Magic
Primary Magic: Hell's Prison Keep magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
The magic is from the depths of hell, it is dark and can be mistaken for Shadow magic. But it is not, it is even blacker than the shadows magic, and hold strange heat to it always. The magic is summoned from the depths of hell by the caster, drawing out the shadows and fires of the underworld. The caster can, depending on how long this magic has infected their body, use this to make pressure that can keep them in the air, summon holes that can lead to tartarus, or whatever the keepers of the prison allow for that moment.
Strengths:
Weaknesses:
Lineage: Power Of Apocalypse
Unique Abilities: She can cast defeated enemies that have commited crimes into the prison, making it so she can summon them at later time's with the command "Hell's Prison Minion." They can use "Hell Prison's Graveyard," To both judge the character, and drag him into hell if guilty, or to stun him in a fight if found innocent. Using the pressure of her shadows, she can use them to sort of 'fly' for short distances.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Hell Prison's Sweep
Rank: D
Type: Shadowed (special)
Duration:Short period of time. Around the time of a Dragon Slayer's roar.
Cooldown: Around a minute and a half.
Description: The caster puts a lot of focus on the people around her, causing her to have to stand still for the casting. She focuses and sends out waves of shadowed fire in all directions, in a scythe like fashion. They are very quick, but easily avoidable.
Strengths:
Weaknesses:
Name: Hell Prison's Minion
Rank: D
Type: Shadowed (special)
Duration:As long as the demon lasts
Cooldown: Depends on demon. Can range from seconds to a month.
Description: The caster pulls out a demon from the depths of hell to fight for them. The demon must do as the caster says, sending powerful attacks
Strengths:
Weaknesses:
Name: Hell Prison's Damnation
Rank: D
Type: Shadowed (special)
Duration:However long it takes to damn demon.
Cooldown: Depends on demons size and power
Description: When successfully defeating a monster, the caster can send the monster (with many bad deeds) to Hell's prison, where they can later use as a Hell Prison's Minion.
Strengths:
Weaknesses:
Name: Hell Prison's Graveyard
Rank: D
Type: Shadowed (special)
Duration:A minute
Cooldown: About five minutes or so
Description: The caster opens the graveyard of the demons/monsters that had fallen under their feet, grabbing limbs of enemies and pulling them towards their graves. If the enemy is extremely guilty, will drag to hell. If not, they will just be stunned.
Strengths:
Weaknesses:
Primary Magic: Hell's Prison Keep magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
The magic is from the depths of hell, it is dark and can be mistaken for Shadow magic. But it is not, it is even blacker than the shadows magic, and hold strange heat to it always. The magic is summoned from the depths of hell by the caster, drawing out the shadows and fires of the underworld. The caster can, depending on how long this magic has infected their body, use this to make pressure that can keep them in the air, summon holes that can lead to tartarus, or whatever the keepers of the prison allow for that moment.
Strengths:
- Can hit a large area
- Can summon demons to help fight
- Can stun enemies for certain spells
- Can judge the humanity and innocence of a person.
Weaknesses:
- Is quite weak against 'angelic' magic
- Depending on the spell can take a lot of energy
- Must say a small prayer before the battle before he/she can even fight.
Lineage: Power Of Apocalypse
Unique Abilities: She can cast defeated enemies that have commited crimes into the prison, making it so she can summon them at later time's with the command "Hell's Prison Minion." They can use "Hell Prison's Graveyard," To both judge the character, and drag him into hell if guilty, or to stun him in a fight if found innocent. Using the pressure of her shadows, she can use them to sort of 'fly' for short distances.
Spells:
- Hell Prison's Graveyard
- Hell Prison's Sweep
- Hell Prison's Minion
- Hell Prison's Damnation
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Hell Prison's Sweep
Rank: D
Type: Shadowed (special)
Duration:Short period of time. Around the time of a Dragon Slayer's roar.
Cooldown: Around a minute and a half.
Description: The caster puts a lot of focus on the people around her, causing her to have to stand still for the casting. She focuses and sends out waves of shadowed fire in all directions, in a scythe like fashion. They are very quick, but easily avoidable.
Strengths:
- Stronger if dark out
- Can stun the enemy
- Causes them to loose vision for a couple of seconds.
Weaknesses:
- Avoidable
- Only works to its fullest extent when dark.
- Weak and can be ridden of with angelic magic
Name: Hell Prison's Minion
Rank: D
Type: Shadowed (special)
Duration:As long as the demon lasts
Cooldown: Depends on demon. Can range from seconds to a month.
Description: The caster pulls out a demon from the depths of hell to fight for them. The demon must do as the caster says, sending powerful attacks
Strengths:
- Depends on demon.
- Strongest basic move.
- The demon will often die before letting caster die
Weaknesses:
- Drains the caster's energy
- Takes a lot of attention to control.
- If a to powerful demon is summoned, can turn on caster.
Name: Hell Prison's Damnation
Rank: D
Type: Shadowed (special)
Duration:However long it takes to damn demon.
Cooldown: Depends on demons size and power
Description: When successfully defeating a monster, the caster can send the monster (with many bad deeds) to Hell's prison, where they can later use as a Hell Prison's Minion.
Strengths:
- Very powerful
- Will be useful in later time
- Gives caster a new minion.
Weaknesses:
- The caster must be extremely concentrated
- Takes massive amount of magical power.
- Can usually not fight for a while afterwards
Name: Hell Prison's Graveyard
Rank: D
Type: Shadowed (special)
Duration:A minute
Cooldown: About five minutes or so
Description: The caster opens the graveyard of the demons/monsters that had fallen under their feet, grabbing limbs of enemies and pulling them towards their graves. If the enemy is extremely guilty, will drag to hell. If not, they will just be stunned.
Strengths:
- Can burn the limb
- Stuns enemy well
- Can, very small possibility, make the enemy dragged a minion.
Weaknesses:
- Only works if the enemy is grounded
- Can be avoided by quick enemies
- Weak against angelic enemies.
Last edited by Dusk~Is~Dawning on 20th February 2015, 11:15 pm; edited 2 times in total