Magic
Primary Magic: Demon Summoning Magic || Hells Magic
Caster or Holder: Caster
Description: Its unknown as to the origin of Hells Magic, it could date back to the founding of all Magic, or even before. The relations between humans, more importantly Mages, and Demons have been recorded throughout history. These "Relations", are meetings with Demons that set Contracts. These contracts, which are only between the Demon and the Mage, specify the terms of the summoning.
Making a Contract with a Demon can be a risky thing, often they ask for something in return for using their power. Whether that be their life, or their soul. They make horrid Bargains, and for a long time, Mages viewed that as a forbidden magic, finding too many casualties.
However, there are those that seek out the Demons, finding that the power they hold can help them achieve their goals. With Each contract made, the mage forms Tattoo's with Tribal designs, around their limbs. When the mage activates the summon, the tattoos glow and grow to link together in patterns across the mages body. The level of the Demon depend on the image it prints on the Mages body, these represent the links of the Contracts.
The level of the Demon also determines the Risk of the Contract. The more powerful ones want something in return that ultimately end in death, or serious injury. But that is all at the cost of the Mage, and what they can offer.
Damage Table for Summons
Kari's Summons can take the following hits, unless other wise stated in the spell templates:
D Rank: 4 D rank 2 C rank
C Rank: 6 D rank 3 C rank 1.5 B rank
B Rank: 8 D rank 4 C rank 2 B rank 1 A rank
A Rank: 10 D rank 5 C rank 2.5 B rank 1.5 A rank
S Rank: 10 B rank 6 A rank 3 S rank
Strengths:
- Fighting : A Summoner doesn't do hand on Fighting, so they never expend Physical Energy, just Magical Energy.
- Elemental Properties : Demons all possess different abilities, and they can have different strengths and weakness's against different types. Having a large selection can definitely give you and upper hand.
- Contracts : Along with always being there, Demons can often help you out with day to day things, if they will that is.
Weaknesses:
- Fighting : While this can be a strength, this can also be a weakness. If your not doing any of the fighting, you cannot gain experience in hand to hand very well.
- Risks : By this i'm referring to the risks of the contracts which can be deadly.
- Demons : Often enough, especially if your Mage rank is low, The demons wont obey you, finding more important things to do.
- Battle Strategy : Summoners rely more on senses, and experience of summons. You have to choose carefully who to summon, because you cannot change summons sooo easily if the battle changes. Summons aren't not as adaptable in battle either.
Abilities/Powers:
- Ability to Summon all kinds of Demons from hell; Kariline can accomplish this by having AT LEAST the name of the Demon and drawing a gate circle, which opens the Hell's Gate freely. This is what pulls the demon from Hell to Kari without making a Demon Contract.
- Kariline can speak to Demons no matter if they can speak Common Tongue or not. This is capable due to the Demon that introduced her into this magic.
- B Rank Spells || The Four Horsemen of the Apocalypse:
- Death, War, Famine and Conquest; each of the Four Horsemen, pale and skeletal like. They have ethereal like bodies, with a white like cloak that fades off. They all specialize in their own weapons, Scythe, Bow, Chain Whip and a Broad Sword. They aren't called the Horsemen for nothing, as they all ride upon a large ghoulish Clydesdale. These magnificent beasts stand at 7 feet tall and are about 5 feet long. They are strong and can pull the weight of 800 lbs, along with running at the speed of 45 mph. The horsemen are connected to their beasts, and if knocked of their horse, they dissipate and the summon goes into cooldown.
- Spoiler:
Name:Death
Rank:B
Type: Offense || Dark Magic
Description: Death is viewed as the leader within the Four Horsemen, not only is he the strongest out of them all, he can be the wisest, and make the best decisions. He uses the weapon Scythe, which is a formidable weapon in his bony hands. Alone, his scythe does 1 C rank damage per hit. Death can harness dark energy around him and his steed, giving the look of shadows. It is a dark black/ purple color, and erodes away in wisps around them.- Death's Scythe Attack:
Name: Harvester
Rank: B
Type: Offensive || Dark Wave Magic
Description:Using his weapon of choice ( a scythe ) Death harnesses his dark magical energy to boost his Scythe's power. This energy glows a dark black and purple color and he begins to spin his Scythe furiously. This sends off slicing waves of his Dark magic with each swing, Death can send off any where to 4 waves in a minute. These waves have the ability to cut through soft metals, rocks, trees and limbs easily. However they are mid range, and dissipate after 10 meters. They are aprox. 4 feet in height and 3 inches thick. There direction all depends on the way he swings his scythe. Even in the night they are easy to see coming as they glow a red color like his Dark Make magic. They can be easily dodged if spaced out between swings. The waves travel a distance of 5 meters per second.
