of his test subjects
-Absolute control: His test subjects follow his commands to the letter and never have a chance of turning on him
-Symbiotic Link: Through Stein's experiments he has developed a symbiotic relation while the summons are in use. While a summon is in use Stein receives a 25% buff to both speed and defense based while at least one summon is out.
-Creator's Gift: Stein can sacrifice his own health to heal his summon(s) for a point for point HP trade. If there are multiple summons the amount healed is divided by the number of summons rounded up. Can only be used once every 6 posts. Max of User rank worth of spell damage+ 50% of his HP.
Lineage: Elemental Wrath:
Description: There was once a powerful old wizard capable of using all the four basic elements of the land: Fire, Water, Wind, and Earth. He was extremely powerful and feared by all of Earthland. He once took on 5 dragons at once. The mighty magus defeated them, but ended up losing his arms in the process. Having no children, he passed his knowledge of controlling multiple elements at once to a wandering mage, who passed it down and kept it within his family for generations
Ability: Allows the user the ability to cast 1 spell of each element. 1 D rank earth, one C rank wind, one B rank water, and one A rank fire. The user can also combine all four elements into one S rank meteor type spell, capable of causing severe damage.
Usage: Each spell may be used once in a thread, unless the combined S rank is used. Once the combined S rank spell is used, none of the other spells may be activated in that thread. If one or more of the lesser spells have are used, the Meteor's rank gets reduced by an amount equal to the ranks of the used spells. The user must be the appropriate rank to cast the said spell(s).- Earth:
- Name: Spike Fall
Rank: D
Type: Earth, Offensive
Duration: 3 posts
Cooldown: 1 thread
Description: Either by tapping any part of his foot or slapping his hand on the ground Stein creates a 20 meter circle around his target area that stretches twenty feet down with fifteen one foot long spikes scattered around the bottom. The spikes are fragile breaking when someone or something with some weight fall on them. Metal plated armor and thick hide ignore the spikes piercing them and just break them instead.
Strengths:-Can catch enemies off-guard
-Spikes do 20/# of spikes landing on of piercing damage
-Can detain enemies for a short time
Weaknesses:-Must have contact with the ground and line of site to his target area
-Once per thread use
-Permanently changes the terrain
-Metal plated armor or thick hide ignore the spikes and just break them
- Wind:
- Name: Gale Force
Rank: C
Type: Wind, Defensive
Duration: 1 post
Cooldown: 1 thread
Description: By releasing a blast of wind in a 35 meter dome around him Stein can block C-rank and lower projectiles or 1 B-rank projectile. This spell can also be used to clear out any dust, smoke, and/or gas cloud(s) in the surrounding area for a brief time allowing those around him to breathe before it fills the area again. Any flying allies or enemies that are C-rank or lower are knocked out of the air and come crashing to the ground.
Strengths: –Can block C-rank and lower ranged attacks or 1 B-rank projectile
-Covers a 35 meter area
-Can be used to clear dust, smoke, or any gas away
Weaknesses:-Once per thread use
-Can be eaten by sky slayers
-Can mess with allied range attacks
-Affects flying allies that are in the 35 meter area
- Water:
- Name: Torrential Stream
Rank: B
Type: Water, Offensive
Duration: 1 post
Cooldown: 1 thread
Description: Stein holds his hand out creating a powerful stream of water that has enough force to break bone on a direct hit with a max range of 55 meters. There is enough force to knock whatever or whoever is hit by it up to 6 meters and drenches it. Electricity can travel through the water and can either zap stein if it is going against the attack or with it zapping whoever or whatever is hit. This spell does 60 crushing damage from the sheer force of the pressurized water being used.
Strengths:-Does 60 crushing damage
-Drenches whatever or whoever is hit by it
-Knocks whatever or whoever it hits up to 6 meters away
Weaknesses:-Once per thread use
-Can be frozen by A-rank and higher ice magic
-Can be eaten by water slayers
-Electricity can travel through the water
- Fire:
- Name: Burning Rain
Rank: A
Type: Fire, Offensive
Duration: 5 posts
Cooldown: 1 thread
Description: By holding his hand up Stein shoots a baseball sized flame into the air which creates a cloud in an eighty foot area or to the make of the area it is used in, while the spells range caps at 80 meters the blaze can go further if it is uninterrupted. This is a unique fir spell as it makes it rain fire which will start to set the area a blaze. The rain doesn’t affect the caster, but the blaze does. The rain does 40 damage each post to those exposed to it whether it be ally or foe. While this spell does make it rain fire unlike most rain causing spells it can be used inside of a building along with outside.
Strength:-The rain doesn't effect the caster, but the blaze does
-Can take out multiple enemies at once
-Does 40 damage each post
-Can be used both inside and outside
Weaknesses:-Once per thread use
-Can be eaten by fire slayer
-Hurts the caster’s allies
-Sets the area a blaze
- Meteor:
- Name: Omni Slash
Rank: S
Type: Meteor, Offensive
Duration: 1 post
Cooldown: 1 thread
Description: By doing a slicing motion with either his arm or leg Stein unleashes a slash like blast that is a mixture of earth, wind, water, and fire that goes in 100 meters on contact it knocks anything hit by it back forty feet . The attack can be dodged easily as it goes in one direction if given enough time to evade it. This spell is able to shatter A-rank and lower defenses without being weakened by them making it easier to force the enemy use stronger defenses earlier. If one or more of the lesser spells have are used, the Meteor's rank gets reduced by an amount equal to the ranks of the used spells
Strengths:-Can’t be eaten if it is a mix of the elements
-Shatters A-rank and lower defenses without being weakened in power
-Does 100 damage
Weaknesses:-Once per thread use
-If one or more of the lesser spells have are used, the Meteor's rank gets reduced by an amount equal to the ranks of the used spells
-Can be eaten if a single element is used
-Goes in one direction
Note: BE SPECIFIC AND ADD DETAILS- Signature Spell:
- Name: Berserker Mode
Rank: C
Type: Test Subject Summon, Buff
Duration: 6 posts
Cooldown: 9 posts
Description: This spell causes all of Stein's test subjects that he has summoned at the moment including Spike to have a red aura envelope their body causing them to have a surge of power go throughout their entire body increasing all of the damage they do by 35%. While this spell is in effect the test subjects become slightly feral making their attacks unpredictable, but makes them difficult to fully control. The test subjects show up as higher ranked creatures on any sensory abilities making them easier to locate.
Strengths: -Boosts the abilities of each test subject that is out(buff increases damage of all attacks by 35%)
-Gives an intimidating aura to all test subjects that are effected by this ability
-Attacks become unpredictable
Weaknesses:-While in effect the test subjects are less likely to go on the defense and block attacks
-Causes a large amount of strain on the test subjects making it so they can't run after the buff is over
-While in effect all test subjects show up as one rank higher for sensory abilities making them easier to track
-The test subjects become somewhat feral while this spell is in effect they become difficult to fully control
Name: Thick Skin
Rank: D
Type: Test Subject Summon, Buff
Duration: 4 posts
Cooldown: 6 posts
Description: This spell thickens the outer body of all test subjects in the area granting them a damage reduction of 25% from all sources, but this damage reduction doesn't stop any secondary effects of the attack. If the test subject(s) under the effect of the spell already have a damage reduction theirs is buffed by 15% for the spell duration. The key drawback is this spell can only be used a max of 3 times in a single thread and that all test subjects under the effect is slowed by 5 m/s. The range of this spell covers an area of 15 meters.
Strengths:-Grants 25% damage reduction from all sources
-Makes all summons that are out more difficult to take down
-If on a test subject with damage reduction already it buffs theirs by 15%
Weaknesses:-Longer cooldown
-Doesn't stop secondary effects of attacks
-Max usage of 3 times per thread
-Reduces speed of all test subjects under the effect by 5 m/s
- D-rank 4 base+ 6 extra:
- Name: Test Subject M- 3691 Code Name: Collector
Rank: D
Type: Test Subject Summon
Description: The collector is basically a super sized mosquito with an interesting ability. It is able to split from its normal 3'7 to a swarm of 500 mosquitoes that become unnoticeable when they're not in a cloud. At any point that the collector wishes to it can reassemble into its original form, the separation ability of it is the main way that Stein gets blood samples to do his experiments. While in its original size it can suck a pint of blood from anything it attacks in two seconds with enough force to penetrate any non-fire D-rank defense. Due to the fact that it is still an insect it can't handle fire/ intense heat very well. Can fly at a speed of 20 m/s. While in swarm form D-rank or higher wind can blow Collector away
I would like you to reword the penetration of d-rank defence as some d-rank spells can take several hits of the same rank before breaking. Please give the summon itself a duration and cooldown.
