Primary Magic: Physical Self Enhancement
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: This magic, as the name says, allows the caster to greatly increase their own, physical traits. It can be used to make themselves stronger, faster, have tougher skin, even grow extra limbs. This magic type also provides the caster with several passive abilities.
Strengths: This style of magic makes the caster the epitome of physical combat, allowing them to close distances and deal damage at incredible rates, as well as providing good damage reduction and regeneration at higher levels.
Weaknesses: This style is excellent for physical battle, good at closing distances and dealing a lot of damage while turning aside or lessening damage. However it does not provide any significant resistances to the elements and lacks ranged attacks.
Abilities/Powers: -Users of this style are naturally stronger, faster, and tougher than most others, even before casting any magic, three abilities that grow with each rank, eventually making the caster super strong, fast, and tough before his spells are cast.
-users of this style tend to become weapons/martial arts masters as a natural thing. Because the magic does not deal any damage itself, this duty falls to the caster, relying on unique weapons or odd strikes.
Name: Alligator Hide
Rank: D
Type: None
Description: The caster performs this action by focusing his magic into one part of his body, such as a forearm or leg. The magic reacts to the skin by thickening and hardening it into what looks like alligator skin, making it very tough and resistant to most melee attacks, IE, keeping a weak sword from cutting as deep, or lessening the impact damage of a mace.
Strengths: The spell can be activated very quickly, and then reactivated again and again. It also is tough and rugged enough to slightly damage a fist or leg. It can also keep the caster from losing a limb.
Weaknesses: The spell only covers one part of a limb at a time, such as a forearm, a shin, a neck, and then it dissipates after one strike.
Duration/Cooldowns Good for one strike, or one post, with one post cd.
Name: Might of the Bull
Rank: D
Type: None
Description: The user channels his magic into his muscles, giving them an added boost of strength. When this spell is activated, the user becomes powerful enough to stop a charging bull, so imagine what it does for a punch.
Strengths: The spell can be activated very quickly, surprising a foe, and can then be activated again very quickly.
Weaknesses: While it can be activated very quickly with a short cooldown, it does not last for very long.
Duration/Cooldowns Lasts one post, with a two post cd.
Name: Crickets leap
Rank: D
Type: None
Description: By channeling their magic into their legs, the user gains the ability to leap about twenty feet at a time in rapid succession.
Strengths: Fairly fast and erratic, also capable of closing distances very quickly.
Weaknesses: One of the few Physical Self Enhancement spells that can not be used with any others.
Duration/Cooldowns One post duration, two post cd.
Name: Dog Senses
Rank: D
Type: None
Description: By channeling magic into their nose and ears, the user gains a sense of smell and hearing on par with a dog.
Strengths: Great for tracking and detecting.
Weaknesses: Almost useless in combat scenarios, also makes the user susceptible to strong smells and high pitch noises.
Duration/Cooldowns Lasts three posts with a three post cd.
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: This magic, as the name says, allows the caster to greatly increase their own, physical traits. It can be used to make themselves stronger, faster, have tougher skin, even grow extra limbs. This magic type also provides the caster with several passive abilities.
Strengths: This style of magic makes the caster the epitome of physical combat, allowing them to close distances and deal damage at incredible rates, as well as providing good damage reduction and regeneration at higher levels.
Weaknesses: This style is excellent for physical battle, good at closing distances and dealing a lot of damage while turning aside or lessening damage. However it does not provide any significant resistances to the elements and lacks ranged attacks.
Abilities/Powers: -Users of this style are naturally stronger, faster, and tougher than most others, even before casting any magic, three abilities that grow with each rank, eventually making the caster super strong, fast, and tough before his spells are cast.
-users of this style tend to become weapons/martial arts masters as a natural thing. Because the magic does not deal any damage itself, this duty falls to the caster, relying on unique weapons or odd strikes.
Name: Alligator Hide
Rank: D
Type: None
Description: The caster performs this action by focusing his magic into one part of his body, such as a forearm or leg. The magic reacts to the skin by thickening and hardening it into what looks like alligator skin, making it very tough and resistant to most melee attacks, IE, keeping a weak sword from cutting as deep, or lessening the impact damage of a mace.
Strengths: The spell can be activated very quickly, and then reactivated again and again. It also is tough and rugged enough to slightly damage a fist or leg. It can also keep the caster from losing a limb.
Weaknesses: The spell only covers one part of a limb at a time, such as a forearm, a shin, a neck, and then it dissipates after one strike.
Duration/Cooldowns Good for one strike, or one post, with one post cd.
Name: Might of the Bull
Rank: D
Type: None
Description: The user channels his magic into his muscles, giving them an added boost of strength. When this spell is activated, the user becomes powerful enough to stop a charging bull, so imagine what it does for a punch.
Strengths: The spell can be activated very quickly, surprising a foe, and can then be activated again very quickly.
Weaknesses: While it can be activated very quickly with a short cooldown, it does not last for very long.
Duration/Cooldowns Lasts one post, with a two post cd.
Name: Crickets leap
Rank: D
Type: None
Description: By channeling their magic into their legs, the user gains the ability to leap about twenty feet at a time in rapid succession.
Strengths: Fairly fast and erratic, also capable of closing distances very quickly.
Weaknesses: One of the few Physical Self Enhancement spells that can not be used with any others.
Duration/Cooldowns One post duration, two post cd.
Name: Dog Senses
Rank: D
Type: None
Description: By channeling magic into their nose and ears, the user gains a sense of smell and hearing on par with a dog.
Strengths: Great for tracking and detecting.
Weaknesses: Almost useless in combat scenarios, also makes the user susceptible to strong smells and high pitch noises.
Duration/Cooldowns Lasts three posts with a three post cd.
Last edited by Bastion on 30th October 2013, 12:24 pm; edited 1 time in total