ooc: I have no idea what this sort of magic would be called so would you mind helping me out with that? I'm just gonna call it Soul Tampering for now though. Also here is here is the link to the Summoning rules o_o http://fairytailrpg.forumotion.co.uk/t618-summoner-celestial-magic
Primary Magic: Soul Tampering
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Chizuru's Primary Magic was achieved when she overpowered and absorbed the demon that had used Take Over magic to control her body. In the subconscious part of her mind that attempted to manage the never-used untamed magic within her, something went wrong and instead of casting the demon out after a year of it being within her, she pulled it in and he became a part of her instead. For this reason she has gained demonic characteristics and all of his magical abilities.
Soul Tampering is thus achieved through the wings of the demon that now protrude from her back as her own appendages. The wings, however, are not of a natural appearance, they consist of 22 vibrantly colored gems, 11 on each wing, that are capable of being detached and reattached through simple magic (unlisted) The point of this is that each of these "gems" act as holding cells for spirits of the deceased.
If she wishes to summon a soul from the dead, the gems will begin to rattle and glow as a sign of her magic being in use. When she wants to release a previously captured soul, it is simply a matter of detaching the gem with the soul of her choice and following through with the magic (described below)
Strengths:
Weaknesses:
Abilities/Powers:
Soul Tampering allows her to "summon" and or capture the souls of the dead and bring them back for a short amount of time with all of their magic and/or skills. It is carried out by the gems on her wings, which carry special magical properties. Soul Tampering consists of two separate sections; Soul Summoning and Soul Release
Soul Summoning: Allows her to bring the dead around her back to life with use of a medium
Soul Release: Allows her to use a previously captured soul (permanent or temporary) and "release" it. Soul Release requires a medium for all Temporary Spirits, because she only calls on the soul and not the physical body. This means that when she chooses a Temporary gem with a spirit in it, she must find an object to place it in, as long as it is not a human. When that is accomplished she may proceed with Soul Capture.
Chizuru's Soul Release consists of "arsenals" or "Gems" that hold her spirits (sort of like Stellar Spirits except they don't live in another realm instead they are captured within the "cell") These "gems" also have "categories" they are either "Permanent" or "Temporary" and they are determined by either the right wing or the left wing.
Temporary Gems: Chizuru's left wing consists of 11 empty gems that allow her to capture the souls of the deceased (up to 11 obviously) and if she pleases, store them for the entirety of the thread, or she may use them immediately. Once these spirits have been defeated in battle or run out of time, they "return to the ground" and can not be used by her again. If they win the battle and have not been captured yet and have not reached their duration limit, she may either "dispell" (kill them) or she may capture them in a cell for later use in the thead(this does not over right the 3 post duration, if they had one post left when she captured them then they would have one post left when she releases them). If they win the battle and HAVE been captured once already, she may either "dispell" or they will follow her around till the end of their duration time.
Permanent Gems: Chizuru's right wing consists of 11 gems that each hold a permanent spirit. These spirits were of warriors that were overcome by the demon within her before she absorbed him, meaning they have become a part of her (like a contract only stronger) and they have each gained some sort of demonic alteration to their appearance. These spirits, when defeated, will simply disappear and come back to her in the form of their gem until both parties' SE has returned.
Summons/Spells
(Note that all pictures and most spells were borrowed from fairtytail.wikia, I don't own most of these ideas and in no way take claim of them for anything but on this site. I will state which spells were borrowed)
Permanent Spirits/S Ranks
Name: Ventus
Surname: Windy
Rank: S
Type: Permanent Soul; Wind
Description: Ventus (previously known as Midoriko) is a beautiful woman who suffered little of the demonic effects of being absorbed into the demon. She was once an A rank Wind Mage from the Dark Guild, Raven Tail, but was defeated by the mighty Take Over Magic of the demon.
Demonic Features: Black pupiless eyes and flaming red hair (it used to be black)
Personality: Ventus, like the wind, is constantly changing direction. It's like she's a new person every few minutes or so and thus doesn't have one particular personality. It does seem as though her most frequently used are cool and collective or wild and defiant.
Spell:
Kaze Gusoku: (Kaze Gusoku is like Eligor's Wind Mail and is one spell that consists of two parts) She initiates this spell by crossing her hands before her. This prompts many air currents to gather around her, creating a hurricane surrounding her entire body. While clad in this "armor", Ventus' destructive power is boosted, allowing her to go into melee to perform wind-enhanced blows capable of shattering rock. Predictably, her defense is also increased exponentially, with the currents moving around her being strong enough to repel enemies and prevent them from nearing her. In addition, due to Storm Mail blowing wind inside out, all of the fire around Ventus will be extinguished, meaning that fire-based attacks directed against her won't land.
Tempest Blade: While Ventus is clad in Kaze Gusoku, she is capable of firing barrages of wind blades at her opponents just by swinging her arms. These, take on a more compact form, resembling flat, elongated and arched projectiles of sort.
(Explanation borrowed from Wikia)
Strengths:
Weaknesses:
Name: Flandre
Surname: N/A
Rank: S
Type: Shadows
Description: Flandre (no previous name) is Chizuru if she were completely and utterly evil. She was created when Chizuru unlocked the power with in herself and absorbed the demon; though she was locked away until she reached S rank when she showed herself unexpectedly as her "alter ego" the darkness and power that conquered the undefeated demon for her.
Demonic Features: She IS a demon
Personality: Flandre is irrevocably evil and sadistic to say the least. Even Chizuru doesn't like using her unless she must, as it is literally like calling on her mental demons. Flandre also knows everything about Chizuru, every dirty secret, every weakness, every strength and every nightmare.