Passive: First time it is hit by a D-rank spell or lower it releases a loud buzz that deafens any D-rank enemies or lower for 1 post.
Active:Can swarm a single target while in swarm form and attack all exposed skin on the enemy draining blood. Deals a total of 1.5 D-rank damage due to the sheer blood loss. Cooldown: 3 posts
Strengths: -Can penetrate any D-rank defense, except fire
This will need to be altered due to the request above
-Can separate at will into a swarm of mosquitoes
-Can fly rather quickly
Weaknesses: -Can only take up to 50 damage
-Doesn't handle fire/ intense heat
-Swarm is only unnoticeable if it scatters
-D-rank or higher wind can blow Collector away while in swarm form
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject A- 6501 Code Name: Aegis
Rank: D
Type: Test Subject Summon
Description: Aegis is a mix of the mantis shrimp and ironclad beetle, through some tweaking to the exoskeleton of the ironclad beetle DNA he was able to make it so the exoskeleton for it is impenetrable. The mantis shrimp DNA has made one arm club like but it is able to use that club hand to punch at an astonishing speed of 20 m/s in an instant. Even though it has such a strong defense it is still vulnerable to ice base attacks. The only real way to destroy it is to freeze it solid then the exoskeleton becomes brittle and will shatter from any hit. It stands at 5'5 and is limited to its arm reach of 67 inches, but hits like a cannon with 1.5 D-rank equivalent damage. Aegis is humanoid in shape then when you look at the face it looks like the mantis shrimp.
Please give the summon it's own cooldown and duration.
Passive: Takes 25% less amount of damage thanks to how strong the exoskeleton is. Doesn't stop ice attacks and doesn't stop side effects of the attacks.
Active:Aegis cocks its club arm back and launches a punch at 20 m/s which allows it to hit with 1.5 D-rank damage equivalent allowing it to shatter D-rank defenses with ease. Cooldown: 3 posts
Do a single round charge up to allow for the additional damage please
Strengths: -Impenetrable exoskeleton, except to ice attacks
-Insanely fast punch
-Elemental resistance, except to ice
Weaknesses: -Takes up to 50 damage
-Doesn't handle ice attacks
-If frozen solid any hit can shatter exoskeleton
-Limited to its arm reach to punch an enemy
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject S- 7137 Code Name: Blitzkrieg
Rank: D
Type: Test Subject Summon
Description: Blitzkrieg is a mix of cheetah, flea, and jumping spider. The creature looks feline for the most part just it spits webs from its mouth to take corners. It can move at the same speed as a cheetah, but due to the mixture of jumping creatures the jumping capabilities it possesses is reduced to fifty times its length which is about four foot three inches. It has the natural hunting abilities of both the cheetah and jumping spider making extremely difficult to get away from when you combine the speed, jumping, and the added ability to handle turns.
Give the summon it's own personal duration and cooldown.
Passive: Wall Runner: Is able to move around on walls and ceilings at its normal speed.
Active:Blitzkrieg shoots large webs from its mouth, sticking to its nearest target only being able to be destroyed by 2 D rank spells or a fire spell. The web can be used to take sharp turns(usual use) or to capture a fleeing enemy.
Is this immobilisation? Is it a single target or multi target if so state as such but it only allows for one round, however you could also use this as a speed debuff
Strengths: -Extremely fast and amazing jumping abilities(max of 20 m/s and up to 20 meters in one direction with being to always land on its feet)
-Can handle turns
-Natural hunter
Weaknesses: -Takes up to 50 damage
-Suffers from the effects of cat nip
-Tires easily after chasing
-Likes to play with its food
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject D- 0001 Code Name: Crusher
Rank: D
Type: Test Subject Summon
Description: Crusher is a mix of an elephant and rhino which allows it a devastating attack. Crusher looks similar to a armored elephant with horns of one foot long going down the trunk. The main means of attacking it will do is charge with the large horn it has either goring or trampling over anything/one in the way. Thanks to the elephant DNA it is able to lift up to 1200 pounds without any trouble.
Give the summon a cooldown and duration of it's own
Passive: Thanks to the sheer thick skin it has Crusher is able to withstand a fair amount of due to its damage reduction of 25%. This makes D-rank attacks weaker for the damage, but not the secondary effects.
Active:By stomping on the ground it sends out shock-waves that cover the surrounding area in a 20 meter radius causing D-rank damage to all in the epicenter while those outside that area suffer 75% less damage and making them fall to the ground. Cooldown 3 posts
aoe can only do 50% damage, I see a cooldown but no duration.
Strengths: -Devastating power
-Can do shock-waves to attack enemies from afar
-Thick skin
Weaknesses:-Take up to 70 damage
-Slow at first
-Can't turn mid charge
-Easy to dodge the charge if seen coming
-Max of 1200 pounds lifting max
Duration/Cooldown: Duration: 3 posts/Cooldown: 5 posts
Name: Test Subject S- 5810 Codename: Shocker
Rank:D
Type: Test Subject Summon
Description: By mixing the DNA of a tarantula and an electric eel Stein has created an electric tarantula. The creature is five feet tall, has a weight of one hundred pounds, the webs it uses can hold up to four hundred pounds. Shocker will spend the entire time it is summoned on the webs it is constantly spinning allowing it to cover a large area in electric webs. Its webs can’t hold up against any earth attack. C-rank or higher wind attacks can blow the webbing away and possibly Shocker with it.
Passive: Electric Resistance- Shocker receives a 25% resistance to any form of electricity and transfers it to the webs making it take on the properties of the electric attack being transferred.
Active: Electric web cage: By shooting electric webbing in a twenty meter area around it and everyone in range it prevents anyone from escaping since touching the webs will shock anyone except for Shocker. Due to the electrical nature of the webbing fire isn't of much use to escape, but use of at least the equivalent of 1 C-rank ice spell in order to escape. Duration: 4 posts Once per summon.
Does it immobilise? if so it can only do so for one turn, as it can effect more than one person it can't do full rank damage and since it does an area I would ask for damage to be dropped to 50%, please give the active a cooldown of it's own- Appearance:
-Fast moving
-Constantly spinning electric webs
-Webs stun anyone for one post preventing them from physically moving
Weaknesses: –Can only use Electric web cage once per summoning
-Earth attacks tear through the webs with ease
-Web max carry weight 400 lbs
-Can take up to 50 damage
-Allies and Stein can get caught in the webs and Electric web cage
-Fire of any rank can burn away the webs
Duration/Cooldowns: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject M-5473 Codename: Pestilence
Rank:D
Type: Test Subject Summon
Description: Pestilence is a modified Garden Tiger Moth that has been made to about two feet tall, six feet long, and one and a half feet wide. With a wingspan of ten feet it is able to fly around at 20 m/s.
Passive: The neurotoxin that this insect naturally possesses has been modified to a highly toxic form of contact/inhalation wing scales that cause anyone effected by it to suffer 5 damage for the next 4 posts, but if someone is stuck within the area that is covered in the wing scales takes a constant 5 damage per post while in the area. The scales cover a 20 meter area that stays there for three posts if there is no wind blowing.
