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    Hell's Prison Keep magic

    Dusk~Is~Dawning
    Dusk~Is~Dawning

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    Lineage : Power Of Apocalypse
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    Completed Hell's Prison Keep magic

    Post by Dusk~Is~Dawning Thu 12 Feb - 23:51

    Magic
       

       Primary Magic: Hell's Prison Keep magic
       Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
       Caster or Holder: Caster
       Description:

    The magic is from the depths of hell, it is dark and can be mistaken for Shadow magic. But it is not, it is even blacker than the shadows magic, and hold strange heat to it always. The magic is summoned from the depths of hell by the caster, drawing out the shadows and fires of the underworld. The caster can, depending on how long this magic has infected their body, use this to make pressure that can keep them in the air, summon holes that can lead to tartarus, or whatever the keepers of the prison allow for that moment.

       Strengths:

    • Can hit a large area
    • Can summon demons to help fight
    • Can stun enemies for certain spells
    • Can judge the humanity and innocence of a person.

       Weaknesses:

    • Is quite weak against 'angelic' magic
    • Depending on the spell can take a lot of energy
    • Must say a small prayer before the battle before he/she can even fight.

       Lineage: Power Of Apocalypse
       Unique Abilities: She can cast defeated enemies that have commited crimes into the prison, making it so she can summon them at later time's with the command "Hell's Prison Minion." They can use "Hell Prison's Graveyard," To both judge the character, and drag him into hell if guilty, or to stun him in a fight if found innocent. Using the pressure of her shadows, she can use them to sort of 'fly' for short distances.
       Spells:

    • Hell Prison's Graveyard
    • Hell Prison's Sweep
    • Hell Prison's Minion

    • Hell Prison's Damnation

       Spell Template
       Note: BE SPECIFIC AND ADD DETAILS

       Name: Hell Prison's Sweep
       Rank: D
       Type: Shadowed (special)
        Duration:Short period of time. Around the time of a Dragon Slayer's roar.
       Cooldown: Around a minute and a half.
       Description: The caster puts a lot of focus on the people around her, causing her to have to stand still for the casting. She focuses and sends out waves of shadowed fire in all directions, in a scythe like fashion. They are very quick, but easily avoidable.
       Strengths:

    • Stronger if dark out
    • Can stun the enemy
    • Causes them to loose vision for a couple of seconds.

       Weaknesses:

    1. Avoidable
    2. Only works to its fullest extent when dark.
    3. Weak and can be ridden of with angelic magic



       Name: Hell Prison's Minion
       Rank: D
       Type: Shadowed (special)
        Duration:As long as the demon lasts
       Cooldown: Depends on demon. Can range from seconds to a month.
       Description: The caster pulls out a demon from the depths of hell to fight for them. The demon must do as the caster says, sending powerful attacks
       Strengths:

    • Depends on demon.
    • Strongest basic move.
    • The demon will often die before letting caster die

       Weaknesses:

    • Drains the caster's energy
    • Takes a lot of attention to control.
    • If a to powerful demon is summoned, can turn on caster.





       Name: Hell Prison's Damnation
       Rank: D
       Type: Shadowed (special)
        Duration:However long it takes to damn demon.
       Cooldown: Depends on demons size and power
       Description: When successfully defeating a monster, the caster can send the monster (with many bad deeds) to Hell's prison, where they can later use as a Hell Prison's Minion.
       Strengths:

    • Very powerful
    • Will be useful in later time
    • Gives caster a new minion.

      Weaknesses:

    • The caster must be extremely concentrated
    • Takes massive amount of magical power.
    • Can usually not fight for a while afterwards



       Name: Hell Prison's Graveyard
       Rank: D
       Type: Shadowed (special)
        Duration:A minute
       Cooldown: About five minutes or so
       Description: The caster opens the graveyard of the demons/monsters that had fallen under their feet, grabbing limbs of enemies and pulling them towards their graves. If the enemy is extremely guilty, will drag to hell. If not, they will just be stunned.
       Strengths:

    • Can burn the limb
    • Stuns enemy well
    • Can, very small possibility, make the enemy dragged a minion.

      Weaknesses:

    • Only works if the enemy is grounded
    • Can be avoided by quick enemies
    • Weak against angelic enemies.



    Last edited by Dusk~Is~Dawning on Sat 21 Feb - 1:15; edited 2 times in total


    _____________________________________________________________________________________

    Hell's Prison Keep magic DBgbXYu
    ~~~
    [ May our fates intertwine.. ]
    ~~~

    Hell's Prison Keep magic Z4q8ypV
    Tōwa Lazmira
    Tōwa Lazmira

    Judge and jury


    Judge and jury

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Weapon of Apocalypse Wielder- Player 
    Lineage : Godchild
    Position : None
    Posts : 782
    Guild : Rune Knights
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Cosmic Mind
    Second Skill:
    Third Skill:

    Completed Re: Hell's Prison Keep magic

    Post by Tōwa Lazmira Fri 20 Feb - 22:08

    OK first off you only get 4 spells at D rank. Secondly all spells MUST have at least three weaknesses and three strengths.

