Primary Magic: Mirror of Souls
Secondary Magic: Super Speed Magic
Caster or Holder: Caster
Description: Mirror of Souls lets Simon transform his body into a magic weaponized mirror, capable of illusions, seeing through illusions, light based attacks and communication through reflective objects. Primarily Simon uses the magic to create reflective surfaces on his body to utilize a number of abilities, however it doubles so that he has the ability to turn himself into 1 of 2 different kind of mirrors that his allies can wield to increase the effectiveness and power of his attacks.
Strengths:
-The Mirror of Souls permits Simon several forms each with different strengths and abilities.
- It lets him weaponize sunlight in different ways, lock and track souls and he can use it to help fix his hair.
-It also gives him a resistance to light magic.
-It also permits him to turn into a wieldable weapon that can support his allies.
-Grants him the ability to turn any part of his body into a reflective surface, this can be used to his advantage to cast some spells, and if used on his eyes he can use it to protect himself from any spells that are triggered by directly looking into someone's eyes. (Like Evergreen and Bixelow's magics)
Weaknesses:
-In locations where light is scarce, Simon is weakened terribly
-While his mirror form protects him from other light magic magic he is more vulnerable to physical impacts.
-When there is no light his magic consumption rate doubles.
Abilities/Powers:
- Mirror Aegis: -Light magic of the same rank effectiveness is reduced by 30% (the resistance degrades by 10% for every rank up, does not apply against physical/light attacks i.e. a light dragon slayer's punch)
-Physical attacks are 25% more effective against Simon
-Leg Mirror: His standard form, Simon takes on the form of a round mirror and straps to his wielders leg. This form has the most attack power of all his forms.
http://images.wikia.com/souleater/images/5/5c/Demon_Mirror.jpg
-Arm Mirror: His secondary form, he turns into a square mirror and attaches to the arm of his comrade. This form has enhanced defensive and illusion spells.
-Partial Mirrors: Simon can create replicas of his Leg Mirror form, and Arm Mirror form on himself at any time. However their power is reduced drastically compared to how they are in his full mirror form.
- Mirror Radio: Simon can project an image of himself on any mirror he has ever touched, and use it to communicate with anyone near the mirror.
- Reflective Skin: The magic allows the user to turn any part of their skin into a reflective surface, this increases his weakness to physical impacts to 30% but the area being affected can then be used as a surface to cast spells from. When uses on his eyes anything he looks at is counted as looking at indirectly so thing's like eye contact with a Lamia or Bixelow or Evergreen's Magic would not effect him, if he uses this trick against an enemy who is a lower rank then him he can turn the spell against the user.
- Spells:
Name: Shining Shot
Rank: D
Type: Light
Description: By turning any of his mirrors to the sun, Simon can soak in the sunlight and convert it into a shining bolt of white light. He then launches the bolt at his foe and it travels in a perfectly straight line before making contact or fading out of range.
Can be used in all forms. Strongest in "Leg Mirror" form, weakest in "Arm Mirror" form
Strengths:
-A damaging attack, very simple.
- The spell in it's base form has very long range, up to 20 meters, because it is light based.
-In leg mirror form then spell can go up to 30 meters.
Weaknesses:
- The spell has limited guard breaking ability, and spell equal to or better will be able to stop it completely. -When in Arm Mirror it's range is reduced to 10 meter.
- Because the spell is dependant on sunlight it cannot be used in darkness.
Duration/Cooldowns 3 post cool down.
Name: Vibrant Shield
Rank: D
Type: Light
Description: Gathers light then forms it into a solid square barrier blocking attacks. Strongest in arm mirror form. Weakest in leg mirror form
Strengths:
- Creates a large barrier, easy to hide team mates behind.
-In it's base form the spell creates a barrier that is 3 meters on each side (Perimeter of 12 meters, area of 9).
-It can be used to stop some D-Rank spells.
-In Arm Mirror Form the barrier is 4 meters long on each side and blocks almost all D-rank spells. -The shield is best against light.
Weaknesses:
-It is weak against physical and dark attacks, such attacks will almost instantly shatter it.
-In Leg Mirror form it is reduced to 2 meters on each side and only protects against very few spells.
-Once the shield is set the direction it is facing cannot be changed.
Duration/Cooldowns 4 post cool down, 2 post duration
Name: Face Lock
Rank: D
Type: Illusion
Description: Simon faces one of his mirrors at another person, and locks onto their image, memorizing it with magic and from then on he can use their image with any form of disguise or illusion spell.
Strengths:
-It can be used in conjunction with illusion spells to create very good disguises.
Weaknesses:
-The spell is the first part of a two part combo, and as such it is not very useful on it's own.
Duration/Cooldowns 3 post cool down. Simon can hold onto a face as long as he desires. Can only hold 5 faces at a time.
Name: Disguise
Rank: D
Type: Illusion
Description: By using a saved image of a person acquired through "Face Lock" Simon can disguise himself as them. Because Simon is very small, the disguise projects around him like a hologram that mirrors his movements.
Strengths:
-The spell creates a perfect illusionary disguise.
Weaknesses:
-However, the spell is only an optical illusion, and because of Simon's small figure keeping up the disguise will be all but impossible for anything other then blending into a crowd because of the disproportions on his body in contrast with the body of the person he is disguised as.
-Once again since the spell is an optical illusion it cannot fool the other senses, like smell, or hearing.
Duration/Cooldowns The illusion lasts as long as Simon maintains it. However every post after the first 3 posts it consumes another D-Rank spells worth of magic(10%). Once it goes down it will take 3 posts to cool down for it to come back up.
Secondary Magic: High Speed
Caster or Holder: Caster
Description: This Magic dramatically increases the user's speed, possibly by Magically augmenting the power centered on the user's lower body, boosting both strength and agility to near-inhumane levels. With this enhanced speed the user can travel distances in very little time. Because this magic enhances the users lower body actions such as kicking, jumping, running and other acrobatics are all boosted to superhuman levels. However since upper body strength is untouched, any form of acrobatics or physical feat requiring hands will still be just as difficult as they where with out the magic. This disproportional power boost could be exploited as a weakness, or cause the user to injure themselves if they fail to distinguish their upper body strength from their lower body strength.
Strengths: Good for offense and evasion. Great for outmanuvering opponents in battle and closing or widening distance. Supports other magic very well. Dramatically improves the mages mobility and could be a great advantage in pursuit of an enemy or in escape.
Weaknesses: Offensive abilities limited to hand to hand combat. No ranged capabilities. User must be able to use his lower body so any paralysis with negate this magic entirely. If hit while going at top speed, the damage could be greater because of the velocity added to the impact of the attack. The magic could lead to the user misjudging their upper body strength because of what the magic allows their lower body to do, and such a mistake could prove fatal in battle or while navigating a dangerous area.
Abilities: This Magic dramatically increases the user's speed, possibly by Magically augmenting the power centered on the user's lower body, boosting both strength and agility to near-inhumane levels. It also makes it easier and safer to navigate dangerous terrain.
Name: Eagle Sweep
Rank: D
Type: Other
Description: User uses his high speed to rush then slide at his opponent and perform a sweep kick. This attack is meant to knock opponents off their feet.
Strengths: Good for gaining the upper hand. Hard to dodge at such a high speed. Closes distance incredibly fast.
Weaknesses: Doesn't do much damage. Easy to block with a higher ranking defense spell. No ranged capabilities whatsoever. If the attack fails to stagger the opponent and the user does not get to their feet in time, their enemy has a chance to strike them while they are down. Cooldown is 3 Posts.
Last edited by Kirahunter on 29th October 2013, 7:52 pm; edited 6 times in total