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    Heat Manipulation Magic

    Okura Jin
    Okura Jin

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Eternal warlord
    Position : None
    Posts : 1120
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 33
    Experience : 4143.75

    Character Sheet
    First Skill: Heat Manipulation Magic
    Second Skill:
    Third Skill:

    Heat Manipulation Magic Empty Heat Manipulation Magic

    Post by Okura Jin 11th March 2015, 3:07 am

    Magic

    Primary Magic: Heat Manipulation
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster Type
    Description: The ability to manipulate heat in all it's forms. To sap away heat from a body leaving behind nothing but cold, or to pour in heat into a cold body; either melting it or making it extremely hot. Every body has a certain level of heat within it, due to the molecules that are constantly in motion. This magic can either take away or add more heat producing either freezing or burning effects. Technically, it's not burning, its just increasing the heat of that body enough to produce flames; those flames are the cause of burns. The magic is complex and is difficult to understand apparently, if the user doesn't explain it the opponent can perceive that the user is capable of using both ice and flames. While actually, the user is only controlling the heat, the ice or flames are merely the byproducts.

    The magic is an advanced level caster type magic and isn't easy to understand. Jin is still learning the various ways it can be used. He uses his powers to his understand and explores more possibilities. Against flames he can simply drain their heat resulting in a 'cooling down' of those flames. Against ice, he can simple pour in heat and reduce the ice into normal water which is quite comfy to take a bath in. The magic is used offensively, defensively and even for supplementary means like producing fires or making a path way by depriving a floor of its heat. Thus resulting in an icy path way, one can simply skate away using that icy path.

    Strengths:
    - Against Fire & Ice: It can be argued that fire is simply the excess of heat while Ice is its deprivation. Both can be countered by reversing the process and that's the advantage of this magic. Not only that, it can produce both of them too by following they way they work thus containing both freezing and burning effects.  
    - Resistant to Both Cold And Heat: It is heat manipulation, so the user can adjust his own body temperature in accordance to the outside temperature. There's practically no need to wear specific clothes in accordance to the weather.
    -Side Effect: Air moves from higher pressure to lower pressure (second law of thermodynamics). By changing the temperature of one area in regards to the next, and if the temperature difference is just too much one can even manipulate air. This is like a side effect and can only be used at an advanced level where the user can control the magic more firmly.

    Weaknesses:
    - Larger Area: The larger the area, the more time it takes to alter the heat of that object or body. Let's say a large stone is hurled towards this heat user. In that case, there's not nearly enough time to burn it down or freeze it, so unless the user moves, he'll end up crushed into a pancake.
    - Area Of Contact: The user of this magic, needs to touch the object in order to change it's temperature. This can be done either directly or indirectly, so if the user is touching the floor by his feet and the opponent is standing on the same floor. As long as the opponent is standing on the floor, his/her body temperature can be effected. It'll be even more difficult if the opponent is moving because the opponent's feet keep getting off of the floor. So the area of contact isn't constant rather alternating. The effects can be negligible at the point where the opponent is running or jumping because it won't provide nearly enough time.
    - Distance: Distance also inversely effects the abilities of this magic. If the user is even touching the object indirectly but the user is further away, it'll take time. The further distance the more time it'll take to effect it.
    - Effects Can be Countered: Heat manipulation can only manipulate the heat but that's also it's weak point. If one deprives an opponent of their body heat and the opponent escapes, all the opponent needs to do is find a source of heat and warm themselves up enough. The effects will gradually wear off. The inverse can be done in case the opponent is warmed up a lot so a shower or some ice would take care of it.

    Lineage:
    Eternal Warlord:
    Description: In the tales of warriors and warlords, there is one that tells of Gor. A warlord who fought on the front lines with his men, victory after victory. His experience, cunning, intellect and skill made his men respect him and do every single thing he commanded them to do. In one of his last battles, when he was growing older, Gor fought through the front lines of the enemy's forces all the way to their leader, a powerful necromage. When he slew the dark mage, malicious magic exploded from the necromage's corpse and entered Gor's body. Soon after, Gor figured out he could use a strange ability which is presumed to come from the necromage to call upon the souls of his fallen companions and those he had killed to fight alongside him. Three years later, he finally had a son to continue his legendary bloodline.
    Ability: Can summon two spirit warriors carrying weapons of your choice to fight beside you. They follow your commands. These summons equal the rank of the user, and are able to do user ranked damage with their strikes. Each takes 3 User ranked spells to destroy, or the equivalent to.
    Usage: Can only be used once per thread. Duration: 5 posts.

    Unique Abilities:
    - The heat alterations caused by the user are permanent unless altered by the user himself or by other heat means. In other words, once the user changes the temperature of an object or opponent, unless it is heated up or cooled down(depending on the effect) it will maintain its altered state. In order to counter Jin's altered effects, one needs to be at least two ranks higher.
    - Jin can use his magic without taking a specific stance or even moving his hands. He only needs to focus and he can alter the heat of the object.
    - Stat altering: Heat generated can help allies to speed up their actions or the reduction in heat can slow down foes. Depending on the exposure and time, the effects are greater or less. This ability can be used to speed up one's own speed as well. The user can benefit from this by increasing 2% speed per rank. At D-rank the maximum speed gained is 2%, with each rank up it's doubled. This is an active ability.
    - Thermal Vision: Getting used to his magic, he has now developed the ability to recognize and identify thermal signatures. He can see things and track them if need be using their body heat (Thermal Vision). Jin can see using his thermal vision, this implies that this ability is limited by "as far as the eye can see". As this is thermal vision, cold bodies are basically undetectable. If a warm body or a person is camouflaged among other hot objects. It would be nearly impossible to tell the two apart, hence this ability would fail. So if Jin's inside a building, then he can probably see the thermal visions of the entire building unless it is taller than 339 kilometers.

    Note: Theoretically, the human eye can see for 339 kilometers but the clouds come in the way if you see above you. If you look straight ahead then it's the earth's curvature that makes the sight blurry and you unable to see. Originally, the human eye can see galaxies that are even light years away.  

