Magic
Primary Magic: Celestial magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: The magic is a magic related to the Celestial Realm where the Celestial spirits live.
It uses the power of the galaxy. Such as stars and meteors. Shira uses it to fight.
Strengths: The magic is good at targeting alot of small spots at the same time, such as targeting alot of people. With help from a Celestial spirits wizard you can target one big place.
Weaknesses: The magic can possibly interrupt you teammates in fight and make the battlefield shaky. It also uses alot of magic power. If you tire out yourself you won't be able to use any magic in the next couple of hours.
Lineage:
Unique Abilities: Meteoria's raging star shower is an attack that needs the help of a Celestial spirit wizard, It targets a huge area and shoots it down with light. Star mose is an ability that strenghtens your attacks with 30%, but it uses up alot of magic power.
Spells: Star wall, Light burn, Meteor rage,
Spell Template
Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.
Name: Star wall
Rank: D
Type: Celestial, defensive
Duration: 10 seconds
Cooldown: 20 seconds
Description: The spell is cast with holding up your hands with a flat palm and saying 'Star wall!'
It looks like a magic circle in the air with a Star in the middle. It blocks of attacks. It is about 78 inches width and height.
Strengths:
•It can block about, alot of magic attacks.
Weaknesses:
•The more powerful the attack you are blocking is, the more magic you use
Name: Light burn
Rank: D
Type: Celestial, offensive
Duration: as long as used
Cooldown: 5 seconds
Description: Its used by touching a person and thinking about the spell. Light will come out of your hand and give the person a slight burn.
Strengths:
•It can make your opponent unconsentrated for some seconds
•It regenarates quickly
•It is great for tricking people
Weaknesses:
•As a newbie it is hard to control, most people worry about burning someone if they handshake. And if they worry, they think about the spell and then they do burn the person.
•If someone touch you while doing the attack they will also be affected.
•It isn't much of a powerful spell.
Name: Meteor rage
Rank: D
Type: Celestial, offensive
Duration: 20 seconds
Cooldown: 40 seconds
Description: The spell is cast by laying out magic circles where you want them to be placed. You don't have to place it down physically. Meaning you have to be where you lay the circles down, you can place it down with magic. You hold your hand straight out and move it to the side, then you yell 'Meteor rage!' And it activates. A mix of light and Stars will come down from the sky and cover the whole magic circle. The magic circle is about 78 inches width and height.
Strengths:
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Weaknesses:
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List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name: (Name of the Spell )
Rank: (What rank is your spell or spells?? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells: (What Spells Went into the Fusion and their Ranks?)
CODE:
Primary Magic: Celestial magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: The magic is a magic related to the Celestial Realm where the Celestial spirits live.
It uses the power of the galaxy. Such as stars and meteors. Shira uses it to fight.
Strengths: The magic is good at targeting alot of small spots at the same time, such as targeting alot of people. With help from a Celestial spirits wizard you can target one big place.
Weaknesses: The magic can possibly interrupt you teammates in fight and make the battlefield shaky. It also uses alot of magic power. If you tire out yourself you won't be able to use any magic in the next couple of hours.
Lineage:
Unique Abilities: Meteoria's raging star shower is an attack that needs the help of a Celestial spirit wizard, It targets a huge area and shoots it down with light. Star mose is an ability that strenghtens your attacks with 30%, but it uses up alot of magic power.
Spells: Star wall, Light burn, Meteor rage,
Spell Template
Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.
Name: Star wall
Rank: D
Type: Celestial, defensive
Duration: 10 seconds
Cooldown: 20 seconds
Description: The spell is cast with holding up your hands with a flat palm and saying 'Star wall!'
It looks like a magic circle in the air with a Star in the middle. It blocks of attacks. It is about 78 inches width and height.
Strengths:
•It can block about, alot of magic attacks.
Weaknesses:
•The more powerful the attack you are blocking is, the more magic you use
Name: Light burn
Rank: D
Type: Celestial, offensive
Duration: as long as used
Cooldown: 5 seconds
Description: Its used by touching a person and thinking about the spell. Light will come out of your hand and give the person a slight burn.
Strengths:
•It can make your opponent unconsentrated for some seconds
•It regenarates quickly
•It is great for tricking people
Weaknesses:
•As a newbie it is hard to control, most people worry about burning someone if they handshake. And if they worry, they think about the spell and then they do burn the person.
•If someone touch you while doing the attack they will also be affected.
•It isn't much of a powerful spell.
Name: Meteor rage
Rank: D
Type: Celestial, offensive
Duration: 20 seconds
Cooldown: 40 seconds
Description: The spell is cast by laying out magic circles where you want them to be placed. You don't have to place it down physically. Meaning you have to be where you lay the circles down, you can place it down with magic. You hold your hand straight out and move it to the side, then you yell 'Meteor rage!' And it activates. A mix of light and Stars will come down from the sky and cover the whole magic circle. The magic circle is about 78 inches width and height.
Strengths:
•
•
•
Weaknesses:
•
•
•
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name: (Name of the Spell )
Rank: (What rank is your spell or spells?? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells: (What Spells Went into the Fusion and their Ranks?)
CODE: