Magic
Primary Magic: Cestitial Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description: The stars know many things, but their in a world so far above us that we can never access what they know! Of course unless you happen to be a celestial wizard. These mages can break the barrier between the world of the stars and ours, opening gates and aiding the constellation spirits in manifesting themselves in our world! These otherworldly beings can also help their wizard’s in combat once contracts are formed.
Strengths:
⋆ In terms of physical risk to the holder, this magic is one of the lightest since it does not require the mage to directly fight.
⋆ Mages wielding celestial magic are not as restrictive as other mages to the elemental tree since they can summon spirits of varying elements.
⋆ Celestial magic is 25% more effective against dark mages because regardless of a spirits element, they all carry traces of the star’s, which are light.
Weaknesses:
⋆ A key is required for a Celestial Wizard to call forth any spirit, so if they happen to be separated from these keys they can not do anything magic wise.
⋆ The spirits summoned are fully sentient and if they feel misused or abused, they may refuse to fight for their holder.
⋆ Every star summon has a corresponding contract with conditions and terms, if these are broken the wizard can lose the spirit.
⋆ Celestial wizards have a particular weakness against those using some sort of transformation magic, because if an enemy can perfectly copy them, than that enemy can also give commands to the mages summons.
Lineage:
Shinigami Protection:
Description: The Gods of death, the Shinigami control the afterlife; sending each spirit to its rightful destination, while making sure that everyone dies at the right time. Every person has their own unique Shinigami. Occasionally, a Shinigami will develop a bond with a living mortal, and will assist them to the best of their abilities when they are most needed; sometimes lending the mortal their powers at the cost of their life span.
Ability: The user is able to summon the help from their Shinigami in battle or to assist them solving a dangerous solution. Shinigamis cannot kill or fatally wound enemies, but can take what would be a fatal blow, or give their bound user time to act. The Shinigami lasts until killed, having 50% of the HP the user has. It can deliver melee attacks equal to the user's rank in melee damage and is considered to wield a legendary weapon.
Usage: 5 post duration with a 10 post cooldown if the shinigami is slain or if the duration runs out.
Unique Abilities:
⋆ Key Connection;; The bond between a celestial spirit and their wizard is forged at the spiritual level, this increases the strength of spirit’s attacks by 25%. Also as an aesthetic thing, the two can communicate with each other telepathically regardless of if a spirit is summoned or not, this second thing offer's no combat perks, it's just a thing.
⋆ Shooting Stars;; Celestial wizards normally use their keys to summon stellar spirits, however they can also perform an attack with a key currently not being used. This attack if done by simply pointing the key outwards, it results in fireworks that do the wizards rank in damage to any enemies within 10 meters. Usable once every other post.
⋆ Star Dress;; By placing the key of a spirit over her heart and pushing it down, the key will meld into her, causing Lolita to take on the abilities, health(as an added cap atop her own) and traits of her spirit. This last’s for the duration she’d normally be able to summon that spirit, she can not perform it with a spirit currently on cool down, and the spirit goes on cool down after the merge is done as if they were summon but with an additional post added on. However since this is not a summon, they can use other keys as normal while using Star Dress. The only way to end Star Dress besides for the duration of the summon ending or some sort of ability locking spell is to attack Lolita enough that the spirits part of her health is removed which forces an early end to Star Dress.
⋆ New Interest;; Introduced to weapons and the concept of melee fighting by her guild-mate, Summer? Lolita began to think back to when she was one of the stronger kids in her school, very good in gym. After remembering that much the girl began to realize that despite being young she could potentially use melee fighting in her future. 40% melee boost.
D Rank Spells:
C Rank Spells:
Signature Spells
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:[/b]
Primary Magic: Cestitial Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description: The stars know many things, but their in a world so far above us that we can never access what they know! Of course unless you happen to be a celestial wizard. These mages can break the barrier between the world of the stars and ours, opening gates and aiding the constellation spirits in manifesting themselves in our world! These otherworldly beings can also help their wizard’s in combat once contracts are formed.