Spell:
Shadow Nightmare: Flandre is capable of creating a shadowy replica of whatever her opponents worse nightmare is but the spell is a bit different depending on what the fear is. Here are the categories:
Shadow Clone: If the opponents fear is a person I.E: Past girlfriend, Father, Fire Mages etc. Flandre will bring a shadowy ghost of that person to life and even create an illusion of their magic/abilities/skills.
Shadow Scene: If the opponents fear is a certain time and/or place from the past I.E: The place where their mother was murdered, the home town that was destroyed by a giant demon, etc. Flandre will make a shadowy ghost of that place and whatever fears are attached to it -meaning if the person has a fear of coming into their home and seeing their mother and family slaughtered on the floor, she would shroud them in a shadowy replica of that scene that blocks out their true surroundings- then proceed to fight them in this atmosphere.
Shadow Dream: If the opponents fear is from a dream I.E: A nightmare about losing control of their powers and being consumed by them, A dream about being covered in cockroaches, etc. Flandre will recreate this dream and then proceed to fight
Shadow Travel: Flandre also has the ability to travel by shadows with up to two other people when not under the stress of battle (meaning she can't use this while fighting) or just herself while in the midst of a fight.
Special Weapons
Umbra Ultima: She has a spear made of enchanted black and red metal that absorbs shadows and can fling them out at someone in the form of an energy blast
Strengths:
Weaknesses:
Permanent Spirits/A Ranks
Name: Alitura
Surname: Twiggy
Rank: A
Type: Permanent Soul; Nature
Description: Alitura (previously known as Sakura) was a warrior Nature Mage from The Ten Wizard Saints a long time ago, longer even than any of the other mages that were trapped within the demon. She was once an S rank mage but in order to suppress and control her mighty power, her magic was sealed, thus lowering her to a C rank (which is now A rank)
Demonic Features: elf like bone structure/ears and green hair
Personality: Alitura is bitter and callus but she's very wise, and though her power is weaker right now, she is a seasoned war veteran; making her a very intelligent tactician.
Spell:
Devil Flurry Alitura summons forth several massive funnels of sharp leaves, which swirl around her to hone in on and cut up her opponent. If they are made to crash into something that is not its target they will simply recollect and attack again until their duration is over. The leaves are also magically capable of slicing through almost any sort of metal or armor (except for specially enchanted armor)
(Borrowed from Wikia with little alteration)
Special Weapons
HakazeShe has an enchanted wooden staff that has the ability to unravel itself which prompts several layers of curved tree roots to emerge, surrounding her and effectively shielding her from an opponent's ranged attack. She may only do this once and it protects against one ranged spell of any caliber, after this the staff is just an ordinary weapon (it works every time she is re-summoned).
Ability She has the ability to absorb energy from the sun and or water, making her stronger physically.
Strengths
Weaknesses
Name: Aqua
Surname: Splashy
Rank:: A
Type: Permanent Soul: Water
Description:
Aqua (previously named Mizuki)was a B rank water mage from Fairy Tail, who was faced with a job to take out the demon that dwells within Chizuru. She was overpowered by his specialty Take Over Magic and eventually passed on, making her a permanent spirit.
Demonic Features: Scales in the corners of her eyes, Gills, and fins for ears
Personality: Aqua has a very gentle nature, she is kindhearted and doesn't care to fight so she tends to act more of a "helper" Mage, however she will fight if made to.
Spell:
Sazanami Ori: Aqua creates a ball made entirely of water, containing no oxygen inside. It's to capture enemies and dispose of them by suffocation or unconsciousness. The size may be modified and applied to the whole body
Ability By forming a bubble of water over hands and applying them gently over the surface of an injury, Aqua is able to pull out a different element of water; that is A rank healing abilities capable of working on both herself and/or her partner. When used it not only regenerates the person, it also adds one more post duration to all but herself.
Special Weapons
Heki and Nami: She has twin daggers that have the ability to liquify into water and shoot out of the puddles on the ground up to 20 feet away (these can come in sequence to her spell by shooting through the watery bubble and slice at the victim making it hard to escape but not impossible)
Strengths:
Weakness:
Name: Nova
Surname: Matchy
Rank: A
Type: Permanent Soul: Fire
Description:
Nova (previously named Kajimo) was a A rank Fire Mage from the Eclipse Soul, many many years ago when he took a job that required him to face off against the mighty demon that is now a part of Chizuru. He was overpowered by its Specialty Take Over Magic and eventually died as a part of him, making him a permanent spirit.
Demonic Features: Flaming Molten Armor
Personality: Nova is hotheaded, arrogant, and has both a narcissistic and imperious attitude towards everything and everyone, including his team mates (other spirits)
Spell:
Tiers of the Fire Lotus: One spell but with multiple functionalities which are either done in succession or individually (I borrowed the idea from Natsu most details are taken from Wikia. Note that these are all obviously on an A rank level and aren't as powerful as the original Crimson Lotus)
Fire Lotus-Dragon Fist: Lighting his hands on fire, Nova rapidly punches his opponent. Each punch causes a fiery explosion.
[i]Fire Lotus-Pheonix Charge: Nova ignites his entire body; he then charges towards the enemy and delivers a devastating punch that blows up the enemy, then proceeds to headbutt him.
