Magic
Primary Magic: Dark Priestess Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Dark Priestess magic is a branch of darkness magic, but it is available only to the priestess who trained in Kurai’s temple. It is used to control, subdue, and kill targets. Their targets are demons, devils, and all manners of creatures. At its core Kurai’s magic is just Darkness magic specialized and initiated through prayers.
Darkness Magic is a type of Magic which allows users to manipulate and control destructive Dark Magic. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up objects. The color of Kurai’s magic is a sickly purple color, and it strikes fear into those who see it. Users typically shape their attacks into the form of ghostly apparitions, which they can use in various ways. The malefic nature of this Magic has given Kurai her cold nature towards what she deems ugly people.
Strengths:
* Long Reach: Kurai’s magic can reach to what would be absolute range of the rank of the spell.
* Night Invisible: When Dark magic is used in darkness then the spell circles are invisible until the last moment
* Single Target Strong: Most of these spells focus on single targets and is much stronger when attacking one target.
Weaknesses:
* Light: Kurai’s magic is weaker when it is used in the light of day.
* Weak to Light: Kurai’s spells are polar opposite to light magic, and they are countered by Light Magic
* weak to groups: Large groups of enemies are problematic as most of Kurai’s spells target a single person.
* Prayer: This branch of magic requires Kurai to say a prayer for most of her spells, and thus casting takes longer.
Abilities/Powers:
* Dark haven: Kurai finds peace in the darkness and can vanish inside of it
* Night Vision: No matter how dark it may be Kurai can see just as clearly as if it were daylight.
Spells:
Primary Magic: Dark Priestess Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Dark Priestess magic is a branch of darkness magic, but it is available only to the priestess who trained in Kurai’s temple. It is used to control, subdue, and kill targets. Their targets are demons, devils, and all manners of creatures. At its core Kurai’s magic is just Darkness magic specialized and initiated through prayers.
Darkness Magic is a type of Magic which allows users to manipulate and control destructive Dark Magic. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up objects. The color of Kurai’s magic is a sickly purple color, and it strikes fear into those who see it. Users typically shape their attacks into the form of ghostly apparitions, which they can use in various ways. The malefic nature of this Magic has given Kurai her cold nature towards what she deems ugly people.
Strengths:
* Long Reach: Kurai’s magic can reach to what would be absolute range of the rank of the spell.
* Night Invisible: When Dark magic is used in darkness then the spell circles are invisible until the last moment
* Single Target Strong: Most of these spells focus on single targets and is much stronger when attacking one target.
Weaknesses:
* Light: Kurai’s magic is weaker when it is used in the light of day.
* Weak to Light: Kurai’s spells are polar opposite to light magic, and they are countered by Light Magic
* weak to groups: Large groups of enemies are problematic as most of Kurai’s spells target a single person.
* Prayer: This branch of magic requires Kurai to say a prayer for most of her spells, and thus casting takes longer.
Abilities/Powers:
* Dark haven: Kurai finds peace in the darkness and can vanish inside of it
* Night Vision: No matter how dark it may be Kurai can see just as clearly as if it were daylight.
Spells:
- D Rank:
- Name: Dark Claw
Rank: D
Type: Dark
Description:
Kurai says a prayer in order to activate the spell “Please Darkness come and show this worthless creature the strength of your claw.” Kurai summons a dark claw from the ground, which ensnares the target, restricting their movement. By directing the claw at the throat of the target, the user can effectively create a hostage situation. She can also force it to simply strike a target instead of ensnaring one. It can reach the maximum range for its spell rank. This attack also moves as fast as it can for its spell rank.
Strengths:
* Long Reach: This attack can reach the maximum range of the rank it is at.
* Speed: This attack can strike at the maximum range for its rank
* Invisible Strike: When this attack is used in absolute darkness it becomes invisible to wizards who are the same rank as Kurai
Weaknesses:
* Light: This attack is weaker when used in the light of day
* Weak to Light: This spell is weak to light magic
* Prayer: This spell requires a prayer and if the prayer is interrupted then the mana is still used.
* Single Target: This spell can only hit a single target at a time.
Duration/Cooldown: 2/4
Name: Dark Beam
Rank: D
Type: Dark
Description:
In order to use this spell Kurai must utter a prayer “Please Darkness pierce my foe with your true power.” Kurai shoots bullet-esque beams of Darkness Magic from their fingertips. The beams can be fired from both hands simultaneously.
Strengths:
* Long Reach: This attack can reach the maximum range of the rank it is at.
* Speed: This attack can strike at the maximum range for its rank
*Pierce: This attack is capable of piercing anything that is weaker than it is.
*Multiple Strikes: This attack is capable of striking more than once, and even more than one opponent
Weaknesses:
* Light: This attack is weaker when used in the light of day
* Weak to Light: This spell is weak to light magic
* Prayer: This spell requires a prayer and if the prayer is interrupted then the mana is still used.
* One strike: This spell while it can be fired at multiple targets, or the same target it only strikes once
* Limited shots: Kurai has two shots no more
Duration/Cooldown: 1/4
Name: Dark Force
Rank: D
Type: Dark
Description:
Kurai is able to move a target in a manner similar to Telekinesis. By moving her hand in the desired direction, they jerk the target away as if they were hit from up close. This will produce an invisible, powerful blunt attack to strike the target. This attack can only affect one target within ten meters of Kurai. Kurai is capable of controlling whatever she wants within the AOE once it leaves the spell breaks.
Strengths:
* No prayer: This spell requires no prayer
* Invisible: The force is invisible and thus can’t be predicted
* Anything: Kurai is capable of manipulating anything she wishes human, demon, or object within her range
Weaknesses:
* Short Range: This spell doesn’t affect anyone outside of the range.
* Breakable: If the target is taken from the spell by any means the spell is broken
* Light: This spell is weak in daylight
* Single Target: this spell can only affect 1 target at a time
Duration/Cooldown: 1/2
Name: Choking Darkness
Rank: D
Type: Dark
Description:
In order to perform this spell she must pray once more “Darkness please allow me to borrow your hands” Kurai’s moves her hand or hands towards the opponent, far away from them. This will prompt a pair of strong, dark-colored arms to appear from a nearby surface and grab the opponent, immobilizing or choking them according to the movements performed by the Kurai, who, after grabbing the target, are seemingly capable of controlling the spell with a single hand.
Strengths:
* Long Reach: This attack can reach the maximum range of the rank it is at.
* Un-blockable: This attack can’t be blocked or stopped by anything of equal or lesser rank
* Immobilize: due to this spell attacking the throat the target is immobilized as long as it is being attacked
* No focus: Kurai doesn’t need to focus any more once the spell hits a target, and she can even cast more spells with her remaining hand.
Weaknesses:
* Light: This attack is weaker when used in the light of day
* Weak to Light: This spell is weak to light magic
* Prayer: This spell requires a prayer and if the prayer is interrupted then the mana is still used.
* Single Target: This spell can only hit a single target at a time.
* One hand min: In order to maintain this spell Kurai must keep at least one hand faced towards the opponent. If she doesn’t the spell breaks
Duration/Cooldown: 3/6