    - Ethernano Manipulation: This is an extension of the heat manipulation magic. Not only is Jin able to manipulate the heat of objects but ethernano as well. Thus his spells can either burn away or freeze ethernano (depending on the spell used), making it useless for the target. This thus limits ones ability to use maryoku. This is a passive ability which also takes into account Jin's ability to produce permanent effects. So the effected ethernano can only be returned to normal by a two ranked higher mage. The amount of burned away or frozen maryoku stacks with each successive hit.
    Effect Chart:


    Spells:
    D-rank Spells:

    C-rank Spells:


    B-rank Spell:
    Signature Spell:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    Last edited by Okura Jin on 3rd August 2015, 8:28 am; edited 15 times in total
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Thorn 11th March 2015, 3:58 am

    Okura Jin wrote:Magic

    Primary Magic: Heat Manipulation
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster Type
    Description: The ability to manipulate heat in all it's forms. To sap away heat from a body leaving behind nothing but cold, or to pour in heat into a cold body; either melting it or making it extremely hot. Every body has a certain level of heat within it, due to the molecules that are constantly in motion. This magic can either take away or add more heat producing either freezing or burning effects. Technically, it's not burning, its just increasing the heat of that body enough to produce flames; those flames are the cause of burns. The magic is complex and is difficult to understand apparently, if the user doesn't explain it the opponent can perceive that the user is capable of using both ice and flames. While actually, the user is only controlling the heat, the ice or flames are merely the byproducts.

    The magic is an advanced level caster type magic and isn't easy to understand. Jin is still learning the various ways it can be used. He uses his powers to his understand and explores more possibilities. Against flames he can simply drain their heat resulting in a 'cooling down' of those flames. Against ice, he can simple pour in heat and reduce the ice into normal water which is quite comfy to take a bath in. The magic is used offensively, defensively and even for supplementary means like producing fires or making a path way by depriving a floor of its heat. Thus resulting in an icy path way, one can simply skate away using that icy path.

    Strengths:
    - Against Fire & Ice: It can be argued that fire is simply the excess of heat while Ice is its deprivation. Both can be countered by reversing the process and that's the advantage of this magic. Not only that, it can produce both of them too by following they way they work thus containing both freezing and burning effects.  
    - Resistant to Both Cold And Heat: It is heat manipulation, so the user can adjust his own body temperature in accordance to the outside temperature. There's practically no need to wear specific clothes in accordance to the weather.
    -Side Effect: Air moves from higher pressure to lower pressure (second law of thermodynamics). By changing the temperature of one area in regards to the next, and if the temperature difference is just too much one can even manipulate air. This is like a side effect and can only be used at an advanced level where the user can control the magic more firmly.

    Weaknesses:
    - Larger Area: The larger the area, the more time it takes to alter the heat of that object or body. Let's say a large stone is hurled towards this heat user. In that case, there's not nearly enough time to burn it down or freeze it, so unless the user moves, he'll end up crushed into a pancake.
    - Area Of Contact: The user of this magic, needs to touch the object in order to change it's temperature. This can be done either directly or indirectly, so if the user is touching the floor by his feet and the opponent is standing on the same floor. As long as the opponent is standing on the floor, his/her body temperature can be effected. It'll be even more difficult if the opponent is moving because the opponent's feet keep getting off of the floor. So the area of contact isn't constant rather alternating. The effects can be negligible at the point where the opponent is running or jumping because it won't provide nearly enough time.
    - Distance: Distance also inversely effects the abilities of this magic. If the user is even touching the object indirectly but the user is further away, it'll take time. The further distance the more time it'll take to effect it.
    - Effects Can be Countered: Heat manipulation can only manipulate the heat but that's also it's weak point. If one deprives an opponent of their body heat and the opponent escapes, all the opponent needs to do is find a source of heat and warm themselves up enough. The effects will gradually wear off. The inverse can be done in case the opponent is warmed up a lot so a shower or some ice would take care of it.

    Lineage:
    Eternal Warlord:
    Description: In the tales of warriors and warlords, there is one that tells of Gor. A warlord who fought on the front lines with his men, victory after victory. His experience, cunning, intellect and skill made his men respect him and do every single thing he commanded them to do. In one of his last battles, when he was growing older, Gor fought through the front lines of the enemy's forces all the way to their leader, a powerful necromage. When he slew the dark mage, malicious magic exploded from the necromage's corpse and entered Gor's body. Soon after, Gor figured out he could use a strange ability which is presumed to come from the necromage to call upon the souls of his fallen companions and those he had killed to fight alongside him. Three years later, he finally had a son to continue his legendary bloodline.
    Ability: Can summon two spirit warriors carrying weapons of your choice to fight beside you. They follow your commands. These summons equal the rank of the user, and are able to do user ranked damage with their strikes. Each takes 3 User ranked spells to destroy, or the equivalent to.
    Usage: Can only be used once per thread. Duration: 5 posts.

    Unique Abilities:
    - The heat alterations caused by the user are permanent unless altered by the user himself or by other heat means. In other words, once the user changes the temperature of an object or opponent, unless it is heated up or cooled down(depending on the effect) it will maintain its altered state.
    - Jin can use his magic without taking a specific stance or even moving his hands. He only needs to focus and he can alter the heat of the object.
    - Stat altering: Heat generated can help allies to speed up their actions or the reduction in heat can slow down foes. Depending on the exposure and time, the effects are greater or less. This ability can be used to speed up one's own speed as well. The user can benefit from this by increasing 2% speed per rank. At D-rank the maximum speed gained is 2%, with each rank up it's doubled. This is an active ability.

    Spells:

    Name: Heat Source
    Rank: D
    Type: Offensive/ Supplementary
    Duration: 3 posts
    Cooldown:4 posts
    Description: This is an instant type of spell in which the user focuses heat onto his hands and feet. Due to the extreme heat generated at these points, they turn red and when hit with any surface, they can cause burns and wounds instantly. The heat can be maintained for three continuous posts after which it requires a cool down. The effects can be maintained on all four limbs or either one or two for the said time, all four limbs can be used simultaneously. [coror=red] can you put in the Damage please. also what rank it can effect up to[/color]
    Strengths:
    - The red limbs can be used as a light source in dark areas, giving this ability its supplementary type.
    - In close quarter battles, this technique can force the opponent to stay away or keep a distance from his limbs.
    - The technique can also be used to counter ice based or water based attacks, turning them to water or steam.
    Weaknesses:
    - If the ice and water based attack is of a higher rank then the user can only hold up against them. If the opponent's spell is two ranks's higher then it'll simply cool down the limbs. So the technique can be deactivated in the first post turn.
    - The heat source wouldn't differentiate between friends and foe, so if a friend is accidentally hit by it, it's gonna burn. (Unless the technique is deactivated before impact)
    - The heat source would melt weapon handles, so a weapon can't be used when using this technique.
    one more weakness

    Name: Heat Wave
    Rank: D-rank
    Type: Offensive
    Duration: Instant
    Cooldown:2 Postsminimal of 3 post cooldown
    Description: By changing the heat of the air around him, Jin hurls the heated wave towards the enemy. The wave can be propagated in the direction of his arms, since he needs to move his arms to send the heat. The heat has an effective area of 5 meters, the temperature of this heat wave is 140 F. (At this temperature normal human skin becomes numb, at 131 F human skin receives second degree burns).  The normal speed of this wave is approximately equal to that of an arrow launched from a normal bow. 5 meters is too high please lower and put it in feet

    Strengths:
    - Heat can't be seen, so this wave isn't visible. Unless someone has means to see heat changes, like heat vision.
    - A ranged attack that can cause serious burns if someone is too close.
    - It is a flexible attack since it moves in the direction the arm is moved.
    - If the technique is used after freezing the area of the intended propagation, it'll move faster than its normal speed. The increase in speed would be 25%.
    Weaknesses:
    - Thick Ice or Large amount of water can reduce the efficiency or even fend off against this attack.
    - Distance is inversely proportional, the closest the opponent is the strongest its effects. This implies that at 5 meter distance the effects are the weakest.
    - Against a speedy opponent, it won't be much effective since he/she would simply move out of the way.
    - If the cold area is heated up before the technique, or simply the opponent changes position, the speed boost doesn't come in effect.
    you need one more weakness

    Name: Weapon Boost
    Rank: D-rank
    Type: Supplementary
    Duration: 2 posts
    Cooldown: 3 posts
    Description: When using a weapon, the user can utilize it as an extension of his abilities. By changing temperatures on and around the weapon, the user can damage the opponent differently. The opponent might end up frozen or burned when in close vicinity with the weapon. The magic is effective in an area of 3 feet radius around the weapon. During the magic, the color of the weapon changes, turning to either red (when heated) or light blue (when deprived of heat).   how much damage dose this cores
    Strengths:
    - This can come in handy against opponents who use weapons. Normal swords and weapons can even end up damaged when in contact with this specific weapon.
    - The boost is applicable to any weapon that the user can hold and use.
    Weaknesses:
    - The weapons used can also end up damaged depending on their durability they may or may not last long.
    - This technique is only applicable to weapons that can be held. So in case of a bow and arrow, the heat changes are effective around the bow, NOT the arrow.
    - Unless it's some special weapon, regardless of durability the weapon won't be usable after the technique is finished.
    its a minimal of 3 strengths and 4 weaknesses

    Name: Escape Route
    Rank: D-rank
    Type: Supplementary
    Duration: 2 posts
    Cooldown: 3 posts
    Description: By freezing the floor underneath his feet, he can slide along and get away. The technique can continuously be used for two posts, so the area of effect depends on how faster the user can use it. With one step the user can freeze 1 meter distance ahead of himself, gaining a speed boost of 50%. distance in feet please and 50% is to high most I have seen is 25%

    Strengths:
    - This is merely a supplementary technique to allow the user to escape from sticky situations.
    Weaknesses:
    - If the frozen floor is destroyed by any means, the user comes to an abrupt halt.
    - Against fire users, the technique becomes practically useless since such an opponent won't allow a floor to be frozen easily.
    minimal of 3 strengths and 4 weaknesses

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    _____________________________________________________________________________________

    Heat Manipulation Magic S6Eaz9K
    Okura Jin
    Okura Jin

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Eternal warlord
    Position : None
    Posts : 1120
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 33
    Experience : 4143.75

    Character Sheet
    First Skill: Heat Manipulation Magic
    Second Skill:
    Third Skill:

    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Okura Jin 11th March 2015, 4:30 am

    Altered according to your instructions. For the last speed boost, it is altered but I only gave it a double boost because the technique focuses only on speed. It has no other uses besides that so I thought that would be acceptable. Guess it isn't, so bump~


    _____________________________________________________________________________________


    Heat Manipulation Magic Shogo_makishima_signature__jin__by_dreamishlyme-d9bo856
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Thorn 11th March 2015, 4:40 am

    Accepted


    _____________________________________________________________________________________

    Heat Manipulation Magic S6Eaz9K
    Okura Jin
    Okura Jin

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Eternal warlord
    Position : None
    Posts : 1120
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 33
    Experience : 4143.75

    Character Sheet
    First Skill: Heat Manipulation Magic
    Second Skill:
    Third Skill:

    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Okura Jin 18th March 2015, 12:41 pm

    Altered and added C-rank spells. I wish to add a signature spell later so if approved please don't move it. I will add the signature spell after the C-rank spells have been approved.


    _____________________________________________________________________________________


    Heat Manipulation Magic Shogo_makishima_signature__jin__by_dreamishlyme-d9bo856
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Thorn 18th March 2015, 4:18 pm

    Okura Jin wrote:Magic

    Primary Magic: Heat Manipulation
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster Type
    Description: The ability to manipulate heat in all it's forms. To sap away heat from a body leaving behind nothing but cold, or to pour in heat into a cold body; either melting it or making it extremely hot. Every body has a certain level of heat within it, due to the molecules that are constantly in motion. This magic can either take away or add more heat producing either freezing or burning effects. Technically, it's not burning, its just increasing the heat of that body enough to produce flames; those flames are the cause of burns. The magic is complex and is difficult to understand apparently, if the user doesn't explain it the opponent can perceive that the user is capable of using both ice and flames. While actually, the user is only controlling the heat, the ice or flames are merely the byproducts.

    The magic is an advanced level caster type magic and isn't easy to understand. Jin is still learning the various ways it can be used. He uses his powers to his understand and explores more possibilities. Against flames he can simply drain their heat resulting in a 'cooling down' of those flames. Against ice, he can simple pour in heat and reduce the ice into normal water which is quite comfy to take a bath in. The magic is used offensively, defensively and even for supplementary means like producing fires or making a path way by depriving a floor of its heat. Thus resulting in an icy path way, one can simply skate away using that icy path.

