Magic
Primary Magic: Behemoth: “The Skin-walker”
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: caster
Description:
The process by which Skinner can transform into a massive behemoth is presumably the result of the magical chemical catalyst, (Magic) adrenaline (A.K.A Epinephrine). As In normal human beings, Skinner’s adrenal medulla secretes immense amounts of magically linked adrenaline in a time of fear, rage, or intense stress, which hormonally stimulates the heart rate, increases blood-sugar levels, and inhibits sensations of fatigue. Whereas the secretion heightens normal physical abilities in normal human beings, in Skinner’s case it triggers the complex Magical-chemical-extra-physical process that transforms him into a massive humanoid lacking skin, which has been labeled ‘the skin-walking behemoth’. The total time of transformation falls anywhere between seconds to five, long, painful minutes, depending on the initial magic induced adrenaline surge, which will be determined by the original stimulus (Examples of stimulus being, pain, psychological stress, or increased physical activity over a short period of time, such as running). Soon after the initial transformation, the amount of adrenaline in Skinner will return to more normal, reduced, levels (The minimum duration is around 4 posts unless stacked, which will increase the duration and lengthen the cooldown). When the behemoth transforms back into skinner, the excess muscle mass, size, and energy is lost, presumably to the same place he derives it from. Upon reverting to his normal height and body weight, he will be weak and extremely dehydrated, as every little drop of liquid has been sucked out of his body and put out into the atmosphere, literally evaporating the water into steam.
The process where Skinner becomes the behemoth is very painful, as the initial transformation begins, the body temperature would increase to lethal levels reaching the point where any nearby water would begin to evaporate into mist. As said body temperature increases, every drop of liquid inside his body would begin to evaporate, causing steam to leak from his skin within the first few minutes of the transformation. If the pain hadn’t started upon reaching boiling point, it would have when the semi-transparent skin began to crawl and tear as Skinner’s bones and muscle begin to out-grow the skin, causing said skin to be torn apart until there is nothing left covering the bones and muscle mass, though he will not bleed or leak bodily fluids as what would be expected to happen (It wont happen). As the brain adjusts to the lack of water in the body, dehydration would have set in and the state of sanity would’ve deteriorated greatly, leaving the once human creature as a towering feral starving creature with a dazed human consciousness deep within, working the beast.
Upon the transformation being completed, Skinner will tower over most five-story buildings, as Skinner will be standing at several meters taller, as a human he stands at 6'0", but when transformed an additional few meters ranging from 3 to 8 meters (9 feet to 26.2467 feet tall) are added on top of that original 6'0". Skinner would become a towering creature that greatly resembles a human being in that he is still a bipedal creature with the same number and arrangement of limbs and features one would expect on a human being. They are all deformed by human standards to a greater or lesser degree, ranging from minor abnormalities in proportions, to apparently lacking skin and subcutaneous tissues, although he does not bleed from such deformities, indicating that he may possess some other mechanism to compensate for this. Just like in his human sized form, he will lack reproductive organs, and his method of reproduction (if any) is currently unknown. He will also never be able to generate bodily wastes such as a regular human being would and should (no need for bathrooms anymore…). He possesses a widened mouth with an enormous number of small, square teeth; apparently lacking canines, although possibly not incisors, and use these in his primary activity – killing and (Insert other activity here) things. He apparently does possess a complete or functioning digestive tract, merely a stomach-like cavity that eventually fills up with what they swallow, forcing him to regurgitate after consuming a certain amount before being able to continue eating or drinking things encountered in his rampage.
Upon reverting to his natural form, Skinner will appear to be nothing but skin, very undefined muscle that appears to have withered from the superhuman state it was at while as a behemoth, leaving him very weak and light. To regain his normal physique he must acquire a large quantity of water and a few hours of sleep.
The unique fact about this magic, is that it was not learned, it is more of a mutation that occurred within the first few stages of his mothers pregnancy that would make his biology differ from any living human being, what caused the mutation is still unknown to this date.