[i]Fire Lotus-Flaming Blade: After a series of destructive attacks, Nova finishes with a torrent of blade-shaped flames that strikes the enemy in a spiral formation. Every time the enemy is hit with a blade, it explodes and burns the enemy
(Borrowed idea from Wikia)
Special Weapons
Weapon/Armor: He has A rank flaming armor that can protect against any other sort of ordinary weapon and/or Lightning or Fire magic. It also helps to propel him forward (like a jet pack)
Strengths:
Weaknesses:
Permanent Souls/B rank
Name: Solem
Surname: Rocky
Rank: B
Type: Permanent Soul; Earth
Description: Solem (previously known as Haruna) was once a great A rank Earth Mage from Sabertooth but was defeated by the Take Over demon, where she remained trapped until she passed on.
[i]demonic features: Blue hair and red eyes
Personality: Solem is the stubborn, hard headed type. She's persistent and persevering, if not a bit eccentric at times. Her nature constantly makes her get up even when she's at the edge of defeat.
Spell:
Earth Spires: Solem creates a number of earth spikes that continuously protrude from the ground for up to one victim post, sometimes covering the entire battlefield with spires.
Special Weapons
YurasukenShe has a glowing broad sword, Yurasuken, that has the ability to break the rocks beneath her feet when she plants the weapon into the ground. She can then send a torrent of these rocks by pointing her sword in the direction she wishes them to go.
Ability: Solem has the ability to burrow deep into the ground at an unnatural pace by simply using her hands and digging.
Strengths:
Weaknesses:
Name: Ignis
Surname: Sparky
Rank: B
Type: Permanent Spirit; Lightning
Description: Ignis (previously known as Hibana) was once an A rank mage from the Dark Guild Shadow Wing and was the demons newest capture before he met Chizuru.
Demonic Features: Purple eyes
Personality: Ignis has a serious and snappy attitude most times. She prefers to work alone but seems to have something of a crush on Nova.
Spell:
Through the use of Lightning Magic, Ignis is capable of transforming her own body into electricity, turning herself into a lightning bolt, whose size can vary from mere, fast-moving sparks, to large pillars of lightning. This form also grants her some traits typical of real lightning: she's appears capable of freely moving around at high speed -and to travel over long distances (passive) as well as to electrocute everything crossing her path.
(Idea borrowed from Wikia)
Special Weapons
Firearms: Ignis is often seen carrying guns that can fire electric bullets with the equivalent of .50 calibers. These bullets act as a normal bullet would but have the power to send a painful shock to its victim through the blood stream and due to being energy blasts they do not stay lodged in the body.
Ability: She appears capable of freely moving around at high speed -and capable of traveling over long distances in very short amounts of time, almost as fast as Flandre (and less dangerous to Chizuru's sanity)
Strengths:
Weaknesses:
Name: Glacies
Surname: Chilly-chan
Rank: B
Type: Permanent Spirit; Ice
Description: Glacies (previously known as Aisula) was a guildless mage on about a B rank level who was wondering the forest when the demon attacked her and defeated her in her surprise.
Demonic Features: Blue gem lodged in her forehead and claws (though they're typically covered by gloves)
Personality: Glacies is as cold and mean as her magic is. She hates people and basically anything living. If it isn't ice, snow, nature or some kind of beauty product, she's not interested.
Spells:
Ice Make: Wielder: Glacies is capable of creating any sort of weapon out of ice. I.E: Swords, Bow with arrows, scythe, daggers, guns, etc.
Strengths:
Weaknesses:
Permanent Spirits/C ranks
Name: Luna
Surname: Lu-Lu
Rank: C
Type: Permanent Soul; Light
Description: Luna (previously known as Tsuki) was once an A rank Light Mage/Shinobi from the guild, Blue Pegasus. She was overcome by the mighty demon and eventually ceased to live, making her a permanent spirit.
Demonic Features: Purple eyes and white hair
Personality: Luna is a perky, happy spirit. She loves to play with Chizuru and contrary to what her skills would suggest, she is really quite loud and obnoxious when she wants to be.
Spell:
Blinding Light: Luna causes her body to be covered in light to temporarily blind her targets
Strengths:
Weaknesses:
Name: Metallum
Surname: Kin-kin
Rank: C
Type: Metal
Description: Metallum (previously known as Cane) was a B rank mage from Fairy Tail in his previous life. He's one of the older spirits but also one of the weaker ones.
Demonic Features: Strange tattoo over his left cheek and the bridge of his nose, a completely pupiless black left eye, snow white hair with a natural red streak down the center
Personality: Metallum is not unfriendly, but he's rather quite and shy. He gets extremely serious and focused when he fights and doesn't appear to know or care that he's one of the weaker spirits. He gets very nervous around woman 16 and older but seems to have a special liking to Luna.
Spell:
Steel Temple: Metallum has the ability to cover his hands and feet in a strong metal coat that amplifies his strength level to a B rank on the moment of impact.
(Borrowed from Wikia but it's not exactly like Gajeel's Iron Dragon's Hard Fist as he can only cover his fists and feet)
Ability]He can take apart and remake metal objects at his will
Strengths:
Weaknesses:
Permanent Souls/D ranks
Name: Draco
Surname: Immy-chan
Rank: D
Type: Permanent Soul; Lesser Dragon
Description: Draco (previously known as Hitomi)was not a Wizard at all when she was taken by the demon. She had been a victim much like Chizuru had, but was unable to overcome him once captured. Her entire village was wiped out and she remained trapped forever until she became a permanent soul.
Demonic Features: Opal-like eyes, tiny dragon wings, strange tattoos, purple hair, claws
Personality: Draco is very lackadaisical and distant most of the time. She has no powers and prefers to just float about in a daze after Chizuru. (She's more of a servant spirit and doesn't fight)
Spell:
Minor Telekinesis: This allows Draco to perform very minor telekinesis such as lifting a pot from one side of the room to another or making light weight things float in place. She can only lift and move things that she could normally pick up on her own and only at a speed that she can move herself.