Strengths:- The waves each do B rank damage by themselves, but if he hits an opponent with the blade as well, its another C rank of damage. ( Death can only send off 3 waves a post )
- Can be used to cut through obstacles, and some objects ( Weak and strong { Takes at least four hits } )
- Non-considerable Range allows for adaptability when fighting an opponent.
Weaknesses:- Each wave disappears after 10 meters
- Duration : 2 posts
- Cooldown : 3 posts
- Death has to take 1 post to gather the dark energy onto his blade
- The waves each do B rank damage by themselves, but if he hits an opponent with the blade as well, its another C rank of damage. ( Death can only send off 3 waves a post )
Strengths:- Offensive : Deals a decent amount of Damage, used for offensive properties.
- As a Horsemen, their speed makes up for alot of distance, giving a better close range attack.
- Range : While his magic attacks are long range, his physical attacks are close range.
Weaknesses:- While being on a horse makes up for speed, Calvary are not the most agile.
- Light and Holy : His Dark Magic are suppressed by these elements, meaning they have no effect.
- Duration: 7 posts
- Cooldown: 8 posts
- Spoiler:
Name:War
Rank:B
Type: Offensive || Flame Magic
Description: War, alot like his brother Death, is one of the Deadly Four Horsemen. He rides among his pale wispy horse but instead of a Scythe, he carries and Great sword. This malicious weapon is large, weighing a total of 60 lbs. It is nearly 4 ft long as well, and is heavier on the blade end. This weapons does C rank Damage physically. War, alot like any of his other siblings, is able to coat his weapon in his element; War's being Flames. (It takes a full post to collect, and last for 2 posts, cooldown of 3 posts ) This is a hot fire, and burns a brilliant Red and Blue; The flames are used to create extra damage to his physical attacks, being an extra C rank Damage ( Makes B rank Damage in total). Just like any other Horsemen, if he is dismounted, the summon is interrupted and goes into instant cooldown.
Strengths:- By using the speed of his horse, he can create a charge attack ( This attack is only calculated if War is at Full speed from at least 15 meters away; Does an extra D rank Damage. If covered in flames, that totals to 1 B & 1D)
- Can attack at most 3 times a post while just actual physical attacks ( Can attack 2 times a post if blade is coated in flames, and can charge once a post with a 2 post cooldown. )
- Offensive magic, It deals alot of damage and provides opportunities for Kari to either defend herself or use him as a decoy.
Weaknesses:
[list]
[*]Water magic : If it soaks the sword, the spell is nullified and the extra damage wont be there.
[*]Just like Death, or any of the Horsemen, riding a horse has its advantages and disadvantages with speed and agility. While fast, their maneuverability is questionable.
[*]Duration : 7 posts
[*]Cooldown : 8 posts- By using the speed of his horse, he can create a charge attack ( This attack is only calculated if War is at Full speed from at least 15 meters away; Does an extra D rank Damage. If covered in flames, that totals to 1 B & 1D)
- Spoiler:
Name:Fury
Rank:B
Type: Offensive || Poison Magic
Description: Fury, intelligent and wiser than his other brothers, his perception of truth and combat gives him a edge in Long Ranged Combat. Fury uses a Bow to deliver arrows that slow down the enemy for strategic purposes. From the pits in purgatory, Fury brings with him a poison that kills the nerves within the body to slow an enemy. Their vision first becomes blurry, then they are unable to feel their bodies and initially, unable to move them.
Strengths:
Weaknesses:
Name:Strife
Rank:B
Type:
Description:
Strengths:
Weaknesses:
Name:
Rank:
Type:
Description:
Strengths:
Weaknesses:
- Death, War, Famine and Conquest; each of the Four Horsemen, pale and skeletal like. They have ethereal like bodies, with a white like cloak that fades off. They all specialize in their own weapons, Scythe, Bow, Chain Whip and a Broad Sword. They aren't called the Horsemen for nothing, as they all ride upon a large ghoulish Clydesdale. These magnificent beasts stand at 7 feet tall and are about 5 feet long. They are strong and can pull the weight of 800 lbs, along with running at the speed of 45 mph. The horsemen are connected to their beasts, and if knocked of their horse, they dissipate and the summon goes into cooldown.