Strengths:
⋆ In terms of physical risk to the holder, this magic is one of the lightest since it does not require the mage to directly fight.
⋆ Mages wielding celestial magic are not as restrictive as other mages to the elemental tree since they can summon spirits of varying elements.
⋆ Celestial magic is 25% more effective against dark mages because regardless of a spirits element, they all carry traces of the star’s, which are light.
Weaknesses:
⋆ A key is required for a Celestial Wizard to call forth any spirit, so if they happen to be separated from these keys they can not do anything magic wise.
⋆ The spirits summoned are fully sentient and if they feel misused or abused, they may refuse to fight for their holder.
⋆ Every star summon has a corresponding contract with conditions and terms, if these are broken the wizard can lose the spirit.
⋆ Celestial wizards have a particular weakness against those using some sort of transformation magic, because if an enemy can perfectly copy them, than that enemy can also give commands to the mages summons.
Lineage:
Shinigami Protection:
Description: The Gods of death, the Shinigami control the afterlife; sending each spirit to its rightful destination, while making sure that everyone dies at the right time. Every person has their own unique Shinigami. Occasionally, a Shinigami will develop a bond with a living mortal, and will assist them to the best of their abilities when they are most needed; sometimes lending the mortal their powers at the cost of their life span.
Ability: The user is able to summon the help from their Shinigami in battle or to assist them solving a dangerous solution. Shinigamis cannot kill or fatally wound enemies, but can take what would be a fatal blow, or give their bound user time to act. The Shinigami lasts until killed, having 50% of the HP the user has. It can deliver melee attacks equal to the user's rank in melee damage and is considered to wield a legendary weapon.
Usage: 5 post duration with a 10 post cooldown if the shinigami is slain or if the duration runs out.
Unique Abilities:
⋆ Key Connection;; The bond between a celestial spirit and their wizard is forged at the spiritual level, this increases the strength of spirit’s attacks by 25%. Also as an aesthetic thing, the two can communicate with each other telepathically regardless of if a spirit is summoned or not, this second thing offer's no combat perks, it's just a thing.
⋆ Shooting Stars;; Celestial wizards normally use their keys to summon stellar spirits, however they can also perform an attack with a key currently not being used. This attack if done by simply pointing the key outwards, it results in fireworks that do the wizards rank in damage to any enemies within 10 meters. Usable once every other post.
⋆ Star Dress;; By placing the key of a spirit over her heart and pushing it down, the key will meld into her, causing Lolita to take on the abilities, health(as an added cap atop her own) and traits of her spirit. This last’s for the duration she’d normally be able to summon that spirit, she can not perform it with a spirit currently on cool down, and the spirit goes on cool down after the merge is done as if they were summon but with an additional post added on. However since this is not a summon, they can use other keys as normal while using Star Dress. The only way to end Star Dress besides for the duration of the summon ending or some sort of ability locking spell is to attack Lolita enough that the spirits part of her health is removed which forces an early end to Star Dress.
⋆ New Interest;; Introduced to weapons and the concept of melee fighting by her guild-mate, Summer? Lolita began to think back to when she was one of the stronger kids in her school, very good in gym. After remembering that much the girl began to realize that despite being young she could potentially use melee fighting in her future. 40% melee boost.
D Rank Spells:
- Spoiler:
Name: Azure
Rank: D
Type: Silver Key Summon.
Duration: 4 Posts
Cooldown: 5 Posts
Description: Azure is from the species Delphinus The Dolphin which is a water elemental summon, but unlike most water summons she does not need water to be summoned because she is capable of bringing a bubble of water with her. This summon? Mostly looks like a normal Dolphin expect much larger, big enough to be ridden for water transport. The key for this summon is colored silver with the blue design of a bottlenose dolphin on its bow.
Active Ability: Azure squirts a jet of water at the enemy doing her rank in damage to them, this can be used every other post.
Strength:
This does 25% more damage to fire user’s of or beneath the same rank as it’s a water attack.