    Strengths:
    - Against Fire & Ice: It can be argued that fire is simply the excess of heat while Ice is its deprivation. Both can be countered by reversing the process and that's the advantage of this magic. Not only that, it can produce both of them too by following they way they work thus containing both freezing and burning effects.  
    - Resistant to Both Cold And Heat: It is heat manipulation, so the user can adjust his own body temperature in accordance to the outside temperature. There's practically no need to wear specific clothes in accordance to the weather.
    -Side Effect: Air moves from higher pressure to lower pressure (second law of thermodynamics). By changing the temperature of one area in regards to the next, and if the temperature difference is just too much one can even manipulate air. This is like a side effect and can only be used at an advanced level where the user can control the magic more firmly.

    Weaknesses:
    - Larger Area: The larger the area, the more time it takes to alter the heat of that object or body. Let's say a large stone is hurled towards this heat user. In that case, there's not nearly enough time to burn it down or freeze it, so unless the user moves, he'll end up crushed into a pancake.
    - Area Of Contact: The user of this magic, needs to touch the object in order to change it's temperature. This can be done either directly or indirectly, so if the user is touching the floor by his feet and the opponent is standing on the same floor. As long as the opponent is standing on the floor, his/her body temperature can be effected. It'll be even more difficult if the opponent is moving because the opponent's feet keep getting off of the floor. So the area of contact isn't constant rather alternating. The effects can be negligible at the point where the opponent is running or jumping because it won't provide nearly enough time.
    - Distance: Distance also inversely effects the abilities of this magic. If the user is even touching the object indirectly but the user is further away, it'll take time. The further distance the more time it'll take to effect it.
    - Effects Can be Countered: Heat manipulation can only manipulate the heat but that's also it's weak point. If one deprives an opponent of their body heat and the opponent escapes, all the opponent needs to do is find a source of heat and warm themselves up enough. The effects will gradually wear off. The inverse can be done in case the opponent is warmed up a lot so a shower or some ice would take care of it.

    Lineage:
    Eternal Warlord:
    Description: In the tales of warriors and warlords, there is one that tells of Gor. A warlord who fought on the front lines with his men, victory after victory. His experience, cunning, intellect and skill made his men respect him and do every single thing he commanded them to do. In one of his last battles, when he was growing older, Gor fought through the front lines of the enemy's forces all the way to their leader, a powerful necromage. When he slew the dark mage, malicious magic exploded from the necromage's corpse and entered Gor's body. Soon after, Gor figured out he could use a strange ability which is presumed to come from the necromage to call upon the souls of his fallen companions and those he had killed to fight alongside him. Three years later, he finally had a son to continue his legendary bloodline.
    Ability: Can summon two spirit warriors carrying weapons of your choice to fight beside you. They follow your commands. These summons equal the rank of the user, and are able to do user ranked damage with their strikes. Each takes 3 User ranked spells to destroy, or the equivalent to.
    Usage: Can only be used once per thread. Duration: 5 posts.

    Unique Abilities:
    - The heat alterations caused by the user are permanent unless altered by the user himself or by other heat means. In other words, once the user changes the temperature of an object or opponent, unless it is heated up or cooled down(depending on the effect) it will maintain its altered state.
    - Jin can use his magic without taking a specific stance or even moving his hands. He only needs to focus and he can alter the heat of the object.
    - Stat altering: Heat generated can help allies to speed up their actions or the reduction in heat can slow down foes. Depending on the exposure and time, the effects are greater or less. This ability can be used to speed up one's own speed as well. The user can benefit from this by increasing 2% speed per rank. At D-rank the maximum speed gained is 2%, with each rank up it's doubled. This is an active ability.

    Spells:
    D-rank Spells:

    C-rank Spells:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    _____________________________________________________________________________________

    Heat Manipulation Magic S6Eaz9K
    Okura Jin
    Okura Jin

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Eternal warlord
    Position : None
    Posts : 1120
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 33
    Experience : 4143.75

    Character Sheet
    First Skill: Heat Manipulation Magic
    Second Skill:
    Third Skill:

    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Okura Jin 19th March 2015, 11:45 am

    Altered the existing C-rank spells as instructed. Also added one more C-rank spell since the purchase has been approved now.


    _____________________________________________________________________________________


    Heat Manipulation Magic Shogo_makishima_signature__jin__by_dreamishlyme-d9bo856
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    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Thorn 19th March 2015, 4:16 pm

    Okura Jin wrote:Magic

    Primary Magic: Heat Manipulation
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster Type
    Description: The ability to manipulate heat in all it's forms. To sap away heat from a body leaving behind nothing but cold, or to pour in heat into a cold body; either melting it or making it extremely hot. Every body has a certain level of heat within it, due to the molecules that are constantly in motion. This magic can either take away or add more heat producing either freezing or burning effects. Technically, it's not burning, its just increasing the heat of that body enough to produce flames; those flames are the cause of burns. The magic is complex and is difficult to understand apparently, if the user doesn't explain it the opponent can perceive that the user is capable of using both ice and flames. While actually, the user is only controlling the heat, the ice or flames are merely the byproducts.

    The magic is an advanced level caster type magic and isn't easy to understand. Jin is still learning the various ways it can be used. He uses his powers to his understand and explores more possibilities. Against flames he can simply drain their heat resulting in a 'cooling down' of those flames. Against ice, he can simple pour in heat and reduce the ice into normal water which is quite comfy to take a bath in. The magic is used offensively, defensively and even for supplementary means like producing fires or making a path way by depriving a floor of its heat. Thus resulting in an icy path way, one can simply skate away using that icy path.

    Strengths:
    - Against Fire & Ice: It can be argued that fire is simply the excess of heat while Ice is its deprivation. Both can be countered by reversing the process and that's the advantage of this magic. Not only that, it can produce both of them too by following they way they work thus containing both freezing and burning effects.  
    - Resistant to Both Cold And Heat: It is heat manipulation, so the user can adjust his own body temperature in accordance to the outside temperature. There's practically no need to wear specific clothes in accordance to the weather.
    -Side Effect: Air moves from higher pressure to lower pressure (second law of thermodynamics). By changing the temperature of one area in regards to the next, and if the temperature difference is just too much one can even manipulate air. This is like a side effect and can only be used at an advanced level where the user can control the magic more firmly.

