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    Elemental Servants(Done)

    raynor13
    raynor13

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    Elemental Servants(Done) Empty Elemental Servants(Done)

    Post by raynor13 21st June 2014, 8:33 pm

    Magic

    Primary Magic: Elemental Servants
    Caster or Holder: N/A
    Description: The magic is question is one of crafting beasts from the very land you stand on, the very air you breath or the water you drink. Other examples exist as well. A single surge of magic can allow a creature of any size or shape to come right out of anything around you. The problem of course is the need for the specific element to be nearby in decent quantities, dependent on the golem is question. This can be done with any naturally forming element. Anything not man made or refined by man can be turned into a golem. The exception in fire. Man made or not, flames don't change much.

    The process is pretty basic, infusing the element in question with the caster's own magically power creates an overload and brings the creature to life. The golems have a very basic thought process, on par with the average animal. Unable to comprehend any other then the caster specifically.

    Strengths:
    -  Various golems useful for different situations. Very versatile

    - Out numbering an opponent or leveling the playing field is possible via multiple golems.
     
    -  Completely repairable. Regardless of the damage, they can focus on repairing their wound for one post per golem. The golem in question is only able to do this once per thread.
    Weaknesses:
     -  Heavy lack of offensive and defensive spells.

     -  Heavy on magically power.

     -  Golems require specific elements to be within range.

     -  Long post cooldowns

    Abilities/Powers:
    Golems:
    Mongo:

    Aqulia:
    Treebeard:


    Last edited by raynor13 on 12th July 2014, 7:39 pm; edited 8 times in total
    Godlike Frederik
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    Elemental Servants(Done) Empty Re: Elemental Servants(Done)

    Post by Godlike Frederik 26th June 2014, 2:17 am

    Description: Shadow uses your own, surroundings or produced by you shadows for the cast of different spells. This type of magic is used to create solid shadows and normal shadows. It can be used to root the target in place, do damage, evade attacks and many more. The caster can use it as a shield or weapon. He can create dark orbs of energy to damage his enemies with them.
    Please tell me more about your magic, like do you have certain signature attacks, some of the benefits of using this magic. As well as how you can use it in situations

    - Shadow Projection

    - Shadow Manipulation

    - Shadow Replication

    - Shadow Synchronization
    each of these need a small description as well. I might understand exactly what you mean, mostly because i am a darkness user as well. But other might need a bit more explanation on your abilities.


    Name: Shadow vipers
    Rank: D
    Type: Shadow/Offensive
    Description: The caster crouches touching the ground with the right hand and the left hand over it. A dark purple magic seal/circle appears and 50 vipers come out of it. These vipers deal damage upon impact.
    Strengths:
    - There are a lot of vipers coming out of the ground so it is not so easy to evade.

    - The more vipers that hit the target the more damage they take.

    - Light does not have effect over the vipers.
    Weaknesses:
    - It is fairly easy to escape even though the large amount of vipers. They don't fly so fast.

    - The caster is defenseless when casting this spell.

    - The caster can injure allies.
    Duration - 2 posts. Cooldown - 5 posts. Channel time - 1 post
    Define how much damage the vipers do, because 50 shadow vipers is a lot. Definitely is each of them deal D rank damage. So I would say that 10 vipers are equal to one D rank hit. Also you need one more weakness, spells always should have one more weakness then they have strengths


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    raynor13
    raynor13

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    Elemental Servants(Done) Empty Re: Elemental Servants(Done)

    Post by raynor13 26th June 2014, 10:05 pm

    Bump


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    Rosetta Crawford
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    Elemental Servants(Done) Empty Re: Elemental Servants(Done)

    Post by Rosetta Crawford 28th June 2014, 4:17 pm

    raynor13 wrote:Magic

    Primary Magic: Shadow
    Caster or Holder: Caster
    Description: Shadow Magic allows the user to bend their own shadow for various purposes, such as offense and defense, allowing the user a great deal of flexibility. A skilled user can merge with their shadow and the shadows of others, granting them the element of surprise. With this Magic, the user is also able to fade themselves into shadows to move swiftly, dodging efficiently and making surprise attacks. However, if the user is caught while in a tangible form, or by another person in shadow form, they are then vulnerable to attack. The shadows created by this Magic, however, are not durable.
    Strengths:
    - The magic is excellent for 1v1 combat.

    - The magic is strong in melee combat.

    We generally prefer 3 strengths

    Weaknesses:
    - The magic is weak against light which mean it is less effective in daylight. It can be stopped if someone uses light barriers or something like that.

    - The magic is weak against fast opponents, because the shadows can't reach them.

    - The magic is weaker at ranged combat since it mostly provides stuns and roots at that range.

