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    Celestial Spirit Magic; Celestial Warrior (WIP)

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    Celestial Spirit Magic; Celestial Warrior (WIP) Empty Celestial Spirit Magic; Celestial Warrior (WIP)

    Post by Guest 12th June 2014, 3:43 am

    Celestial Spirit Magic; Celestial Warrior

    Primary Magic: Celestial Spirit Magic; Celestial Warrior
    Secondary Magic: N/A
    Caster or Holder: Holder

    Description: Celestial Spirit magic is a type of summoning magic that involves using special keys to unlock doors between the Celestial world and ours. Each key corresponds to a specific door that allows a particular spirit through into our world to assist us with whatever we may need them for. There are numerous types of keys in the world but the ones connected to the Celestial world fall into two categories; Silver Keys and the rare Golden Keys. The Silver Celestial Keys summon forth Spirits which relate to the 88 Constellations of Stars in the night sky, each with their own abilities and uses. The rare Golden Celestial Keys summon forth the powerful Zodiac Spirits, with abilities and powers that usually surpass those of the Silver Celestial Keys. There are a total of only 13 Golden Zodiac Keys, with the 13th being one that is rarely seen or heard of.

    Marick's particular brand of Celestial Spirit Magic is aptly named 'Celestial Warrior' due to his tendency to summon Celestial Warrior spirits to fight alongside him, or equipment to assist him in his own battles. Being an ex-mercenary he has never been one to shy away from a battle and thus if he summons a Celestial Warrior Spirit to fight for him, he will fight alongside that spirit as if they were equals rather than as Spirit and Summoner.

    Strengths:

    - Summoning spirits gives Marick the advantage if he is against a single opponent due to outnumbering them. This can also help Marick should be find himself outnumbered.

    - As a mage who is already starting to flow with considerable magical power, Marick is able to summon multiple spirits at any one time.

    - Some of the spirits harbor elemental strengths which make them particularly useful against certain elemental foes.

    - Certain spirit summons aren't necessarily warriors, but are instead equipment that Marick can arm himself with so that he can fight alone where necessary.


    Weaknesses:

    -While Marick can summon multiple spirits at once, his magic will be quickly drained from doing so.

    - Some spirits harbor elemental weaknesses which could spell disaster should an opponent be able to exploit those weaknesses.

    - Unlike with armor and equipment crafted in Earthland, celestial spirit equipment will only last for a certain amount of time before it must return to the Celestial world and rest.

    - Much like the above weakness, spirits can only reside in Earthland for so long before they must return to the Celestial world to rest.


    Abilities/Powers:

    - Summoning Energy; At B-rank Marick currently has 50 SE (Summoning Energy) and recovers 10 SE every post

    - Multiple Spirit Summon; Marick can summon multiple spirits at any one time, although this will quickly drain Summoning Energy should he do this too often and with many high ranked summons.

    D-rank:


    Last edited by Lt. Surgery on 13th July 2014, 4:47 pm; edited 33 times in total
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    Celestial Spirit Magic; Celestial Warrior (WIP) Empty Re: Celestial Spirit Magic; Celestial Warrior (WIP)

    Post by Guest 17th June 2014, 4:00 am

    C-rank:


    Last edited by Legacy on 19th July 2014, 7:33 am; edited 3 times in total
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    Celestial Spirit Magic; Celestial Warrior (WIP) Empty Re: Celestial Spirit Magic; Celestial Warrior (WIP)

    Post by Guest 13th July 2014, 5:48 am

    B-rank:

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