    Weaknesses:
    - Larger Area: The larger the area, the more time it takes to alter the heat of that object or body. Let's say a large stone is hurled towards this heat user. In that case, there's not nearly enough time to burn it down or freeze it, so unless the user moves, he'll end up crushed into a pancake.
    - Area Of Contact: The user of this magic, needs to touch the object in order to change it's temperature. This can be done either directly or indirectly, so if the user is touching the floor by his feet and the opponent is standing on the same floor. As long as the opponent is standing on the floor, his/her body temperature can be effected. It'll be even more difficult if the opponent is moving because the opponent's feet keep getting off of the floor. So the area of contact isn't constant rather alternating. The effects can be negligible at the point where the opponent is running or jumping because it won't provide nearly enough time.
    - Distance: Distance also inversely effects the abilities of this magic. If the user is even touching the object indirectly but the user is further away, it'll take time. The further distance the more time it'll take to effect it.
    - Effects Can be Countered: Heat manipulation can only manipulate the heat but that's also it's weak point. If one deprives an opponent of their body heat and the opponent escapes, all the opponent needs to do is find a source of heat and warm themselves up enough. The effects will gradually wear off. The inverse can be done in case the opponent is warmed up a lot so a shower or some ice would take care of it.

    Lineage:
    Eternal Warlord:
    Description: In the tales of warriors and warlords, there is one that tells of Gor. A warlord who fought on the front lines with his men, victory after victory. His experience, cunning, intellect and skill made his men respect him and do every single thing he commanded them to do. In one of his last battles, when he was growing older, Gor fought through the front lines of the enemy's forces all the way to their leader, a powerful necromage. When he slew the dark mage, malicious magic exploded from the necromage's corpse and entered Gor's body. Soon after, Gor figured out he could use a strange ability which is presumed to come from the necromage to call upon the souls of his fallen companions and those he had killed to fight alongside him. Three years later, he finally had a son to continue his legendary bloodline.
    Ability: Can summon two spirit warriors carrying weapons of your choice to fight beside you. They follow your commands. These summons equal the rank of the user, and are able to do user ranked damage with their strikes. Each takes 3 User ranked spells to destroy, or the equivalent to.
    Usage: Can only be used once per thread. Duration: 5 posts.

    Unique Abilities:
    - The heat alterations caused by the user are permanent unless altered by the user himself or by other heat means. In other words, once the user changes the temperature of an object or opponent, unless it is heated up or cooled down(depending on the effect) it will maintain its altered state.
    - Jin can use his magic without taking a specific stance or even moving his hands. He only needs to focus and he can alter the heat of the object.
    - Stat altering: Heat generated can help allies to speed up their actions or the reduction in heat can slow down foes. Depending on the exposure and time, the effects are greater or less. This ability can be used to speed up one's own speed as well. The user can benefit from this by increasing 2% speed per rank. At D-rank the maximum speed gained is 2%, with each rank up it's doubled. This is an active ability.

    Spells:
    D-rank Spells:

    C-rank Spells:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    _____________________________________________________________________________________

    Heat Manipulation Magic S6Eaz9K
    Okura Jin
    Okura Jin

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
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    Age : 33
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    Character Sheet
    First Skill: Heat Manipulation Magic
    Second Skill:
    Third Skill:

    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Okura Jin 19th March 2015, 10:29 pm

    Bump


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    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Thorn 20th March 2015, 1:04 pm

    Okura Jin wrote:Magic

    Primary Magic: Heat Manipulation
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster Type
    Description: The ability to manipulate heat in all it's forms. To sap away heat from a body leaving behind nothing but cold, or to pour in heat into a cold body; either melting it or making it extremely hot. Every body has a certain level of heat within it, due to the molecules that are constantly in motion. This magic can either take away or add more heat producing either freezing or burning effects. Technically, it's not burning, its just increasing the heat of that body enough to produce flames; those flames are the cause of burns. The magic is complex and is difficult to understand apparently, if the user doesn't explain it the opponent can perceive that the user is capable of using both ice and flames. While actually, the user is only controlling the heat, the ice or flames are merely the byproducts.

    The magic is an advanced level caster type magic and isn't easy to understand. Jin is still learning the various ways it can be used. He uses his powers to his understand and explores more possibilities. Against flames he can simply drain their heat resulting in a 'cooling down' of those flames. Against ice, he can simple pour in heat and reduce the ice into normal water which is quite comfy to take a bath in. The magic is used offensively, defensively and even for supplementary means like producing fires or making a path way by depriving a floor of its heat. Thus resulting in an icy path way, one can simply skate away using that icy path.

    Strengths:
    - Against Fire & Ice: It can be argued that fire is simply the excess of heat while Ice is its deprivation. Both can be countered by reversing the process and that's the advantage of this magic. Not only that, it can produce both of them too by following they way they work thus containing both freezing and burning effects.  
    - Resistant to Both Cold And Heat: It is heat manipulation, so the user can adjust his own body temperature in accordance to the outside temperature. There's practically no need to wear specific clothes in accordance to the weather.
    -Side Effect: Air moves from higher pressure to lower pressure (second law of thermodynamics). By changing the temperature of one area in regards to the next, and if the temperature difference is just too much one can even manipulate air. This is like a side effect and can only be used at an advanced level where the user can control the magic more firmly.

    Weaknesses:
    - Larger Area: The larger the area, the more time it takes to alter the heat of that object or body. Let's say a large stone is hurled towards this heat user. In that case, there's not nearly enough time to burn it down or freeze it, so unless the user moves, he'll end up crushed into a pancake.
    - Area Of Contact: The user of this magic, needs to touch the object in order to change it's temperature. This can be done either directly or indirectly, so if the user is touching the floor by his feet and the opponent is standing on the same floor. As long as the opponent is standing on the floor, his/her body temperature can be effected. It'll be even more difficult if the opponent is moving because the opponent's feet keep getting off of the floor. So the area of contact isn't constant rather alternating. The effects can be negligible at the point where the opponent is running or jumping because it won't provide nearly enough time.
    - Distance: Distance also inversely effects the abilities of this magic. If the user is even touching the object indirectly but the user is further away, it'll take time. The further distance the more time it'll take to effect it.
    - Effects Can be Countered: Heat manipulation can only manipulate the heat but that's also it's weak point. If one deprives an opponent of their body heat and the opponent escapes, all the opponent needs to do is find a source of heat and warm themselves up enough. The effects will gradually wear off. The inverse can be done in case the opponent is warmed up a lot so a shower or some ice would take care of it.