Strengths:
Weaknesses:
Name: Soul Tampering; Temporary Spirits
Rank: D
Type: Any Arcana
Description: Temporary Souls are randomly summoned creatures of the dead that Chizuru can call at random (following the rules of the Temporary Souls as seen above) And they come in all shapes, sizes, ages, and appearances
Strengths:
[list][*]See above for thorough details
[*]They may be summoned 11 at a time if she wishes (since they're very weak) and from there she may choose to either store the spirits for later use in the thread (she may do this eleven times) or she can use them/it immediately
[*]She can call a total of 22 spirits in a thread but she must wait for her first 11 to be defeated before she can summon more.
[*]Duration: 3 posts each
Weaknesses:
(I still have 1 C rank left and 2 more D ranks to make but I'm done for now)
Primary Magic: Soul Tampering
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Chizuru's Primary Magic was achieved when she overpowered and absorbed the demon that had used Take Over magic to control her body. In the subconscious part of her mind that attempted to manage the never-used untamed magic within her, something went wrong and instead of casting the demon out after a year of it being within her, she pulled it in and he became a part of her instead. For this reason she has gained demonic characteristics and all of his magical abilities.
Soul Tampering is thus achieved through the wings of the demon that now protrude from her back as her own appendages. The wings, however, are not of a natural appearance, they consist of 22 vibrantly colored gems, 11 on each wing, that are capable of being detached and reattached through simple magic (unlisted) The point of this is that each of these "gems" act as holding cells for spirits of the deceased.
If she wishes to summon a soul from the dead, the gems will begin to rattle and glow as a sign of her magic being in use. When she wants to release a previously captured soul, it is simply a matter of detaching the gem with the soul of her choice and following through with the magic (described below)
- Here is a picture of her with her wings to give you a better idea except she has 11 on each wing:
Strengths:
- The dead come back with all of their magic and previous skills
- She can hold a temporary spirit in a gem for the entirety of a thread until she summons them
- If a Temporary spirit wins a battle it will remain in Chizuru's control until the end of it's duration period, but it can not be stored in a gem again; the only exception to this rule is if Chizuru chose not to store the spirit before using it in a fight (What I'm trying to say here is that a Temp Soul can be stored in a gem only once and after that it can't be captured again)
- She has 10 permanent spirits of dead warriors at her disposal (and 1 lesser spirit)
- She can have all 11 Temporary Spirits out at once (since they're only D ranks and don't cause much damage)
- She can combine any number of Temporary Spirits (up to 11) with a single permanent spirit
Weaknesses:
- She must have a medium for her Temporary Spirits
- Once a Temporary Spirit is "released" from its cell, it can not be recaptured whether it wins or looses. If it is defeated it returns to the ground forever. (However, if faced in the occasion that another mage uses similar magic to her, and the spirit is raised again, she may recapture it at that point if there is space in her arsenal)
- Temporary Spirits will always be on a D rank level
- A temporary soul can only be captured in a gem one time; and it will not carry over into another thread but it will last -in it's gem- the duration of a thread unless Chizuru chooses otherwise (meaning shorten its lifespan)
- Once one of her 10 permanent spirits are defeated they return to her and can't be used again until both parties' SE is replenished.
- She can only have two permanent spirits out at a time and they can't be of equal rank for B rank and higher (so no calling on two S ranks at the same time)
Abilities/Powers:
Soul Tampering allows her to "summon" and or capture the souls of the dead and bring them back for a short amount of time with all of their magic and/or skills. It is carried out by the gems on her wings, which carry special magical properties. Soul Tampering consists of two separate sections; Soul Summoning and Soul Release
Soul Summoning: Allows her to bring the dead around her back to life with use of a medium
Soul Release: Allows her to use a previously captured soul (permanent or temporary) and "release" it. Soul Release requires a medium for all Temporary Spirits, because she only calls on the soul and not the physical body. This means that when she chooses a Temporary gem with a spirit in it, she must find an object to place it in, as long as it is not a human. When that is accomplished she may proceed with Soul Capture.
Chizuru's Soul Release consists of "arsenals" or "Gems" that hold her spirits (sort of like Stellar Spirits except they don't live in another realm instead they are captured within the "cell") These "gems" also have "categories" they are either "Permanent" or "Temporary" and they are determined by either the right wing or the left wing.
Temporary Gems: Chizuru's left wing consists of 11 empty gems that allow her to capture the souls of the deceased (up to 11 obviously) and if she pleases, store them for the entirety of the thread, or she may use them immediately. Once these spirits have been defeated in battle or run out of time, they "return to the ground" and can not be used by her again. If they win the battle and have not been captured yet and have not reached their duration limit, she may either "dispell" (kill them) or she may capture them in a cell for later use in the thead(this does not over right the 3 post duration, if they had one post left when she captured them then they would have one post left when she releases them). If they win the battle and HAVE been captured once already, she may either "dispell" or they will follow her around till the end of their duration time.
Permanent Gems: Chizuru's right wing consists of 11 gems that each hold a permanent spirit. These spirits were of warriors that were overcome by the demon within her before she absorbed him, meaning they have become a part of her (like a contract only stronger) and they have each gained some sort of demonic alteration to their appearance. These spirits, when defeated, will simply disappear and come back to her in the form of their gem until both parties' SE has returned.
