Primary Magic: Amethyst Arts
Secondary Magic: N/A
Caster or Holder: Caster
Description:
The Amethyst Arts Is a Magic that is passed down from Mother to Daughter Through Blood Connection. When the Amethyst Arts are passed down so is the special Immunity and Empowerments With Certain Magic such as Light, Dream, and shadow. The Arts are Foreign to the Earthland realm and with that being said the Purple Amethyst Magic has Special Properties to control crystals within the earth and have control over other gemstones That are a cousin to Amethysts, (Clear Quartz Crystal and other forms of Quartz) The Arts have special Defensive and Offensive Magic that can help the user and Allies through combat. Through the Ancestry of the Amethyst arts It has been known to Support the Healing Arts and Acts as both a Channel and an amplifier to the healing Arts, However the user must know the healing Magic in order to use the Amethyst arts to Channel and Amplify The healing magic. The Ones who possessed the amethyst arts were also able to make Crystal Weapons and Armor to help them for a certain period of time.
Strengths:
-Can control Amethyst and other Crystals and use them to be Supportive, Defensive and Offensive. (If The User has Secondary Healing Magic The User can also Amplify the Healing each Rank. D - 5% C- 10% B -15% A - 20% S - 25% SS - 30% H - 35% )
-Can Use Crystals to Defend against Shadow Magic/Dark Magic Dream Magic and Ghost-like Magic, Making the User Immune to of those types of magics.(Immunity: D Rank: 20% Immunity to D Rank Spells, Same with Each Rank.)
-When a light based attack hits your crystals, it purifies them, therefore boosting the Users strength (Offense) But Reduces Durability. ( Crystal durability is decreased depending on the attack's rank. D - 5% C- 8% B - 12% A - 17% S - 23% SS - 29% H - 35%)
(Offense Increased by D - 5% C- 8% B - 12% A - 17% S - 23% SS - 29% H - 35%)
Weaknesses:
-Weakness is Ice and Fire Together: Making the Crystals go through Both Heat and Cold can cause the Crystals to break and when used together in a Combo Does alot of Damage to The Amethyst Arts. 30% Extra Damage from Fire and Ice Combos. Fire Magic alone does 10% Extra Damage, Ice Magic Alone also Does 10 % Extra Damage.
-Blunt weapons Can Especially Work well against the Amethyst Arts and can Cause the Amethyst to weaken. 20% Extra Damage from Blunt Weapons-
Abilities/Powers:
- Immune to Light/Holy Magic: Light Magic Cleanses and Purifies the Crystals Bringing Power and Strength into them. (Immunity: D Rank: 20% Immunity to D Rank Spells, Same with Each Rank.) -Powers the user up-
-Immune to Dark/Shadow Magic: The Crystals Are known to defend against Dark Magic , absorbing and Grounding the Energies to the earth where crystals Are originated from. (Immunity: D Rank: 20% Immunity to D Rank Spells, Same with Each Rank.)
-Immune to Dream Magic: The magic Of dreams is dispelled by the Crystals making it difficult for the user to be effected by dream magic.(Immunity: D Rank: 20% Immunity to D Rank Spells, Same with Each Rank.) The Crystals act as a barrier so Dream Magic can not effect the user.
-Immune to Ghost-like magic-(Immunity: D Rank: 20% Immunity to D Rank Spells, Same with Each Rank.) the Crystals Act as a Barrier against Ghost like magic making the user difficult to be effected by the Magic.
- Earths Jewels: Can Detect where Crystals are, Including Rare Gemstones and Pull them up from the Earth if nearby. (Only can go up to 50 Feet Below into the earth or 50 feet into a mountain) Also can tell the history of the crystal or gemstone from when it was picked up to as it is now.
Secondary Magic: N/A
Caster or Holder: Caster
Description:
The Amethyst Arts Is a Magic that is passed down from Mother to Daughter Through Blood Connection. When the Amethyst Arts are passed down so is the special Immunity and Empowerments With Certain Magic such as Light, Dream, and shadow. The Arts are Foreign to the Earthland realm and with that being said the Purple Amethyst Magic has Special Properties to control crystals within the earth and have control over other gemstones That are a cousin to Amethysts, (Clear Quartz Crystal and other forms of Quartz) The Arts have special Defensive and Offensive Magic that can help the user and Allies through combat. Through the Ancestry of the Amethyst arts It has been known to Support the Healing Arts and Acts as both a Channel and an amplifier to the healing Arts, However the user must know the healing Magic in order to use the Amethyst arts to Channel and Amplify The healing magic. The Ones who possessed the amethyst arts were also able to make Crystal Weapons and Armor to help them for a certain period of time.
