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    Behemoth Magic: "The Skin-walker" (Done)

    Behemoth_Magi
    Behemoth_Magi

    Player 
    Lineage : Cursed Seal
    Position : None
    Posts : 14
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Experience : 0

    Behemoth Magic: "The Skin-walker" (Done) Empty Behemoth Magic: "The Skin-walker" (Done)

    Post by Behemoth_Magi 17th March 2014, 11:56 am

    Magic

    Primary Magic: Behemoth: “The Skin-walker”
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: caster
    Description:
    The process by which Skinner can transform into a massive behemoth is presumably the result of the magical chemical catalyst, (Magic) adrenaline (A.K.A Epinephrine). As In normal human beings, Skinner’s adrenal medulla secretes immense amounts of magically linked adrenaline in a time of fear, rage, or intense stress, which hormonally stimulates the heart rate, increases blood-sugar levels, and inhibits sensations of fatigue. Whereas the secretion heightens normal physical abilities in normal human beings, in Skinner’s case it triggers the complex Magical-chemical-extra-physical process that transforms him into a massive humanoid lacking skin, which has been labeled ‘the skin-walking behemoth’. The total time of transformation falls anywhere between seconds to five, long, painful minutes, depending on the initial magic induced adrenaline surge, which will be determined by the original stimulus (Examples of stimulus being, pain, psychological stress, or increased physical activity over a short period of time, such as running). Soon after the initial transformation, the amount of adrenaline in Skinner will return to more normal, reduced, levels (The minimum duration is around 4 posts unless stacked, which will increase the duration and lengthen the cooldown). When the behemoth transforms back into skinner, the excess muscle mass, size, and energy is lost, presumably to the same place he derives it from. Upon reverting to his normal height and body weight, he will be weak and extremely dehydrated, as every little drop of liquid has been sucked out of his body and put out into the atmosphere, literally evaporating the water into steam.

    The process where Skinner becomes the behemoth is very painful, as the initial transformation begins, the body temperature would increase to lethal levels reaching the point where any nearby water would begin to evaporate into mist. As said body temperature increases, every drop of liquid inside his body would begin to evaporate, causing steam to leak from his skin within the first few minutes of the transformation. If the pain hadn’t started upon reaching boiling point, it would have when the semi-transparent skin began to crawl and tear as Skinner’s bones and muscle begin to out-grow the skin, causing said skin to be torn apart until there is nothing left covering the bones and muscle mass, though he will not bleed or leak bodily fluids as what would be expected to happen (It wont happen). As the brain adjusts to the lack of water in the body, dehydration would have set in and the state of sanity would’ve deteriorated greatly, leaving the once human creature as a towering feral starving creature with a dazed human consciousness deep within, working the beast.

    Upon the transformation being completed, Skinner will tower over most five-story buildings, as Skinner will be standing at several meters taller, as a human he stands at 6'0", but when transformed an additional few meters ranging from 3 to 8 meters (9 feet to 26.2467 feet tall) are added on top of that original 6'0". Skinner would become a towering creature that greatly resembles a human being in that he is still a bipedal creature with the same number and arrangement of limbs and features one would expect on a human being. They are all deformed by human standards to a greater or lesser degree, ranging from minor abnormalities in proportions, to apparently lacking skin and subcutaneous tissues, although he does not bleed from such deformities, indicating that he may possess some other mechanism to compensate for this. Just like in his human sized form, he will lack reproductive organs, and his method of reproduction (if any) is currently unknown. He will also never be able to generate bodily wastes such as a regular human being would and should (no need for bathrooms anymore…). He possesses a widened mouth with an enormous number of small, square teeth; apparently lacking canines, although possibly not incisors, and use these in his primary activity – killing and (Insert other activity here) things. He apparently does possess a complete or functioning digestive tract, merely a stomach-like cavity that eventually fills up with what they swallow, forcing him to regurgitate after consuming a certain amount before being able to continue eating or drinking things encountered in his rampage.

    Upon reverting to his natural form, Skinner will appear to be nothing but skin, very undefined muscle that appears to have withered from the superhuman state it was at while as a behemoth, leaving him very weak and light. To regain his normal physique he must acquire a large quantity of water and a few hours of sleep.