Summons/Spells
(Note that all pictures and most spells were borrowed from fairtytail.wikia, I don't own most of these ideas and in no way take claim of them for anything but on this site. I will state which spells were borrowed)
Permanent Spirits/S Ranks
Name: Ventus
Surname: Windy
Rank: S
Type: Permanent Soul; Wind
Description: Ventus (previously known as Midoriko) is a beautiful woman who suffered little of the demonic effects of being absorbed into the demon. She was once an A rank Wind Mage from the Dark Guild, Raven Tail, but was defeated by the mighty Take Over Magic of the demon.
Demonic Features: Black pupiless eyes and flaming red hair (it used to be black)
- Ventus Spirit:
Personality: Ventus, like the wind, is constantly changing direction. It's like she's a new person every few minutes or so and thus doesn't have one particular personality. It does seem as though her most frequently used are cool and collective or wild and defiant.
Spell:
Kaze Gusoku: (Kaze Gusoku is like Eligor's Wind Mail and is one spell that consists of two parts) She initiates this spell by crossing her hands before her. This prompts many air currents to gather around her, creating a hurricane surrounding her entire body. While clad in this "armor", Ventus' destructive power is boosted, allowing her to go into melee to perform wind-enhanced blows capable of shattering rock. Predictably, her defense is also increased exponentially, with the currents moving around her being strong enough to repel enemies and prevent them from nearing her. In addition, due to Storm Mail blowing wind inside out, all of the fire around Ventus will be extinguished, meaning that fire-based attacks directed against her won't land.
Tempest Blade: While Ventus is clad in Kaze Gusoku, she is capable of firing barrages of wind blades at her opponents just by swinging her arms. These, take on a more compact form, resembling flat, elongated and arched projectiles of sort.
(Explanation borrowed from Wikia)
Strengths:
- Ventus can extend her Wind Mail onto her katana and/or onto herself and use it as an extension of her magic to produce slightly different results than wrapping it around only herself.
- Storm Mail is unpredictable and though it's the only spell she has it's difficult to pinpoint how exactly it works
- Fire Magic of S rank or lower have no effect on her
- She can fly (passive)
- Ventus Duration: 6
Weaknesses:
- Ventus has no effect on Lighting Mages (the attacks cut right through her defenses)
- She is often times out of control and difficult for Chizuru to command
- Kaze Gusoku's main weakness is also it's strength. Tempest Blade is unpredictable even for its wielder. While Ventus can in fact direct the wind blades to a degree, once it's released it goes where it pleases (meaning she has a 50/50 chance of it making contact with an opponent; sort of like in bowling)
- Ventus' costs 50 SC and her cool down is 6 user posts, however according to Chizuru's SE it is almost guaranteed she will not be called out after 6 posts (as Chizuru would be forced to summon another spirit to fight which takes up precious SC)
- Kaze Gusoku Duration: 6
Name: Flandre
Surname: N/A
Rank: S
Type: Shadows
Description: Flandre (no previous name) is Chizuru if she were completely and utterly evil. She was created when Chizuru unlocked the power with in herself and absorbed the demon; though she was locked away until she reached S rank when she showed herself unexpectedly as her "alter ego" the darkness and power that conquered the undefeated demon for her.
Demonic Features: She IS a demon
- Shadow Spirit:
Personality: Flandre is irrevocably evil and sadistic to say the least. Even Chizuru doesn't like using her unless she must, as it is literally like calling on her mental demons. Flandre also knows everything about Chizuru, every dirty secret, every weakness, every strength and every nightmare.
Spell:
Shadow Nightmare: Flandre is capable of creating a shadowy replica of whatever her opponents worse nightmare is but the spell is a bit different depending on what the fear is. Here are the categories:
Shadow Clone: If the opponents fear is a person I.E: Past girlfriend, Father, Fire Mages etc. Flandre will bring a shadowy ghost of that person to life and even create an illusion of their magic/abilities/skills.
Shadow Scene: If the opponents fear is a certain time and/or place from the past I.E: The place where their mother was murdered, the home town that was destroyed by a giant demon, etc. Flandre will make a shadowy ghost of that place and whatever fears are attached to it -meaning if the person has a fear of coming into their home and seeing their mother and family slaughtered on the floor, she would shroud them in a shadowy replica of that scene that blocks out their true surroundings- then proceed to fight them in this atmosphere.
Shadow Dream: If the opponents fear is from a dream I.E: A nightmare about losing control of their powers and being consumed by them, A dream about being covered in cockroaches, etc. Flandre will recreate this dream and then proceed to fight
Shadow Travel: Flandre also has the ability to travel by shadows with up to two other people when not under the stress of battle (meaning she can't use this while fighting) or just herself while in the midst of a fight.
Special Weapons
Umbra Ultima: She has a spear made of enchanted black and red metal that absorbs shadows and can fling them out at someone in the form of an energy blast
Strengths:
- She can see a person's worst nightmares and replicate them, making it very hard to fight against her
- Flandre is a very skilled acrobat and combatant, meaning even without her spell she is formidable
- Duration: 6
Weaknesses:
- Her shadows do not harm the opponent in any way, they simply act as a major scare tactic
- Once Flandre is defeated or the person overcomes their fear they will be able to dispell everything
- She can not send shadow blasts unless she has her spear
- Flandre costs 50 SC and her cool down is 6 user posts, however according to Chizuru's SE it is almost guaranteed she will not be called out after 6 posts (as Chizuru would be forced to summon another spirit to fight which takes up precious SC)
- Right now neither S rank spirits can be partnered with anything but Temporary Spirits
Permanent Spirits/A Ranks
Name: Alitura
Surname: Twiggy
Rank: A
Type: Permanent Soul; Nature
Description: Alitura (previously known as Sakura) was a warrior Nature Mage from The Ten Wizard Saints a long time ago, longer even than any of the other mages that were trapped within the demon. She was once an S rank mage but in order to suppress and control her mighty power, her magic was sealed, thus lowering her to a C rank (which is now A rank)
Demonic Features: elf like bone structure/ears and green hair
- Alitura Spirit:
Personality: Alitura is bitter and callus but she's very wise, and though her power is weaker right now, she is a seasoned war veteran; making her a very intelligent tactician.