Active: Poison Gust: By flapping its wings towards the cloud of wing scales it can move the cloud to a target location. Covers a max range of 15 meters, but can be extended by a max of 5 meters from the wind. Cooldown: 3 posts
Please give the active a duration- Spoiler:
-Those effected by the poison loses 5 damage for the next 4 posts
-If someone is in the cloud they take a constant 5 damage per post
Weaknesses: –Max wing scale range: 30 feet
-Stein can be affected by the poison
-Allies can be affected by the poison
-Can be eaten by poison slayers
-Can take up to 50 damage
Duration/Cooldowns: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject L-8295 Codename: Devastator
Rank: D
Type: Test Subject Summon
Description:Devastator is a unique creature due to the simple fact it is from a species of leviathan it is known as the crustation leviathan. This type of leviathan is known for sinking ships and devouring the people on board it will even come on land to feed if it is an area of ocean with nothing but small fish in comparison to it. These creatures are known to be among the deadliest creatures in the sea which has it so the sheer sight of it can make normal people frozen in fear. Standing at fifty feet, ninety feet long, and forty feet wide this creature is not something to be taken lightly regardless of the rank it is at in power underestimating it can cost someone their life. It is capable of swimming at a max speed of 20 m/s. Is sluggish when moving around on land making it so avoiding its physical attacks on land much easier.- Appearance:
Active: Hydro Surge: Devastator gathers surrounding sources of water into a ball of highly pressurized water which it then shoots at its target crushing structures by the pressure. This shot does the equivalent of D-rank damage, but if caught by it the pressure will break the target’s bones so long as they are C-rank and lower. The ball is able to be from five to thirty feet in size based on the amount of external sources of water. This attack can be blocked by C-rank and higher defenses. The max range of the attack is 20 meters based and the speed of the blast is 10 m/s. Cooldown: 3 posts
What is the duration of the active?
Strengths:-Can be on land and in water
-Fast swimmer(max of 60 mph)
-Pincers can tear through most ships and normal metals
Weaknesses:-Takes up to 70 damage
–Long cooldown
-Easy target due to size
-Sluggish on moving around on land
-Easy to dodge its physical attacks while on land
Duration/Cooldowns:Duration: 5 posts/Cooldown: 8 posts
Name: Test Subject A-5029 Codename: Jimmy
Rank: D
Type: Test Subject Summon
Description: Jimmy is a mixture of armadillo and tasmanian devil making it more hostile/violent than some of the other test subjects his same rank. Thanks to the armadillo DNA it is capable of digging at amazing speeds even allowing it to dig through non-magical metals if given enough time. Standing at four foot eight inches Jimmy's size, claws, and razor sharp teeth makes him intimidating to most people. While spinning it has enough strength to take down a fully grown tree in one pass through.- Appearance:
Active: Roll Out: This ability allows Jimmy to spin at high speed towards its target doing D-rank worth of crushing damage as it bulldozes over them and uses its tail to reposition itself. While spinning it deflects any D-rank attack along with tearing through D-rank defenses. While in use he can cover a max of 20 meters before stopping. Cooldown: 3 posts
I can allow it to deflect one spell per round, and I can't allow it to tare through d rank defences because some people have shields that can absorb 1 d rank spell per round so I'm going to ask that you remove or reword it. Also add a duration to the active.
Strengths:-While rolling deflects D-rank attacks
-Roll Out tears through D-rank defenses
-Can make pit traps and destroy a building's structural integrity
Weaknesses:-Can't dig through dirt, stone, or metal(non-magical) above D-rank
-Can take up to 50 damage
-C-rank and higher defenses stop Jimmy in its tracks
-Long cooldown
Duration/Cooldown: Duration: 4 posts/Cooldown: 6 posts
Name: Test Subject Codename: Stanley
Rank: D
Type: Test Subject Summon
Description: Stanley is a mixture of alligator snapping turtle and honey badger making it a very angry creature on the sheer fact if fighting a male enemy it will attack their more sensitive area first. He is ten feet in length and takes up the same room as a large kitchen table making it difficult to fit in small places. He moves at 20 MPH at top speed allowing him to move at a descent speed. He is able to spin at a high speed making it difficult for enemies to get away when he gets in close. Stanley's main means of attacking is biting and stepping on an enemy's foot so they can't get away. He weighs about 300 pounds making it really painful when he steps on someone's foot to hold them in place.
Passive-Sleep It Off: Stanley is able to sleep off the effects of poison like a normal honey badger. For 1 post Stanley sleeps and prevents the poison from taking any further effect, after the rest he wakes up during whoever's post and will attack or defend based on what is happening when he wakes up.
Active-Rapid Spin: Stanley will spin at high speeds towards his target allowing him to knock a single enemy away while tearing away any armor or clothing they have on that is of Weak strength. While spinning Stanley does D-rank crushing damage and it deflects any D-rank attack along with tearing through D-rank defenses. Spinning adds an extra 10 MPH on his normal movement speed. Cooldown: 3 posts
As above I can only allow one deflection per round and as before some people have d rank shields that can absorb d rank damage per round so I'm going to ask you to reword or remove the taring through of defences again I will ask you add duration to the active.
Strengths:-Deflects D-rank attacks while spinning
-While spinning tears through D-rank defenses
-Is very effective against male enemies
Weaknesses:-Long cooldown
-Can take 50 damage
-Can't fit in small spaces
-Will always try going for the kill if given the chance
Duration/Cooldown: 3 posts/Cooldown: 5 posts
Name: Test Subject H-3925 Codename: Caduceus
Rank: D
Type: Test Subject Summon
Description: Caduceus is a mixture of water nymph and hamadryad making it a healer of the test subjects. Standing at five foot four inches she resembles that of a beautiful woman in plant clothing which makes her seem out of place for Stein's summons. Unlike the other test subjects Caduceus is able to speak, read, and write in the language of both humans and fey making her a handy translator for Stein at times if needed, plus he can use her to distract womanizer enemies. While she is summoned natural creatures won't attack her, Stein, or any of the other test subjects(unless they attack the creature).
Please add the stipulation that this will not work on opponents who are blind.- Appearance:
I can't allow double I can however allow 75% if by water but please state she will do only 25%
if in a warm climate such as a desert. Add a duration and cooldown to this passive please
Active-Whisper of Slumber: If an enemy gets too close to Caduceus she will whisper at them causing them to suffer the effects of extreme grogginess and fall to sleep on the spot if they are D-rank for 1 post. C-rank suffer a slow of 20% to attacks, response time, and movement, B-A rank suffer a slow of 10% to attacks, response time, and movement, S-H rank are immune to these effects.
anything 2 ranks or above the spell level will not be affected so please rework. add cooldown and duration to the active
Strengths:-Can distract womanizer enemies
-Translator for the fey language
-Natural creatures will ignore her, Stein, and the other test subjects while she is summoned
Weaknesses:-Fear of fire
-Support only
-Can only heal other test subjects
- Takes up to 50 damage
Duration/Cooldown:Duration: 3 posts/Cooldown: 5 posts
- C-rank 3 base+ 5 extra:
- Name: Test Subject S-0027 Codename: Níðhöggr
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:- Appearance:
Change it to same rank or higher healing please, how many rounds for the blindness? I can't allow 1.5x per post I can allow 50% per post, please give how long this lasts and a cooldown
Passive: Anti-Coagulating Saliva: The saliva that is produced from Níðhöggr prevents blood from clotting making them bleed for hours or until B-rank or higher healing magic is used on the wound. Blood loss is at the rate of 1 D-rank per post(regardless of the victim's rank). The blood loss effect caps at a total of C-rank damage and can be stopped if the wound is tightly patched up causing the bleed damage to stop where its at.
Change it to same rank or higher healing please, please state this will do 25% per turn
Active: Blinding Miasma: Níðhöggr exhales a cloud of blinding miasma that causes anyone D-C are blinded for 2 posts, B are blinded for 1 posts, A-H are immune to the blinding effect. It also increases the damage someone takes from blood loss by 1 D-rank worth of damage per post for 4 posts before wearing off and returning to the normal amount of damage. Cooldown: 4 posts
I can't allow 100% each turn as this is a dot, I ask for you to change it to 25% per turn. What is the duration for the active?
Strengths: -Can cripple any enemy from blood loss
-Is immune to its own miasma
-Does C-rank damage with its bite and tail swipe
Weaknesses: -Takes up to 100 damage
-Stein and allies can be caught in the miasma
-Wind of C-rank plus can blow the miasma away
-Miasma can be eaten by poison slayers
Name: Test Subject W-0666 Codename: Alpha
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:- Appearance:
Passive: True Hunter: While stalking its target Alpha becomes undetectable and unnoticeable, so long as it is in terrain that allows it to be hidden. On;y works against C-rank or lower enemies.