- C Rank Spells || The Purged Trio:
- Spoiler:
Name: Golem- Spoiler:
Rank: C
Type: Offensive || Earth
Description: An Earth Magic Demon, Golem forms from the Earth itsself. If inside, it erupts from the ground beneath the building. His summoning is just the same as every other demon she commands. She now possess's three new tattoo's. Golem has two heads, and is covered with scales. He is frightening looking and stands as big as a horse. He can shoots his Scales at opponents, and use minor Earth based Magic. His scales can be fired at a rate of 40 mph, for at least 16 meters
Strengths:- Up to 3 D rank ( 1 C ) of Earth Magic can be absorbed.
- Two heads for the win! Able to see twice as much
- Can Burrow underground to avoid attacks or stage them
Weaknesses:- Weak to water magic
- Reduced speed due to weight
- Duration - 6 posts
- Cooldown of 5 posts
- Spoiler:
Name: Azure- Spoiler:
Rank: C
Type: Offensive || Ice
Description: Azure is a hollow spirit, once a feirce warrior, he was trapped at sea, and was eventually frozen in ice. His possessed body became home to a dark demon. He is just an empty skeleton, unable to feel pain or fear. Azure is a Ice demon, and can use simple Ice magic, and wields a Ice blade. He may look klunky and heavy, but Azure moves at a fast pace. However Azure is tall enough, Kariline can be carried on his shoulder comfortably. He is 14 feet tall, and has a reach of 6 feet.
Strengths:- He can not Feel Pain
- Azure's size makes for most of his power
- Can freeze water just by touching it
Weaknesses:- Duration : Azure can be summoned for 6 posts
- Cooldown is also 6 posts
- Weak against fire based spells
- Has no sense of danger, meaning he often doesn't anticipate attacks when needed
- Azure does not have a sound structure, being all bones in a suit of armor. When an armor piece is taken off, that piece no longer become operable. Scatter them all and it's a easy win. However, when Azure recedes back to his realm, all of them fade back with him.
- Spoiler:
Name: Luck- Spoiler:
Rank: C
Type: Supportive & Offensive
Description:Luck, just as her name would imply, is a demon who is cursed with bad luck. She can use this and inflict her bad luck upon others. When summoned, however, she often enough will counter attack on Kari, with just simple stuff that mostly just annoys her. Luck is a martial artist and mostly uses hand to hand combat, but with each touch, your bad luck worsens. That could be anything from your pants falling down, to tripping over your own shoelaces, she can even break locks!
Spell :- Spoiler:
Name:Mayhem
Rank: C
Type: Caster || Offensive
Description: This is the fundamental process to all of Luck's well...bad luck. It all pertains to touch properties. Whatever she touches, experience's a horrible amount of bad luck, lock's break, traps unravel, You step in a hole and twist your ankle. Luck can control whatever curse of bad luck she wishes to set on you, she just has to get close enough for one finger tip to touch. At that point, a black and purple magic circle appears and all hell breaks loose.
Strengths:- Her Mayhem spell is randomized between situations and people, depending on what the environment is like around her opponent, calculates what level of bad luck you will have.
- Bad luck can vary per situation
- It can affect more than one enemy
Weaknesses:- She has to touch to activate, Not ranged
- Can affect Allies
- Duration: 2 posts per touch, Can only use Mayhem 5 times before needing cooldown
- Cooldown of 7 posts
- Her Mayhem spell is randomized between situations and people, depending on what the environment is like around her opponent, calculates what level of bad luck you will have.
Strengths:- Martial Arts Master
- Bad Luck doesn't inflict her
- Has lightning reflexes and can use opponents against each other
Weaknesses:- No ranged fighting what so ever
- The longer she is out, the worse the luck gets and can spread to allies
- Duration of 5 posts
- Cooldown of 5 posts
- D rank Magic || The Four Hell Hounds:
- Spoiler:
Name: Ukobach
IMAGE:- Spoiler:
Rank: D
Type: Offensive Fire Demon Summonry
Description: Ukobach is a fire based Demon, and is part of the Hounds of Death, which is what her technique is called. Ukobach was the first demon she contracted, and it's tattoo/mark lies on her left wrist. When being summoned, Ukobach forms from a black cloud of smoke that appears out of thin air. Then forms the blazing fire hound made of flames and black smoke. Ukobach and the rest of her Demon Summons can be called without the use of words, but for effect she likes to say , " Ukobach, keeper of the Forge, Come Forth." Ect.
Ukobach's Breath Attack- Spoiler:
Rank: D
Type: Fire || Ranged
Description: Ukobach's favorite Attack, He utilizes Range by thrusting a Fire Ball at 55 mph from his mouth. This ball is aprox. 6 feet wide and in height at its largest point. It burns hot enough to set ablaze most things, and is pressurized to bust through some rocks. ( It isn't anything special like slayer magic though )
Along with His Breath Attack, Ukobach Uses Hand on Hand Claw and Bite Attacks. His claws and teeth can tear through most objects, except metal, compressed earth, and some reinforced objects. It can not tear through any magical objects.
