Magic
Primary Magic: Violin Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description: The user can cast spells by playing their violin or any other violin, This magic can create things, bend things or summon things. This magic is very flexible at any time, their magic can be destructive or can also be very helpful such as healing and supporting. This magic is also a friendly magic which can only target to people who the user wants to.
Strengths:
Weaknesses:
Lineage:
Name: Summon: Lightning
Rank: D
Type: Summoning, Lightning
Duration: Instant
Cooldown: 2 Posts
Description: Calypso plays a rhythm on her violin and a Lightning will strike from the sky onto an enemy that is 60m away from her with a speed of 45m/s.
Strengths:
Weaknesses:
Name: Summon: Fire
Rank: D
Type: Summoning, Fire
Duration: 2 Posts
Cooldown: 3 Posts
Description: Calypso plays a rhythm on her violin and a series of fire will spin in a shape of sphere 2m to 5m around her for the 2 whole post, the fire will move along whenever she moves, this spell deals half a D rank damage if something hit the flames, enemies that hit the fire will burn for 1 Post, which will damage them half a D rank damage.
Strengths:
Weaknesses:
Name: Create: Arrow
Rank: D
Type: Summoning, Astral Force
Duration: 2 Posts
Cooldown: 3 Posts
Description: Calypso plays a rhythm on her violin and three astral arrows appear around Calypso, Calypso controls the arrow 45m around her by playing her violin and one arrow can cause half a D rank damage, the arrows can be broken if it is hit by a D rank damage.
Strengths:
Weaknesses:
Name: Create: Soldier
Rank: D
Type: Summoning, Astral Force
Duration: 2 Posts
Cooldown: 3 Posts
Description: Calypso plays a rhythm on her violin and an astral soldier wearing an armor and holding an astral sword will appear, Calypso controls the soldier 60m around her by playing her violin and one melee attack from the soldier can cause 5 damage.
Strengths:
Weaknesses:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Violin Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description: The user can cast spells by playing their violin or any other violin, This magic can create things, bend things or summon things. This magic is very flexible at any time, their magic can be destructive or can also be very helpful such as healing and supporting. This magic is also a friendly magic which can only target to people who the user wants to.
Strengths:
- Flexible in any type of situation.
Weaknesses:
- Have to use the Violin to cast most of the spells.
- May be very risky to use when using it against deaf opponents.
Lineage:
- Hunter's Wrath:
Hunter's Wrath:
Description: Orion was a legendary hunter. Being a demigod, there was no beast to strong or powerful for him to subdue. His name was renown throughout the kingdoms. But what makes him really legendary is his ability, Beast Bane. An ability that allows him to defeat beastkin with ease.
Ability: Beast Bane is an ability that instills fear into the heart of beast or beast like creature making them unable to launch successful attacks. (includes animals, werekin and dragonkin). In addition, it causes pets to be unable to fight for the duration. Increase the HP of user’s pet by 50%, and increase it's melee damage by 50%.
Usage: 3 post duration with a 5 post cooldown. Only works on beasts the equivalent of user’s rank or lower. Passive boost to HP and melee damage of the user’s pet.
- Calypso's:
- Violin Buddy: A passive ability, when Calypso is with her violin, her spell's effect will raise by 50%
- Lullaby: Calypso play a rhythm with her violin and anybody that she targets and is the same rank or lower will fall asleep for 1 post. This spell can only be used again after 2 Posts.
- Angel Mode: Calypso sacrifice 20HP and then she can play her violin faster, which means her spells can move 25% faster and her magic damage will raise by 25%, this last for 7 Posts and have an 8 Posts cooldown.
- Violin Buddy: A passive ability, when Calypso is with her violin, her spell's effect will raise by 50%
Name: Summon: Lightning
Rank: D
Type: Summoning, Lightning
Duration: Instant
Cooldown: 2 Posts
Description: Calypso plays a rhythm on her violin and a Lightning will strike from the sky onto an enemy that is 60m away from her with a speed of 45m/s.
Strengths:
- Quick and Surprising
Weaknesses:
- Not so good against Lightning Type Slayer
- If a Rhythm is played wrong, then the spell may not be casted
Name: Summon: Fire
Rank: D
Type: Summoning, Fire
Duration: 2 Posts
Cooldown: 3 Posts
Description: Calypso plays a rhythm on her violin and a series of fire will spin in a shape of sphere 2m to 5m around her for the 2 whole post, the fire will move along whenever she moves, this spell deals half a D rank damage if something hit the flames, enemies that hit the fire will burn for 1 Post, which will damage them half a D rank damage.
Strengths:
- Great for fighting big groups
Weaknesses:
- Not so good against Fire Type Slayer
- If a Rhythm is played wrong, then the spell may not be casted
Name: Create: Arrow
Rank: D
Type: Summoning, Astral Force
Duration: 2 Posts
Cooldown: 3 Posts
Description: Calypso plays a rhythm on her violin and three astral arrows appear around Calypso, Calypso controls the arrow 45m around her by playing her violin and one arrow can cause half a D rank damage, the arrows can be broken if it is hit by a D rank damage.
Strengths:
- Far Ranged
Weaknesses:
- Would be useless if she doesn't know where the enemy is.
- If a Rhythm is played wrong, then the spell may not be casted
Name: Create: Soldier
Rank: D
Type: Summoning, Astral Force
Duration: 2 Posts
Cooldown: 3 Posts
Description: Calypso plays a rhythm on her violin and an astral soldier wearing an armor and holding an astral sword will appear, Calypso controls the soldier 60m around her by playing her violin and one melee attack from the soldier can cause 5 damage.
- Astral Soldier:
HP: 50
Abilities:
Active -Rampage; this ability is active when Calypso plays the violin faster, the soldier will no longer move on its own but will be thrown towards one enemy. This ability has a 2 post cooldown and if the soldier hits an enemy than they will receive a D rank spell damage. The range of this ability is 60m far from Calypso and its speed is 45m/s.
Passive -Protective; due to be one of Calypso's summons, he feel very protective of her and because of that he have a 10% reducing damage on himself.
Strengths:
- She don't have to worry about the enemy for awhile
Weaknesses:
- The soldier doesn't deal alot of damage
- If a Rhythm is played wrong, then the spell may not be casted
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Calypso on 29th July 2017, 4:25 pm; edited 3 times in total