Spell:
Devil Flurry Alitura summons forth several massive funnels of sharp leaves, which swirl around her to hone in on and cut up her opponent. If they are made to crash into something that is not its target they will simply recollect and attack again until their duration is over. The leaves are also magically capable of slicing through almost any sort of metal or armor (except for specially enchanted armor)
(Borrowed from Wikia with little alteration)
Special Weapons
HakazeShe has an enchanted wooden staff that has the ability to unravel itself which prompts several layers of curved tree roots to emerge, surrounding her and effectively shielding her from an opponent's ranged attack. She may only do this once and it protects against one ranged spell of any caliber, after this the staff is just an ordinary weapon (it works every time she is re-summoned).
Ability She has the ability to absorb energy from the sun and or water, making her stronger physically.
Strengths
- Alitura can is very limited in the spells she can use anymore, granted the attack is homing it can become predictable.
- She is a great tactician and leader and she has extensive knowledge of plants and poisons
- She is a formidable martial artist after absorbing sunlight or water
- Duration: 5
Weaknesses
- She is weak against Fire and Wind mages as they can either burn or blow away her spell (as long as they are A rank or higher)
- Her Devil Flurry will only home in for one victim post after the attack is made and during that time Alitura is incapable of defending herself or sending another attack. I.E: The victim will be attacked by the leaves for the entirety of their responding post but no more
- Alitura's ability allows her grow to an S rank for one post but she can not repeat the ability again after that, though she does continue to retain half her strength as a high level A rank
- Alitura costs 40 SC and her cool down is 5 user posts, however according to Chizuru's SE it is almost guaranteed she will not be called out after 5 posts (as Chizuru would be forced to summon another spirit to fight which takes up precious SC)
- Alitura can only be partnered with a B rank, C rank, or Temporary Spirit
Name: Aqua
Surname: Splashy
Rank:: A
Type: Permanent Soul: Water
Description:
Aqua (previously named Mizuki)was a B rank water mage from Fairy Tail, who was faced with a job to take out the demon that dwells within Chizuru. She was overpowered by his specialty Take Over Magic and eventually passed on, making her a permanent spirit.
Demonic Features: Scales in the corners of her eyes, Gills, and fins for ears
- Aqua Spirit:
Personality: Aqua has a very gentle nature, she is kindhearted and doesn't care to fight so she tends to act more of a "helper" Mage, however she will fight if made to.
Spell:
Sazanami Ori: Aqua creates a ball made entirely of water, containing no oxygen inside. It's to capture enemies and dispose of them by suffocation or unconsciousness. The size may be modified and applied to the whole body
- Spell:
Ability By forming a bubble of water over hands and applying them gently over the surface of an injury, Aqua is able to pull out a different element of water; that is A rank healing abilities capable of working on both herself and/or her partner. When used it not only regenerates the person, it also adds one more post duration to all but herself.
Special Weapons
Heki and Nami: She has twin daggers that have the ability to liquify into water and shoot out of the puddles on the ground up to 20 feet away (these can come in sequence to her spell by shooting through the watery bubble and slice at the victim making it hard to escape but not impossible)
Strengths:
- The ability is pretty finalizing in a battle if the victim can't escape, which the only way to do so is by dispelling Sazanami Ori or by swimming out of it.
- Aqua Duration: 5
- Sazanami Ori Duration: 2
Weakness:
- Sazanami Ori is very strong but realistically if the victim can reach the liquid edges they could swim their way out of the ability, the problem is "if" they can swim out.
- Sazanami only last for 1 to 2 victim posts before it dissipates and can't be used again until she's re-summoned Aqua can either continue fight with her daggers for the remainder of her duration or Chizuru can call her back.
- Aqua costs 40 SC and her cool down is 5 user posts, however according to Chizuru's SE it is almost guaranteed she will not be called out after 5 posts (as Chizuru would be forced to summon another spirit to fight which takes up precious SC)
- Aqua can be paired with a B rank spirit, a C rank spirit, or Temporary Spirits
Name: Nova
Surname: Matchy
Rank: A
Type: Permanent Soul: Fire
Description:
Nova (previously named Kajimo) was a A rank Fire Mage from the Eclipse Soul, many many years ago when he took a job that required him to face off against the mighty demon that is now a part of Chizuru. He was overpowered by its Specialty Take Over Magic and eventually died as a part of him, making him a permanent spirit.
Demonic Features: Flaming Molten Armor
- Nova Spirit:
Personality: Nova is hotheaded, arrogant, and has both a narcissistic and imperious attitude towards everything and everyone, including his team mates (other spirits)
Spell:
Tiers of the Fire Lotus: One spell but with multiple functionalities which are either done in succession or individually (I borrowed the idea from Natsu most details are taken from Wikia. Note that these are all obviously on an A rank level and aren't as powerful as the original Crimson Lotus)
Fire Lotus-Dragon Fist: Lighting his hands on fire, Nova rapidly punches his opponent. Each punch causes a fiery explosion.
[i]Fire Lotus-Pheonix Charge: Nova ignites his entire body; he then charges towards the enemy and delivers a devastating punch that blows up the enemy, then proceeds to headbutt him.