Reword to near undetectable/unnoticeable
Active: Frenzy Mode: Alpha is able to enter a blood thirsty frenzy mode making all of its attacks stronger by 25%. He will enter this mode automatically if it takes a C-rank worth of damage. Duration 2 posts/Cooldown: 4 posts
Strengths:-Strong sense of smell and hearing
-Fast: Max speed 60 MPH
-Bite does C-rank crushing and piercing damage, Claws do 20 slashing damage, Pounce does 40 crushing damage
Weaknesses:- Can take 100 damage
-Extremely territorial: Will attack anyone that isn't Stein, another test subject, or a member of he guild Stein is in
-Melee only
-Its size can prevent it from fitting in some locations
Name: Test Subject N-1313 Codename: Nephilim
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:- Appearance:
Passive: Casting Difficulty: Any light and darkness magic users in 35 meters of Nephilim it cost an extra 2% MP to cast any of their spells.
Active: Mixed Opposites: A one foot bubble of light and dark appear around Nephilim's hands. Putting its hands together then launches a beam of light and dark magic that goes in a straight line fore 35 meters. This attack does 60 damage. Cooldown: 4 posts
What is the duration of the spell?
Strengths:-Doesn't suffer the weakness to light and dark
-Normal attacks do 12 damage
-Beam attack does 60 damage
Weaknesses:-Can take 100 damage
-Beam attacks can be eaten by the Hell Demon Slayer and Light God Slayer
-Is affected by both demon and god slayer magic
-Can't be summoned in holy and/or unholy locations in Earthland(doesn't include other worlds/realms of existances)
Name: Test Subject V-2938 Codename: Shredder
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:- Appearance:
Passive: Intimidate: Makes C-rank and lower enemies suffer a fear debuff that makes all of their combat abilities drop by 20%, B-rank suffer a 10% debuff, while A, S, and H-rank don't suffer any negative effects from this ability at all.
Active: Proximity Sensor: This ability allows Shredder to gain a sensing ability for 3 posts which allows it to tell where attacks are coming from with in a fifteen foot bubble giving it a higher likely hood of dodging an attack. This ability does have its flaws such as it can't sense attacks from underground and if an attack is too fast to fully dodge it can at least get away with it being grazed by it instead. Cooldown: 4 posts
Please give a speed buff to this active, I would suggest only allowing it to fully dodge one attack per round during the duration
Strengths:-Fast runner(max speed 60 MPH), Average Fly Speed(max 35 MPH)
-Does C-rank slashing damage each attack
-Tougher than most C-rank test subjects
Weaknesses:-Can take 120 damage
-The wings can only take 1 C-rank worth of damage before they become useless for the remainder of its duration
-Being thrown or knocked around can be an issue in combat as it can damage the wings
-Can only fly at 15 MPH in rough weather
-Cold environments slows its metabolism down causing it to move slower while exposed to that type of environment(max run speed 20 MPH, can't fly in cold environments)
Name: Test Subject M-0000 Codename: Unify
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description: Unify is a two inch worm like parasite that burrows into a test subject allowing the host to merge with Stein genetically creating an amphromorphed test subject with all of Stein's intelligence, but with most of his test subjects leaves him unable to speak.
Passive: Ignore me: Doesn't give off a magical presence at all.
Active: Merge: By burrowing into a test subject Unify turns it into a liquid like substance that instantly moves to Stein and merges with him on a genetic level, but leaves his mind in control of the new amphromorphed test subject. Lasts for the full duration of unify afterwords leaves Stein fatigued.
You need to clarify what exactly this done because the description of active shows no signs of attack, defence, healing or utility. This also needs a cooldown and duration.
Strengths:-Grants Stein the strengths of the test subject used to merge with him
-Grants Stein the abilities of the test subject used to merge with him
-Once the merging duration ends the test subject used returns with one extra duration from when it was merged
Weaknesses:-Stein gains all the weaknesses of the test subject used to merge with him
-After the merging is over Stein become fatigued(difficult to dodge and suffer shortening of breath)
-Can't be used alone
-Can't speak when merged with most of Stein's test subjects
-Unify itself can only take up to 70 damage
Name: Test Subject K-9275 Codename: Esmanaa
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description: Esmanaa is a mixture of vampire squid, rhino beetle, and lung fish. By modifying the vampire squid Stein has made it so it can shoot its tentacles and have them return to it. Every so often it will shoot a illuminating mucus from all of its tentacles to try and blind its opponent/prey. Thanks to the rhino beetle DNA added it has gained armored skin, but still retains all of its flexibility. The lung fish DNA allows for it to survive out of the water, but moving around on the land it is clumsy while in water it is swift.
Passive: Limb regrowth: Allows the tentacles to both heal a C-rank worth of damage in 3 posts and fully regrow a tentacle in 5 posts.
Active: Illuminating Mucus: Esmanaa is able to release from each tentacle severed or not a illuminating mucus that blinds those looking at it for 1 post. Max range each tentacle has is 30 feet. Cooldown: 4 posts
Strengths:-Even though its armored it is still very flexible
-Can be in both fresh/salt water and be on land
-Fast swimmer(75 MPH)
Weaknesses:-Can't run(max speed on land 25 MPH)
-Tentacles can be stopped from returning to the body
-Vulnerable to electricity- Takes a rank higher worth of damage
-Clumsy moving on land
-Can take up to 100 damage
Name: Test Subject P-0237 Codename: Venus
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:- Appearance:
I can't allow the damage you are requesting it would break the damage barrier, so I ask that you rework your numbers so it does no more than 1.5x rank damage regardless of how many vines hit/crush
Passive: Watering: Absorbs fresh water and heals 10 points worth of damage if at least a total of 1.5 C-rank amount of water is absorbed.
Active: Your magic is mine: By wrapping its vines around an enemy it grows thorns on them that once they pierce the flesh of the victim it steals 4% MP per post it is in combat to a max of 20%. Even if someone gets out of the vines they'll have at least twenty plus thorns on or in them. This attack can be used on multiple targets at once. The thorns don't do any major damage, while the vines do C-rank crushing damage. Cooldown: 5 posts
As it can be used on mulitple targets I'm going to ask for it to be reduced to 2% per round.
give the active a duration.
Strengths:-Doesn't burn or Freeze
-AOE attacks
This isn't an aoe it's a multi target spell
-Can drain MP from enemies
Weaknesses:-Its size and weight can make it difficult to use in certain locations
-Slow moving(Max speed: 15 MPH)
-Contact with salt water instantly makes it de-summon
-Can take up to 100 damage
Name: Test Subject Z-0013 Codename: Gluttony
Rank: C
Type: Test Subject Summon
Duration: 6 posts
Cooldown: 9 posts
Description:- Appearance:
Gluttony has a hunchbacked, humanoid build and stand roughly nine to ten feet tall, with a thick and resilient hide, powerful muscles, and twelve-inch-long, razor-sharp claws that can kill most any other creature in only a few swipes. It has an excellent sense of smell and hearing, though their eyesight is poor. Gluttony's build gives them incredible speed, resilience and Strength in close combat, making them an extreme threat at all times. Though it was originally a mutated chameleon, it has lost the ability to camouflage itself.
Passive: Insight Fear(aura): Gluttony's very presence causes those fighting it to be afraid down to their very soul. Makes C-rank and lower enemies suffer a fear debuff that makes all of their combat abilities drop by 20%, B-rank suffer a 10% debuff, A-rank suffer a 5%, While S and H-rank don't suffer any negative effects from this ability at all. This fear effect stacks with any ongoing fear effects to a max of 50%.
Please give this a duration and a cooldown, 2 ranks and higher would not be effected so please reword accordingly, add that those who are blind are unaffected by his presence due to not being able to see him
Active: Howl of the Damned: Gluttony lets out a blood curdling howl that causes those under a fear effect to be paralyzed for one post as their body freezes up from the horrible sound. Cooldown: 5 posts
Give a duration, also add that those who are deaf can not be affected by the howl
Strengths:-Can smell out the living
-Does C-rank damage each claw and bite attack
-Unholy magic heals instead of hurting
Weaknesses:-Is vulnerable to demon slayer magic
-Takes up to 100 damage
-The smell of rotten flesh gives its location away
-Healing spells/abilities from other people or other test subjects hurt it instead of healing
One the edits have been made give it a bump, poke me on discord or send me a pm and I'll come back as soon as I can.
True sins are the ones that you cannot atone for.
