Magic
Primary Magic: Arc of Embodiment
Secondary Magic: Not yet achieved
Caster or Holder: Caster
Description:
Arc of Embodiment is a dangerous magic to everyone who faces it, primarily because of its extremely daunting capabilities. Basically the magic allows the user to quite literally embody anything in their imagination into established reality. One could say it was a form of reality warping. By using magic power and willpower, the user of this magic can give physical sustenance to anything they desire. This can range from a simple goblet of wine, to a giant tower, provided that it's within the confines of the Magic Power the user possesses. Depending on the skill the user holds with this magic, constructs can be created in order to avoid very fast magic with ease.
Strengths:
The user of this magic can literally bring anything in his/her imagination into reality.
The user of this magic has a naturally vivid imagination
The user of this magic can easily replicate inanimate objects, including those which he has seen.
This magic can be used in a non-combat setting, to help the user with menial tasks such as replacing a lightbulb, or feeding a pet.
Weaknesses:
While this magic is noted for its strengths, there is a crippling weakness within the magic: it cannot alter established reality. That means that the user of this magic cannot bring into reality weather-based phenomena, such as thunderstorms and rain.
The user of this magic cannot manipulate life/death directly. They are absolutely able to embody something that induces death, but they cannot wish someone dead/alive and have it happen.
The overall effectiveness of this magic depends almost solely on the user's mental state. Meaning if the user's too unfocused, nothing will happen.
This magic won't work if the user's unconscious.
The user of this magic has to be careful not to sustain any serious brain injury, else he won't be able to think properly.
Lineage: Strength of Hercules
Description: Son of the God Zeus and a mortal woman, Hurcules was the strongest man alive. He received his strength not only from his father, but also from his step-mother Hera; who was tricked into giving him her milk by Artemis. Hercules was strong enough to lift the Argo into the ocean so it could set sail. However, Hera cursed him with madness that led him into a life of misery and anger. He performed 12 trials for the Gods to redeem himself, but his madness overcame him and led him to his end. Spartans claimed to be the sons of Hurcules, inheriting his god-like strength.
Ability: Double physical strength and endurance, but slightly less agility.
Usage: Passive
Unique Abilities:
Unlimited Weak Weapon Works - In battle, the user of this magic can generate various weak-ranked weapons. These weapons deal the same damage and have the same durability as a weak weapon, just no magical abilities.
Master Creationist - The user can create any non-weapon(Anything that wasn't originally designed as a weapon) thing almost instantly. This can range from a goblet of wine to a huge house.
Eidetic Memory - The user of this magic has the ability to recall images, sounds, or objects in memory after only a few instances of exposure, with high precision for some time after exposure,[1][2] without using mnemonics.
Primary Magic: Arc of Embodiment
Secondary Magic: Not yet achieved
Caster or Holder: Caster
Description:
Arc of Embodiment is a dangerous magic to everyone who faces it, primarily because of its extremely daunting capabilities. Basically the magic allows the user to quite literally embody anything in their imagination into established reality. One could say it was a form of reality warping. By using magic power and willpower, the user of this magic can give physical sustenance to anything they desire. This can range from a simple goblet of wine, to a giant tower, provided that it's within the confines of the Magic Power the user possesses. Depending on the skill the user holds with this magic, constructs can be created in order to avoid very fast magic with ease.
Strengths:
The user of this magic can literally bring anything in his/her imagination into reality.
The user of this magic has a naturally vivid imagination
The user of this magic can easily replicate inanimate objects, including those which he has seen.
This magic can be used in a non-combat setting, to help the user with menial tasks such as replacing a lightbulb, or feeding a pet.
Weaknesses:
While this magic is noted for its strengths, there is a crippling weakness within the magic: it cannot alter established reality. That means that the user of this magic cannot bring into reality weather-based phenomena, such as thunderstorms and rain.
The user of this magic cannot manipulate life/death directly. They are absolutely able to embody something that induces death, but they cannot wish someone dead/alive and have it happen.
The overall effectiveness of this magic depends almost solely on the user's mental state. Meaning if the user's too unfocused, nothing will happen.
This magic won't work if the user's unconscious.
The user of this magic has to be careful not to sustain any serious brain injury, else he won't be able to think properly.
Lineage: Strength of Hercules
Description: Son of the God Zeus and a mortal woman, Hurcules was the strongest man alive. He received his strength not only from his father, but also from his step-mother Hera; who was tricked into giving him her milk by Artemis. Hercules was strong enough to lift the Argo into the ocean so it could set sail. However, Hera cursed him with madness that led him into a life of misery and anger. He performed 12 trials for the Gods to redeem himself, but his madness overcame him and led him to his end. Spartans claimed to be the sons of Hurcules, inheriting his god-like strength.
Ability: Double physical strength and endurance, but slightly less agility.
Usage: Passive
Unique Abilities:
Unlimited Weak Weapon Works - In battle, the user of this magic can generate various weak-ranked weapons. These weapons deal the same damage and have the same durability as a weak weapon, just no magical abilities.
Master Creationist - The user can create any non-weapon(Anything that wasn't originally designed as a weapon) thing almost instantly. This can range from a goblet of wine to a huge house.
Eidetic Memory - The user of this magic has the ability to recall images, sounds, or objects in memory after only a few instances of exposure, with high precision for some time after exposure,[1][2] without using mnemonics.