Magic
Primary Magic: Summon
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Blessed summon is also known as summoning holy beings from other worlds. this can range from: holy beats, angels, spirits and in higher ranks even gods from other worlds. These summons can only be summoned through a prayer. Only people with a high spiritual capabilities are able to summon these beings into our world.
Being raised in a spiritual family, Kenji was able to raise his spiritual capabilities since he was intend to become a priest. Even after his forced leave of the Oshiro shrine Kenji continued to practice the way of a priest and is capable of summoning these beings. Kenji always analyses the way the battle goes and summons the right being he sees fitting. Kenji tries to be as tactical as possible to prevent wasting MP
Strengths:
- Wide variety of summons
- Kenji's summons are able to protect him from attacks
- The summons are able to buff or heal allies
Weaknesses:
- Higher ranked summons can disobey Kenji's orders
- Kenji must stay free from being corrupted by darkness to practice this magic
- Kenji has a weak offense
- Some summons cost extra MP to summon
Lineage:
Knight of Destiny
Description: One of the Seven Knights of King Kuroryu, this Knight could predict the future and knows one's destiny leading to the name of the lineage. Using his power, the knight was able to evade death and survive many battles he otherwise wouldn't have, which lead him to grow old, settle down, marry a woman, and have children. His offspring are said to have a similar ability to the knight's name, though it is weaker then before.
Ability: Allows the user to dodge any one spell in a post. The user also has a 25% passive speed boost.
Usage: Upon a spell being targeted directly at the user they can dodge it miraculously. This can only be used a maximum of three times per a thread. After dodging this ability has a 5 post cooldown. Passive 25% speed boost.
Unique Abilities:
-Palutena's blessing: Lady Palutena also known in her world as the goddess of light, blessed Kenji with an invisible shield that protects him from attacks. The shield will activate at the start of each thread and will break after 3 hits of Kenji's rank or lower. The shield has no effect on attacks of a higher rank. It can't be reactivated
-Prayer blessing: when Kenji prays he is able to regain 8 MP though he can't use this when he has an summon in the field and he can only use it 3 times in a thread.
-The Priest's mark: Even though Kenji isn't a full fledged priest he managed to complete his training and gained what is called the mark of a priest. This mark is in the form of the Japanese kanji for holy "聖". This mark is like a tattoo and rests on Kenji's right shoulder. This mark allows to increase Kenji's max MP by 5 starting from C-rank. Example from C-rank on Kenji has 105 MP.
-Dance of devotion: In one of the worlds Kenji has studied on it's divine entities he came across an world where court trials are different and more dramatic then the ones known in Fiore. In this world there is an land where trials are decided on what is known as an "Divination seance" these seances allow people to see an dead person's final memories before it's death. In order to see these memories, an priestess has to perform an ritual known as the: "Dance of Devotion." Kenji has managed to learn this dance and give it's own twist to it. When Kenji performs this dance, his next 2 summons will have their attack increased by 50% Kenji can also choose to increase his allies attack power by 50% as long they are in a 30 meter radius, this buff will last for 5 posts on allies. though he won't be able to cast this buff on himself and on his allies so he has to choose. This ability has an cooldown of 4 posts after Kenji has used his second summon and a cooldown of 6 posts when used on allies.
Summons:
Primary Magic: Summon
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Blessed summon is also known as summoning holy beings from other worlds. this can range from: holy beats, angels, spirits and in higher ranks even gods from other worlds. These summons can only be summoned through a prayer. Only people with a high spiritual capabilities are able to summon these beings into our world.
Being raised in a spiritual family, Kenji was able to raise his spiritual capabilities since he was intend to become a priest. Even after his forced leave of the Oshiro shrine Kenji continued to practice the way of a priest and is capable of summoning these beings. Kenji always analyses the way the battle goes and summons the right being he sees fitting. Kenji tries to be as tactical as possible to prevent wasting MP
Strengths:
- Wide variety of summons
- Kenji's summons are able to protect him from attacks
- The summons are able to buff or heal allies
Weaknesses:
- Higher ranked summons can disobey Kenji's orders
- Kenji must stay free from being corrupted by darkness to practice this magic
- Kenji has a weak offense
- Some summons cost extra MP to summon
Lineage:
Knight of Destiny
Description: One of the Seven Knights of King Kuroryu, this Knight could predict the future and knows one's destiny leading to the name of the lineage. Using his power, the knight was able to evade death and survive many battles he otherwise wouldn't have, which lead him to grow old, settle down, marry a woman, and have children. His offspring are said to have a similar ability to the knight's name, though it is weaker then before.
Ability: Allows the user to dodge any one spell in a post. The user also has a 25% passive speed boost.
Usage: Upon a spell being targeted directly at the user they can dodge it miraculously. This can only be used a maximum of three times per a thread. After dodging this ability has a 5 post cooldown. Passive 25% speed boost.