Golden Lacrima: Valid until December 8th 2019
HaniaDemonically Bound
- - - - - - - - -
Lineage : Warrior of Steel
Position : None
Posts : 1093
Guild : Rune Knights
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 206,450
Character Sheet
First Skill: Requiem
Second Skill:
Third Skill:
- Post n°43
Re: Test Subject Summon
- Record keeping:
- Dr.Stein wrote:Magic
Primary Magic: Test Subject Summon
Secondary Magic: N/A
Caster or Holder: Caster
Description: This is a type of summon magic that doesn't require Stein to have an item in order to summon a test subject from his lab. This isn't like most summons where the user brings in a spirit instead Stein summon the very creatures he has created allowing him to spread chaos as he pleases and to collect field data on each test subject. Stein is able to communicate with each of his test subjects and has absolute control over them so there is never any chance they will turn on him.
Strengths: -Each summon has unique abilities
-Can have interesting combo attacks
-Can summon anywhere within sight
Weaknesses: -Summons are the main means of combat
-Caster has a weak body in comparison to someone the same rank
-Without the summons the caster doesn't really have any means to fight
-Summons can't go further than one mile from Stein outside combat, but in combat user rank spell length is the max range
Abilities/Powers: -Commune with test subjects: Allows complete communication with all of his test subjects
-Absolute control: His test subjects follow his commands to the letter and never have a chance of turning on him
-Symbiotic Link: Through Stein's experiments he has developed a symbiotic relation while the summons are in use. While a summon is in use Stein receives a 25% buff to both speed and defense based while at least one summon is out.
-Creator's Gift: Stein can sacrifice his own health to heal his summon(s) for a point for point HP trade. If there are multiple summons the amount healed is divided by the number of summons rounded up. Can only be used once every 6 posts. Max of User rank worth of spell damage+ 50% of his HP.
Lineage: Elemental Wrath:
Description: There was once a powerful old wizard capable of using all the four basic elements of the land: Fire, Water, Wind, and Earth. He was extremely powerful and feared by all of Earthland. He once took on 5 dragons at once. The mighty magus defeated them, but ended up losing his arms in the process. Having no children, he passed his knowledge of controlling multiple elements at once to a wandering mage, who passed it down and kept it within his family for generations
Ability: Allows the user the ability to cast 1 spell of each element. 1 D rank earth, one C rank wind, one B rank water, and one A rank fire. The user can also combine all four elements into one S rank meteor type spell, capable of causing severe damage.
Usage: Each spell may be used once in a thread, unless the combined S rank is used. Once the combined S rank spell is used, none of the other spells may be activated in that thread. If one or more of the lesser spells have are used, the Meteor's rank gets reduced by an amount equal to the ranks of the used spells. The user must be the appropriate rank to cast the said spell(s).- Earth:
- Name: Spike Fall
Rank: D
Type: Earth, Offensive
Duration: 3 posts
Cooldown: 1 thread
Description: Either by tapping any part of his foot or slapping his hand on the ground Stein creates a 20 meter circle around his target area that stretches twenty feet down with fifteen one foot long spikes scattered around the bottom. The spikes are fragile breaking when someone or something with some weight fall on them. Metal plated armor and thick hide ignore the spikes piercing them and just break them instead.
Strengths:-Can catch enemies off-guard
-Spikes do 20/# of spikes landing on of piercing damage
-Can detain enemies for a short time
Weaknesses:-Must have contact with the ground and line of site to his target area
-Once per thread use
-Permanently changes the terrain
-Metal plated armor or thick hide ignore the spikes and just break them
- Wind:
- Name: Gale Force
Rank: C
Type: Wind, Defensive
Duration: 1 post
Cooldown: 1 thread
Description: By releasing a blast of wind in a 35 meter dome around him Stein can block C-rank and lower projectiles or 1 B-rank projectile. This spell can also be used to clear out any dust, smoke, and/or gas cloud(s) in the surrounding area for a brief time allowing those around him to breathe before it fills the area again. Any flying allies or enemies that are C-rank or lower are knocked out of the air and come crashing to the ground.
Strengths: –Can block C-rank and lower ranged attacks or 1 B-rank projectile
-Covers a 35 meter area
-Can be used to clear dust, smoke, or any gas away
Weaknesses:-Once per thread use
-Can be eaten by sky slayers
-Can mess with allied range attacks
-Affects flying allies that are in the 35 meter area
- Water:
- Name: Torrential Stream
Rank: B
Type: Water, Offensive
Duration: 1 post
Cooldown: 1 thread
Description: Stein holds his hand out creating a powerful stream of water that has enough force to break bone on a direct hit with a max range of 55 meters. There is enough force to knock whatever or whoever is hit by it up to 6 meters and drenches it. Electricity can travel through the water and can either zap stein if it is going against the attack or with it zapping whoever or whatever is hit. This spell does 60 crushing damage from the sheer force of the pressurized water being used.
Strengths:-Does 60 crushing damage
-Drenches whatever or whoever is hit by it
-Knocks whatever or whoever it hits up to 6 meters away
Weaknesses:-Once per thread use
-Can be frozen by A-rank and higher ice magic
-Can be eaten by water slayers
-Electricity can travel through the water
- Fire:
- Name: Burning Rain
Rank: A
Type: Fire, Offensive
Duration: 5 posts
Cooldown: 1 thread
Description: By holding his hand up Stein shoots a baseball sized flame into the air which creates a cloud in an eighty foot area or to the make of the area it is used in, while the spells range caps at 80 meters the blaze can go further if it is uninterrupted. This is a unique fir spell as it makes it rain fire which will start to set the area a blaze. The rain doesn’t affect the caster, but the blaze does. The rain does 40 damage each post to those exposed to it whether it be ally or foe. While this spell does make it rain fire unlike most rain causing spells it can be used inside of a building along with outside.
Strength:-The rain doesn't effect the caster, but the blaze does
-Can take out multiple enemies at once
-Does 40 damage each post
-Can be used both inside and outside
Weaknesses:-Once per thread use
-Can be eaten by fire slayer
-Hurts the caster’s allies
-Sets the area a blaze
- Meteor:
- Name: Omni Slash
Rank: S
Type: Meteor, Offensive
Duration: 1 post
Cooldown: 1 thread
Description: By doing a slicing motion with either his arm or leg Stein unleashes a slash like blast that is a mixture of earth, wind, water, and fire that goes in 100 meters on contact it knocks anything hit by it back forty feet . The attack can be dodged easily as it goes in one direction if given enough time to evade it. This spell is able to shatter A-rank and lower defenses without being weakened by them making it easier to force the enemy use stronger defenses earlier. If one or more of the lesser spells have are used, the Meteor's rank gets reduced by an amount equal to the ranks of the used spells
Strengths:-Can’t be eaten if it is a mix of the elements
-Shatters A-rank and lower defenses without being weakened in power
-Does 100 damage
Weaknesses:-Once per thread use
-If one or more of the lesser spells have are used, the Meteor's rank gets reduced by an amount equal to the ranks of the used spells
-Can be eaten if a single element is used
-Goes in one direction
Note: BE SPECIFIC AND ADD DETAILS- Signature Spell:
- Name: Berserker Mode
Rank: C
Type: Test Subject Summon, Buff
Duration: 6 posts
Cooldown: 9 posts
Description: This spell causes all of Stein's test subjects that he has summoned at the moment including Spike to have a red aura envelope their body causing them to have a surge of power go throughout their entire body increasing all of the damage they do by 35%. While this spell is in effect the test subjects become slightly feral making their attacks unpredictable, but makes them difficult to fully control. The test subjects show up as higher ranked creatures on any sensory abilities making them easier to locate.
Strengths: -Boosts the abilities of each test subject that is out(buff increases damage of all attacks by 35%)
-Gives an intimidating aura to all test subjects that are effected by this ability
-Attacks become unpredictable
Weaknesses:-While in effect the test subjects are less likely to go on the defense and block attacks
-Causes a large amount of strain on the test subjects making it so they can't run after the buff is over
-While in effect all test subjects show up as one rank higher for sensory abilities making them easier to track
-The test subjects become somewhat feral while this spell is in effect they become difficult to fully control
Name: Thick Skin
Rank: D
Type: Test Subject Summon, Buff
Duration: 4 posts
Cooldown: 6 posts
Description: This spell thickens the outer body of all test subjects in the area granting them a damage reduction of 25% from all sources, but this damage reduction doesn't stop any secondary effects of the attack. If the test subject(s) under the effect of the spell already have a damage reduction theirs is buffed by 15% for the spell duration. The key drawback is this spell can only be used a max of 3 times in a single thread and that all test subjects under the effect is slowed by 5 m/s. The range of this spell covers an area of 15 meters.