Strengths:
-Can control Amethyst and other Crystals and use them to be Supportive, Defensive and Offensive. (If The User has Secondary Healing Magic The User can also Amplify the Healing each Rank. D - 5% C- 10% B -15% A - 20% S - 25% SS - 30% H - 35% )
-Can Use Crystals to Defend against Shadow Magic/Dark Magic Dream Magic and Ghost-like Magic, Making the User Immune to of those types of magics.(Immunity: D Rank: 20% Immunity to D Rank Spells, Same with Each Rank.)
-When a light based attack hits your crystals, it purifies them, therefore boosting the Users strength (Offense) But Reduces Durability. ( Crystal durability is decreased depending on the attack's rank. D - 5% C- 8% B - 12% A - 17% S - 23% SS - 29% H - 35%)
(Offense Increased by D - 5% C- 8% B - 12% A - 17% S - 23% SS - 29% H - 35%)
Weaknesses:
-Weakness is Ice and Fire Together: Making the Crystals go through Both Heat and Cold can cause the Crystals to break and when used together in a Combo Does alot of Damage to The Amethyst Arts. 30% Extra Damage from Fire and Ice Combos. Fire Magic alone does 10% Extra Damage, Ice Magic Alone also Does 10 % Extra Damage.
-Blunt weapons Can Especially Work well against the Amethyst Arts and can Cause the Amethyst to weaken. 20% Extra Damage from Blunt Weapons-
Abilities/Powers:
- Immune to Light/Holy Magic: Light Magic Cleanses and Purifies the Crystals Bringing Power and Strength into them. (Immunity: D Rank: 20% Immunity to D Rank Spells, Same with Each Rank.) -Powers the user up-
-Immune to Dark/Shadow Magic: The Crystals Are known to defend against Dark Magic , absorbing and Grounding the Energies to the earth where crystals Are originated from. (Immunity: D Rank: 20% Immunity to D Rank Spells, Same with Each Rank.)
-Immune to Dream Magic: The magic Of dreams is dispelled by the Crystals making it difficult for the user to be effected by dream magic.(Immunity: D Rank: 20% Immunity to D Rank Spells, Same with Each Rank.) The Crystals act as a barrier so Dream Magic can not effect the user.
-Immune to Ghost-like magic-(Immunity: D Rank: 20% Immunity to D Rank Spells, Same with Each Rank.) the Crystals Act as a Barrier against Ghost like magic making the user difficult to be effected by the Magic.
- Earths Jewels: Can Detect where Crystals are, Including Rare Gemstones and Pull them up from the Earth if nearby. (Only can go up to 50 Feet Below into the earth or 50 feet into a mountain) Also can tell the history of the crystal or gemstone from when it was picked up to as it is now.
- D Rank Spells:
- Name: Amethyst Gauntlet
Rank: D
Type: Offensive
Description: Forms an amethyst layer around the hand and wrist in a gauntlet shape to Attack with. when Striking a Target the Gauntlet Lights up with a Purple Flare and Grows Sharp points in the knuckles so when the Strike hits it does as much damage as possible.
Range: Close up- In Arms Length.
Speed: 32 MPH
Size of Attack: Pin Point Strike - the size of a medium Fist.
Strengths:
-Light magic Powers the Attack up and Gives the attack an additional 10% Damage.
Weaknesses:
- Weakness is Ice and Fire Together: Making the Crystals go through Both Heat and Cold can cause the Crystals to break and when used together in a Combo Does a lot of Damage to The Amethyst Arts. 30% Less Damage if Fire and Ice Is used to defend from Amethyst Gauntlet. Fire Magic alone: 10% Less Damage, Ice Magic Alone: 10 % Less Damage.
-Blunt C Rank Spells or higher can Destroy it.