[i]Fire Lotus-Flaming Blade: After a series of destructive attacks, Nova finishes with a torrent of blade-shaped flames that strikes the enemy in a spiral formation. Every time the enemy is hit with a blade, it explodes and burns the enemy
(Borrowed idea from Wikia)
Special Weapons
Weapon/Armor: He has A rank flaming armor that can protect against any other sort of ordinary weapon and/or Lightning or Fire magic. It also helps to propel him forward (like a jet pack)
Strengths:
- Nova's magic is one spell that comes in three tiers
- He is extremely hot to the touch making him fire resistant (passive)
- He is a very skilled Hand-to-Hand combatant
- Duration: 5
Weaknesses:
- He is naturally weakest against Water and Wind mages
- He can only use the entire Fire Lotus succession one time but he can use the Fire Lotus-Dragon Fist a multitude of times (as it is the first attack and the weakest)
- Once he uses Fire Lotus-Phoenix Charge he may not use Dragon Fist until he's completed the entire Lotus spell.
- Once Phoenix Charge is completed he has one post to use Fire Lotus-Flaming Blade otherwise the Lotus is incomplete and must go back to the beginning again
- Fire Lotus can only be completed one time, once finished Nova automatically vanishes until called again no matter how many posts he had left in his duration
- The Fire Lotus takes at least 3 to 4 posts he can not perform all three stages of the Lotus in one post
- Nova costs 40 SC and his cool down is 5 user posts, however according to Chizuru's SE it is almost guaranteed he will not be called out after 5 posts (as Chizuru would be forced to summon another spirit to fight which takes up precious SC)
Permanent Souls/B rank
Name: Solem
Surname: Rocky
Rank: B
Type: Permanent Soul; Earth
Description: Solem (previously known as Haruna) was once a great A rank Earth Mage from Sabertooth but was defeated by the Take Over demon, where she remained trapped until she passed on.
[i]demonic features: Blue hair and red eyes
- Solem Spirit:
Personality: Solem is the stubborn, hard headed type. She's persistent and persevering, if not a bit eccentric at times. Her nature constantly makes her get up even when she's at the edge of defeat.
Spell:
Earth Spires: Solem creates a number of earth spikes that continuously protrude from the ground for up to one victim post, sometimes covering the entire battlefield with spires.
- Earth Spires:
Special Weapons
YurasukenShe has a glowing broad sword, Yurasuken, that has the ability to break the rocks beneath her feet when she plants the weapon into the ground. She can then send a torrent of these rocks by pointing her sword in the direction she wishes them to go.
Ability: Solem has the ability to burrow deep into the ground at an unnatural pace by simply using her hands and digging.
Strengths:
- Solem can control giant spikes to protrude from the ground and pierce or immobilize the opponent. I
- If the opponent isn't taken down in the first hit, they spires continue to jut from the bowls of the earth, covering the battlefield in spikes.
- She is naturally strong against Wind and Lightning mages
- Duration: 4 User Posts
Weaknesses:
- Earth Spires are somewhat slow the first post, after that first post they gradually get a bit faster. However there is a deep rumbling and slight quake in the ground right beneath where the spire will come out, if someone can figure that out they only need a little speed to dodge them.
- If Yurasuken is disarmed, she obviously can't use its abilities at all. Also the sword can only use its ability 6 times
- Like the others the SC vs. the SE for Solem would make things difficult to summon her later in the battle
- Cool Down: 40
Name: Ignis
Surname: Sparky
Rank: B
Type: Permanent Spirit; Lightning
Description: Ignis (previously known as Hibana) was once an A rank mage from the Dark Guild Shadow Wing and was the demons newest capture before he met Chizuru.
Demonic Features: Purple eyes
- Ignis Spirit:
Personality: Ignis has a serious and snappy attitude most times. She prefers to work alone but seems to have something of a crush on Nova.
Spell:
Through the use of Lightning Magic, Ignis is capable of transforming her own body into electricity, turning herself into a lightning bolt, whose size can vary from mere, fast-moving sparks, to large pillars of lightning. This form also grants her some traits typical of real lightning: she's appears capable of freely moving around at high speed -and to travel over long distances (passive) as well as to electrocute everything crossing her path.
(Idea borrowed from Wikia)
Special Weapons
Firearms: Ignis is often seen carrying guns that can fire electric bullets with the equivalent of .50 calibers. These bullets act as a normal bullet would but have the power to send a painful shock to its victim through the blood stream and due to being energy blasts they do not stay lodged in the body.
Ability: She appears capable of freely moving around at high speed -and capable of traveling over long distances in very short amounts of time, almost as fast as Flandre (and less dangerous to Chizuru's sanity)
Strengths:
- This spell allow Ignis to attack with otherwise impossibly fast attacks, and also due to the raised momentum, her physical power is increased momentarily to an A rank.
- She obviously has an advantage against water users
- Duration: 4
Weaknesses:
- Likely due to lightning's kinetic nature, Ignis seems able to maintain her intangible, lightning-fast form only while moving
- If she were to hit a solid force (like rock/metal/rubber) she wouldn't be able to break through it (meaning armor and shields are difficult to fight against)
- As stated above, she tends to have a hard time fighting Requip mages
- Cool Down: 4
Name: Glacies
Surname: Chilly-chan
Rank: B
Type: Permanent Spirit; Ice
Description: Glacies (previously known as Aisula) was a guildless mage on about a B rank level who was wondering the forest when the demon attacked her and defeated her in her surprise.
Demonic Features: Blue gem lodged in her forehead and claws (though they're typically covered by gloves)
- Glacies Spirit:
Personality: Glacies is as cold and mean as her magic is. She hates people and basically anything living. If it isn't ice, snow, nature or some kind of beauty product, she's not interested.