Strengths:-Grants 25% damage reduction from all sources
-Makes all summons that are out more difficult to take down
-If on a test subject with damage reduction already it buffs theirs by 15%
Weaknesses:-Longer cooldown
-Doesn't stop secondary effects of attacks
-Max usage of 3 times per thread
-Reduces speed of all test subjects under the effect by 5 m/s
- D-rank 4 base+ 6 extra:
- Name: Test Subject M- 3691 Code Name: Collector
Rank: D
Type: Test Subject Summon
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Description: The collector is basically a super sized mosquito with an interesting ability. It is able to split from its normal 3'7 to a swarm of 500 mosquitoes that become unnoticeable when they're not in a cloud. At any point that the collector wishes to it can reassemble into its original form, the separation ability of it is the main way that Stein gets blood samples to do his experiments. While in its original size it can suck a pint of blood from anything it attacks in two seconds with enough force to penetrate any non-fire or non-magical D-rank defense. Due to the fact that it is still an insect it can't handle fire/ intense heat very well. Can fly at a speed of 20 m/s. While in swarm form D-rank or higher wind can blow Collector away
Passive: First time it is hit by a D-rank spell or lower it releases a loud buzz that deafens any D-rank enemies or lower for 1 post. Deafened and deaf enemies are immune to this effect.
Active:Can swarm a single target while in swarm form and attack all exposed skin on the enemy draining blood. Deals a total of 1.5 D-rank damage due to the sheer blood loss. Cooldown: 3 posts
Strengths: -Can penetrate any non-fire or non-magical D-rank defense
-Can separate at will into a swarm of mosquitoes
-Can fly rather quickly
Weaknesses: -Can only take up to 50 damage
-Doesn't handle fire/ intense heat
-Swarm is only unnoticeable if it scatters
-D-rank or higher wind can blow Collector away while in swarm form
Name: Test Subject A- 6501 Code Name: Aegis
Rank: D
Type: Test Subject Summon
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Description: Aegis is a mix of the mantis shrimp and ironclad beetle, through some tweaking to the exoskeleton of the ironclad beetle DNA he was able to make it so the exoskeleton for it is impenetrable. The mantis shrimp DNA has made one arm club like but it is able to use that club hand to punch at an astonishing speed of 20 m/s in an instant. Even though it has such a strong defense it is still vulnerable to ice base attacks. The only real way to destroy it is to freeze it solid then the exoskeleton becomes brittle and will shatter from any hit. It stands at 5'5 and is limited to its arm reach of 67 inches, but hits like a cannon with 1.5 D-rank equivalent damage. Aegis is humanoid in shape then when you look at the face it looks like the mantis shrimp.
Passive: Takes 25% less amount of damage thanks to how strong the exoskeleton is. Doesn't stop ice attacks and doesn't stop side effects of the attacks.
Active:Aegis cocks its club arm back and launches a punch at 20 m/s which allows it to hit with 1.5 D-rank damage equivalent allowing it to shatter D-rank defenses with ease. This attack requires a one post charge up in order to launch this devastating attack. Cooldown: 3 posts.
Strengths: -Impenetrable exoskeleton, except to ice attacks
-Insanely fast punch
-Elemental resistance, except to ice
Weaknesses: -Takes up to 50 damage
-Doesn't handle ice attacks
-If frozen solid any hit can shatter exoskeleton
-Limited to its arm reach to punch an enemy
Name: Test Subject S- 7137 Code Name: Blitzkrieg
Rank: D
Type: Test Subject Summon
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Description: Blitzkrieg is a mix of cheetah, flea, and jumping spider. The creature looks feline for the most part just it spits webs from its mouth to take corners. It can move at the same speed as a cheetah, but due to the mixture of jumping creatures the jumping capabilities it possesses is reduced to fifty times its length which is about four foot three inches. It has the natural hunting abilities of both the cheetah and jumping spider making extremely difficult to get away from when you combine the speed, jumping, and the added ability to handle turns.
Passive: Wall Runner: Is able to move around on walls and ceilings at its normal speed.
Active:Blitzkrieg shoots large webs from its mouth, sticking to its nearest target only being able to be destroyed by 2 D rank spells or a fire spell. The web can be used to take sharp turns(usual use) or to capture a fleeing enemy. Duration of 1 post for immobilization.
Strengths: -Extremely fast and amazing jumping abilities(max of 20 m/s and up to 20 meters in one direction with being to always land on its feet)
-Can handle turns
-Natural hunter
Weaknesses: -Takes up to 50 damage
-Suffers from the effects of cat nip
-Tires easily after chasing
-Likes to play with its food
Name: Test Subject D- 0001 Code Name: Crusher
Rank: D
Type: Test Subject Summon
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Description: Crusher is a mix of an elephant and rhino which allows it a devastating attack. Crusher looks similar to a armored elephant with horns of one foot long going down the trunk. The main means of attacking it will do is charge with the large horn it has either goring or trampling over anything/one in the way. Thanks to the elephant DNA it is able to lift up to 1200 pounds without any trouble.
Passive: Thanks to the sheer thick skin it has Crusher is able to withstand a fair amount of due to its damage reduction of 25%. This makes D-rank attacks weaker for the damage, but not the secondary effects.
Active:By stomping on the ground it sends out shock-waves that cover the surrounding area in a 20 meter radius causing D-rank damage to all in the epicenter while those outside that area suffer 50% less damage and making them fall to the ground. Cooldown 3 posts, Duration: 1 post.
Strengths: -Devastating power
-Can do shock-waves to attack enemies from afar
-Thick skin
Weaknesses:-Take up to 70 damage
-Slow at first
-Can't turn mid charge
-Easy to dodge the charge if seen coming
-Max of 1200 pounds lifting max
Name: Test Subject S- 5810 Codename: Shocker
Rank:D
Type: Test Subject Summon
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Description: By mixing the DNA of a tarantula and an electric eel Stein has created an electric tarantula. The creature is five feet tall, has a weight of one hundred pounds, the webs it uses can hold up to four hundred pounds. Shocker will spend the entire time it is summoned on the webs it is constantly spinning allowing it to cover a large area in electric webs. Its webs can’t hold up against any earth attack. C-rank or higher wind attacks can blow the webbing away and possibly Shocker with it.
Passive: Electric Resistance- Shocker receives a 25% resistance to any form of electricity and transfers it to the webs making it take on the properties of the electric attack being transferred.
Active: Electric web cage: By shooting electric webbing in a twenty meter area around it and everyone in range it prevents anyone from escaping since touching the webs will shock anyone except for Shocker doing 10 shock damage on contact and does a one post stun from the voltage. Due to the electrical nature of the webbing fire isn't of much use to escape, but use of at least the equivalent of 1 C-rank ice spell in order to escape. Cooldown: 6 posts, Duration: 4 posts, Use: Once per summon- Appearance:
-Fast moving
-Constantly spinning electric webs
-Webs stun anyone for one post preventing them from physically moving
Weaknesses: –Can only use Electric web cage once per summoning
-Earth attacks tear through the webs with ease
-Web max carry weight 400 lbs
-Can take up to 50 damage
-Allies and Stein can get caught in the webs and Electric web cage
-Fire of any rank can burn away the webs
Name: Test Subject M-5473 Codename: Pestilence
Rank:D
Type: Test Subject Summon
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Description: Pestilence is a modified Garden Tiger Moth that has been made to about two feet tall, six feet long, and one and a half feet wide. With a wingspan of ten feet it is able to fly around at 20 m/s.
Passive: The neurotoxin that this insect naturally possesses has been modified to a highly toxic form of contact/inhalation wing scales that cause anyone effected by it to suffer 5 damage for the next 4 posts, but if someone is stuck within the area that is covered in the wing scales takes a constant 5 damage per post while in the area. The scales cover a 20 meter area that stays there for three posts if there is no wind blowing.
