Magic
Primary Magic: Lightning-Make Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Naziel's Lightning-Make magic allows him to create weapons and objects to fight as well as manipulate the things around him to utilize them to his advantage in battle, The lighting is drawn from his body and then can be manipulated or changed into whatever he sees fit.
This magic is by nature an offensive magic. The magic allows the user to radiate electricity around his body in waves and often will spark, raising his hair slightly. It can also be used defensively by producing electricity around the body as a very light shield which can repel small objects. The magic allows the user to create a small light source in dark areas by using electrical sparks, as well as cooking small meals. However, this magic can also be unpredictable due to the force of nature than is being controlled.
Strengths:
Weaknesses:
Abilities/Powers:
Spell 1
Name: Lightning-Make: Blade
Rank: D
Type: Lightning- Offensive
Description: The spell is cast by slamming his hands togeather with his elbows horizontal, his hands and flat palm to palm facing upwards and then as he pulls his hands apart the sword is created. The sword looks like a British longsword which is approximately 38 inches from the bottom of the hilt to the tip of the blade.
speed - can be used for 3 posts and cooldown of 3 posts
Range - reach of arm and length of blade. approximately 5 feet range when swung.
area of effect - 5 feet (reach of arm and blade)
Strengths:
Weaknesses:
Spell 2
Name: Lightning-Make: Shield
Rank: D
Type: Lightning- Defensive
Description: The spell is cast by slamming his left hand into the palm of his right and the shield grows outwards into a sold wall of lightining that can stretch a total of 30 feet and that is the spell at the limit. It eliminates projectiles that are thrown or fall towards Naziel, he is also able to move the shield with the movement of his hands.
speed - 1 post created and can be used in same post.
Range - 6 inches from Naziel's hands, it cannot be pushed outwards or thrown.
area of effect - anywhere up to 30 feet.
Strengths:
Weaknesses:
Spell 3
Name: Lightning-Make: Cannon
Rank: D
Type: Lightning- Offensive
Description: The spell is cast by slamming his fists togeather with his elbows horizontal, his fists then push outwards and his hands become a cannon which then fires balls and missiles of electricity. The Cannon is 14 inches in length from the middle of Naziel's Forearms and 9 inches in height.
speed - 1 post created and can be used in same post.
Range - The cannon can fire up to 2 missiles per post or 1 cannonball (the same power as 2 missiles) The distance can reach up to 50 feet.
area of effect - blast radius of 10 feet.
Strengths:
Weaknesses:
Spell 4
Name: Lightning-Make: Lightning God Hammer
Rank: D
Type: Lightning- Offensive
Description: The spell is cast by slamming his hands togeather with his elbows horizontal, his hands are flat palm to palm facing upwards and then as he pulls his hands apart the hammer is created. The hammer handle requires 2 hands to hold, the shaft is 8 feet long and the hammer head is a refined and shaped square with runes and engravings in the sparks, the head of the hammer is 48 inches long and 20 inches wide.
speed - 1 post created and can be used in 2nd post.
Range - the hammer can reach 10 feet approx including length of arm and hammer shaft.
area of effect - blast radius of 5 feet if it connects with the ground.
Strengths:
Weaknesses:
Primary Magic: Lightning-Make Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Naziel's Lightning-Make magic allows him to create weapons and objects to fight as well as manipulate the things around him to utilize them to his advantage in battle, The lighting is drawn from his body and then can be manipulated or changed into whatever he sees fit.
This magic is by nature an offensive magic. The magic allows the user to radiate electricity around his body in waves and often will spark, raising his hair slightly. It can also be used defensively by producing electricity around the body as a very light shield which can repel small objects. The magic allows the user to create a small light source in dark areas by using electrical sparks, as well as cooking small meals. However, this magic can also be unpredictable due to the force of nature than is being controlled.
Strengths:
- Offensive - This magic is excellent offensively as it can hit targets at long distance with exceptional speed and velocity.
- Speed - Due to the nature of the element, the speed of Naziel's attacks are exceptional for his age.
- Burning - Naziel's attacks can burn the target and leave scarring as well as cut the flesh.
- Area Damage - Have you seen what happens when lightning hits trees and buildings?! leaves a nice crater where something used to be.
- Targetting - Naziel's attacks can be used on a single target or multiple as well as surging through others if they are connected to the original host / target.
Weaknesses:
- Hit self/ Others - The attack can not be overly controlled once Naziel has released it E.G. Lightning make bow, the arrow could not change course to deflect an ally if they jumped in the way.
- Draining - Due to the element that is being harnessed it can be quite physically demanding to control the magic for great periods of time.
- Destructive capability - It's not a magic you'd like in tight spaces or a small room lets put it that way!
- Anger - Naziel gives off electrical sparks when he is angry which could be painful if an ally tried to grab him whilst he was angry.
Abilities/Powers:
- Burning - The effect of recieving a burn from the lightning dissorients the opponent in a mental aspect. In a nustshell a shock to the system (excuse the pun)
-1st degree burns will be able to mildly disoriented and cause light mental pain: D/C Rank
-2nd degree is moderate disoriented with moderate pain: B/A Rank
-3rd degree is severely disoriented with severe pain: S/H Rank
- Immunity and resistance - Naziel is immune to his own Lightning and has a 25% resistance to all other lightning spells.
