Primary Magic: Solar Manipulation Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Solar Manipulation is just that. The user can manipulate and do different kinds of feats using the energy of the Sun. The user will gather energy from the sun and use it in a myriad of ways. This magic can be used to heat up certain things using UV light emanation and microwaves. It can be used to create small solar flares as well as heat up the user’s body. The magic permits the user to absorb energy from the sun in order to either heal himself or power himself up. (Don’t know if more is needed, but please advise if more is required.)
Strengths:
• Strong burning damage
• High impact damage
• Single and area targeting
Weaknesses:
• 50% less effective when used at night or underground
• Environmental damage
• Requires channeling time of 1 post at night or underground.
• Costs 50% more when used at night or underground
Lineage: Blessed by the Fourth Wall
Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.
Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time. Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses, see 2 likes or 2 dislikes, and so on.), or from another post to know someone is for example pursuing them or that someone is going to make a certain attack on them within the current post.
Usage: 5 post cooldown between uses.
Unique Abilities:
• Immunity to Normal Heat (e.g. campfire, furnaces, lamps, etc.). 25% reduction of damage heat based spells.
• Prolonged touch can cause minor burn to others (superficial damage, more for roleplay than actual combat scenes so no actual damage, only gag damage)
• Immunity to cold only during daylight (e.g. cold drinks, leisure pool, etc.) 25% reduction of damage to cold damage.
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Solar Manipulation is just that. The user can manipulate and do different kinds of feats using the energy of the Sun. The user will gather energy from the sun and use it in a myriad of ways. This magic can be used to heat up certain things using UV light emanation and microwaves. It can be used to create small solar flares as well as heat up the user’s body. The magic permits the user to absorb energy from the sun in order to either heal himself or power himself up. (Don’t know if more is needed, but please advise if more is required.)
Strengths:
• Strong burning damage
• High impact damage
• Single and area targeting
Weaknesses:
• 50% less effective when used at night or underground
• Environmental damage
• Requires channeling time of 1 post at night or underground.
• Costs 50% more when used at night or underground
Lineage: Blessed by the Fourth Wall
Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.
Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time. Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses, see 2 likes or 2 dislikes, and so on.), or from another post to know someone is for example pursuing them or that someone is going to make a certain attack on them within the current post.
Usage: 5 post cooldown between uses.
Unique Abilities:
• Immunity to Normal Heat (e.g. campfire, furnaces, lamps, etc.). 25% reduction of damage heat based spells.
• Prolonged touch can cause minor burn to others (superficial damage, more for roleplay than actual combat scenes so no actual damage, only gag damage)
• Immunity to cold only during daylight (e.g. cold drinks, leisure pool, etc.) 25% reduction of damage to cold damage.
- Rank D Spells:
- Sunlight Arrow:
- Name: Sunlight Arrow
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 Post
Description: Sunlight Arrow is exactly what it sounds. The user makes the motion as if shooting a bow and arrow in order to activate the magic. An arrow of pure light forms in the user’s hands. He makes the motion to release and it flies all the way to its mark. As a Rank D, it can only be used against one target at a time but it covers a Range of up to 15 meters with a speed of 10m/s. Once it hits the target it explodes in a blinding light which causes the target to burn. The explosion deals D rank spell damage if it connects.
Strengths:
• Impact damage that causes target to stagger back or is thrown backwards
Weaknesses:
• Half-range at night or underground
• Takes more time to perform at night or underground (2 post total)
- Solar Penance:
Name: Solar PenanceRank: D
Type: Offensive
Duration: 2 posts
Cooldown: 3 Posts
Description: The training required to use Solar Penance is arduous and it takes some time to master. This spell covers the user's body with concentrated UV light, making the body radiate with solar energy under the sun. This grants the user with 25% more speed when moving and 25% more strength when hitting its object. Because of how it exposes the body, the spell cannot be used for long periods of time, as it will wear the body out and leaves scars behind.
Strengths:
• Improved Strength and speed in combat situations.
Weaknesses:
• Only works during daylight.
• Magic leaves scars if used multiple times during the same day.
- Armor Brilliance:
Name: Armor Brilliance
Rank: D
Type: Defensive
Duration: 2 Posts
Cooldown: 3 Posts
Description: Armor Brilliance allows the user to be covered in a sort of reflective coat that reflects the sunlight to his opponent. When his opponent’s back is against the sun, this spell (with correct position) uses the user’s body to reflect the sun’s rays. This will temporary blind Rank D opponents for 2 posts and Rank C opponents by half of the duration.
Strengths:
• Blinds opponents for a limited time
Weaknesses:
• Only works during daylight.
• Requires 2 posts to activate (1 to get in position and another to power up the spell)
- Heat Wave Surge:
Name: Heat Wave Surge
Rank: D
Type: Utility
Duration: 2 Posts
Cooldown: 3 Posts
Description: Heat Wave Surge is a spell that raises the temperature in a specific location. An thin red circle of up to 10 feet in diameter encloses the target and raises the temperature within. It rises to such extremes that those caught inside it will begin to sweat and are likely to pass out from exhaustion. The user of the spell has to be within 20 feet of the target area in order to cast the spell. The spell does not deal damage in itself, it temporarily incapacitates Rank D opponents for 2 posts.
Strengths:
• Can be used inside and outside of battle
Weaknesses:
• Only works during daylight.
• Does not work in extreme cold weather.
Last edited by Takemitsu Naoaki on 12th October 2016, 6:10 pm; edited 2 times in total