    The unique fact about this magic, is that it was not learned, it is more of a mutation that occurred within the first few stages of his mothers pregnancy that would make his biology differ from any living human being, what caused the mutation is still unknown to this date.
    In this form, close quarter combat is greatly increased to a more mid-ranged combat, but still within reach. (Giant monster fights anyone?)


    Strengths:
    There are several strengths in the use of this magic, such as the increased strength, size, and enhanced endurance. As well as several beneficial resistances that will make him a force to be reckoned with.

    • Great physical strength
    • Instinct based combat
    • Resistance to physical damage
    • Resistance to Toxins/drugs/alcohol
    • Great physical endurance
    • Resistance to disease
    • Close quarter combat specialty:


    Weaknesses:

    • Feral mind
    • Cannot be reasoned with (Putting loved ones at risk)
    • Easy to Outwit
    • Very Predictable
    • Weakness to the elements (Mid-rank base elemental magic): Elements such as wind, storm, earth, holy, unholy, and so on, are more effective on him than most. The ranks of these elemental spells used against him are 10% more effective (D-rank spells are 10%, and rank up per these spells is ten higher than the last one. So D-rank= 10%, C-rank=20%, B-rank=30%, and so on) on Skinner than non-elemental magic.  (Fire, ice, and water seem to be at a stale-mate with him due to how he generates radiation)
    • Dehydration



    Abilities/Powers:

    • Heat Generation (Irradiative):
      His body will begin to burn, physically scorching his surroundings until they burst into flames. Ice and water seem to either melt, or evaporate, or both. Some would consider him 'radioactive' because of this great amount of heat.
    • Great physical strength:
      His physical strength is greater than the average Man-bear. It is likely he can dent steel with little to no effort.
    • Great Physical Durability:
      His muscle and bone tissue is very durable. Regular weaponry will seem ineffective at first, blessed, enchanted, or enhanced weaponry are more effective. Elemental magic is far more effective on him than a regular human.
    • Enhanced stamina:
      He is able to sustain strenuous activity for several hours before fatigue begins to impair him.
    • Enhanced Metabolism:
      His body can metabolize food and water at a much faster rate than any living human, his metabolism appears to keep his body at peak physical human conditioning, generating little to no body fats. He also apparently does not develop body wastes, hinting that his magic may be at work there. He will become hungrier faster than a regular human as well, due to his body burning off calories faster than a regular human. This applies to regenerative effects outside of his ‘behemoth form’, as bone-healing time is much faster than an ordinary human.
    • Toxin Resistances:
      Ordinary diseases, poisons, drugs, toxins, alcohol, all seem to be nullified by his immune system. He has never gotten sick, nor suffer from some form of disease. Toxins, drugs, and poisons appear to be removed from his body through his metabolism getting to work. This does not apply to magical toxins, which when his spell rank, is equal to the toxin spell, is 50%. If the rank of the toxin spell (when the word, toxin is used, it applies to what was listed above after ‘ordinary diseases’) is higher than his own spell rank, his resistance to said toxins are reduced to 20%.
    • Enhanced Longevity:
      For whatever reason, Skinner does not appear to age, it is thought that his mutation that gave him this magic, has also prolonged his life. Skinner could live to be 150 and still be a teenager, he could be 300 and still remain in a physical prime. (His life span is simply extended beyond the normal human 100 years...)




    D Rank Spells:


    Last edited by Behemoth_Magi on 13th April 2014, 12:31 pm; edited 12 times in total
    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



    Moderator- Quality Badge Level 1- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 1373
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Master Hades (Deceased)
    Experience : 450

    Character Sheet
    First Skill: Amaterasu Mudra Formula
    Second Skill:
    Third Skill:

    Behemoth Magic: "The Skin-walker" (Done) Empty Re: Behemoth Magic: "The Skin-walker" (Done)

    Post by TacticalFallacy 18th March 2014, 5:05 am

    Behemoth_Magi wrote:[size=18.399999618530273]Magic
    [/size]
    Primary Magic: Behemoth: “The Skin-walker”
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: caster
    Description:
    The process by which Skinner can transform into a massive behemoth is presumably the result of the magical chemical catalyst, (Magic) adrenaline (A.K.A Epinephrine). As In normal human beings, Skinner’s adrenal medulla secretes immense amounts of magically linked adrenaline in a time of fear, rage, or intense stress, which hormonally stimulates the heart rate, increases blood-sugar levels, and inhibits sensations of fatigue. Whereas the secretion heightens normal physical abilities in normal human beings, in Skinner’s case it triggers the complex Magical-chemical-extra-physical process that transforms him into a massive humanoid lacking skin, which has been labeled ‘the skin-walking behemoth’. The total time of transformation falls anywhere between seconds to five, long, painful minutes, depending on the initial magic induced adrenaline surge, which will be determined by the original stimulus (Examples of stimulus being, pain, psychological stress, or increased physical activity over a short period of time, such as running). Soon after the initial transformation, the amount of adrenaline in Skinner will return to more normal, reduced, levels (Initial duration is 2 to 3 posts unless more magical energy is used to enhance the duration). When the behemoth transforms back into skinner, the excess muscle mass, size, and energy is lost, presumably to the same place he derives it from. Upon reverting to his normal height and body weight, he will be weak and extremely dehydrated, as every little drop of hydration has been sucked out of his body and put out into the atmosphere, literally evaporating the water into steam.

    The process where Skinner becomes the behemoth is very painful, as the initial transformation begins, the body temperature would increase to lethal levels reaching the point where any nearby water would begin to evaporate into mist. As said body temperature increases, every drop of liquid inside his body would begin to evaporate, causing steam to leak from his skin within the first few minutes of the transformation. If the pain hadn’t started upon reaching boiling point, it would have when the semi-transparent skin began to crawl and tear as Skinner’s bones and muscle begin to out-grow the skin, causing said skin to be torn apart until there is nothing left covering the bones and muscle mass, though he will not bleed or leak bodily fluids as what would be expected to happen (It wont happen). As the brain adjusts to the lack of water in the body, dehydration would have set in and the state of sanity would’ve deteriorated greatly, leaving the once human creature as a towering feral starving creature with a dazed human consciousness deep within, working the beast.

    Upon the transformation being completed, Skinner will tower over most five-story buildings, as Skinner will be standing at several meters tall, ranging from 3 to 8 meters (9 feet to 26.2467 feet tall) exactly. Skinner would become a towering creature that greatly resembles a human being in that he is still a bipedal creature with the same number and arrangement of limbs and features one would expect on a human being. They are all deformed by human standards to a greater or lesser degree, ranging from minor abnormalities in proportions, to apparently lacking skin and subcutaneous tissues, although he does not bleed from such deformities, indicating that he may possess some other mechanism to compensate for this. Just like in his human sized form, he will lack reproductive organs, and his method of reproduction (if any) is currently unknown. He will also never be able to generate bodily wastes such as a regular human being would and should (no need for bathrooms anymore…). He possesses a widened mouth with an enormous number of small, square teeth; apparently lacking canines, although possibly not incisors, and use these in his primary activity – killing and (Insert other activity here) things. He apparently does possess a complete or functioning digestive tract, merely a stomach-like cavity that eventually fills up with what they swallow, forcing him to regurgitate after consuming a certain amount before being able to continue eating or drinking things encountered in his rampage.

    Upon reverting to his natural form, Skinner will appear to be nothing but skin, very undefined muscle that appears to have withered from the superhuman state it was at while as a behemoth, leaving him very weak and light. To regain his normal physique he must acquire a large quantity of water and a few hours of sleep.

    The unique fact about this magic, is that it was not learned, it is more of a mutation that occurred within the first few stages of his mothers pregnancy that would make his biology differ from any living human being, what caused the mutation is still unknown to this date.

    In this form, close quarter combat is greatly increased to a more mid-ranged combat, but still within reach. (Giant monster fights anyone?)

    Strengths:
    There are several strengths in the use of this magic, such as the increased strength, size, and enhanced endurance. As well as several beneficial resistances that will make him a force to be reckoned with.

    • Great physical strength
    • Instinct based combat
    • Resistance to physical damage
    • Resistance to Toxins/drugs/alcohol
    • Great physical endurance
    • Resistance to disease
    • Close quarter combat specialty:


    Weaknesses:

    • Feral mind
    • Cannot be reasoned with (Putting loved ones at risk)
    • Easy to Outwit
    • Very Predictable
    • Weakness to the elements (Mid-rank base elemental magic)x3 (X3? What does this mean? And what does Mid-rank mean?): Weak against multiple elements, exception being water (though, ice will melt)
    • Dehydration



    Abilities/Powers:

    • Heat Generation: (So do you burn and scald the things that you touch? Might want to include that.)
      Water nearby will evaporate into steam. Ice will slowly begin to melt.
    • Great physical strength:
      His physical strength is greater than the average Man-bear. It is likely he can dent steel with little to no effort.
    • Great Physical Durability:
      His muscle and bone tissue is very durable. Regular weaponry will seem ineffective at first, blessed, enchanted, or enhanced weaponry are more effective. Elemental magic is far more effective on him than
    • Enhanced stamina:
      He is able to sustain strenuous activity for several hours before fatigue begins to impair him.
    • Enhanced Metabolism: (So you get hungry faster? You a glutton?)
      His body can metabolize food and water at a much faster rate than any living human, his metabolism appears to keep his body at peak physical human conditioning, generating little to no body fats. He also apparently does not develop body wastes, hinting that his magic may be at work there.
    • Toxin Resistances: (So long as it is not magical poisons. You will have a resistance, say 50% for equal-rank poison magic and dropping to 20% in a rank higher and no resistance beyond that. For lower-rank, one rank lower should be 80%, while beyond that is immunity. Is this fair?)
      Disease, poison, drugs, toxins, alcohol, all seem to be nullified by his immune system. He has never gotten sick, nor suffer from some form of disease. Toxins, drugs, and poisons appear to be removed from his body through his metabolism getting to work.
    • Enhanced Longevity:
      For whatever reason, Skinner does not appear to age, it is thought that his mutation that gave him this magic, has also prolonged his life. Skinner could live to be 150 and still be a teenager, he could be 300 and still remain in a physical prime. (His life span is simply extended beyond the normal human 100 years...)



    D Rank Spells:


    _____________________________________________________________________________________

    Theme:
    Current Jobs:
    Behemoth_Magi
    Behemoth_Magi

    Player 
    Lineage : Cursed Seal
    Position : None
    Posts : 14
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Experience : 0

    Behemoth Magic: "The Skin-walker" (Done) Empty Re: Behemoth Magic: "The Skin-walker" (Done)

    Post by Behemoth_Magi 18th March 2014, 6:27 am

    Bump
    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



    Moderator- Quality Badge Level 1- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 1373
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Master Hades (Deceased)
    Experience : 450

    Character Sheet
    First Skill: Amaterasu Mudra Formula
    Second Skill:
    Third Skill:

    Behemoth Magic: "The Skin-walker" (Done) Empty Re: Behemoth Magic: "The Skin-walker" (Done)

    Post by TacticalFallacy 18th March 2014, 11:07 pm

    Behemoth_Magi wrote:[size=18.399999618530273]Magic
    [/size]
    Primary Magic: Behemoth: “The Skin-walker”
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: caster
    Description:
    The process by which Skinner can transform into a massive behemoth is presumably the result of the magical chemical catalyst, (Magic) adrenaline (A.K.A Epinephrine). As In normal human beings, Skinner’s adrenal medulla secretes immense amounts of magically linked adrenaline in a time of fear, rage, or intense stress, which hormonally stimulates the heart rate, increases blood-sugar levels, and inhibits sensations of fatigue. Whereas the secretion heightens normal physical abilities in normal human beings, in Skinner’s case it triggers the complex Magical-chemical-extra-physical process that transforms him into a massive humanoid lacking skin, which has been labeled ‘the skin-walking behemoth’. The total time of transformation falls anywhere between seconds to five, long, painful minutes, depending on the initial magic induced adrenaline surge, which will be determined by the original stimulus (Examples of stimulus being, pain, psychological stress, or increased physical activity over a short period of time, such as running). Soon after the initial transformation, the amount of adrenaline in Skinner will return to more normal, reduced, levels (The minimum duration is around 4 posts unless stacked, which will increase the duration and lengthen the cooldown). When the behemoth transforms back into skinner, the excess muscle mass, size, and energy is lost, presumably to the same place he derives it from. Upon reverting to his normal height and body weight, he will be weak and extremely dehydrated, as every little drop of liquid has been sucked out of his body and put out into the atmosphere, literally evaporating the water into steam.