    Please fix the magic for these.


    _____________________________________________________________________________________

    Towa's Theme:

    Ume's Theme:
    The Blade of War - Unmade Primary Magic - Unmade Secondary Magic
    Unmade Armor - Unmade items.
    Dusk~Is~Dawning
    Dusk~Is~Dawning

    Player 
    Lineage : Power Of Apocalypse
    Position : None
    Posts : 7
    Cosmic Coins : 0
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    Character Sheet
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    Completed Re: Hell's Prison Keep magic

    Post by Dusk~Is~Dawning Sat 21 Feb - 1:16

    Bump.

    Sorry, shouldn't have done this directly after character form when my muse and patience was low, my fault.


    _____________________________________________________________________________________

    Hell's Prison Keep magic DBgbXYu
    ~~~
    [ May our fates intertwine.. ]
    ~~~

    Hell's Prison Keep magic Z4q8ypV
    Dusk~Is~Dawning
    Dusk~Is~Dawning

    Player 
    Lineage : Power Of Apocalypse
    Position : None
    Posts : 7
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed Re: Hell's Prison Keep magic

    Post by Dusk~Is~Dawning Thu 26 Feb - 23:00

    bump


    _____________________________________________________________________________________

    Hell's Prison Keep magic DBgbXYu
    ~~~
    [ May our fates intertwine.. ]
    ~~~

    Hell's Prison Keep magic Z4q8ypV
    Dusk~Is~Dawning
    Dusk~Is~Dawning

    Player 
    Lineage : Power Of Apocalypse
    Position : None
    Posts : 7
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed Re: Hell's Prison Keep magic

    Post by Dusk~Is~Dawning Thu 5 Mar - 19:10

    Bump


    _____________________________________________________________________________________

    Hell's Prison Keep magic DBgbXYu
    ~~~
    [ May our fates intertwine.. ]
    ~~~

    Hell's Prison Keep magic Z4q8ypV
    Tōwa Lazmira
    Tōwa Lazmira

    Judge and jury


    Judge and jury

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Weapon of Apocalypse Wielder- Player 
    Lineage : Godchild
    Position : None
    Posts : 782
    Guild : Rune Knights
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Cosmic Mind
    Second Skill:
    Third Skill:

    Completed Re: Hell's Prison Keep magic

    Post by Tōwa Lazmira Sat 7 Mar - 19:13

    Natilia will be taking over this app for training proposes.


    _____________________________________________________________________________________

    Towa's Theme:

    Ume's Theme:
    The Blade of War - Unmade Primary Magic - Unmade Secondary Magic
    Unmade Armor - Unmade items.
    Natalia Wolf
    Natalia Wolf

    Snow Angel


    Snow Angel

    1 Year Anniversary- Player 
    Lineage : Windswept General
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    First Skill: Blizzard Magic
    Second Skill:
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    Completed Re: Hell's Prison Keep magic

    Post by Natalia Wolf Sat 7 Mar - 21:46

    Hello this is Natalia Wolf and I will be evaluating your magic. Anything in this color is a moderators note that I have made for you to take into consideration.

    Dusk~Is~Dawning wrote:Magic
       

       Primary Magic: Hell's Prison Keep magic
       Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
       Caster or Holder: Caster
       Description:

    The magic is from the depths of hell, it is dark and can be mistaken for Shadow magic. But it is not, it is even blacker than the shadows magic, and hold strange heat to it always. The magic is summoned from the depths of hell by the caster, drawing out the shadows and fires of the underworld. The caster can, depending on how long this magic has infected their body, use this to make pressure that can keep them in the air, summon holes that can lead to tartarus, or whatever the keepers of the prison allow for that moment.

       Strengths:

    • Can hit a large area
    • Can summon demons to help fight
    • Can stun enemies for certain spells
    • Can judge the humanity and innocence of a person.

       Weaknesses:

    • Is quite weak against 'angelic' magic
    • Depending on the spell can take a lot of energy
    • Must say a small prayer before the battle before he/she can even fight.


    You do not have enough weaknesses, you are required to have one more weakness compared to strengths, so currently you need to add two more weaknesses.
       Lineage: Power Of Apocalypse
       Unique Abilities: She can cast defeated enemies that have commited crimes into the prison, making it so she can summon them at later time's with the command "Hell's Prison Minion." They can use "Hell Prison's Graveyard," To both judge the character, and drag him into hell if guilty, or to stun him in a fight if found innocent. Using the pressure of her shadows, she can use them to sort of 'fly' for short distances.After looking over this I can tell that two of these are actually spells, those can be removed and they are listed further down. The last sentence seems to be the only non spell ability.

       Spells:

    • Hell Prison's Graveyard
    • Hell Prison's Sweep
    • Hell Prison's Minion

    • Hell Prison's Damnation


    You do not need to list your spells here.

       Spell Template
       Note: BE SPECIFIC AND ADD DETAILS

       Name: Hell Prison's Sweep
       Rank: D
       Type: Shadowed (special)
        Duration:Short period of time. Around the time of a Dragon Slayer's roar.Please Provide this in terms Posts not actual units of time, in this case I would say this spell is an instant cast.