Active: Poison Gust: By flapping its wings towards the cloud of wing scales it can move the cloud to a target location. Covers a max range of 15 meters, but can be extended by a max of 5 meters from the wind. Cooldown: 3 posts, Duration: 2 posts- Spoiler:
-Those effected by the poison loses 5 damage for the next 4 posts
-If someone is in the cloud they take a constant 5 damage per post
Weaknesses: –Max wing scale range: 30 feet
-Stein can be affected by the poison
-Allies can be affected by the poison
-Can be eaten by poison slayers
-Can take up to 50 damage
Duration/Cooldowns: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject L-8295 Codename: Devastator
Rank: D
Type: Test Subject Summon
Duration/Cooldowns:Duration: 5 posts/Cooldown: 8 posts
Description:Devastator is a unique creature due to the simple fact it is from a species of leviathan it is known as the crustation leviathan. This type of leviathan is known for sinking ships and devouring the people on board it will even come on land to feed if it is an area of ocean with nothing but small fish in comparison to it. These creatures are known to be among the deadliest creatures in the sea which has it so the sheer sight of it can make normal people frozen in fear. Standing at fifty feet, ninety feet long, and forty feet wide this creature is not something to be taken lightly regardless of the rank it is at in power underestimating it can cost someone their life. It is capable of swimming at a max speed of 20 m/s. Is sluggish when moving around on land making it so avoiding its physical attacks on land much easier.- Appearance:
Active: Hydro Surge: Devastator gathers surrounding sources of water into a ball of highly pressurized water which it then shoots at its target crushing structures by the pressure. This shot does the equivalent of D-rank damage, but if caught by it the pressure will break the target’s bones so long as they are C-rank and lower. The ball is able to be from five to thirty feet in size based on the amount of external sources of water with a charge of 1 post for max size. This attack can be blocked by C-rank and higher defenses. The max range of the attack is 20 meters based and the speed of the blast is 10 m/s. Cooldown: 3 posts, Duration: 1 post, Strengths:-Can be on land and in water
-Fast swimmer(max of 60 mph)
-Pincers can tear through most ships and normal metals
Weaknesses:-Takes up to 70 damage
–Long cooldown
-Easy target due to size
-Sluggish on moving around on land
-Easy to dodge its physical attacks while on land
Name: Test Subject A-5029 Codename: Jimmy
Rank: D
Type: Test Subject Summon
Duration/Cooldown: Duration: 4 posts/Cooldown: 6 posts
Description: Jimmy is a mixture of armadillo and tasmanian devil making it more hostile/violent than some of the other test subjects his same rank. Thanks to the armadillo DNA it is capable of digging at amazing speeds even allowing it to dig through non-magical metals if given enough time. Standing at four foot eight inches Jimmy's size, claws, and razor sharp teeth makes him intimidating to most people. While spinning it has enough strength to take down a fully grown tree in one pass through.- Appearance:
Active: Roll Out: This ability allows Jimmy to spin at high speed towards its target doing D-rank worth of crushing damage as it bulldozes over them and uses its tail to reposition itself. While spinning it deflects 1 D-rank spell per post along with tearing through D-rank non-magical defenses, but against magical defenses it does D-rank damage per post. While in use he can cover a max of 20 meters before stopping. Cooldown: 3 posts, Active: 2 posts.
Strengths:-While rolling deflects D-rank attacks
-Roll Out tears through D-rank defenses
-Can make pit traps and destroy a building's structural integrity
Weaknesses:-Can't dig through dirt, stone, or metal(non-magical) above D-rank
-Can take up to 50 damage
-C-rank and higher defenses stop Jimmy in its tracks
-Long cooldown
Name: Test Subject Codename: Stanley
Rank: D
Type: Test Subject Summon
Duration/Cooldown: Duration: 3 posts/Cooldown: 5 posts
Description: Stanley is a mixture of alligator snapping turtle and honey badger making it a very angry creature on the sheer fact if fighting a male enemy it will attack their more sensitive area first. He is ten feet in length and takes up the same room as a large kitchen table making it difficult to fit in small places. He moves at 20 MPH at top speed allowing him to move at a descent speed. He is able to spin at a high speed making it difficult for enemies to get away when he gets in close. Stanley's main means of attacking is biting and stepping on an enemy's foot so they can't get away. He weighs about 300 pounds making it really painful when he steps on someone's foot to hold them in place.
Passive-Sleep It Off: Stanley is able to sleep off the effects of poison like a normal honey badger. For 1 post Stanley sleeps and prevents the poison from taking any further effect, after the rest he wakes up during whoever's post and will attack or defend based on what is happening when he wakes up.
Active-Rapid Spin: Stanley will spin at high speeds towards his target allowing him to knock a single enemy away while tearing away any armor or clothing they have on that is of Weak strength. While spinning Stanley does D-rank crushing damage and it deflects 1 D-rank spell a post along with it tearing through non-magical D-rank defenses if against magical defenses it does 1 D-rank damage per post. Spinning adds an extra 10 MPH on his normal movement speed. Cooldown: 3 posts, Duration: 2 posts
Strengths:-Deflects D-rank attacks while spinning
-While spinning tears through D-rank defenses
-Is very effective against male enemies
Weaknesses:-Long cooldown
-Can take 50 damage
-Can't fit in small spaces
-Will always try going for the kill if given the chance
Name: Test Subject H-3925 Codename: Caduceus
Rank: D
Type: Test Subject Summon
Duration/Cooldown:Duration: 3 posts/Cooldown: 5 posts
Description: Caduceus is a mixture of water nymph and hamadryad making it a healer of the test subjects. Standing at five foot four inches she resembles that of a beautiful woman in plant clothing which makes her seem out of place for Stein's summons. Unlike the other test subjects Caduceus is able to speak, read, and write in the language of both humans and fey making her a handy translator for Stein at times if needed, plus he can use her to distract womanizer enemies so long as they're not blind for looks alone to work. While she is summoned Caduceus' very presence makes it so natural creatures won't attack her, Stein, or any of the other test subjects(unless they attack the creature).- Appearance:
Active-Whisper of Slumber: If an enemy gets too close to Caduceus she will whisper at them causing them to suffer the effects of extreme grogginess and fall to sleep on the spot if they are D-rank for 1 post. C-rank suffer a slow of 20% to attacks, response time, and movement for 1 post. Has no effect vs those with noise cancelling ear gear on or deaf enemies. Cooldown: 2 posts
Strengths:-Can distract womanizer enemies, but not the blind ones
-Translator for the fey language
-Natural creatures will ignore her, Stein, and the other test subjects while she is summoned
Weaknesses:-Fear of fire
-Support only
-Can only heal other test subjects
- Takes up to 50 damage
- C-rank 3 base+ 5 extra:
- Name: Test Subject S-0027 Codename: Níðhöggr
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:- Appearance:
Passive: Anti-Coagulating Saliva: The saliva that is produced from Níðhöggr prevents blood from clotting making them bleed for 3 posts or until c-rank or higher healing magic is used on the wound. Blood loss is at the rate of 1 D-rank per post(regardless of the victim's rank). The blood loss effect caps at a total of 1.5 C-rank damage and can be stopped if the wound is tightly patched up causing the bleed damage to stop where its at.
Active: Blinding Miasma: Níðhöggr exhales a cloud of blinding miasma that causes anyone D-C are blinded for 2 posts, B are blinded for 1 posts, A-H are immune to the blinding effect. It also increases the damage someone takes from blood loss by 25% a D-rank worth of damage per post for 4 posts before wearing off and returning to the normal amount of damage. Cooldown: 4 posts, Duration: 2 posts
Strengths: -Can cripple any enemy from blood loss
-Is immune to its own miasma
-Does C-rank damage with its bite and tail swipe
Weaknesses: -Takes up to 100 damage
-Stein and allies can be caught in the miasma
-Wind of C-rank plus can blow the miasma away
-Miasma can be eaten by poison slayers
Name: Test Subject W-0666 Codename: Alpha
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:- Appearance:
Passive: True Hunter: While stalking its target Alpha becomes near completely undetectable and unnoticeable, so long as it is in terrain that allows it to be hidden. Only works against C-rank or lower enemies.