    The process where Skinner becomes the behemoth is very painful, as the initial transformation begins, the body temperature would increase to lethal levels reaching the point where any nearby water would begin to evaporate into mist. As said body temperature increases, every drop of liquid inside his body would begin to evaporate, causing steam to leak from his skin within the first few minutes of the transformation. If the pain hadn’t started upon reaching boiling point, it would have when the semi-transparent skin began to crawl and tear as Skinner’s bones and muscle begin to out-grow the skin, causing said skin to be torn apart until there is nothing left covering the bones and muscle mass, though he will not bleed or leak bodily fluids as what would be expected to happen (It wont happen). As the brain adjusts to the lack of water in the body, dehydration would have set in and the state of sanity would’ve deteriorated greatly, leaving the once human creature as a towering feral starving creature with a dazed human consciousness deep within, working the beast.

    Upon the transformation being completed, Skinner will tower over most five-story buildings, as Skinner will be standing at several meters taller, as a human he stands at 6'0", but when transformed an additional few meters ranging from 3 to 8 meters (9 feet to 26.2467 feet tall) are added on top of that original 6'0". Skinner would become a towering creature that greatly resembles a human being in that he is still a bipedal creature with the same number and arrangement of limbs and features one would expect on a human being. They are all deformed by human standards to a greater or lesser degree, ranging from minor abnormalities in proportions, to apparently lacking skin and subcutaneous tissues, although he does not bleed from such deformities, indicating that he may possess some other mechanism to compensate for this. Just like in his human sized form, he will lack reproductive organs, and his method of reproduction (if any) is currently unknown. He will also never be able to generate bodily wastes such as a regular human being would and should (no need for bathrooms anymore…). He possesses a widened mouth with an enormous number of small, square teeth; apparently lacking canines, although possibly not incisors, and use these in his primary activity – killing and (Insert other activity here) things. He apparently does possess a complete or functioning digestive tract, merely a stomach-like cavity that eventually fills up with what they swallow, forcing him to regurgitate after consuming a certain amount before being able to continue eating or drinking things encountered in his rampage.

    Upon reverting to his natural form, Skinner will appear to be nothing but skin, very undefined muscle that appears to have withered from the superhuman state it was at while as a behemoth, leaving him very weak and light. To regain his normal physique he must acquire a large quantity of water and a few hours of sleep.

    The unique fact about this magic, is that it was not learned, it is more of a mutation that occurred within the first few stages of his mothers pregnancy that would make his biology differ from any living human being, what caused the mutation is still unknown to this date.
    In this form, close quarter combat is greatly increased to a more mid-ranged combat, but still within reach. (Giant monster fights anyone?)


    Strengths:
    There are several strengths in the use of this magic, such as the increased strength, size, and enhanced endurance. As well as several beneficial resistances that will make him a force to be reckoned with.

    • Great physical strength
    • Instinct based combat
    • Resistance to physical damage
    • Resistance to Toxins/drugs/alcohol
    • Great physical endurance
    • Resistance to disease
    • Close quarter combat specialty:


    Weaknesses:

    • Feral mind
    • Cannot be reasoned with (Putting loved ones at risk)
    • Easy to Outwit
    • Very Predictable
    • Weakness to the elements (Mid-rank base elemental magic): Elements such as wind, storm, earth, holy, unholy, and so on, are more effective on him than most. The ranks of these elemental spells used against him are 10% more effective (D-rank spells are 10%, and rank up per these spells is ten higher than the last one. So D-rank= 10%, C-rank=20%, B-rank=30%, and so on) on Skinner than non-elemental magic.  (Fire, ice, and water seem to be at a stale-mate with him due to how he generates radiation)
    • Dehydration



    Abilities/Powers:

    • Heat Generation (Irradiative):
      His body will begin to burn, physically scorching his surroundings until they burst into flames. Ice and water seem to either melt, or evaporate, or both. Some would consider him 'radioactive' because of this great amount of heat.
    • Great physical strength:
      His physical strength is greater than the average Man-bear. It is likely he can dent steel with little to no effort.
    • Great Physical Durability:
      His muscle and bone tissue is very durable. Regular weaponry will seem ineffective at first, blessed, enchanted, or enhanced weaponry are more effective. Elemental magic is far more effective on him than a regular human.
    • Enhanced stamina:
      He is able to sustain strenuous activity for several hours before fatigue begins to impair him.
    • Enhanced Metabolism:
      His body can metabolize food and water at a much faster rate than any living human, his metabolism appears to keep his body at peak physical human conditioning, generating little to no body fats. He also apparently does not develop body wastes, hinting that his magic may be at work there. He will become hungrier faster than a regular human as well, due to his body burning off calories faster than a regular human. This applies to regenerative effects outside of his ‘behemoth form’, as bone-healing time is much faster than an ordinary human.
    • Toxin Resistances:
      Ordinary diseases, poisons, drugs, toxins, alcohol, all seem to be nullified by his immune system. He has never gotten sick, nor suffer from some form of disease. Toxins, drugs, and poisons appear to be removed from his body through his metabolism getting to work. This does not apply to magical toxins, which when his spell rank, is equal to the toxin spell, is 50%. If the rank of the toxin spell (when the word, toxin is used, it applies to what was listed above after ‘ordinary diseases’) is higher than his own spell rank, his resistance to said toxins are reduced to 20%.
    • Enhanced Longevity:
      For whatever reason, Skinner does not appear to age, it is thought that his mutation that gave him this magic, has also prolonged his life. Skinner could live to be 150 and still be a teenager, he could be 300 and still remain in a physical prime. (His life span is simply extended beyond the normal human 100 years...)



    D Rank Spells:


    _____________________________________________________________________________________

    Theme:
    Current Jobs:
    Behemoth_Magi
    Behemoth_Magi

    Player 
    Lineage : Cursed Seal
    Position : None
    Posts : 14
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Experience : 0

    Behemoth Magic: "The Skin-walker" (Done) Empty Re: Behemoth Magic: "The Skin-walker" (Done)

    Post by Behemoth_Magi 19th March 2014, 4:53 am

    Fixed.
    Behemoth_Magi
    Behemoth_Magi

    Player 
    Lineage : Cursed Seal
    Position : None
    Posts : 14
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Experience : 0

    Behemoth Magic: "The Skin-walker" (Done) Empty Re: Behemoth Magic: "The Skin-walker" (Done)

    Post by Behemoth_Magi 24th March 2014, 4:41 am

    Bump
    Behemoth_Magi
    Behemoth_Magi

    Player 
    Lineage : Cursed Seal
    Position : None
    Posts : 14
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Experience : 0

    Behemoth Magic: "The Skin-walker" (Done) Empty Re: Behemoth Magic: "The Skin-walker" (Done)

    Post by Behemoth_Magi 10th April 2014, 5:57 pm

    Bump.
    Chaotic Rumble
    Chaotic Rumble

    Dark Insanity


    Dark Insanity

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Tournament Participation Badge- 1 Year Anniversary- Player 
    Lineage : Corrupted King of Knights
    Position : King Of Kings
    Posts : 2754
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Mentor : Sapphiron ; The Shadow
    Experience : 601,187

    Character Sheet
    First Skill: Refraction : Sword King
    Second Skill: N/A (for now)
    Third Skill:

    Behemoth Magic: "The Skin-walker" (Done) Empty Re: Behemoth Magic: "The Skin-walker" (Done)

    Post by Chaotic Rumble 13th April 2014, 12:32 pm

    Alright, seeing as Tactical hasn't replied to this in a while, I'm coming in.

    The user appears to have made the changes Tactical has asked for.

    So...

    'Tis approved!

    However, should Tact want changes, he may revert my approval and ask for them.


    _____________________________________________________________________________________



    Behemoth Magic: "The Skin-walker" (Done) V4W5D0r


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