Weaknesses
This attack does 25% less damage to earth user’s since it is a water based element.
Can only attack one enemy with this.
Passive Ability;; Upon Azura being summoned the combat area becomes foggy, making sight difficult for anyone equal to or below the key’s rank. If she is summoned underwater, the water becomes darker. Accuracy reduction 50%
Strengths:
⋆ Azure is dual purpose, but a fighter and mode of transport giving Lolita access to jobs in area’s she might normally need a boat or such to access.
Weaknesses:
⋆ If hit with a fire spell higher than her rank, Azure’s water bubble evaporates forcing her back to the Celestial Sea.
⋆ Since she is a water spirit she is naturally dealt 25% more damage by earth attacks above her rank.
Name: Whirlwind
Rank: D
Type: Circe- Instant, AOE
Duration: 1 Post
Cooldown: 2 Posts
Description: Circe flaps her wings in front of the enemy creating a whirlwind that deals 4 damage to enemies within the 10 meter long, 3 meter wide cone. If caught in this whirlwind within the first five meter’s, there is a five meter knock back.
Strengths:
⋆ Can strike multiple enemies since it is an area of effect spell.
Weaknesses:
⋆ This attack does a very small amount of damage
⋆ Since the spell is very narrow, there is a chance there will be no enemies caught up in it.
Name: Bird Of Prey
Rank: D
Type: Circe- Self Buff
Duration: 3 posts
Cooldown: 4 posts
Description: An eagle is one of the great hunter’s of the world, keen and swift. By emitting the cry of an eagle, Circe can buff her attacks by up to 25%.
Strengths:
⋆ Makes Circe’s attacks stronger than they would be otherwise
Weaknesses:
⋆ This does absolutely nothing for Circe’s allies
⋆ Spell is still subjected to buff scaling, so Circe actually only buffed by 15%.
Name: Little Lamb
Rank: D
Type: Aries, Buff
Duration: 3 posts
Cooldown: 4 posts
Description: White wool surrounds Aries allies, taking on the form of some sort of armor or shield, this reduces the damage to those allies by 25%. Does not stack on top of reduction if someone already has any damage reduction for ANY other reasons.
Strengths:
⋆ Nice way to protect allies of an equal rank for damage without getting hurt herself.
Weaknesses:
⋆ Due to buffs scaling this does not affect anyone above B rank.
⋆ Since Buffs scale the effect of this spell can vary from ally to ally. (Full for D rank’s, 15% for C and 5% for B)
C Rank Spells:
- Spoiler:
Name: Counting Sheep
Rank: C
Type: Aries, Status Effect, Sleep.
Duration: 1 Post
Cooldown: 2 Posts
Description: Aries generates a small white ball of wool that looks almost like a cloud. When someone is touched by this five foot wide cloud? They fall onto it and are locked into sleep until it vanishes at the end of it’s duration. Might not work on higher ranked mages.
Strengths:
⋆ Gives an ally the chance to attack an enemy without getting hurt.
Weaknesses:
⋆ If a mage is immune to sleep sort spells obviously this would not work on them.
⋆ Really only effects one person at a time so against multiple enemies it’s less effective.
Name: Circe
Rank: C
Type: Silver Key Summon
Duration: 5 posts
Cooldown: 6 posts
Description: Circe is of the Aquila The Eagle species of celestial spirits, meaning her element is wind magic. This stellar soul appears as a young girl near lolita’s own age with short unkempt brown hair possessing one white streak, golden eyes, harpy style eagle wings with harpy legs, this girl is dressed in a long white dress. Circe’s key is silver in color with brown bird on it’s bow and white designs covering it.
Active Ability: Once every two posts circle can encircle her talons in a thin layer of slicing wind allowing her to slash at her enemies with them. Each slash is half c rank damage.
Strengths:
Circe can strike twice with this ability, since she has two legs.
She can possibly strike two enemies in one post with this before it goes on cool down for the rest of the time she’s summoned.
