Basic Information Primary Magic: Embodiment of the Guardian Secondary Magic: TBA Caster or Holder: Caster Description This magic is a type of take over magic but is very unique version do to the fact of it only works with both the user's own soul and the soul of someone that cares greatly for them. The magic was formed by Keiko's father using soul link magic to attach his soul to his daughter without knowing that she had such a large mass of her own magic power that was hidden deep within her. The union of both his soul and her magic power awakening ended up with his soul split into two pieces an attached to her soul. Also Keiko has the ability to draw on the power of each part of his soul off her own soul. But the drawback was that she was unaware of using his soul and that its triggered by her own emotions. An he lost all of his memories, only thing that stayed was the loving will to protect the person he was linked to this covers: protecting, fighting for when unable to defend their self, and fighting along side of their movements in battle.
The user has the power to manifest embodiment's of the guardian that may be physical or purely spiritual being. Also transform either part(s) or fully of their body into that was the guardian. Guardian's appearance vary greatly from witch emotional state the user is in: Good Feelings (happy, protective, or brave) witch takes the form of a Mecha Swordsmen and Bad Feelings (scared, someone/self getting hurt, or on deaths door) witch takes the from a Mecha Brawler. The guardian's strength may be shown by the user's force of will or physical movements. Certain users who have more control over their emotions are able to summon portions as opposed to the entire entity, such as an arm alone, in order to reduce the energy consumption and space occupation. The user can form armor around their guardian or shape it from solid spiritual energy for physical boost. With training, the user could shape the armor into new forms for weapons, transportation, and even constructs of the an element to fight with for the user.
Strengths Mecha Swordsmen Humanoid mecha thats slim in build an has two katana's at each side of its waist. --Armed Combat Guardian's Will Even being split into two the guardian still fight with everything it has to protect the user. Mecha Brawler Humanoid mecha thats bulky like build with enlarged fists and arms with two craved spikes that come out of each shoulder that are flat tipped. --Unarmed Combat
Weaknesses Will Power Do do the stress of the user's will from soul having a part of it being removed their easier to surcome to possession: by someone using possession magic or a demon/angel trying to prossess the user. Dense Mass Due to the training of her magic some metals got left be hide in random areas of her body cause her weight to be heavier then most people. Spiritual Guardian Can only block and does no damage even if it hits someone or something. Metal Slayers Can eat the mecha and weapons of the embodies that have them to regain mp.
Lineage - Lucifer’s Descendant:
Description: Lucifer took control of a vessel and mated with a princess of a very powerful kingdom, and gave birth to the son of the devil. But the princess knew the baby was born evil, so abandoned the newborn in the forest to die. Little is known about this lineage due to the common disbelief in the actual existence of this demonic child, but legends tell of supposed descendants of it that were capable of imposing their upon the demonic abominations of Hell itself and guide them into our own world...
Ability: The ability allows the user to open the gates of hell summoning 2 demons to the user at will. The demons are agile, strong, and have tough hides to protect their self from magic. Demons have 25% HP of the user’s rank each and deal melee damage equal to the user’s rank(max S-rank) each. They have no special abilities and are basic in all respects (No strength or speed increases from base level for their rank effect)
Usage: 4 post duration with a 8 post cooldown. If all are slain the ability goes on cooldown.
Unique Abilities - Guardian's Backbone:
Each one of the embodiment's gives a buff to Keiko, but in partial only gets one buff while when in full both buffs can be used. At start of anything theres no buff at all cause a takeover needs to happen before a the right buff can be given.
Rightful Embodiment Buffs: Good *Legs: + Speed 4% *Arms: + Strength 4% *Full: Speed + Strength 12.5% Bad *Skin: + Defend 4% *Body: + Endurance 4% *Full: Defend + Endurance 12.5%
Partial {Only can get one buff from any of its forms at a time of the rightful embodiment part} --Duration - Same as Partial Takeover --Cooldown - Adds 2 posts to cd of Partial Full {Clears the partial buffs off before applying both buffs} --Duration - Same as Full Takeover --Cooldown - Adds 4 posts to cd of Full ---Twice per thread only
- Luminous Infusion:
The guardian's spiritual form can fuse with Keiko that gives her a buff in power. But it takes one of the parts of the guardian's soul to transform at any given time. The power is added to her whole body and forms an aura around her whole body. The damage buff is +30 Soul Damage to each hit. *Aura/Damage Buff: --Duration - Instant (Aura)/2 - 4 (Buff) --Cooldown - 6 *Puts the good embodiment on cooldown for part(s) and full.
- Last Will:
The guardian's will to protect her can cause it to come out by its self in its spiritual form to take a fatal blow for Keiko preventing death. Unable to fight anything and lasts long enough to block one full attack/spell. Due do the fact of her caring for the guardian and someone had hurt him make her take ever enraged form right after it all happens. *Once per thread only and puts the bad embodiment on cooldown for part(s) and full.
- Soul Restore:
The guardian is able to restore Keiko's mana by 2% from absorbing part of the soul of an person or animal. They have to be enough knocked out or killed before the absorption can happen. If the person is not fully knocked out or killed and moves the absorption is stopped then goes on cooldown. *MP restore: Duration - Instant, Cooldown - 3 --Human Soul reduces the cd of Bad partials by 2 posts --Animal Soul reduces the cd of Good partials by 2 posts
Spells - Spell Template:
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell ) Rank: (What rank is your spell? H, S, A, B, C, or D) Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.) Duration:(How long does the spell last?) Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.) Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable) Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.) Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
- Signature:
- Ranking Sig Spell:
Name: Arc Wings Rank: C {user's rank up to S} Type: Metal, Supportive Duration: 5 Cooldown: 5 Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable) Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.) ???? Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic) ????
- Perm Rank Sig Spell:
Name: Arc Tail Rank: D Type: Metal, Offensive/Defensive Duration: 3 Cooldown: 3 Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable) Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.) ???? Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic) ????
- D-rank:
Not Yet Made x4
- C-rank:
Not Yet Made x3
- B-rank:
Not Yet Obtained
- A-rank:
Not Yet Obtained
- S-rank:
Not Yet Obtained
- H-rank:
Not Yet Obtained
Fusion Spells - Fusion Spell Template:
(Locked until B rank) (List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell ) Rank: (What rank is your spell? H, S, A, B, C, or D) Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.) Fused Spells(What Spells Went into the Fusion and their Ranks?) Description: Duration: Cooldown: Strengths: Weaknesses:
- D-rank:
Not Yet Obtained
- C-rank:
Not Yet Obtained
- B-rank:
Not Yet Obtained
- A-rank:
Not Yet Obtained
- S-rank:
Not Yet Obtained
- H-rank:
Not Yet Obtained
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