In this form, close quarter combat is greatly increased to a more mid-ranged combat, but still within reach. (Giant monster fights anyone?)
Strengths:
There are several strengths in the use of this magic, such as the increased strength, size, and enhanced endurance. As well as several beneficial resistances that will make him a force to be reckoned with.
Weaknesses:
Abilities/Powers:
Primary Magic: Behemoth: “The Skin-walker”
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: caster
Description:
The process by which Skinner can transform into a massive behemoth is presumably the result of the magical chemical catalyst, (Magic) adrenaline (A.K.A Epinephrine). As In normal human beings, Skinner’s adrenal medulla secretes immense amounts of magically linked adrenaline in a time of fear, rage, or intense stress, which hormonally stimulates the heart rate, increases blood-sugar levels, and inhibits sensations of fatigue. Whereas the secretion heightens normal physical abilities in normal human beings, in Skinner’s case it triggers the complex Magical-chemical-extra-physical process that transforms him into a massive humanoid lacking skin, which has been labeled ‘the skin-walking behemoth’. The total time of transformation falls anywhere between seconds to five, long, painful minutes, depending on the initial magic induced adrenaline surge, which will be determined by the original stimulus (Examples of stimulus being, pain, psychological stress, or increased physical activity over a short period of time, such as running). Soon after the initial transformation, the amount of adrenaline in Skinner will return to more normal, reduced, levels (The minimum duration is around 4 posts unless stacked, which will increase the duration and lengthen the cooldown). When the behemoth transforms back into skinner, the excess muscle mass, size, and energy is lost, presumably to the same place he derives it from. Upon reverting to his normal height and body weight, he will be weak and extremely dehydrated, as every little drop of liquid has been sucked out of his body and put out into the atmosphere, literally evaporating the water into steam.
The process where Skinner becomes the behemoth is very painful, as the initial transformation begins, the body temperature would increase to lethal levels reaching the point where any nearby water would begin to evaporate into mist. As said body temperature increases, every drop of liquid inside his body would begin to evaporate, causing steam to leak from his skin within the first few minutes of the transformation. If the pain hadn’t started upon reaching boiling point, it would have when the semi-transparent skin began to crawl and tear as Skinner’s bones and muscle begin to out-grow the skin, causing said skin to be torn apart until there is nothing left covering the bones and muscle mass, though he will not bleed or leak bodily fluids as what would be expected to happen (It wont happen). As the brain adjusts to the lack of water in the body, dehydration would have set in and the state of sanity would’ve deteriorated greatly, leaving the once human creature as a towering feral starving creature with a dazed human consciousness deep within, working the beast.
Upon the transformation being completed, Skinner will tower over most five-story buildings, as Skinner will be standing at several meters taller, as a human he stands at 6'0", but when transformed an additional few meters ranging from 3 to 8 meters (9 feet to 26.2467 feet tall) are added on top of that original 6'0". Skinner would become a towering creature that greatly resembles a human being in that he is still a bipedal creature with the same number and arrangement of limbs and features one would expect on a human being. They are all deformed by human standards to a greater or lesser degree, ranging from minor abnormalities in proportions, to apparently lacking skin and subcutaneous tissues, although he does not bleed from such deformities, indicating that he may possess some other mechanism to compensate for this. Just like in his human sized form, he will lack reproductive organs, and his method of reproduction (if any) is currently unknown. He will also never be able to generate bodily wastes such as a regular human being would and should (no need for bathrooms anymore…). He possesses a widened mouth with an enormous number of small, square teeth; apparently lacking canines, although possibly not incisors, and use these in his primary activity – killing and (Insert other activity here) things. He apparently does possess a complete or functioning digestive tract, merely a stomach-like cavity that eventually fills up with what they swallow, forcing him to regurgitate after consuming a certain amount before being able to continue eating or drinking things encountered in his rampage.
