Primary Magic: Ark of Embodiment
Secondary Magic: N/a
Caster or Holder: Caster
Description: It is a form of Lost Magic that allows the caster to materialize anything from within their imagination to be used at their whim. However, the user still must have spells allowing them to create such a thing; they cannot just create whatever pops into their head. Now, These Creations can help with offensive or defensive when in battle. The user can summon inanimate item based, plant based, or animal based objects.
Strengths:
- The User can summon almost anything they can think of.
- Can summon a creature in or out of battle.
- Can summon support.
- The creations do not have a mind of their own, meaning that they will not turn against their boss.
Weaknesses:
- The user must have a spell that allows them to summon that specific thing, they cannot just summon whatever they want
- Can be controlled through doll magic
- The user will often get cocky, or distracted with their creations
- Sense the spells take images out of the users head; it causes the user to suffer from frequent headaches.
Abilities/Powers:
Secondary Magic: N/a
Caster or Holder: Caster
Description: It is a form of Lost Magic that allows the caster to materialize anything from within their imagination to be used at their whim. However, the user still must have spells allowing them to create such a thing; they cannot just create whatever pops into their head. Now, These Creations can help with offensive or defensive when in battle. The user can summon inanimate item based, plant based, or animal based objects.
Strengths:
- The User can summon almost anything they can think of.
- Can summon a creature in or out of battle.
- Can summon support.
- The creations do not have a mind of their own, meaning that they will not turn against their boss.
Weaknesses:
- The user must have a spell that allows them to summon that specific thing, they cannot just summon whatever they want
- Can be controlled through doll magic
- The user will often get cocky, or distracted with their creations
- Sense the spells take images out of the users head; it causes the user to suffer from frequent headaches.
Abilities/Powers:
- D-rank Spells:
- Spoiler:
- Name: Guardian Trepheus
Rank: D
Type: Summoned helper
Description: An enormous, physically powerful creature that the user imagines into existence to fight on their behalf. The creature is about 10 feet tall and looks as if it is made of a kind of Alien metal. It is shaped as a human but is much wider and taller. Trepheus also uses his fists and legs as strong weapons.
Strengths:
- the Guardian has armor that will protect it from D-rank Spells.
- Uses Fists as Strong rank weapons
- Is giant, like 10 feet tall
- Can with stand up to 3 D-rank or higher attack
Weaknesses:
- If hit with more than 3 D-rank attack, or 1 B-rank or higher attack, it will be instantly destroyed.
- The creature can be used for 3 simultaneous posts before cool down
- the creature is made of almost a metal like substance, making it very weak against fire
- is easily distracted when dealing with 1 or more enemy
- can summon only 1 at a time
- the user can only use C-rank or lower spells while this summon is on the field
- 5 post cool down
- Spoiler:
- Name: Twins of the sky
Rank: D
Type: bullet/ lightning
Description: The User summonds 2 hand guns, one in each hand. One is blue, Thunder. When thunder is shot it causes weak weapon damamge to the opponent if hit, how ever, Thunder makes a loud obnoxius noise when shoot off, that will disorient the opponent. The second hand gun is Yellow, lightning. Lightning is shot at the ground near the opponent. Lightning then shoots up towards the opponent, electricuting them for 1 post. The bullets can go up to 15 feet from the fireing point, however the further the target the more likely it will miss.
Strengths:
- 15 rounds per gun
- gun is reloaded once cool down in complete
- can shoot 4 bullets per gun per post
- can use other spells while guns are summond
- can stun the user for 1 post due to the them being shocked with the lightning, or the sound of the thunder.
Weaknesses:
- can only use the magical abilities of the guns every 3 posts
- guns go into cool down when they run out of bullets, or have been summond for 6 posts
- have a 3 post cool down
- each time the guns are summons they will have 5 bullets less then before, meaning they can only be summond 3 times per thread
- Spoiler:
- Name: Imaginary Mirror
Rank: D
Type: Clone
Description: The user summons an almost complete copy of them self. The copy can talk, walk, and act like them, but cannot use magic. The clone can only kick and punch, and with stand up to 3 D-rank spells, and will disappears if hit with a C-rank or higher.
Strengths:
- can summon up to 2 clones.
- can confuse and/or distract the enemy.
- can kick or punch the enemy.
Weaknesses:
- the clone can ot leave a radius of 7 meter radius of the user.
- the clones are stupid, will often run right into a trap
- the clone will disappear after being hit with the spell limit
- cannot use magic
- the User can only Use D-rank spells while this is in use.
- 5 post cool down
- Spoiler:
- Name: Jet Black Claw
Rank: D
Type: Body summoning
Description: The user Replaces his or her arm with a 3 pronged arm. If summoned while the opponent is at close range, it can instantly spring out, cutting the opponent giving them less than a second to block. The claw can stretch up to 4 feet total, a 1/2 of a foot of that is the actuall prongs.
Strengths:
- Causes Strong weapon damage.
- is fast
- can puncture threw the enemies skin and flesh
Weaknesses:
- 1 strike then the users arm goes back to normal
- can be blocked by a Strong or higher shield
- cannot be used while another spell is in play unless that spell is "Golden shield of Midas"
- 3 post cool down
- C-rank:
- Spoiler:
- Name: Burning tower of Hell
Rank: C
Type: Trap/Fire
Description: The user summons a 15 foot tall building to trap the enemy. The enemy cannot post for 1 turn. After the 1 turn is over the building explodes, causing a C-rank explosion to engulf the enemy.
Strengths:
- The user can not attack for 1 turn
- if the user is caught it is impossible for them to escape the explosion
- can trap more than 1 enemy
- even if all the enemies are not trapped, if they are in a 7 meter radius of the building they will still take damage from the explosion.
- can cause second degree burns
Weaknesses:
- Even though non magical physical strength can not break threw the building, strongmagic (i.e. B-rank or higher, or some types of C-rank) can break out of the building. However, even they do end u breaking out, that would nots top the explosion.
- user can not attack the enemy while they are trapped in the building
- the enemy can still use magic to break out
- the enemy can use magic to protect them self, or use a shield to take some of the damage.
- 6 post cool down
- Spoiler:
- Name: Twin of Faith
Rank: C
Type: Copy
Description: If the enemy is C-rank or under, the User can create a copy of them. The copy can use the opponent’s magic as long as the User of the copy has seen the spell being used.
Strengths:
- The Copy looks the same as the opponent
- The copy is granted the opponents magic
- the user can use magic of his own
Weaknesses:
- the clone must be with in a radius of 10 meters from the user.
- the user has to see the ability before the copy can use it.
- Can only copy 1 enemy at a time
- only 1 copy at a time
- the copy has a low defense, can only with stand 3 D-rank spells, or 2 C-rank spells.
- the copy lasts for 3 posts
-7 post cool down.
- Spoiler:
- Name: Golden Shield of Midas
Rank: C
Type: Protection
Description: The user summons a giant golden shield with a 4 foot radius. The shield is very light weight. It can protect against 4 D-rank Spells, or 2 C-rank spells, or any combination of that. (2 D and 1 C)
Strengths:
- the shield blocks D and C-rank spells.
- Defends against physical attacks
- can use "Jet Black Claw" while shield is active.
Weaknesses:
- shield lasts for 3 posts.
- can only use D-rank spells while active
- will be instantly destroyed by B-rank or higher spells
- 6 post cool down
Last edited by RogueDoll on 28th January 2013, 7:12 am; edited 3 times in total