Weaknesses:
If Circe misses a hit the wind vanishes on that talon, she can’t go in for try two.
Even though she can strike twice Circe must choose between attacking two enemies or the same enemy twice.
Attempting to strike puts her in close contact with enemies.
Passive Ability: Circe is able to fly freely as a harpy spirit, when carrying people she can support two people, one in each talon.
Strengths:
⋆ It’s very likely an enemy might not consider Circe a threat right away since she appears to be a child.
⋆ Due to her flight abilities this girl is a very swift striker and is rarely seen coming.
Weaknesses:
⋆ Circe has a real temper and habit of insulting anyone who is not Lolita, with no concern for friend or foe in this rudeness.
⋆ If she’s grounded for some reason, facing taller enemies is very difficult since the star is fairy small.
⋆ If Circe hurts herself in her reckless fighting style, the injury like a broken bone or such will not be healed until the next thread.
Name: Aries
Rank: C
Type: Zodiac Key Summon
Duration: 6 posts
Cooldown: 7 posts
Description: Part of the legendary 12 golden zodiac keys, her key is clearly golden but one might not so much expect the elaborate pink star sign on it’s bow. Aries is a fully developed woman who has curled pink hair, with innocent brown eyes, pale skin and ram horns atop her head. She wears an outfit made from white wool.
Active Ability: Holding her palms together Aries generates a ball of wool that she than throws at enemies. This wool? Explodes on contact and covers an area with a 5 meter epicenter for for 40 damage and a ten meter blast radius for 20 damage. She can use this every two posts.
Strengths:
Since she pretty much is support, an offensive ability could take enemies by surprise.
It hits several enemies at once.
Weaknesses:
Since she is not the best at offense her aim is not impeccable.
Aries is not very powerful so even though she can throw this it’s not a very ranged attack.
Thing’s like higher rank wind magic can redirect her wool bombs.
Passive Ability: Several wool clobs generate when Aries is summoned. If an enemy of equal or lower rank comes in contact with one of these clouds? They become stuck to it, lulled into submission for a post.
Passive Ability: Aries wool is soothing and helpful to allies, restoring them for 5% rank damage every other post.
Strengths:
⋆ Zodiac keys are the strongest of the celestial keys, thus Aries is a powerful spirit.
⋆ With a thin frame this ram is very adept at dodging and jumping around.
Weaknesses:
⋆ Aries does not have very much confidence in her combat abilities.
⋆ In her contract its promised that Aries does not have to offensively fight against her will ever.
⋆ The ram is easily startled by enemies and a very jumpy existence in general.
Signature Spells
- Spoiler:
Name: Ba Ba Barrier.
Rank: C
Type: Aries- Defense
Duration: 3
Cooldown: 4
Description: By generating a 360 degree domed barrier made of pink wool that spans 15 meters, Aries can protect her allies from up to 3 C rank hits.
Strengths:
⋆ Several allies can be protected at once with this barrier, without weakening its effect.
⋆ Since the barrier is a dome it is very effective at absolute protection
Weaknesses:
⋆ There is a slim chance if one of her allies is in close combat she could also trap an enemy inside the barrier.
⋆ Aries is the epicenter of the barrier and can not cast it anywhere but the 15 meter’s around where she is standing.
⋆ If an ally is too far away the barrier can not protect them.
Name: Wing slash
Rank: D
Type: Circe- Offense
Duration: Instant
Cooldown: Use Once Per post
Description: The bird surrounds her wings with large collections of wind and swiftly swoops in to slice at enemies with this span for 5 damage. Since her wingspan is 10 feet on either side she can hit multiple enemies at once if their close together.
Strengths:
⋆ Decent attack range due to it covering her wing span.
Weaknesses:
⋆ If her wing has been injured somehow during the thread she can not use this attack any longer.
⋆ Sometimes it can be slightly difficult to aim properly and hit more than one person since she’s in the air before the attack.
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:[/b]
Last edited by Lolita Frost on 2nd February 2017, 6:51 am; edited 2 times in total