Upon reverting to his natural form, Skinner will appear to be nothing but skin, very undefined muscle that appears to have withered from the superhuman state it was at while as a behemoth, leaving him very weak and light. To regain his normal physique he must acquire a large quantity of water and a few hours of sleep.
The unique fact about this magic, is that it was not learned, it is more of a mutation that occurred within the first few stages of his mothers pregnancy that would make his biology differ from any living human being, what caused the mutation is still unknown to this date.
In this form, close quarter combat is greatly increased to a more mid-ranged combat, but still within reach. (Giant monster fights anyone?)
Strengths:
There are several strengths in the use of this magic, such as the increased strength, size, and enhanced endurance. As well as several beneficial resistances that will make him a force to be reckoned with.
- Great physical strength
- Instinct based combat
- Resistance to physical damage
- Resistance to Toxins/drugs/alcohol
- Great physical endurance
- Resistance to disease
- Close quarter combat specialty:
Weaknesses:
- Feral mind
- Cannot be reasoned with (Putting loved ones at risk)
- Easy to Outwit
- Very Predictable
- Weakness to the elements (Mid-rank base elemental magic): Elements such as wind, storm, earth, holy, unholy, and so on, are more effective on him than most. The ranks of these elemental spells used against him are 10% more effective (D-rank spells are 10%, and rank up per these spells is ten higher than the last one. So D-rank= 10%, C-rank=20%, B-rank=30%, and so on) on Skinner than non-elemental magic. (Fire, ice, and water seem to be at a stale-mate with him due to how he generates radiation)
- Dehydration
Abilities/Powers:
- Heat Generation (Irradiative):
His body will begin to burn, physically scorching his surroundings until they burst into flames. Ice and water seem to either melt, or evaporate, or both. Some would consider him 'radioactive' because of this great amount of heat. - Great physical strength:
His physical strength is greater than the average Man-bear. It is likely he can dent steel with little to no effort. - Great Physical Durability:
His muscle and bone tissue is very durable. Regular weaponry will seem ineffective at first, blessed, enchanted, or enhanced weaponry are more effective. Elemental magic is far more effective on him than a regular human. - Enhanced stamina:
He is able to sustain strenuous activity for several hours before fatigue begins to impair him. - Enhanced Metabolism:
His body can metabolize food and water at a much faster rate than any living human, his metabolism appears to keep his body at peak physical human conditioning, generating little to no body fats. He also apparently does not develop body wastes, hinting that his magic may be at work there. He will become hungrier faster than a regular human as well, due to his body burning off calories faster than a regular human. This applies to regenerative effects outside of his ‘behemoth form’, as bone-healing time is much faster than an ordinary human. - Toxin Resistances:
Ordinary diseases, poisons, drugs, toxins, alcohol, all seem to be nullified by his immune system. He has never gotten sick, nor suffer from some form of disease. Toxins, drugs, and poisons appear to be removed from his body through his metabolism getting to work. This does not apply to magical toxins, which when his spell rank, is equal to the toxin spell, is 50%. If the rank of the toxin spell (when the word, toxin is used, it applies to what was listed above after ‘ordinary diseases’) is higher than his own spell rank, his resistance to said toxins are reduced to 20%. - Enhanced Longevity:
For whatever reason, Skinner does not appear to age, it is thought that his mutation that gave him this magic, has also prolonged his life. Skinner could live to be 150 and still be a teenager, he could be 300 and still remain in a physical prime. (His life span is simply extended beyond the normal human 100 years...)
- D Rank Spells:
Name: Enrage: "Become The Behemoth"
Rank: D
Type: Offensive/defensive, “Buff”
Description:
The total time of transformation falls anywhere between seconds to five, long, painful minutes, depending on the initial magic induced adrenaline surge, which will be determined by the original stimulus (Examples of stimulus being, pain, psychological stress, or increased physical activity over a short period of time, such as running). Soon after the initial transformation, the amount of adrenaline in Skinner will return to more normal, reduced, levels (Initial duration at minimum is 4 posts unless it has been stacked, which will increase the duration by what rank of stack is added upon the minimum duration. The second stack will also increase the cool down by double its original transformation ). When the behemoth transforms back into skinner, the excess muscle mass, size, and energy is lost, presumably to the same place he derives it from. Upon reverting to his normal height and body weight, he will be weak and extremely dehydrated, as every little drop of hydration has been sucked out of his body and put out into the atmosphere, literally evaporating the water into steam.