Since Ukobach is compromised of flames and smoke, He is rather ethereal, meaning he can phase when being attacked with solid, physical objects or attacks.
Strengths:
- Amazing Reflexes gives him the ability to dodge incoming attacks
- Ethereal Body lets him phase around opponents.
- Strength and Stamina of a Hound
- Ranged and Close Combat
Weaknesses:
- Weaker against Water based Opponents
- Ukobach can be summoned for a 5 post period and needs another 6 post time for cool down.
- His magical based abilities are based off of his Mage he contracted with.
- Ukobach's breath attack cannot reach over 23 feet
- If his fire is distinguished, he immediately has to rest
- Spoiler:
Name: Henich
IMAGE- Spoiler:
Rank: D
Type: Offensive Acid Magic
Description: Henich is summoned just like Ukobach, except from her tattoo out pours a acid based smoke. Its a ugly puke green color. Instead of an smoke based or acid based body, henich is solid, but his body is covered in a poisonous acid. And if you come in contact with it, it slowly eats away and clothes, armor, objects. Eating about a inch of material every post. Henich's tattoo is on her left ankle. And glows a green color, like Ukobachs' color is red.
Henichs Breath Attack- Spoiler:
Rank:D
Type: Acid || Ranged
Description: Henich forms a ball of acid inside its mouth and using a long slimy tongue, it flings it at its opponent. Its speed it about 40 mph, and its only a foot by foot area. However its rather sticky, and eats through things slowly. At about 1 or 2 inches per post. Depending on the materials composition.
Along with its breath attack, Henich can take the form of a porcupine and roll. Forming spikes along its spine. Which in return are covered in the eating acid. The spikes cannot penetrate everything but are more for redistributing the acid.
Strengths:
- Henich's acid can eat through material objects of all kind, but not Magical Items.
- His porcupine needles can be used as a defense
- Has Reflexes compared to Ukobach
Weaknesses:
- Has no other Hand to Hand combat skills except the acid needles on his body.
- The same as Ukobach, 5 posts on field and 6 post cool down
- Against magical enemies, his acid cannot eat through anything with magical properties
- Against Fire Type Attacks, His acid can turn against him , as it is combustible
- Spoiler:
Name: Orthus
IMAGE :- Spoiler:
Rank: D
Type: Metal || Defensive
Description: Orthus, when called, its almost like he is called from the depth of Earth. Her tattoo would pulse, and a large crack in the ground appears, from there crawls out a two headed; tailed beast. His body is solid, and his fur reminds most of wispy clouds. His body may be feasible, but his tail is made of metal, and that is what his defensive properties derive from. Orthus can stretch out his tail for 20 feet to protect physically, and when needed, it opens up and things out by the use of scales to form a dome of the mage. This is a perfect use, especially if you can summon two at a time.
Strengths:
- Reflexes, Just as his brothers posses, they are similar to a dogs senses.
- Ability to use tail to stretch and/ or use directly as protection against physical attacks.
- Two heads give the ability for better fighting and opponent perception
Weaknesses:
- Can not fight offensively
- 6 post on field and 6 post cool-down period
- Can not block all magical attacks
- Weak against other Metal Magic
- Spoiler:
Name: Zuuricai
IMAGE :- Spoiler:
Rank: D
Type: Air Magic || Offensive
Description: Zuuricai is a Air Magic Demon, that when summoned, he appears from a vortex sent down from the skys. After the magic is cast, the sky gets cloudy and a circle forms. From there, in a sudden flash a tornado contacts the ground, sending gust of wind flying around. Zurricai appears as the vortex ascends back to the clouds, his body is a shaggy grey color, and is the most appealing looking of The Four Hounds of Death. ON his brow are two long horns which he uses for physical attacks.
Zuuricai has large wings off its back that it uses to fly with, taking advantage over his opponents. With these wings he can create huge hurricane like gusts of wind to knock over objects or opponents.
Strengths:
- The Ability to fly, Kariline can be carried for some distance
- Air Magic can be used to cut through some objects or turn things to rubble
- Like the other Four Hounds, Zuuricai possess amazing reflexes.
Weaknesses:
- Can not fight well Hand in Hand combat
- 5 post on field and 6 post cool-down period
- Can not overcome all magics with air magics
- Can not fly over 700 ft with extra weight
Last edited by Kariline Kaido on 12th August 2014, 10:04 pm; edited 10 times in total