       Cooldown: Around a minute and a half. Please Provide this in terms of Posts not actual units of time general cooldown time for D rank spells is 2-4  posts depending on the duration.

       Description: The caster puts a lot of focus on the people around her, causing her to have to stand still for the casting. She focuses and sends out waves of shadowed fire in all directions, in a scythe like fashion. They are very quick, but easily avoidable. It sounds like this ability has a cast time, please provide the amount of posts it takes to cast. Also provide the range and speed of the projectiles if they are indeed projectiles. Also how big is the area of effect?
       Strengths:

    • Stronger if dark out
    • Can stun the enemy  Stunning is an odd mechanic it essentially means that you can not do anything for the duration and the longer the duration the more stunning becomes overpowered I would recommend that instead of stunning it cancels any spells that are currently being channeled but have not been cast yet and interrupts any actions the target is currently taking  e.g. charging straight at you with sword drawn.

    • Causes them to loose vision for a couple of seconds. How long are they blinded in terms of Posts.

       Weaknesses:

    1. Avoidable
    2. Only works to its fullest extent when dark.
    3. Weak and can be ridden of with angelic magic I like this weakness but angelic magic barely exists, you would practically have a weakness towards one person on the entire site, I would recommend you change it to Holy/Light Magic instead.


    Please provide an additional Weakness, you must always have one more weakness than strengths.

       Name: Hell Prison's Minion
       Rank: D
       Type: Shadowed (special)
        Duration:As long as the demon lastsPlease Describe this in Post format please.
       Cooldown: Depends on demon. Can range from seconds to a month.This is a bit odd, cooldowns are usually longer than duration's but months would make it sound like several threads worth. I would recommend just having a set cooldown that has slightly more posts than the duration(1-2 posts)

       Description: The caster pulls out a demon from the depths of hell to fight for them. The demon must do as the caster says, sending powerful attacksThis seems a bit powerful considering that you can summon a monster of significantly higher rank than you or the spell assuming you captured them with your following spell before hand. I would suspect that you would keep track of what you have captured. Another note is that you may not actually summon anything higher than this spells rank, and monsters can not become stronger than when they were captured.

       Strengths:

    • Depends on demon.
    • Strongest basic move.
    • The demon will often die before letting caster die

       Weaknesses:

    • Drains the caster's energy
    • Takes a lot of attention to control.
    • If a to powerful demon is summoned, can turn on caster.

    Please provide an additional Weakness, you must always have one more weakness than strengths.




       Name: Hell Prison's Damnation
       Rank: D
       Type: Shadowed (special)
        Duration:However long it takes to damn demon.Please provide duration in posts.
       Cooldown: Depends on demons size and power Once again this is a bit odd, I still recommend just having a cooldown slightly longer than the duration by 1-2 posts.
       Description: When successfully defeating a monster, the caster can send the monster (with many bad deeds) to Hell's prison, where they can later use as a Hell Prison's Minion. We can accept this considering that the monster has to be defeated first, but I would like you to note that you can not use this one actual player characters. You will also be required to keep track of what you have captured, we don’t want to see you summoning some creature that no one has ever seen that shouldn’t possibly exist. Also you can’t capture anything that is higher than the rank of this spell.

       Strengths:

    • Very powerful You can be more descriptive here.
    • Will be useful in later time
    • Gives caster a new minion.

      Weaknesses:

    • The caster must be extremely concentrated
    • Takes massive amount of magical power. How much more does it take, usually D rank Spells cost 10% magic power when you are D rank, if it is higher than that please specify.
    • Can usually not fight for a while afterwards Is this the caster or the minion?

    Please provide an additional Weakness, you must always have one more weakness than strengths.


       Name: Hell Prison's Graveyard
       Rank: D
       Type: Shadowed (special)
        Duration:A minute
       Cooldown: About five minutes or so
       Description: The caster opens the graveyard of the demons/monsters that had fallen under their feet, grabbing limbs of enemies and pulling them towards their graves. If the enemy is extremely guilty, will drag to hell. If not, they will just be stunned. This Spell is quite a bit too powerful, we are talking about potentially erasing another character's existence completely. I can only suggest that you either completely revise this spell or replace it with a different spell all together. Also how does one determine someone's guilt?
       Strengths:

    • Can burn the limb
    • Stuns enemy well
    • Can, very small possibility, make the enemy dragged a minion.

      Weaknesses:

    • Only works if the enemy is grounded
    • Can be avoided by quick enemies
    • Weak against angelic enemies.



    A few more additional notes.
    1. you should consider being more descriptive with you spell descriptions and strengths and weaknesses.
    2. All things time related such as duration cooldown and cast time are describe in posts, generally D rank spells are 3 posts maximum but could be labeled as instants which means they have a duration that's shorter than a post. All cooldowns are longer than durations ranging from 2-4 posts. Cast times are handled by case. All cooldowns start after the spells duration ends.
    3. You can often put your spells into spoilers, this makes your app a little more orderly and easier to read.


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      Current date/time is Fri 20 Sep - 3:22