    Lineage:
    Eternal Warlord:
    Description: In the tales of warriors and warlords, there is one that tells of Gor. A warlord who fought on the front lines with his men, victory after victory. His experience, cunning, intellect and skill made his men respect him and do every single thing he commanded them to do. In one of his last battles, when he was growing older, Gor fought through the front lines of the enemy's forces all the way to their leader, a powerful necromage. When he slew the dark mage, malicious magic exploded from the necromage's corpse and entered Gor's body. Soon after, Gor figured out he could use a strange ability which is presumed to come from the necromage to call upon the souls of his fallen companions and those he had killed to fight alongside him. Three years later, he finally had a son to continue his legendary bloodline.
    Ability: Can summon two spirit warriors carrying weapons of your choice to fight beside you. They follow your commands. These summons equal the rank of the user, and are able to do user ranked damage with their strikes. Each takes 3 User ranked spells to destroy, or the equivalent to.
    Usage: Can only be used once per thread. Duration: 5 posts.

    Unique Abilities:
    - The heat alterations caused by the user are permanent unless altered by the user himself or by other heat means. In other words, once the user changes the temperature of an object or opponent, unless it is heated up or cooled down(depending on the effect) it will maintain its altered state.
    - Jin can use his magic without taking a specific stance or even moving his hands. He only needs to focus and he can alter the heat of the object.
    - Stat altering: Heat generated can help allies to speed up their actions or the reduction in heat can slow down foes. Depending on the exposure and time, the effects are greater or less. This ability can be used to speed up one's own speed as well. The user can benefit from this by increasing 2% speed per rank. At D-rank the maximum speed gained is 2%, with each rank up it's doubled. This is an active ability.

    Spells:
    D-rank Spells:

    C-rank Spells:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    _____________________________________________________________________________________

    Heat Manipulation Magic S6Eaz9K
    Okura Jin
    Okura Jin

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Eternal warlord
    Position : None
    Posts : 1120
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 33
    Experience : 4143.75

    Character Sheet
    First Skill: Heat Manipulation Magic
    Second Skill:
    Third Skill:

    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Okura Jin 21st March 2015, 6:56 am

    Firstly, thank you for replying so swiftly to each of my edits, I really appreciate it. I've made all the edits besides the ones you've asked in the 'miniplosions' spell.

    First one you've said is to declare the delay time, well the spell can be used both instantly and delayed. If the spell is delayed, that information will be provided in character. Is this acceptable?

    Secondly, I believe I've tried to explain the spell a lot. I'll try and simplify it for your understanding:
    For IC reference, I'd say it's something similar to what Azuma did. However, these are slightly different since these explosions can bare either heat effects or cold effects. If the explosions are hot then the result would be burns. How much damage is caused will depend on the number of explosions that made contact.

    The effective range within which Jin can make these explosions happen is 20 feet. This implies that within a spherical radius of 20 feet, he can make these explosions happen anywhere. The radius of each individual explosion is 1 feet (also spherical radius). I hope this makes it clearer now.



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    Heat Manipulation Magic Shogo_makishima_signature__jin__by_dreamishlyme-d9bo856
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    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Thorn 21st March 2015, 9:50 am

    ok I see where your coming from i have two questions

    1 what is the max delay would you have (this is being asked by admin so got to ask)

    2 in the spell it says that it is a spiral around jin dose jin get hit by any if so would he get damage?


    _____________________________________________________________________________________

    Heat Manipulation Magic S6Eaz9K
    Okura Jin
    Okura Jin

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
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    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Okura Jin 21st March 2015, 10:03 am

    Thank you for understanding.
    - The maximum possible delay would be equivalent to how long a C-rank can last (3 posts).
    - Oh no, the explosions happen in an arc like fashion within that radius. It doesn't happen in the entire region, it also says that he can't use it at close range. So he can't be effected by those explosions. Consider two spheres, one has a radius of 5 feet and the other has a total radius of 20 feet. The smaller sphere is within the larger one so the difference is 15 feet between the two spheres. These explosions as said before, can happen in an arc or line (not at the same point) so he can make them happen at any area within this 15 feet sphere.


    _____________________________________________________________________________________


    Heat Manipulation Magic Shogo_makishima_signature__jin__by_dreamishlyme-d9bo856
    Thorn
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    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
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    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Thorn 21st March 2015, 10:32 am

    right ok I think I get it all know thank you for understanding enjoy your magic

    Approved


    _____________________________________________________________________________________

    Heat Manipulation Magic S6Eaz9K
    Okura Jin
    Okura Jin

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
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    Age : 33
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    Character Sheet
    First Skill: Heat Manipulation Magic
    Second Skill:
    Third Skill:

    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Okura Jin 21st March 2015, 2:35 pm

    Added an ability and a signature spell.


    _____________________________________________________________________________________


    Heat Manipulation Magic Shogo_makishima_signature__jin__by_dreamishlyme-d9bo856
    Okura Jin
    Okura Jin

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
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    First Skill: Heat Manipulation Magic
    Second Skill:
    Third Skill:

    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Okura Jin 23rd March 2015, 8:58 am

    le bump~


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    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Thorn 23rd March 2015, 11:19 am

    Okura Jin wrote:Magic

    Primary Magic: Heat Manipulation
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster Type
    Description: The ability to manipulate heat in all it's forms. To sap away heat from a body leaving behind nothing but cold, or to pour in heat into a cold body; either melting it or making it extremely hot. Every body has a certain level of heat within it, due to the molecules that are constantly in motion. This magic can either take away or add more heat producing either freezing or burning effects. Technically, it's not burning, its just increasing the heat of that body enough to produce flames; those flames are the cause of burns. The magic is complex and is difficult to understand apparently, if the user doesn't explain it the opponent can perceive that the user is capable of using both ice and flames. While actually, the user is only controlling the heat, the ice or flames are merely the byproducts.