    We generally prefer 4 weaknesses

    Abilities/Powers: Darkness Magic gives the caster a passive shadow around him which acts as a weapon and shield for him. Example: if the caster swings his arm to hit somebody the shadow synchronizes with his movements and hits the target as well, which does more damage than a normal attack. This seems more like a spell then a passive ability. As in you could active this 'shadow aura' to allow for this effect. I won't allow this as a passive

    Spell Template

    Name: Shadow vipers
    Rank: D
    Type: Shadow/Offensive
    Description: The caster crouches touching the ground with the right hand and the left hand over it. A dark purple magic seal/circle appears and 10 vipers come out of it. These vipers deal damage upon impact. If bitten by the vipers the victim is paralyzed from pain for at least one post. Please add relevant rank damage. As in a D rank would be paralysed for a post perhaps, but a C rank would be able to resist and a B rank would probably not be effected. Also I don't think one snake should be enough to paralyse an opponent.
    Strengths:

    - The more vipers that hit the target the more damage they take. I need to know how much damage a single viper does. This needs to be defined

    - Light does not have effect over the vipers.
    Weaknesses:
    - It is fairly easy to escape even though the large amount of vipers. They don't fly so fast.

    - The caster is defenseless when casting this spell.

    - The caster can injure allies.
    Duration - 2 posts. Cooldown - 5 posts. Channel time - 1 post What do you mean by channel time? Also I think four posts would be sufficient cooldown

    Name: Hate spikes
    Rank: D
    Type: Shadow/offensive
    Description: The caster extends his arm with his finger spread out creating shadow spikes in a colum in the direction in which he extended his arm. The range of the spell is 2 meters.
    Strengths:
    - The spikes come out quickly so there is almost no time to react.

    - The spikes can stop somebody's movement. Example: someone is runing and if the caster casts Hate Spikes he can block the runner's way.
    Weaknesses:
    - It can be easily dispelled by light magic users.

    - It is weak against teleportation mages and fast mages.

    - It is not very powerful.
    Duration - 2 posts. Cooldown - 4 posts. Channel time - 1 post I would say you only need 3 posts cooldown for this

    Name: Dark Shuriken
    Rank: D
    Type: Shadow/Offensive
    Description: The caster puts his arm slightly aside and behind him with his fingers spread out. A purple seal/circle appears and a dark purple orb of energy starts gathering up shadows around it forming a big shuriken.
    When thrown the shuriken hits the target then explodes on a 4 meter diameter into a big purple energy ball with smoke coming out of it. How big is the shuriken
    Strengths:
    - Even if it misses the explosion could still reach the target.

    - Works against light magic.
    Weaknesses:
    - It can injure allies.

    - It requires some time to gather.

    - It can't be used in close corners.
    Duration - 2 posts. Cooldown - 5 posts. Channel time - 2 post

    Name: Shadow Clone
    Rank: D
    Type: Shadow/Supportive
    Description: The caster croses his hands infront of him then extends them to the side. 2 solid shadow clones which can copy the spell their caster does and the location the caster is casting the spell on(they will cast that same spell targeting that location). The spells are 3 times weaker. For example: Shadow Viper. Cast by the clones will be only 17 vipers and the damage will be 3 times less. This could work providing the clones can only use D rank spells. And that you use more magic power when the clones use a spell e.g. you using shadow viper would use 1 D ranks worth of magic. If you have clones use it then it uses 2 D ranks instead.
    Strengths:
    - It makes the chances of hitting a target bigger.

    - The damage output slightly rises
    Weaknesses:
    - Light magic users can destroy these shadows.

    - They can't move from their position.

    - Daylight limits the caster to only 1 shadow clone.
    Duration - 3 posts. Cooldown - 7 posts I'd say six. Channel time - 1 post


    Comments are in teal


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    Elemental Servants(Done) Zack2_by_gramcrackers-d8ker96

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    raynor13
    raynor13

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    Elemental Servants(Done) Empty Re: Elemental Servants(Done)

    Post by raynor13 28th June 2014, 6:40 pm

    I changed my magic completely sooooooo bump


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    Elemental Servants(Done) Empty Re: Elemental Servants(Done)

    Post by Godlike Frederik 2nd July 2014, 3:29 am

    You have far to many spells that a D rank can actually have right now. Because along with the 3 golems you have 2 extra spells for each of them. which gives you a total of 9 spells. While a D rank mage that hasn't bought any extra spell slots starts out with only 4 D spells.

    So i'd suggest to turn it back to 4 slots with each slot having a golem of a certain element. And with it describe some of the more basic attacks and abilities they posses. Like your tree beard, give him a vine that lashes every 2 posts at an enemy for as long as that golem is present


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    raynor13
    raynor13

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    Elemental Servants(Done) Empty Re: Elemental Servants(Done)

    Post by raynor13 3rd July 2014, 2:19 pm

    Bump.


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    Elemental Servants(Done) Empty Re: Elemental Servants(Done)

    Post by Guest 7th July 2014, 2:51 pm

    Hey there raynor, any edits I've asked for will be in the spoiler below and written in blue. If you have any questions in regards to the edits, please PM me and ask and I'll happily discuss them with you =]

    Once the edits are made, please post a bump as you have before =]

    Magic:
    raynor13
    raynor13

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    Elemental Servants(Done) Empty Re: Elemental Servants(Done)

    Post by raynor13 12th July 2014, 7:48 pm

    Bump


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