Unique Abilities:
-Palutena's blessing: Lady Palutena also known in her world as the goddess of light, blessed Kenji with an invisible shield that protects him from attacks. The shield will activate at the start of each thread and will break after 3 hits of Kenji's rank or lower. The shield has no effect on attacks of a higher rank. It can't be reactivated
-Prayer blessing: when Kenji prays he is able to regain 8 MP though he can't use this when he has an summon in the field and he can only use it 3 times in a thread.
-The Priest's mark: Even though Kenji isn't a full fledged priest he managed to complete his training and gained what is called the mark of a priest. This mark is in the form of the Japanese kanji for holy "聖". This mark is like a tattoo and rests on Kenji's right shoulder. This mark allows to increase Kenji's max MP by 5 starting from C-rank. Example from C-rank on Kenji has 105 MP.
-Dance of devotion: In one of the worlds Kenji has studied on it's divine entities he came across an world where court trials are different and more dramatic then the ones known in Fiore. In this world there is an land where trials are decided on what is known as an "Divination seance" these seances allow people to see an dead person's final memories before it's death. In order to see these memories, an priestess has to perform an ritual known as the: "Dance of Devotion." Kenji has managed to learn this dance and give it's own twist to it. When Kenji performs this dance, his next 2 summons will have their attack increased by 50% Kenji can also choose to increase his allies attack power by 50% as long they are in a 30 meter radius, this buff will last for 5 posts on allies. though he won't be able to cast this buff on himself and on his allies so he has to choose. This ability has an cooldown of 4 posts after Kenji has used his second summon and a cooldown of 6 posts when used on allies.
- Dance of Devotion :
Summons:
- D-rank summons:
- Captain of Palutena's guard ~ Pit:
- Pit:
Name: Pit
Rank: D-rank
Type: Normal summon
Duration: 3 posts
Cooldown: 4 posts
Description: Not only did the goddess Palutena blessed Kenji with a shield. She also bestowed on him the ability to the captain of her guard: Pit. Pit is an angel boy who lives in a world that got stuck in the ancient Greek age. He lives in the land called Skyworld where the goddess of light Palutena rules over. Pit isn't an ordinary angel though because he can't fly yet he has wings. Pit is armed with a special bow made by Palutena. This bow can shoot unlimited arrows that do full normal summon damage. Pit can even split the bow in half to use each half as a melee weapon which will do half normal summon damage each.
Active ability: Deflect Pit has an special item that can deflect projectiles up to C-rank. to activate it he has to make an shielding position.
Passive ability: Encourage since Pit is the captain of Palutena's guard he has to encourage his troops all the which makes his allies increase their attack. This effect will last until Pit's time in Earthland is over. Every ally will gain 15% extra attack power as long they are in a 15m radius
Strengths:
-Pit has an high speed which will give enemies an hard time to attack him.
Weaknesses:
-Even though Pit has wings he can't fly.
-Though he has high speed his defense isn't that great.
- The water Seraphim ~ Mikleo:
- Mikleo:
Name: Mikleo
Rank: D-rank
Type: Normal summon
Duration:3 posts
Cooldown:4 posts
Description:
Mikleo comes from a world where holy spirits are being called Seraphim, these spirits can't be seen by the human eye though Kenji is able to manifest them with his magic. Seraphim are spirits that are able to use elemental magic. Mikleo is a Seraphim that uses water based attacks and can only use ranged attacks. These attacks have an maximum range of 15 meters and do full normal summon damage.
Active ability: Water wall Mikleo creates a wall of water that will deflect fire magic up to rank C
Passive ability: Water manipulation As a water Seraphim Mikleo is able to manipulate water and even can manipulate a water mage's magic. When Mikleo uses water manipulation it will do normal summon damage. Mikleo can only redirect water attacks of lower ranks or one rank above his.
Strengths:
-Mikleo does double damage against fire wizards.
Weaknesses:
-Mikleo is weak against lightning magic.
-Mikleo's movement is kinda slow.
- Manifestation of a personality ~ Konohana Sakuya:
- Konohana Sakuya:
Name: Konohana Sakuya
Rank: D-rank
Type: Fire, offensive
Duration: 3 posts
Cooldown: 4 posts
Description:
Despite being named after the Japanese goddess of blossom and earthly life she certainly isn't the same. This Sakuya is a being called a Persona, Persona's are the manifestations of one's personality into a combat form to fight enemies. Sakuya uses ranged fire blasts to attack that do double normal summon damage these blasts have an maximum range of 15 meters.
Active ability: healing glitter Sakuya makes a pirouette and produces a glittery powder that heals 25 HP for all allies inc. Kenji in a radius of 15m
Passive ability: Sakuya's blessing When Sakuya is out on the field every ally will be healed of debuffs being active on them.
Strengths:
-Sakuya's fire blast do double damage against ice and plant magic
Weaknesses:
-Sakuya is weak against water magic
-Sakuya has no melee abilities
- A travelers supporter ~ Carbuncle:
- Carbuncle:
Name: Carbuncle
Rank: D-rank
Type: Supportive
Duration: 3 posts
Cooldown: 4 posts
Description:
Carbuncle comes from a world where all summons are seen as holy beings. While that world has an variety of summons Kenji choose this summon because of it's supportive skills it can do in battle. Carbuncle has no combat abilities so he isn't able to fight, though his supportive skills can be useful in team battles.