His most basic ‘form’ is his transformation which increases the 6'0" Skinner by 3 meters, which will make him into a behemoth. This can be stacked up to two times in order to become larger and stronger for a temporary amount of time before his energy reserves . For more information see the magic description at the top.
Strengths:- Enhanced size: His height will increase BY 3 meters per stack, which will essentially increase his average height of 6'0" to 15'9". His original strength will increase greatly as the behemoth, even bone and muscle tissue’s become much more dense. When stacked the second time, his height of 15’9” will be increased another 3 meters, making him 25’7”. The increased size also applies to his muscle becoming both wider, and bigger, which causes a strength increase with size.
- Enhanced strength: His original strength, even outside of the behemoth form is high enough to dent steel with a single blow with little to no effort. Upon becoming the behemoth, this increases with his size, he will be able to bend steel with little effort as the behemoth. Upon the first transformation, his strength will increase by 20 percent of Skinner’s original strength. The exact amount he is able to carry varies on the stack, which can vary from peak human to superhuman levels, such as being able to bash through walls, and uproot trees as tall as he.
- Enhanced durability: His original durability was peak human, as ordinary bullets hardly pierced and bruised his semi-invisible skin. As the behemoth, this durability increases to ordinary weapons seeming almost useless against him, ordinary melee weapons and ranged weapons hardly pierce his flesh, leaving no more than little cuts or ‘splinters’. Upon the second stack occurring, regular magic (non-elemental) seems to lose its effect, Skinner’s body will become more and more resistant to regular magic to the point where they have little to no effect at all, elemental magic will have become his weakness.
Weaknesses:- Cool-down: The original duration can be altered by the stack, altering the minimum of 4 turns as the behemoth, meaning that the second stack upon the first transformation will grant an extra turn of duration. However, the second stack also adds on more cool-down time, which will essentially make his wait to transform back into the behemoth longer. (Original cool-down is 4 turns, however the second stack adds an additional turn of cool-down)
- Duration: Original transformation lasts for several turns, upon the second ‘stack’ of this buff occurring, an additional turn is added before reverting to human form. This drastic transformation, has a minimum duration of the original transformation, which is 4 turns (posts), and he can only transform when he recovers from the dehydration, or he may suffer several health consequences that may effect him in, and outside of his transformation; which effects may include his strength failing, which may even go as far as being left in a near death state.
- Cost: Initial cost to use said spell increases by a few percent upon being stacked. The initial cost to transform would be something around 10% of all his mana, if stacked the secondary increase in height and strength would be increase by four percent. So when stacked, the cost after transformation will cost 14% of his entire magical energy supply. After the first transformation occurs, his magic will drain by 10%, and if he decides to 'buff up', and stack the effect, another 14% will drain from his magic bar.
- Additional weaknesses: anything listed in weaknesses above outside of this ‘spoiler’ are also weaknesses applicable to this spell.
- Transformation sickness: Upon returning to human size, he will be very weak and sickly until he gains some form of sustenance from water and food. After becoming human again, he cannot stack or transform until he recovers from the transformation sickness, which includes dehydration, fever, weakness, loss of strength and durability. This is effected by the cool-down.
