Magic
Primary Magic: Ink Elemental Manipulation Magic
Secondary agic: N/A
Caster or Holder: Caster
Description: This magic is used to create ink or control preexisting ink to use in any manner one might imagine so long as you have the magic power to accomplish it. Whether it be weapons, armor, living constructs, barriers, large terrain attacks, or for simple purposes like drawings of impeccable quality. While the user is able to use their magic to create ink, it is far more magically efficient if there is preexisting ink to manipulate. This reduces the magic usage of the mage compared to self produced ink. So think twice before fighting such a mage at a library or newspaper stand.
Wyatt personally uses it for weapons or living constructs at the moment. He always has at least two books on him, and vials of ink and pens for writing, and as a source of ink in case magic power needs saving. Any and all ink in his environment is manipulatable. He is trying to expand on his magical to use the ink from a book to create creatures from said book, but that won't be possible for a while. The amount of ink available and the level of spell determines the amount of magical energy saved.
Strengths:
Weaknesses:
Abilities/Powers:
Primary Magic: Ink Elemental Manipulation Magic
Secondary agic: N/A
Caster or Holder: Caster
Description: This magic is used to create ink or control preexisting ink to use in any manner one might imagine so long as you have the magic power to accomplish it. Whether it be weapons, armor, living constructs, barriers, large terrain attacks, or for simple purposes like drawings of impeccable quality. While the user is able to use their magic to create ink, it is far more magically efficient if there is preexisting ink to manipulate. This reduces the magic usage of the mage compared to self produced ink. So think twice before fighting such a mage at a library or newspaper stand.
Wyatt personally uses it for weapons or living constructs at the moment. He always has at least two books on him, and vials of ink and pens for writing, and as a source of ink in case magic power needs saving. Any and all ink in his environment is manipulatable. He is trying to expand on his magical to use the ink from a book to create creatures from said book, but that won't be possible for a while. The amount of ink available and the level of spell determines the amount of magical energy saved.
Strengths:
- Ink is very easy to come by in urban areas.
- As a liquid , ink is rarely disrupted by solid objects such as earth or metal magic.
- Ink is able to be liquid form or solidified into entirely solid objects or creatures for greater versatility.
- Ink is not dettered by wind magic, it is merely turned from a liquid to a solid state if a higher rank magic is used on it.
- Powerful ink mages can become ink, effectively neutralizing physical attacks.
- Ink mages can tag running opponents with ink so they dripping a trail.
- Ink mages can draw weapons or beasts on scrolls or parchment in advance to pull off spells with little to no magic use.
- Ink mages are able to see through ink without problems, even if it's directly in their eyes.
- Tattoos can be used for ink magic.
Weaknesses:
- Ink is difficult to find out in the wild for the most part, requiring him to supply or create his own in most environments.
- Ink is weak against water based attacks, as it dilutes and dissipate the ink. Equal rank water spells reduce attacks 50%. One rank higher 75%. Two or more entirely neutralizes the spell.
- Ink is highly conductive, meaning when the two attacks meet lightning will reduce the ink attack by 50% strength at equal level, and do 150% damage to the ink user.
- Ink is highly flammable, being reduced 75% by equal rank fire attacks, and 100% by anything higher.
- Ink mages have to prepare all of the scroll spells in advance by using self made ink at full spell cost. A limit of three spell scrolls can be preserved effectively at once.
- Ink is incredibly opaque, and it's opacity can blind friends as well as foes if misused.
- Paper magic would be the worst nightmare of an ink mage. Equal rank Padres magic entirely neutralizes ink magic.
- If too far dispersed or diluted it will take time to collect the ink back together.
Abilities/Powers:
- Ink element mages always have innate artistic talents, whether it be painting, drawing, or otherwise.
- Ink mages have enhanced low light and night vision.
- Ink mages are immune to ink poisoning.
- Ink mages can write at superhuman speed, ten or more times faster than the average person, without mistakes.
- Ink mages have beautiful penmanship.
- Rank D spells:
Name: Ink Gauntlets
Rank: D
Type: Ink, Offensive
Description: An Ink Element Mage gathers ink on the fingers of both hands and solidifies them into razor sharp claws.
