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    Earth Manipulation magic

    Daichi Bahadur
    Daichi Bahadur

    VIP- Player 
    Lineage : Androphobic Annihilation
    Position : None
    Posts : 50
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Earth Manipulation
    Second Skill: n/a
    Third Skill:

    Earth Manipulation magic Empty Earth Manipulation magic

    Post by Daichi Bahadur 27th April 2014, 8:48 pm

    Magic

    Primary Magic: Earth Manipulation Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: Earth manipulation Magic dates back to the early times, and it’s uses and abilities vary depending on the will of the mage. The magic itself acts upon surrounding earthen objects, be they dirt, stone, or gem. Using this magic a mage can move earthen objects at will, and also adjust their density, on occasion forming something different, for example applying super pressure to some earth in order to form diamond, or to decrease the density of a solid boulder being hurled at you, so it mostly just falls apart upon impact, or soften and manoeuvre the ground so as to reduce the impact from a fall. Earth manipulation magic gives full command over the earth.

    The mage must concentrate the mind, and is often found performing hand gestures to help facilitate concentration of the desired result of the spell. Although hand gestures are not required, they do increase the potency of the magic being performed. Drawing upon the mages own magical power they can alter the very molecular structure of all earthen creations, allowing for either movement of them, or adaption of their properties. The most usual being the hardening of dirt, and propulsion in an attempt to attack foes.

    Strengths:
    • Strong against lighting based magic. Due to being Intune with all the earth, most lightning based attacks loose strength against this magic, due to the electricity being grounded and dispersed. As a result lighting spells of the same rank will be more easily overcome.
    • Reinforced Defense. Through the manipulation of matter, defensive structures created by this magic are more resistant than actual objects made of the same material.
    • Easy maneuverability. Through the movement of the earth it is easy to redirect an offensive, or defensive spell, in order for it to have a greater effect, making accuracy problems almost a thing of the past.

    Weaknesses:
    • Weak against Fire based magic. Fire destroys, burning all in it’s path, or melting away what could have been reinforced. When heated molecules tend to have to much energy to control, so even if the structure doesn’t simply burn away, it will usually be next to impossible to control until it has cooled down.
    • Highly noticeable. All spells tend to be easily noticed, and as a result can be easily reacted to and responded against, for example that boulder is following me, I’ll simply blow it up, end of problem. Stealth is not the strong point of an earth manipulator; they tend to make big changes, and loud effects when used.
    • Limited by availibity of resources. Although most things are made from earthen materials, some are completely man made, and others, where living creations that have minds of their own, if there is no available material around, this magic is rendered null.

    Abilities/Powers: Through the constant use of Earth manipulation, the mage has a higher durability, endurance and strength, making them perfect for the longer fought battle. Also should there be a plentiful supply of material available, then the ground seems to shift, pushing the mage on faster increasing speed beyond that of the average mage.  

    Iron Earth Wall:

    Floating Earth:

    Exploding Earth:

    Clay Covering:


    Last edited by eddie55 on 29th April 2014, 4:07 pm; edited 2 times in total
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    Guest
    Guest

    Earth Manipulation magic Empty Re: Earth Manipulation magic

    Post by Guest 28th April 2014, 12:02 pm

    D-Rank spells tend to last for a maximum of two posts, with a cool-down of three. Also, your second spell requires at least 3 strengths and 4 weaknesses.

    Make these changes, then reply for a second review. Remember to include as many measurements as deemed necessary, and make your descriptions as clear as possible.
    Daichi Bahadur
    Daichi Bahadur

    VIP- Player 
    Lineage : Androphobic Annihilation
    Position : None
    Posts : 50
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Earth Manipulation
    Second Skill: n/a
    Third Skill:

    Earth Manipulation magic Empty Re: Earth Manipulation magic

    Post by Daichi Bahadur 28th April 2014, 12:17 pm

    okay i think that looks right now :)
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    Guest
    Guest

    Earth Manipulation magic Empty Re: Earth Manipulation magic

    Post by Guest 29th April 2014, 10:20 am

    The Duration of your first spell says 2 posts, though in the description, it says 4 posts. Edit this, and your magic will most likely be approved.
    Daichi Bahadur
    Daichi Bahadur

    VIP- Player 
    Lineage : Androphobic Annihilation
    Position : None
    Posts : 50
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Earth Manipulation
    Second Skill: n/a
    Third Skill:

    Earth Manipulation magic Empty Re: Earth Manipulation magic

    Post by Daichi Bahadur 29th April 2014, 4:08 pm

    okay done :)
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    Guest
    Guest

    Earth Manipulation magic Empty Re: Earth Manipulation magic

    Post by Guest 29th April 2014, 4:12 pm

    Approved

      Current date/time is 5th November 2024, 7:57 am