Spells:
Ice Make: Wielder: Glacies is capable of creating any sort of weapon out of ice. I.E: Swords, Bow with arrows, scythe, daggers, guns, etc.
- Example of an ice sword:
Strengths:
- Glacies can create any sort of weapon out of ice, which can be very confusing to an opponent rushing in against a sword only to be attacked by a gun.
- She can withstand temperatures up to -100 below (passive)
- Duration: 4
Weaknesses:
- She's very weak against Fire users
- While she can create these weapons in the flash of an eye, she can only use the weapon of choice one time then she can't make it again for the duration of her time out (I.E: She makes a gun and shoots then chooses to make a sword instead, she can't use the guns again)
- Cool Down: 4
- Like the others her SC vs. SE it's improbable she'll be summoned again
Permanent Spirits/C ranks
Name: Luna
Surname: Lu-Lu
Rank: C
Type: Permanent Soul; Light
Description: Luna (previously known as Tsuki) was once an A rank Light Mage/Shinobi from the guild, Blue Pegasus. She was overcome by the mighty demon and eventually ceased to live, making her a permanent spirit.
Demonic Features: Purple eyes and white hair
- Luna Spirit:
Personality: Luna is a perky, happy spirit. She loves to play with Chizuru and contrary to what her skills would suggest, she is really quite loud and obnoxious when she wants to be.
Spell:
Blinding Light: Luna causes her body to be covered in light to temporarily blind her targets
Strengths:
- Blinding Light is highly useful to Luna in unison with her Shinobi training, making her a formidable opponent despite only being a C rank
- She excels in martial arts/melee combat and is a trained Shinobi (passive)
- Luna has an arsenal of shinobi weaponry from kunai to shurikan but none of them have an special abilities.
- Duration: 3
Weaknesses:
- Though she has magic, she more uses hand-to-hand combat, making her strong in melee but weak as far as mages go
- Blinding Light lasts for only an instant, not even a full post and is more used to give her the quick advantage
- Blinding Light Cool Down: 1 user post
- Luna Cool Down: 3
Name: Metallum
Surname: Kin-kin
Rank: C
Type: Metal
Description: Metallum (previously known as Cane) was a B rank mage from Fairy Tail in his previous life. He's one of the older spirits but also one of the weaker ones.
Demonic Features: Strange tattoo over his left cheek and the bridge of his nose, a completely pupiless black left eye, snow white hair with a natural red streak down the center
- Metallum Spirit:
Personality: Metallum is not unfriendly, but he's rather quite and shy. He gets extremely serious and focused when he fights and doesn't appear to know or care that he's one of the weaker spirits. He gets very nervous around woman 16 and older but seems to have a special liking to Luna.
Spell:
Steel Temple: Metallum has the ability to cover his hands and feet in a strong metal coat that amplifies his strength level to a B rank on the moment of impact.
(Borrowed from Wikia but it's not exactly like Gajeel's Iron Dragon's Hard Fist as he can only cover his fists and feet)
Ability]He can take apart and remake metal objects at his will
Strengths:
- Steel Temple allows Metallum to gain a B rank level of strength for a moment as his fist or foot makes contact with his target
- Duration: 3
Weaknesses:
- While Steel Temple gives him amplified strength for an instant, it does not apply to his durability or anything else and it only lasts in that moment of impact (meaning the second the damage is done he returns to a C rank till his next hit)
- Metallum Cool Down: 3
Permanent Souls/D ranks
Name: Draco
Surname: Immy-chan
Rank: D
Type: Permanent Soul; Lesser Dragon
Description: Draco (previously known as Hitomi)was not a Wizard at all when she was taken by the demon. She had been a victim much like Chizuru had, but was unable to overcome him once captured. Her entire village was wiped out and she remained trapped forever until she became a permanent soul.
Demonic Features: Opal-like eyes, tiny dragon wings, strange tattoos, purple hair, claws
- Draco Spirit:
Personality: Draco is very lackadaisical and distant most of the time. She has no powers and prefers to just float about in a daze after Chizuru. (She's more of a servant spirit and doesn't fight)
Spell:
Minor Telekinesis: This allows Draco to perform very minor telekinesis such as lifting a pot from one side of the room to another or making light weight things float in place. She can only lift and move things that she could normally pick up on her own and only at a speed that she can move herself.
Strengths:
- She can use this Telekinesis to perform duties around the house
- Duration: 15 (she doesn't fight)
Weaknesses:
- Her magic is very very weak, she can lift living things but only things under 30 lbs (like small animals)
- She must be within seeing distance of the object to move it (even if her eyes aren't on it)
- Cool Down: 2
Name: Soul Tampering; Temporary Spirits
Rank: D
Type: Any Arcana
Description: Temporary Souls are randomly summoned creatures of the dead that Chizuru can call at random (following the rules of the Temporary Souls as seen above) And they come in all shapes, sizes, ages, and appearances
Strengths:
[list][*]See above for thorough details
[*]They may be summoned 11 at a time if she wishes (since they're very weak) and from there she may choose to either store the spirits for later use in the thread (she may do this eleven times) or she can use them/it immediately
[*]She can call a total of 22 spirits in a thread but she must wait for her first 11 to be defeated before she can summon more.
[*]Duration: 3 posts each
Weaknesses:
- The summons are extremely weak and don't grow with Chizuru (they will always be D rank)
- Cool Down: Once one is down it can not be re-summoned
(I still have 1 C rank left and 2 more D ranks to make but I'm done for now)
Last edited by Chizuru on 28th May 2012, 7:02 pm; edited 15 times in total