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    Lost Chronomancy [WIP]

    Karaka
    Karaka

    Player 
    Lineage : Time Keeper's Curse
    Position : None
    Posts : 7
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Lost Chronomancy [WIP] Empty Lost Chronomancy [WIP]

    Post by Karaka 5th February 2017, 8:17 pm

    Magic

    Primary Magic: Lost Chronomancy
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:

    Lost Chronomancy is as the name suggests, a form of magic once wielded by ancient Time Keepers that has been lost for centuries. This type of magic was created long ago in order to maintain and preserve time, protecting it from those who wish to harm or abuse it. With this in mind, spells associated with this school of magic allows one to physically bend time around themselves but is incapable of using it to harm or destroy others directly.

    In essence, the user can manipulate the energy/force of the flow of time, allowing them to condense time into a quasi-tangible form and/or energy and utilize it for more physical usage, as opposed to simply controlling time itself. By controlling the energy flow of time, one can force time to move and stop at various rates for themselves, ride the flow to teleport through space and time, concentrate it into gateways through time or even Space-Time Rifts.

    Despite how powerful Chronomancy may be, Lost Chronomancy offensive applications are fairly limited, only capable of affecting the caster's time and objects, albeit to a certain degree. These limitations exists in order to minimize any lasting effects that Chronomancy may have upon the current time line.

    Strengths:


    • It is quite versatile with numerous applications for both in and out of combat. This becomes most notable when used to support another mage, given it's wide variety of buffs and defensive spells. It's out of combat uses are exceptionally handy and can range from; moving great distances through the creation of a time portal, restore ancient constructs in order to fulfill it's original purpose and predict possible events through observing the flow of time.
    • Lost Chronomancy is extremely rare and unique to Karaka so it isn't easily countered. This would make it quite difficult for another mage to discern what type of magic it is, let alone create measures to defend against it.





    (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it.  See these rules for the number of strengths and weaknesses. Remember to separate each individually and bullet point them!)
    Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
    Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!
    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 336
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Lost Chronomancy [WIP] Empty Re: Lost Chronomancy [WIP]

    Post by desirée 16th December 2017, 6:08 pm

    Lost Chronomancy [WIP] XEibTrW


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    Lost Chronomancy [WIP] IY2eFxu


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