    The magic is an advanced level caster type magic and isn't easy to understand. Jin is still learning the various ways it can be used. He uses his powers to his understand and explores more possibilities. Against flames he can simply drain their heat resulting in a 'cooling down' of those flames. Against ice, he can simple pour in heat and reduce the ice into normal water which is quite comfy to take a bath in. The magic is used offensively, defensively and even for supplementary means like producing fires or making a path way by depriving a floor of its heat. Thus resulting in an icy path way, one can simply skate away using that icy path.

    Strengths:
    - Against Fire & Ice: It can be argued that fire is simply the excess of heat while Ice is its deprivation. Both can be countered by reversing the process and that's the advantage of this magic. Not only that, it can produce both of them too by following they way they work thus containing both freezing and burning effects.  
    - Resistant to Both Cold And Heat: It is heat manipulation, so the user can adjust his own body temperature in accordance to the outside temperature. There's practically no need to wear specific clothes in accordance to the weather.
    -Side Effect: Air moves from higher pressure to lower pressure (second law of thermodynamics). By changing the temperature of one area in regards to the next, and if the temperature difference is just too much one can even manipulate air. This is like a side effect and can only be used at an advanced level where the user can control the magic more firmly.

    Weaknesses:
    - Larger Area: The larger the area, the more time it takes to alter the heat of that object or body. Let's say a large stone is hurled towards this heat user. In that case, there's not nearly enough time to burn it down or freeze it, so unless the user moves, he'll end up crushed into a pancake.
    - Area Of Contact: The user of this magic, needs to touch the object in order to change it's temperature. This can be done either directly or indirectly, so if the user is touching the floor by his feet and the opponent is standing on the same floor. As long as the opponent is standing on the floor, his/her body temperature can be effected. It'll be even more difficult if the opponent is moving because the opponent's feet keep getting off of the floor. So the area of contact isn't constant rather alternating. The effects can be negligible at the point where the opponent is running or jumping because it won't provide nearly enough time.
    - Distance: Distance also inversely effects the abilities of this magic. If the user is even touching the object indirectly but the user is further away, it'll take time. The further distance the more time it'll take to effect it.
    - Effects Can be Countered: Heat manipulation can only manipulate the heat but that's also it's weak point. If one deprives an opponent of their body heat and the opponent escapes, all the opponent needs to do is find a source of heat and warm themselves up enough. The effects will gradually wear off. The inverse can be done in case the opponent is warmed up a lot so a shower or some ice would take care of it.

    Lineage:
    Eternal Warlord:
    Description: In the tales of warriors and warlords, there is one that tells of Gor. A warlord who fought on the front lines with his men, victory after victory. His experience, cunning, intellect and skill made his men respect him and do every single thing he commanded them to do. In one of his last battles, when he was growing older, Gor fought through the front lines of the enemy's forces all the way to their leader, a powerful necromage. When he slew the dark mage, malicious magic exploded from the necromage's corpse and entered Gor's body. Soon after, Gor figured out he could use a strange ability which is presumed to come from the necromage to call upon the souls of his fallen companions and those he had killed to fight alongside him. Three years later, he finally had a son to continue his legendary bloodline.
    Ability: Can summon two spirit warriors carrying weapons of your choice to fight beside you. They follow your commands. These summons equal the rank of the user, and are able to do user ranked damage with their strikes. Each takes 3 User ranked spells to destroy, or the equivalent to.
    Usage: Can only be used once per thread. Duration: 5 posts.

    Unique Abilities:
    - The heat alterations caused by the user are permanent unless altered by the user himself or by other heat means. In other words, once the user changes the temperature of an object or opponent, unless it is heated up or cooled down(depending on the effect) it will maintain its altered state.
    - Jin can use his magic without taking a specific stance or even moving his hands. He only needs to focus and he can alter the heat of the object.
    - Stat altering: Heat generated can help allies to speed up their actions or the reduction in heat can slow down foes. Depending on the exposure and time, the effects are greater or less. This ability can be used to speed up one's own speed as well. The user can benefit from this by increasing 2% speed per rank. At D-rank the maximum speed gained is 2%, with each rank up it's doubled. This is an active ability.
    - Thermal Sensing: Getting used to his magic, he has now developed the ability to recognize and identify thermal signatures. He can see things and track them if need be using their body heat. (Thermal Vision)can you put a range limiter on this, is there any objects you cant see through and can someone trick the ability?

    Spells:
    D-rank Spells:

    [spoiler=C-rank Spells]
    Room:
    Piercers:

    Extra Arms:
    Miniplosions:

    Signature Spell:


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    _____________________________________________________________________________________

    Heat Manipulation Magic S6Eaz9K
    Okura Jin
    Okura Jin

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Eternal warlord
    Position : None
    Posts : 1120
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 33
    Experience : 4143.75

    Character Sheet
    First Skill: Heat Manipulation Magic
    Second Skill:
    Third Skill:

    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Okura Jin 23rd March 2015, 11:46 am

    Only after did you mention it that I understand this spell isn't possible in the fairy tail verse. Actually it might be possible in canon but not in forum. Tbh, I tried to make the FT version of Amaterasu from Naruto. Altered the ability and removed the signature spell for now.

    Will ask for the magic to be unlocked later if I can think of a signature spell. If the ability is approved, please move this to the approved section until later.


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    Heat Manipulation Magic Shogo_makishima_signature__jin__by_dreamishlyme-d9bo856
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    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Thorn 23rd March 2015, 3:49 pm

    Approved


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    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Thorn 15th April 2015, 1:37 pm

    Okura Jin wrote:Magic

    Primary Magic: Heat Manipulation
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster Type
    Description: The ability to manipulate heat in all it's forms. To sap away heat from a body leaving behind nothing but cold, or to pour in heat into a cold body; either melting it or making it extremely hot. Every body has a certain level of heat within it, due to the molecules that are constantly in motion. This magic can either take away or add more heat producing either freezing or burning effects. Technically, it's not burning, its just increasing the heat of that body enough to produce flames; those flames are the cause of burns. The magic is complex and is difficult to understand apparently, if the user doesn't explain it the opponent can perceive that the user is capable of using both ice and flames. While actually, the user is only controlling the heat, the ice or flames are merely the byproducts.