Active: Frenzy Mode: Alpha is able to enter a blood thirsty frenzy mode making all of its attacks stronger by 25%. He will enter this mode automatically if it takes a C-rank worth of damage. Duration 2 posts/Cooldown: 4 posts
Strengths:-Strong sense of smell and hearing
-Fast: Max speed 60 MPH
-Bite does C-rank crushing and piercing damage, Claws do 20 slashing damage, Pounce does 40 crushing damage
Weaknesses:- Can take 100 damage
-Extremely territorial: Will attack anyone that isn't Stein, another test subject, or a member of he guild Stein is in
-Melee only
-Its size can prevent it from fitting in some locations
Name: Test Subject N-1313 Codename: Nephilim
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:- Appearance:
Passive: Casting Difficulty: Any light and darkness magic users in 35 meters of Nephilim it cost an extra 2% MP to cast any of their spells.
Active: Mixed Opposites: A one foot bubble of light and dark appear around Nephilim's hands. Putting its hands together then launches a beam of light and dark magic that goes in a straight line fore 35 meters. This attack does 60 damage. Cooldown: 4 posts, Duration: 1 post
Strengths:-Doesn't suffer the weakness to light and dark
-Normal attacks do 12 damage
-Beam attack does 60 damage
Weaknesses:-Can take 100 damage
-Beam attacks can be eaten by the Hell Demon Slayer and Light God Slayer
-Is affected by both demon and god slayer magic
-Can't be summoned in holy and/or unholy locations in Earthland(doesn't include other worlds/realms of existances)
Name: Test Subject V-2938 Codename: Shredder
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:- Appearance:
Passive: Intimidate: Makes C-rank and lower enemies suffer a fear debuff that makes all of their combat abilities drop by 20%, B-rank suffer a 10% debuff, while A, S, and H-rank don't suffer any negative effects from this ability at all.
Active: Proximity Sensor: This ability allows Shredder to gain a sensing ability for 3 posts which allows it to tell where attacks are coming from with in a fifteen foot bubble giving it a higher likely hood of dodging an attack as it receives a 30% speed buff for the duration of the ability. While in effect Shredder can avoid one attack per post. This ability does have its flaws such as it can't sense attacks from underground and if an attack is too fast to fully dodge it can at least get away with it being grazed by it instead. Cooldown: 4 posts, Duration: 3 posts
Strengths:-Fast runner(max speed 60 MPH), Average Fly Speed(max 35 MPH)
-Does C-rank slashing damage each attack
-Tougher than most C-rank test subjects
Weaknesses:-Can take 120 damage
-The wings can only take 1 C-rank worth of damage before they become useless for the remainder of its duration
-Being thrown or knocked around can be an issue in combat as it can damage the wings
-Can only fly at 15 MPH in rough weather
-Cold environments slows its metabolism down causing it to move slower while exposed to that type of environment(max run speed 20 MPH, can't fly in cold environments)
Name: Test Subject M-0000 Codename: Unify
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description: Unify is a two inch worm like parasite that burrows into a test subject allowing the host to merge with Stein genetically creating an amphromorphed test subject with all of Stein's intelligence, but with most of his test subjects leaves him unable to speak.
Passive: Ignore me: Doesn't give off a magical presence at all.
Active: Merge: By burrowing into a test subject Unify turns it into a liquid like substance that instantly starts moving towards Stein and merges with him on a genetic level, but leaves his mind in control of the new amphromorphed test subject. This ability is designed to allow Stein to fight either next to his summon or literally with them. While in effect the test subject that is merged with Stein takes on a humanoid form around him acting as a type of form change.
Duration: 5 post, Cooldown: 7 posts, Fatigue duration: 3 posts.
Strengths:-Grants Stein the strengths of the test subject used to merge with him
-Grants Stein the abilities of the test subject used to merge with him
-Once the merging duration ends the test subject used returns with one extra duration from when it was merged
Weaknesses:-Stein gains all the weaknesses of the test subject used to merge with him
-After the merging is over Stein become fatigued(difficult to dodge and suffer shortening of breath)
-Can't be used alone
-Can't speak when merged with most of Stein's test subjects
-Unify itself can only take up to 70 damage
Name: Test Subject K-9275 Codename: Esmanaa
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description: Esmanaa is a mixture of vampire squid, rhino beetle, and lung fish. By modifying the vampire squid Stein has made it so it can shoot its tentacles and have them return to it. Every so often it will shoot a illuminating mucus from all of its tentacles to try and blind its opponent/prey. Thanks to the rhino beetle DNA added it has gained armored skin, but still retains all of its flexibility. The lung fish DNA allows for it to survive out of the water, but moving around on the land it is clumsy while in water it is swift.
Passive: Limb regrowth: Allows the tentacles to both heal a C-rank worth of damage in 3 posts and fully regrow a tentacle in 5 posts.
Active: Illuminating Mucus: Esmanaa is able to release from each tentacle severed or not a illuminating mucus that blinds those looking at it for 1 post. Max range each tentacle has is 30 feet. Cooldown: 4 posts
Strengths:-Even though its armored it is still very flexible
-Can be in both fresh/salt water and be on land
-Fast swimmer(75 MPH)
Weaknesses:-Can't run(max speed on land 25 MPH)
-Tentacles can be stopped from returning to the body
-Vulnerable to electricity- Takes a rank higher worth of damage
-Clumsy moving on land
-Can take up to 100 damage
Name: Test Subject P-0237 Codename: Venus
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:- Appearance:
Passive: Watering: Absorbs fresh water and heals 10 points worth of damage if at least a total of 1.5 C-rank amount of water is absorbed. If 1.5 C-rank water is absorbed Venus regrows 1 vine if severed.
Active: Your magic is mine: By wrapping its vines around an enemy it grows thorns on them that once they pierce the flesh of the victim it steals 2% MP per post it is in combat to a max of 10%. Even if someone gets out of the vines they'll have at least twenty plus thorns on or in them. This attack can be used on multiple targets at once. The thorns 2 damage in total, while the vines do 10 crushing damage. Cooldown: 6 posts, Duration: 5 posts
Strengths:-Doesn't burn or Freeze
-Multi hit attack
-Can drain MP from enemies
Weaknesses:-Its size and weight can make it difficult to use in certain locations
-Slow moving(Max speed: 15 MPH)
-Contact with salt water instantly makes it de-summon
-Can take up to 100 damage, each vine take up to 15 damage
Name: Test Subject Z-0013 Codename: Gluttony
Rank: C
Type: Test Subject Summon
Duration: 6 posts
Cooldown: 9 posts
Description:- Appearance:
Gluttony has a hunchbacked, humanoid build and stand roughly nine to ten feet tall, with a thick and resilient hide, powerful muscles, and twelve-inch-long, razor-sharp claws that can kill most any other creature in only a few swipes. It has an excellent sense of smell and hearing, though their eyesight is poor. Gluttony's build gives them incredible speed, resilience and Strength in close combat, making them an extreme threat at all times. Though it was originally a mutated chameleon, it has lost the ability to camouflage itself.
Passive: Insight Fear(aura): Gluttony's very presence causes those fighting it to be afraid down to their very soul as this doesn't require seeing the creature, but just being in its aura's range(15m) of it. The first sight of this horrific creature causes a 1 round immobilization due to the fear that wells up and prevents them from moving, but those that can't see it are immune to this freezing from fear, unfortunately for the blind they suffer 10% more from the fear debuff of the aura due to their heightened senses. The fear debuff makes C-rank and lower enemies suffer a fear debuff that makes all of their combat abilities drop by 20%, B-rank suffer a 10% debuff, A-H are immune to the aura of fear. This fear effect stacks with any ongoing fear effects to a max of 50%. Fear effect duration: 4 posts, cooldown: 6 posts and those exposed to it can only suffer the effect once per its summoning.
Active: Howl of the Damned: Gluttony lets out a blood curdling howl that causes those under a fear effect to be paralyzed for one round as their body freezes up from the horrible sound, excluding the deaf as they are immune to the howling effect. Cooldown: 5 posts, Duration: 1 post
Strengths:-Can smell out the living
-Does C-rank damage each claw and bite attack
-Unholy magic heals instead of hurting
Weaknesses:-Is vulnerable to demon slayer magic
-Takes up to 100 damage
-The smell of rotten flesh gives its location away
-Healing spells/abilities from other people or other test subjects hurt it instead of healing
True sins are the ones that you cannot atone for.
Golden Lacrima: Valid until December 8th 2019