Name: Nagasaki: Detonation devastation
Rank: D
Type: Offensive
Description:
Upon transforming it will become clear that Skinner, the behemoth, is now radioactive. Not usually a power thought as common, or existent, but there is enough evidence that Skinner possesses at least a limited ability to manipulate forms of energy, particularly magical radiation (it mimics gamma). The Behemoth’s body works like a "Magi-radioactive battery" by creating and radiating magical energy in the form of gamma waves. The behemoth has generated enough radiation to scald buildings and burn the ground, it would become apparent that his childhood home was left as a pile of ashes (His mother had died during labor, and his father seemed to lack the necessary materials to man up and face his destructive child eye to eye, it is unlikely that foster parents would’ve cared for him, a church would’ve likely tried to repress his brutal rage). The Behemoth has also shown the ability to redirect M-rays (Magi-radiation) unleashed towards him (Which varies on spell rank and initial radiation levels, Spells on par with this D-rank are likely to be able to redirect the energy, otherwise he has little to no skill avoiding or redirecting the effects). Over many years, Skinner has created a blast that he can use to try and completely destroy his enemies, and his surroundings, using a blast called “The Nagasaki” A blast capable of leveling several buildings within a small radius. The extent that Skinner controls his own radiation, and extrinsic sources of Magi-radiation, has yet to be established. When Skinner ‘detonates’ his metaphorical atomic radius of energy, it will cause a blast that will seem as if everything just suddenly stopped, as if nothing had detonated, then the blast of radiation will be forced outward causing an AoE (Area of Effect) that will seemingly demolish buildings and seemingly burn (if not melt) the skin off of those humans who are within said radius. (This does not apply to heat resistant characters, as it seems to carry no effect other than dizziness and nausea, including possible vomiting), but the blast will push them back a few feet, if not a football field. (Currently the maximum distance is 30 feet), it is enough force to explode a house, if inside a building.
Strengths:- AoE: There is a massive area of effect of 9.144 meters (30 feet exactly)
- Radiation resistance: Skinner appears to be more resistant to the radiation he generates himself, rather than radiation generated by other people, though he appears to be somewhat resistant to other radiations (not generated by himself), though not completely resistant. +5% to heat based magic.
- Devastation: Even the thought of ‘The Nagasaki’ being preformed seems to cause hysteria to the people that have seen or even heard of it.
- Toxic environment: The environment the Nagasaki technique effected will not be safe to walk in to live in or even walk through, as the environment would have become toxic. Skinner appears to be able to survive in the environment for an extended inhuman period of time. Normal individuals who have passed through the environment will suffer from nausea, arthritis, a possible fever, deterioration of skin cells.
- Duration of toxic environment: The initial detonation of the ‘Nagasaki’ magic radiation technique can last up to three minutes, to three hours. (3 post minimum duration)
- Environmentally adaptive: Skinner’s body will adapt to the toxic environment like the one caused by the radiation spell, such as above.
Weaknesses:- Interruption:Because of the one entire turn it takes to charge the spell, and the additional turn it takes to cast the spell, if someone preformed enough damage the behemoth to interrupt and cancel the spell. To be precise, to interrupt the attack itself, he must be hit twice on the back of the head, or in some way loose consciousness. Direct magical attacks, either elemental or physical, if enough, can interrupt the attack. Four D-Rank attacks in a row or a single moment, can interrupt his "Nagasaki" attack.
- Cool-down: Five turns before the Nagasaki can be used again.
- Leaving the radius:
- Charging: The spell takes one turn to charge, and one turn to fire, if interrupted in between the charge and firing the spell, it can be stopped and the charged energy be lost, leaving 5 turns before it can be charged again.
- Lead: Large quantities of lead, and lead magic appears to nullify the effects of the toxic environment by absorbing the radiation. D-rank lead based spells (and higher rank lead spells) nullify the environmental effect by absorbing the radiation.
- Enhanced size: His height will increase BY 3 meters per stack, which will essentially increase his average height of 6'0" to 15'9". His original strength will increase greatly as the behemoth, even bone and muscle tissue’s become much more dense. When stacked the second time, his height of 15’9” will be increased another 3 meters, making him 25’7”. The increased size also applies to his muscle becoming both wider, and bigger, which causes a strength increase with size.
Last edited by Behemoth_Magi on 13th April 2014, 12:31 pm; edited 12 times in total