Celestial Spirit
Primary Magic: Celestial Spirit Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description:
Celestial Spirit is a magic that calls on creatures based off of the constellations, all having different strengths and abilities. These are used as guardians and attackers to protect the summoner who hold's their contact. Celestial Spirit's have two classes, the low class silver keys and high class gold keys
Katsu himself favors the mid-range position, so Celestial Spirit magic helps him to stay in that position by keeping the enemy from getting too close while still managing to get some damage done. While some spirits may be used for defending he normally will use spirits who he knows work well together, exploiting their teamwork for a quick win.
Strengths:
+Celestial Spirits are sentient and are able to think for themselves without orders from the summoner
+Spirits cannot be killed, merely sent back to their dimension
+If spirits go out of control they can be forcibly de-summoned back to their world
Weaknesses:
-Katsu himself has no abilities other than summoning the spirits so if they are defeated/unable to protect him it will leave him vulnerable to attack
-The spirits have their own thoughts and feelings which may cause them to become irritated or outright refuse to help out Katsu
-Having many Celestial Spirits out at once is very draining to the user due to the amount of gates being kept open
Lineage:
Spirit Sensing- Due to being in constant presence of Celestial Spirits Katsu is able to passively distinguish a human from a spirit
Multiple Summoning- Katsu may open more than one gate
Forced Gate Closure- Katsu can forcibly close the gates of his own spirits even if they have been possessed.
Spells:
Name: Gate of the Chained Maiden: Andromeda
Rank: D
Type: Offensive
Duration:3 posts
Cooldown: 4
Description:
The key of Andromeda is that of a figure chained against a rock, surrounded by birds.
Strengths:
Weaknesses:
Andromeda is cursed with a large fear of birds, if she sees anything that even slightly resembles it ally or not she will become incapable of battle.
Andromeda's contract states that she may not be summoned in a place where birds are currently in. Also, she may never be summoned alongside Cetus.
If Andromeda herself is hit by opponents than she will be unable to manipulate her chains, all currently in use will fall to the ground uselessly.
Primary Magic: Celestial Spirit Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description:
Celestial Spirit is a magic that calls on creatures based off of the constellations, all having different strengths and abilities. These are used as guardians and attackers to protect the summoner who hold's their contact. Celestial Spirit's have two classes, the low class silver keys and high class gold keys
Katsu himself favors the mid-range position, so Celestial Spirit magic helps him to stay in that position by keeping the enemy from getting too close while still managing to get some damage done. While some spirits may be used for defending he normally will use spirits who he knows work well together, exploiting their teamwork for a quick win.
Strengths:
+Celestial Spirits are sentient and are able to think for themselves without orders from the summoner
+Spirits cannot be killed, merely sent back to their dimension
+If spirits go out of control they can be forcibly de-summoned back to their world
Weaknesses:
-Katsu himself has no abilities other than summoning the spirits so if they are defeated/unable to protect him it will leave him vulnerable to attack
-The spirits have their own thoughts and feelings which may cause them to become irritated or outright refuse to help out Katsu
-Having many Celestial Spirits out at once is very draining to the user due to the amount of gates being kept open
Lineage:
- Lineage:
- Shinokishi: The Death Knight
Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.
Ability: The user can envelop death magic around his spells, or himself - never both. Being able to destroy spells that attempt to target the user. Enveloping death magic around his spells give the user +25% magic boost.
Usage: The user can envelop death magic around his spells a total of 5 times giving a +25% magic boost to those spells (deals 25% more damage). He can also envelop death magic around himself to destroy other spells up to the users rank (caps at S-Rank). When he activates the death magic that envelops himself it lasts 5 turns. This lineage can only be activated once per a thread.
Spirit Sensing- Due to being in constant presence of Celestial Spirits Katsu is able to passively distinguish a human from a spirit
Multiple Summoning- Katsu may open more than one gate
Forced Gate Closure- Katsu can forcibly close the gates of his own spirits even if they have been possessed.
Spells:
Name: Gate of the Chained Maiden: Andromeda
Rank: D
Type: Offensive
Duration:3 posts
Cooldown: 4
Description:
- Andromeda:
The key of Andromeda is that of a figure chained against a rock, surrounded by birds.
Strengths:
Weaknesses:
- Chain Wrapping:
- Rank: D Rank
Type: Ranged
Description: Andromeda manipulates the very chains that had bound her, wrapping up the opponent in them. These chains can take 1 D rank worth of damage before breaking. They can also be used to channel magic in order to deal damage.
Strengths:
- binds opponent
- allows channeling of magic through chains
- causes the target to become easier to hit
Weaknesses:
-Limited amount of chains can be made
- is difficult to completely bind opponent
- short range for manipulation
- can be broken easily
-does no damage
Duration: 2 posts
Cooldown: 3 posts
Andromeda is cursed with a large fear of birds, if she sees anything that even slightly resembles it ally or not she will become incapable of battle.
Andromeda's contract states that she may not be summoned in a place where birds are currently in. Also, she may never be summoned alongside Cetus.
If Andromeda herself is hit by opponents than she will be unable to manipulate her chains, all currently in use will fall to the ground uselessly.