-Lasts for 1 Post Cool down: 2 Posts
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Name: Amethyst Aura
Rank: D
Type: Supportive
Description:
-User's Eyes Open wide and shine Purple. The User says "Aura" to activate the Spell. the entire body is engulfed in an amethyst Layer that will Improve The Offense and Defense of the Target.
Strengths:
-Increases Offense and Defense by 15 %
-When Up Against Light/ holy Magic it Lasts for an additional 1 Post.
Range: Casted on Self or up to 20 feet away on an allied target.
Speed: as fast as the word "Aura" Is said it activates.
Aura Size: It is a thin Layer of Flexible Amethyst Crystal that surrounds the entire body of the target.
Weaknesses:
-Weakness is Ice and Fire Together: Making the Crystals go through Both Heat and Cold can cause the Crystals to break and when used together in a Combo Does alot of Damage to The Amethyst Arts. 30% Extra Damage from Fire and Ice Combos. Fire Magic alone does 10% Extra Damage, Ice Magic Alone also Does 10 % Extra Damage. The Spell Is Broken Sooner from Ice and Fire Attacks- Breaks the Spell When attacked By Fire or Ice Magic: D Rank- 3 Attacks. C Rank- 2 Attacks. B Rank- 1 Attacks. -SS -- H Rank - 1 Attack.
-Blunt Weapons do an extra 10% damage.
-Breaks the Spell When attacked: D Rank- 4 Attacks. C Rank- 3 Attacks. B Rank- 2 Attacks. -SS -- H Rank - 1 Attack.
- Lasts for 3 Posts - Cool down of 4 posts.
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Name: Crystal Orb
Rank: D
Type: Offensive
Description: Waves both hands and in a Twirl of Purple and Summons a Great Sphere Of Amethyst Crystal to Force into Enemies Causing a Knockback and Damage.
Range: up to 25 feet away.
Speed: 30 Seconds to create the Sphere. 60 MPH throwing the orb into the target.
Sphere Size: Two feet long and two feet wide.
Strengths:
- 50/50 Chance to Leave shards of Crystal in the target Causing an extra 10% Damage.
-When Used on a Light Magic User it Explodes When it hits Causing Shard Damage of 10% and Knocks the Target Back 10 Feet.
Weaknesses:
-Weakness is Ice and Fire Together: Making the Crystals go through Both Heat and Cold can cause the Crystals to break and when used together in a Combo Does a lot of Damage to The Amethyst Arts. 30% Less Damage if Fire and Ice Is used to defend from Amethyst Gauntlet. Fire Magic alone: 10% Less Damage, Ice Magic Alone: 10 % Less Damage.
-When casting the spell the user is left unguarded.
-weak against Blunt Weapons.
-Lasts for 1 Post - Cool Down of 2 posts
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Name: Crystal Shards
Rank: D
Type: Offensive/ Earth
Description: The users Finger nails Glow with a White and Purple Shine as they grow in the form of Needle Like Shards. The User Quickly spreads all ten fingers and whips the wrists forcing all ten of the Shards to Fly into the enemy with great speed hitting Vital Points and causing a disruption in magic flow. The Shards can Grow into the body of the Target Causing Extra Magic Disruption.
Range: Up to 50 Feet away.
Speed: When throwing the Shards the Speed is 60 MPH
Shard Size: 1 Inch Thick, 6 inches long.
Blast Radius: Within the Vital Magic Points of the Target.
Strengths:
-Causes Magic Disruption: Weakens the Flow of Magic and causes Dizziness as well as Unbalance within the movements of the Target. Causing a 5% Decrease in speed.
Weaknesses:
-Weakness is Ice and Fire Together: Making the Crystals go through Both Heat and Cold can cause the Crystals to break and when used together in a Combo Does a lot of Damage to The Amethyst Arts. 30% Less Damage if Fire and Ice Is used to defend from Crystal Shards. Fire Magic alone: 10% Less Damage, Ice Magic Alone: 10 % Less Damage.
-Against Wind Magic the Crystals are thrown off course.
-Lasts for 5 Posts - Cool down of 6 Posts
Last edited by Azureglory on 30th October 2013, 12:52 pm; edited 34 times in total