Spell 1
Name: Lightning-Make: Blade
Rank: D
Type: Lightning- Offensive
Description: The spell is cast by slamming his hands togeather with his elbows horizontal, his hands and flat palm to palm facing upwards and then as he pulls his hands apart the sword is created. The sword looks like a British longsword which is approximately 38 inches from the bottom of the hilt to the tip of the blade.
speed - can be used for 3 posts and cooldown of 3 posts
Range - reach of arm and length of blade. approximately 5 feet range when swung.
area of effect - 5 feet (reach of arm and blade)
Strengths:
- Burning - The blade can burn the skin if it makes contact with flesh.
- Water - Anyone using water based magic would gain an extra 25% damage, this also includes enemies covered in water.
- Offensive and Defensive - the blade can be used to defend as well as attack.
- Cooldown - 3 post cooldown.
Weaknesses:
- Posts - The attack can last for 3 posts as it is used to parry as well as be used offensively.
- Earth Magic - Naziel's magic is weaker against earth magic and although it can break through it if concentrated it does not surge on the earth making it more difficult an opponent.
- Deflection - The blade can be defected by objects provided they are not flamable or easily broken.
- harm self - There is a possibility with any blade that the wielder could harm themselves in the process.
- Sparks - The blade gives off sparks so if allies are stood too close they could be hit by a spark.
Spell 2
Name: Lightning-Make: Shield
Rank: D
Type: Lightning- Defensive
Description: The spell is cast by slamming his left hand into the palm of his right and the shield grows outwards into a sold wall of lightining that can stretch a total of 30 feet and that is the spell at the limit. It eliminates projectiles that are thrown or fall towards Naziel, he is also able to move the shield with the movement of his hands.
speed - 1 post created and can be used in same post.
Range - 6 inches from Naziel's hands, it cannot be pushed outwards or thrown.
area of effect - anywhere up to 30 feet.
Strengths:
- Burning - The wall can burn the skin if it makes contact with flesh.
- Deflect - The Wall is able to deflect projectiles and attacks as well as electrocute anyone who touches it.
- Cooldown - 2 post cooldown.
Weaknesses:
- Posts - The attack can last for 2 posts as it is used to parry as well as be used offensively.
- Earth Magic - the wall can be penetrated if earth magic is used effectively against the wall or concentrated enough.
- Deflection - deflecting attacks or projectiles could hit allies by mistake.
- Sparks - The blade gives off sparks so if allies are stood too close they could be hit by a spark.
Spell 3
Name: Lightning-Make: Cannon
Rank: D
Type: Lightning- Offensive
Description: The spell is cast by slamming his fists togeather with his elbows horizontal, his fists then push outwards and his hands become a cannon which then fires balls and missiles of electricity. The Cannon is 14 inches in length from the middle of Naziel's Forearms and 9 inches in height.
speed - 1 post created and can be used in same post.
Range - The cannon can fire up to 2 missiles per post or 1 cannonball (the same power as 2 missiles) The distance can reach up to 50 feet.
area of effect - blast radius of 10 feet.
Strengths:
- Burning - The explosion could leave burns on the opponents body.
- Water - Anyone using water based magic would gain an extra 25 % damage or anyone soaked in water.
- blast radius - anyone that is within the 10 feet blast radius can receive 30% damage of the direct hit.
Weaknesses:
- Posts - The attack lasts for 1 post and the attack can be dodged, Naziel is able to fire a total of 4 missiles before the end of use but only 2 missiles/ 1 cannonball per post.
- Cover - The attack could be dodged via cover or protection magic.
- Allies - The blast could potentially hurt allies by mistake.
- Sparks - The blade gives off sparks so if allies are stood too close they could be hit by a spark.
- Cooldown - 2 post cooldown
Spell 4
Name: Lightning-Make: Lightning God Hammer
Rank: D
Type: Lightning- Offensive
Description: The spell is cast by slamming his hands togeather with his elbows horizontal, his hands are flat palm to palm facing upwards and then as he pulls his hands apart the hammer is created. The hammer handle requires 2 hands to hold, the shaft is 8 feet long and the hammer head is a refined and shaped square with runes and engravings in the sparks, the head of the hammer is 48 inches long and 20 inches wide.
speed - 1 post created and can be used in 2nd post.
Range - the hammer can reach 10 feet approx including length of arm and hammer shaft.
area of effect - blast radius of 5 feet if it connects with the ground.
Strengths:
- Burning - The explosion could leave burns on the opponents body.
- size - Due to the sheer size of the hammer anyone struck by it would not feel all too great.
- blast radius - The hammers blow hitting the ground causes a blast of lightning that can case 30% damage to anyone within 10 feet of the blow.
Weaknesses:
- Posts - The hammer is made in 1 post, it the can be used in the 2nd and can only be used for 4 posts before it disappears.
- Cover - The attack could be dodged via cover or protection magic.
- Size - Due to the size of the hammer it is possible it could harm his friends if not handled correctly.
- Sparks - The hammer radiates bolts of lightning and could easily harm civilians or allies if not kept in check.
- Cooldown - 4 post cooldown.
Last edited by Chaotic Rumble on 13th April 2014, 9:57 am; edited 1 time in total (Reason for editing : User has asked me to edit the duration of first spell to decrease it due to somehow not being able to do so himself.)