Active skill: Helping cry Carbuncle will let out a cry that will raises Kenji's allies' attack and defense. This buff will remain for 3 posts. Their attack and defense will increase by 15%. This buff will only be of a effect as long Kenij's allies are in a 15m radius
Passive skill: healing aura This ability will restore 10 hp every post Carbuncle is out in the field as long they are in a 10 meter radius.
Strengths:
-Great support summon
Weaknesses:
-Since Carbuncle only has support skills he won't be able to attack anyone.
-Carbuncle is very easy to take out.
- C-rank summons:
- The lunar Pokemon ~ Cresselia:
- Cresselia:
Rank: C-rank
Type: offensive, supportive
Duration: 4 posts
Cooldown: 5 posts
Description:
Cresselia comes from a world inhabited by beings called Pokemons, these beings are all over the wild and they live along the humans of that world. Some Pokemon befriend humans and these humans compete with each other to decide who is the strongest of that region. Cresselia is an extremely rare Pokemon, she has gain the title as an legendary Pokemon and is often associated with the moon because of the many lunar references on her body. After Kenji studied this Pokemon more, he came across the fact that a wing of Cresselia was able to protect people from nightmares.
Cresselia is able to shoot out waves in a lunar form that is able to cause Damage on impact, the lunar wave has an range of 30 metes and has an speed of 15 m/s.
Active skill Lunar protection: This skill increases Kenji and his allies' defense by 50% as long they are in a 30 meter radius. This buff will end as soon Cresselia is out of the field. When the moon is visible the range if this ability will go from 30 to an 50 meter radius
Passive skill Lunar blessing: Cresselia let's out an cry and Kenji and his allies will regain 5 MP in an 30 meter radius. If the moon is visible the MP regain goes from 5 to 10 MP.
Strengths:
-an great summon to keep enemies out of reach.
Weaknesses:
-Cresselia has no close combat capabilities.
-Cresselia's powers are weaker in daylight.
- Lunar beam:
Name: Lunar beam
Rank: C
Type: holy, offensive
Duration: Instant
Cooldown: 4 posts
Description:
This is an spell only Cresselia is able to use. Since Cresselia is called the lunar Pokemon in her world, it would be a given that she has an lunar spell at her disposal. Cresselia unleashes an beam of white light targeting towards an enemy. The beam has an range of 30 meters and an speed of 15 m/s.
However this spell has an gimmick to it. When this spell is used in daylight it will only do 50% C-rank damage. In order to unleash it's full potential it has to be night and the moon must be visible, if the moon is visible the spell will do full C-rank damage and can cause an blinding effect on enemies for 3 posts. This spell will even do 150% damage when it is an full moon and it will do the blinding effect.
Strengths:
-This spell can deal great damage when the moon is out.
Weaknesses:
-This spell isn't very effective during the day.
-Due to the effects of this spell can cause, it has an large cooldown.
- The ice empress ~ Shiva:
- Shiva:
Rank: C
Type: Ice, offensive, supportive
Duration: 4
Cooldown: 5
Description:
Shiva comes from the same world as Carbuncle, yet she is more of an offensive summon then Carbuncle. Shiva is usually seen as the symbol of ice in her world, where it only takes matter of seconds to freeze someone in Ice.
Shiva is able to shoot Ice spikes out of the ground to attack enemies, these spikes do C-rank damage and has an mage radius of 30 meters. She's also able to create an variety of weapons with her ice, for example an sword or an spear.
Active skill Ice aura: When Shiva is summoned an area of 30 meter radius will give off an cold feeling, this is because Shiva will release ice crystals that aren't visible to the naked eye. Ice attacks from allies will increase by 50% and fire spells from Shiva's rank and lower will only do 50% damage since the spell will lose heat.
Passive skill Ice breath: By breathing an ice cold breath Shiva is able to freeze water spells of her rank and lower. This skill has an range of 30 meters.
Strengths:
-Shiva does 50% extra damage to water enemies
Weaknesses:
-Shiva is vulnerable to fire magic
-Shiva's ice attacks are able to be melted by fire magic.
- Icy stalagmite :
Name: Icy stalagmite
Rank: C
Type: Ice, supportive
Duration: instant
Cooldown: 2
Description:
Only Shiva is able to use this spell. By snapping her fingers Shiva creates an small field of stalagmite that will pierce through enemies that will do full C-rank damage. Shiva is able to use this spell on people in a 30 meter radius, the small field of stalagmite has an 10 meter radius. This spell is also able to pierce through defensive spells of Shiva's rank and lower.
Strengths:
-Can hit multiple enemies
Weaknesses:
-Aerial enemies can dodge this spell with easy
-The spell will only do 50% C-rank damage when piercing through defensive spells
Proof of extra spell slot: https://www.fairytail-rp.com/t14653p375-magic-shop#283900
Last edited by Kenji Oshiro on 13th March 2017, 6:02 pm; edited 5 times in total