    The magic is an advanced level caster type magic and isn't easy to understand. Jin is still learning the various ways it can be used. He uses his powers to his understand and explores more possibilities. Against flames he can simply drain their heat resulting in a 'cooling down' of those flames. Against ice, he can simple pour in heat and reduce the ice into normal water which is quite comfy to take a bath in. The magic is used offensively, defensively and even for supplementary means like producing fires or making a path way by depriving a floor of its heat. Thus resulting in an icy path way, one can simply skate away using that icy path.

    Strengths:
    - Against Fire & Ice: It can be argued that fire is simply the excess of heat while Ice is its deprivation. Both can be countered by reversing the process and that's the advantage of this magic. Not only that, it can produce both of them too by following they way they work thus containing both freezing and burning effects.  
    - Resistant to Both Cold And Heat: It is heat manipulation, so the user can adjust his own body temperature in accordance to the outside temperature. There's practically no need to wear specific clothes in accordance to the weather.
    -Side Effect: Air moves from higher pressure to lower pressure (second law of thermodynamics). By changing the temperature of one area in regards to the next, and if the temperature difference is just too much one can even manipulate air. This is like a side effect and can only be used at an advanced level where the user can control the magic more firmly.

    Weaknesses:
    - Larger Area: The larger the area, the more time it takes to alter the heat of that object or body. Let's say a large stone is hurled towards this heat user. In that case, there's not nearly enough time to burn it down or freeze it, so unless the user moves, he'll end up crushed into a pancake.
    - Area Of Contact: The user of this magic, needs to touch the object in order to change it's temperature. This can be done either directly or indirectly, so if the user is touching the floor by his feet and the opponent is standing on the same floor. As long as the opponent is standing on the floor, his/her body temperature can be effected. It'll be even more difficult if the opponent is moving because the opponent's feet keep getting off of the floor. So the area of contact isn't constant rather alternating. The effects can be negligible at the point where the opponent is running or jumping because it won't provide nearly enough time.
    - Distance: Distance also inversely effects the abilities of this magic. If the user is even touching the object indirectly but the user is further away, it'll take time. The further distance the more time it'll take to effect it.
    - Effects Can be Countered: Heat manipulation can only manipulate the heat but that's also it's weak point. If one deprives an opponent of their body heat and the opponent escapes, all the opponent needs to do is find a source of heat and warm themselves up enough. The effects will gradually wear off. The inverse can be done in case the opponent is warmed up a lot so a shower or some ice would take care of it.

    Lineage:
    Eternal Warlord:
    Description: In the tales of warriors and warlords, there is one that tells of Gor. A warlord who fought on the front lines with his men, victory after victory. His experience, cunning, intellect and skill made his men respect him and do every single thing he commanded them to do. In one of his last battles, when he was growing older, Gor fought through the front lines of the enemy's forces all the way to their leader, a powerful necromage. When he slew the dark mage, malicious magic exploded from the necromage's corpse and entered Gor's body. Soon after, Gor figured out he could use a strange ability which is presumed to come from the necromage to call upon the souls of his fallen companions and those he had killed to fight alongside him. Three years later, he finally had a son to continue his legendary bloodline.
    Ability: Can summon two spirit warriors carrying weapons of your choice to fight beside you. They follow your commands. These summons equal the rank of the user, and are able to do user ranked damage with their strikes. Each takes 3 User ranked spells to destroy, or the equivalent to.
    Usage: Can only be used once per thread. Duration: 5 posts.

    Unique Abilities:
    - The heat alterations caused by the user are permanent unless altered by the user himself or by other heat means. In other words, once the user changes the temperature of an object or opponent, unless it is heated up or cooled down(depending on the effect) it will maintain its altered state.
    - Jin can use his magic without taking a specific stance or even moving his hands. He only needs to focus and he can alter the heat of the object.
    - Stat altering: Heat generated can help allies to speed up their actions or the reduction in heat can slow down foes. Depending on the exposure and time, the effects are greater or less. This ability can be used to speed up one's own speed as well. The user can benefit from this by increasing 2% speed per rank. At D-rank the maximum speed gained is 2%, with each rank up it's doubled. This is an active ability.
    - Thermal Vision: Getting used to his magic, he has now developed the ability to recognize and identify thermal signatures. He can see things and track them if need be using their body heat (Thermal Vision). Jin can see using his thermal vision, this implies that this ability is limited by "as far as the eye can see". As this is thermal vision, cold bodies are basically undetectable. If a warm body or a person is camouflaged among other hot objects. It would be nearly impossible to tell the two apart, hence this ability would fail. So if Jin's inside a building, then he can probably see the thermal visions of the entire building unless it is taller than 339 kilometers.

    Note: Theoretically, the human eye can see for 339 kilometers but the clouds come in the way if you see above you. If you look straight ahead then it's the earth's curvature that makes the sight blurry and you unable to see. Originally, the human eye can see galaxies that are even light years away.  

    Spells:
    D-rank Spells:

    C-rank Spells:
    Signature Spell:


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


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    Heat Manipulation Magic S6Eaz9K
    Okura Jin
    Okura Jin

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    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Okura Jin 17th April 2015, 11:10 am

    Added the name and cool down to the signature spell. I'd like to mention here that with each rank up the spell will also evolve. By evolve I mean that slowly the 'armor' will grow. Initially, it's just one arm, then it'll be two arms, then one more leg and eventually, the final form will be a complete armor. Hopefully that is in accordance with the rules. With that in mind, it's ready for another assessment.


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    Heat Manipulation Magic Shogo_makishima_signature__jin__by_dreamishlyme-d9bo856
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    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Thorn 17th April 2015, 11:49 am

    Acceped


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    Heat Manipulation Magic S6Eaz9K
    Okura Jin
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    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
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    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Okura Jin 19th April 2015, 4:51 am

    Added a C-rank spell.


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    Heat Manipulation Magic Shogo_makishima_signature__jin__by_dreamishlyme-d9bo856
    Okura Jin
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    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Okura Jin 23rd April 2015, 11:13 pm

    ~Bumping it again


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    Heat Manipulation Magic Empty Re: Heat Manipulation Magic

    Post by Thorn 24th April 2015, 5:34 am

    Approved


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    Heat Manipulation Magic S6Eaz9K

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