Range: Hand to hand
Speed: N/A
AoE: Physical touch
Strengths:- The sharp claws are designed for piercing through even earth and metal.
- They are great for digging
- These are immune to wind magic.
- They can be used to deflect or break normal metal weapons.
Weaknesses:- This spell is weak to fire, lightning, and water magic as dictated by the rules of Ink Manipulation Magic.
- They do not extend any protection to the Palm or back of the hand. Only to the fingers and knuckles.
- Paper magic disrupts the spell entirely at this level.
- They can't bore through solid stone at this level.
- They are immediate close range only. They are entirely useless against a distant opponent.
Duration: 2 post / Cooldown: 3 posts
Name: Ink Beast: Raven
Rank: D
Type: Ink, Offensive
Description: The caster conjures or pours ink into the palm of one cupped hand, then covers it with the other hand. Magic is imbued into the ink and the user tosses a small raven the size of an egg in the air. It expands to the size of a adult raven. It is 2 ft./ 61 cm from beak to tail, and is 4 ft. / 1.22 m. from wingtip to wingtip
Range: It can fly up to 200 ft/61 m away from the caster
Speed: 35 km/h or 22~ mi/h flight speed
AoE: Physical contact only.
Strengths:- The raven is mildly sentient, being capable of obeying simple orders and accomplishing tasks.
- It can fly faster than humans can run, and has sharp talons and a beak for attacking.
- It can operate independently from the caster, allowing for attacks on multiple fronts.
Weaknesses:- This spell is weak to fire, lightning, and water magic as dictated by the rules of Ink Manipulation Magic.
- The raven is neutralized by equal rank paper magic.
- Unlike most ink magic which is immune or resistant to wind magic, the raven is a flying creature and is thus effected by wind magic normally.
- The raven can be distracted like a normal bird. A simple mouse could accomplish such.
Duration: 2 posts / Cooldown: 3 posts
Name: Ink Rapier
Rank: D
Type: Ink, Offensive
Description: The user claps their palms together and fills them with either preexisting or self made ink. They spread their palms apart as they create the pommel and handle of the rapier. Then turning the right hand vertical they extend it out in front of them to create the length of the blade. The result is a solid ink rapier with a custom pommel and a 3 ft. / .92 m. blade.
Range: 3 ft. / .92 m. past the users natural reach
Speed: N/A
AoE: Physical contact only.
Strengths:
[/i]- The rapier is incredibly efficient for thrusting attacks. Piercing through most solid materials.
- The weapon is immune to equal rank wind magic, and resistant to higher levels of it.
- The rapier can deflect metal and earth based normal weapons.
Weaknesses:- This spell is weak to fire, lightning, and water magic as dictated by the rules of Ink Manipulation Magic.
- Equal rank paper magic neutralizes this spell.
- The weapon is not adept at slashing or hacking at opponents.
- The rapier is not an effective weapon in extreme close quarters combat.
Duration: 3 posts / Cooldown: 4 posts
Name: Ink Buckler Shield
Rank: D
Type: Ink, Defensive
Description: The user holds their hand over the intended arm the shield is going on in a open clawlike manner. Then they begin to swirl either preexisting or self produced ink in a circle until it expands to 18 in. / 45.7 cm. in diameter. It then solidifies into a shield upon their arm. A handle is on the inside they can use to hold it in their hand instead. Design of the shield is user preference based.
Range: Self
Speed: N/A
AoE: Self
Strengths:- The shield is immune to wind magic of equal rank and resistant to higher ranks of wind magic.
- The shield is solid enough to provide consistent support against physical assault.
- The shield can be used to shield bash enemies in order to stun them.
Weaknesses:- This spell is weak to fire, lightning, and water magic as dictated by the rules of Ink Manipulation Magic.
- Paper magic of equal rank will dispel the shield by 50% with each hit. Higher rank will dispel it entirely.
- The shield is not thick enough to prevent jarring of limbs when hit.
- The shield is rather small and therefore less effective against AoE attacks.
- The shield breaks after defending against 2 D rank damage.
Duration: 3 posts / Cooldown: 4 posts- The sharp claws are designed for piercing through even earth and metal.